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Archvale

Archvale is just plain fun. It does what it does well, and as a bullet hell provides a serious challenge without feeling unfair. I cannot recommend this game enough.
Archvale Game Cover
88%Game Brain Score
gameplay, story
grinding, replayability
91% User Score Based on 1,516 reviews
Critic Score 84%Based on 7 reviews

Platforms

Nintendo SwitchXbox Series X|SPCCloudXbox OneXbox Cloud GamingSteam DeckWindows
Archvale Game Cover

About

Archvale is a multiplayer role playing shooter game with a fantasy theme. It was developed by idoz & phops and was released on December 2, 2021. It received positive reviews from critics and very positive reviews from players.

"Archvale" is a fantasy shooter game with exceptional graphics, compelling soundtrack, and interesting plot. It offers both single-player and local co-op mode for 2 players in split-screen. The game features skill-based bullet hell combat, crafting over 200 weapons, looting and augmenting characters through badges to suit your playstyle, all while journeying through diverse regions to defeat the Undying and uncover the truth about the legendary Archvale.

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91%
Audience ScoreBased on 1,516 reviews
gameplay86 positive mentions
grinding42 negative mentions

  • Beautiful pixel art and engaging gameplay that combines bullet hell mechanics with RPG elements.
  • Challenging but rewarding combat, with a variety of weapons and badges that allow for different playstyles.
  • Fun exploration with unique biomes and interesting boss fights that keep the experience fresh.
  • Difficulty spikes can be frustrating, especially with the final boss and certain enemy patterns that feel unfair.
  • Lack of replayability and depth in crafting and inventory management, leading to a feeling of redundancy.
  • Some mechanics, like dash puzzles and the lack of invincibility frames, can lead to frustrating gameplay experiences.
  • gameplay
    234 mentions Positive Neutral Negative

    The gameplay of Archvale is characterized by its engaging bullet-hell mechanics, smooth twin-stick shooting, and a satisfying progression system that allows for diverse weapon choices and builds. While many players appreciate the crisp movement and addictive nature of the gameplay, some express frustration with certain mechanics, such as the crafting system and difficulty spikes. Overall, the game offers a fun and visually appealing experience, though it may not fully innovate within the genre.

    • “It’s not the narrative that stands out, though, it’s the gameplay: you will spend your time avoiding enemies shooting you and experimenting with different weapons and upgrades.”
    • “The gameplay is fun, the controls are tight, the art is super nice, the progression very satisfying and enjoyable.”
    • “Gameplay is super fun and smooth, with challenges and boss fights to help keep you busy during your travels.”
    • “The gameplay is also just kinda frustrating.”
    • “The mechanics are mostly random; you'll get shot by a stray bullet that was aimed at you, seeks you out, and that you simply cannot dodge.”
    • “At the end, it's just a random twin-stick shooter because they don't develop what they put inside; every mechanic stays very basic and feels frustratingly unfinished.”
  • story
    128 mentions Positive Neutral Negative

    The game's story is generally described as simple and somewhat generic, often revolving around classic themes like collecting magical stones or defeating a big bad. While some players appreciate the engaging writing and light humor, many feel that the narrative lacks depth and character development, with some even noting that it feels secondary to the gameplay. Overall, the story serves its purpose but is not a standout feature, with mixed opinions on its execution and relevance to the overall experience.

    • “The story is simple and classic: you must travel across the land collecting seven magical stones to restore the legendary arch.”
    • “Play as the nameless hero as he uncovers the truth of the world during his travels, reaching the village of Timberwell, your character will, at first, get quests to help with the peasants... but upon completing them, he will find out that the characters behind the villagers' aches are only using them as a diversion, and there is a bigger plot afoot.”
    • “Archvale is an awesome bullet hell RPG, while having a great but not heavy story, after beating the game as pure melee I will be reviewing major aspects on a 1-10 scale.”
    • “Storyline and character development are basically non-existent, besides a few lines of disconnected dialogue.”
    • “There's not much depth to it, and the main story is pretty much 'it'.”
    • “The story is kind of bare bones and generic, and there are just no memorable characters.”
  • graphics
    116 mentions Positive Neutral Negative

    The graphics of Archvale are widely praised for their charming pixel art style, vibrant colors, and overall aesthetic appeal, which effectively enhance the game's atmosphere and gameplay experience. Many reviewers highlight the attention to detail in the sprite work and the smooth animations, contributing to a nostalgic yet polished visual presentation. However, some users noted issues with visibility during intense combat situations and expressed a desire for more graphical options and optimizations.

    • “The graphics are clean and smooth, and the colors are extremely vibrant.”
    • “Archvale has nice pixel graphics and boasts many different weapons and gear.”
    • “The pixel graphics are beautiful and the combat experience is excellent.”
    • “The graphics feel utilitarian and oversimplified without a lot of visual interest - the starting armor, for example, is the character's skin tone, which, on another note, can't be changed despite how simple that would be.”
    • “It has promise, but it's going to have to be properly optimized as currently, frame rate and slowdown issues make it often barely playable, and there's no way to change resolution or other graphical settings to offset whatever is going wrong in the background.”
    • “I often joke about 'indie: the game,' but Archvale is so generic it might as well just be called 'game.' The art style is bog-standard low-resolution pixel art in a generic 16-bit fantasy style with slimes and butterflies and demons, and I'm seriously going to pass out from sensory deprivation.”
  • music
    79 mentions Positive Neutral Negative

    The music in Archvale has received widespread praise for its quality and ability to enhance the game's atmosphere, with distinct soundtracks for each area that complement the visuals and gameplay. While some reviewers noted that the music may not be particularly memorable, many found it enjoyable and fitting, contributing to the overall experience. Overall, the soundtrack is considered a standout feature, with many players expressing a desire to listen to it outside of the game.

    • “The music in Archvale is actually really good; I was definitely nodding along a few times.”
    • “Each area had a distinct theme with a unique soundtrack to go with.”
    • “The soundtrack is nice and gives off a calm vibe most of the time.”
    • “Everything melts so fast you barely have time to hear the soundtrack.”
    • “Also, when I fought the desert boss, literally no music played.”
    • “The music feels a little generic most times, but when it wants to, it slaps!”
  • grinding
    49 mentions Positive Neutral Negative

    The reviews indicate a mixed experience with grinding in the game. While some players find the grinding enjoyable and integral to progression, others describe it as tedious and frustrating, particularly in relation to crafting, backtracking, and difficulty spikes. Overall, the game offers a balance of fun and challenge, but the grinding aspect can detract from the experience for some players, especially those seeking a smoother progression without excessive repetition.

    • “Is not very grindy but you need to get better weapons every time and discard the old ones.”
    • “The game is skill-based and not too grindy.”
    • “I've heard it's easier on controller too, but I really struggled to enjoy parts of it like the parkour-type dash puzzles and the blue crystals were so hard and tedious and unenjoyable; it took away so much from the game.”
    • “In the beginning, our experience with this game was quite fun, but it quickly got very grindy and boring.”
    • “I'm at a point in the game where, try as I may, I just can't make any significant progress without slowly and painfully grinding up the money to upgrade weapons to do more damage.”
  • replayability
    46 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed, with some players enjoying the procedural generation and class diversity, while others find it lacking due to limited build options and a lack of memorable content. Many reviews suggest that replayability mainly comes from experimenting with different classes or weapon combinations, but several players feel that the game does not incentivize multiple playthroughs effectively. While some appreciate the challenge of higher difficulties and self-imposed rules, others note that it falls short compared to more replayable titles in the genre.

    • “I've beaten the game twice, once on Xbox and once on Steam; it's very replayable.”
    • “The game is crazy-good; the amount of bosses, weapons, and classes gives a lot of opportunity for replayability!”
    • “Each 'run' of the game is randomized in layout, which creates a small sense of replayability, and multiple class types also contribute to replayability.”
    • “Probably don't get this if you're looking for a replayable game.”
    • “It doesn't have much replay value - or I am at least not drawn by the game to do a second run.”
    • “As it sits now there is essentially no replay value, for me at least.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting the witty dialogues and amusing interactions, particularly with town NPCs and the arena guard. The story is described as funny and engaging, contributing to an overall enjoyable experience filled with quirky characters. However, some players note that the lack of permanent character death adds an ironic twist to the game's humor.

    • “Most of the dialogues are worth reading and are funny, especially the town NPCs and the guard of the arena.”
    • “The NPCs are funny and cute.”
    • “The story is funny and witty.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with users reporting various bugs and glitches, including lag spikes and issues with hitboxes. While some players noted that these problems did not significantly impact gameplay, others experienced more severe issues, such as being unable to load into the game or controller malfunctions. Overall, the game is described as a "buggy mess," but still enjoyable for some players.

    • “With that being said, this is a buggy mess, a lot of lag spikes and a lot of missed opportunity here.”
    • “There are a few glitches though, one of which completely disables you from loading into the game.”
    • “The challenges felt buggy, merciless, and unforgiving.”
  • optimization
    7 mentions Positive Neutral Negative

    Overall, the game's optimization is widely criticized, with players reporting significant performance issues, especially in high-action scenarios and populated areas. Many users express frustration over unskippable cutscenes and a lack of balance in challenge, while some call for better support for lower-end PCs.

    • “Opening the pause menu seems to help, but only briefly, and towns also seem to make the performance slow down.”
    • “Can this game please be optimized for low-end PCs!”
    • “The ending is terrible, optimization is non-existent, un-skippable cutscenes and credits are unbearable, and the trials are just annoying.”
    • “I use a PC that's roughly average to above-average by current gaming standards, but the game's performance begins to suffer very quickly with enough bullets on screen.”
    • “Opening the pause menu seems to help but only briefly, and towns also seem to make the performance slow down.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is a mixed bag; while some rooms lack depth and feel generic, the simple art style, stunning graphics, and effective soundtrack significantly enhance the overall mood and immersion. Many players appreciate how the art and music work together to create a captivating experience, contributing to a fun gameplay environment. Overall, the atmosphere has received high praise, with some ratings reaching 10/10.

    • “The simple art style complements the mood of the game well, and it has no trouble building atmosphere and mood through the music, the characters, and the environments.”
    • “The game features stunning graphics and a soundtrack that enhances the atmosphere of traveling through the world of Archvale.”
    • “I adore the art style from this game as it really builds atmosphere, character, and overall makes the game more fun to play!”
    • “Rooms don't have any significant atmosphere or story embedded in them and are just generic tiles, often repeated.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is largely criticized for being minimal, with reviewers noting a lack of depth in the storyline and only a few disjointed lines of dialogue to convey character growth.

    • “Storyline and character development are basically non-existent, besides a few lines of disconnected dialogue.”
    • “The characters feel flat and lack any meaningful growth throughout the game.”
    • “There is little to no backstory provided for the characters, making it hard to connect with them.”
  • emotional
    3 mentions Positive Neutral Negative

    Players report a strong emotional response, with some expressing tears of joy upon defeating challenging bosses, highlighting the game's ability to evoke deep feelings and a sense of accomplishment.

    • “I cried when I beat the boss.”
    • “The story touched my heart and made me reflect on my own life.”
    • “I felt a deep connection to the characters, their struggles resonated with me.”
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10h Median play time
14h Average play time
9-15h Spent by most gamers
*Based on 21 analyzed playthroughs
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Frequently Asked Questions

Archvale is a role playing shooter game with fantasy theme.

Archvale is available on Nintendo Switch, Xbox Series X|S, PC, Xbox One and others.

On average players spend around 14 hours playing Archvale.

Archvale was released on December 2, 2021.

Archvale was developed by idoz & phops.

Archvale has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Archvale is a multiplayer game with local co-op support.

Similar games include Remnant: From the Ashes, Chasm, Caveblazers, Wizard of Legend, Dungeon Souls and others.