Skip to main content

About

"Overture is a single-player Role Playing game that combines action-adventure and roguelike elements for intense and challenging gameplay. Explore vast randomly generated dungeons, engage in difficult boss fights, and collect an arsenal of weapons and loot. With 24 character classes and a chiptune soundtrack, Overture promises a delightful and immersive experience, but be warned: it will 'kick your butt and not apologize'."

Overture screenshot
Overture screenshot
Overture screenshot
Overture screenshot
Overture screenshot
Overture screenshot
Overture screenshot
Overture screenshot
Overture screenshot
Overture screenshot
Overture screenshot
+3

74%
Audience ScoreBased on 1,550 reviews
gameplay102 positive mentions
grinding122 negative mentions

  • Fast-paced and chaotic gameplay that keeps players engaged.
  • Variety of classes and characters to unlock, each with unique abilities.
  • Addictive nature encourages repeated playthroughs despite difficulty.
  • Visual clutter makes it difficult to see projectiles and enemies, leading to cheap deaths.
  • Grind-heavy mechanics require unlocking all characters before upgrades, which can be frustrating.
  • Difficulty spikes can feel unfair, especially in boss encounters.
  • gameplay
    358 mentions Positive Neutral Negative

    The gameplay of this roguelite is characterized by fast-paced, chaotic action that blends elements of bullet hell shooters with traditional roguelike mechanics. While some players appreciate the simplicity and addictive nature of the mechanics, many criticize the repetitive gameplay loop, lack of depth, and overwhelming screen clutter that can hinder enjoyment. Overall, the experience is mixed, with some finding it rewarding and engaging, while others feel it lacks sufficient variety and depth to sustain long-term interest.

    • “A solid bullet hell roguelite with varied characters and great fluid gameplay.”
    • “The gameplay itself is smooth, fast-paced, rewarding, and frustrating (in a good way).”
    • “Overture is the most unique roguelike by far, blending classic roguelike gameplay with elements of a bullet hell shooter.”
    • “The currency gain is so low, and the gameplay loop is so boring that you will spend a lot of your time trying to optimize getting enough currency per run rather than trying to complete the run itself.”
    • “However, the boring gameplay loop and grindy nature of the game makes me feel the need to recommend against playing this game.”
    • “The bosses and gameplay can get repetitive and tedious after a few hours of gameplay.”
  • music
    254 mentions Positive Neutral Negative

    The music in the game has received a mixed but generally positive reception, with many players praising its catchy chiptune style and high energy that complements the gameplay. While some find the soundtrack repetitive and suggest it doesn't match the game's overall quality, others highlight it as a standout feature, enhancing the gaming experience significantly. Overall, the soundtrack is often described as enjoyable and fitting, making it a key aspect of the game's appeal.

    • “I love the intense, high-energy soundtrack as well.”
    • “The music is a fast-paced, blood-pumping chiptune style that fits the game's style and matches up nicely, complimenting the game's visual aesthetics as well, blending it all into one fast-paced, retro, rogue-lite shoot 'em up that will make lesser men rage and those with the reflexes to survive want to jump out of their seats.”
    • “The soundtrack is absolutely amazing and I hope they add more to it.”
    • “This game really doesn't deserve this music and I have no idea how they got someone to compose a whole score for this game unless it was at gunpoint, which it most definitely was.”
    • “Played for another hour the next morning and did not see any better results... good idea, bad execution... the whole whopping 3 different loops I've heard in the whole game is kinda a let down... being someone who is a music producer, I can make 3 cheap loops like the ones in this game in about 20 minutes... put more effort in, devs!”
    • “The graphics come from a tileset (fine, they serve their purpose), the music is repetitive, and the control is surprisingly crisp.”
  • graphics
    204 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the retro pixel art style and its ability to convey fast-paced action, while others criticize the cluttered visuals that can obscure gameplay. Many note that the graphics serve their purpose in facilitating gameplay, but excessive particle effects and poor optimization can lead to confusion and frustration. Overall, while the aesthetic appeals to fans of retro gaming, it may not satisfy those seeking high-quality visuals.

    • “The graphics are clear-cut (which I think is important in 2D games) and the soundtrack is fantastic.”
    • “There's nothing fancy going on here - the graphics are your typical 8-bit homage to retro gaming - but, visually, it still manages to dazzle just by the sheer amount of action happening on screen.”
    • “Great 16-bit visuals are accompanied by an equally awesome soundtrack, add that with simple but addictive gameplay and you have a great game worthy of your time!”
    • “Overture's muddle of sprites, decals and graphical effects assault the senses and make it entirely too difficult to see what is happening.”
    • “The graphics are unbearable, the screen is a constant smear of flashing colors and exploding particles that obscure everything else.”
    • “Game graphics are so poor that it's almost impossible to differentiate between gameplay elements.”
  • grinding
    122 mentions Positive Neutral Negative

    The reviews overwhelmingly describe the game as excessively grindy, with many players expressing frustration over the tedious and repetitive nature of gameplay. Progression often requires significant time investment with little reward, leading to a sense of monotony and lack of substance. While some players appreciate the challenge, the consensus is that the grinding mechanics detract from overall enjoyment, making it difficult to recommend the game for those who dislike grind-heavy experiences.

    • “However, the boring gameplay loop and grindy nature of the game makes me feel the need to recommend against playing this game.”
    • “The classes all feel the same, upgrade prices feel too high causing most of the slow grindy feeling, and most of the floors have the same monsters feeling rather repetitive.”
    • “But as you play more and more that feeling that you'll never get beyond the first three floors and are stuck grinding more infinitesimal stat increases that you know, deep down, will never give you the edge to win the game, gradually eats the fun out of the experience.”
  • replayability
    56 mentions Positive Neutral Negative

    The game offers significant replayability due to its diverse selection of characters and classes, each with unique abilities and playstyles, encouraging players to experiment with different strategies. While many reviews highlight the fun and engaging nature of the gameplay, some note that the replay value can be diminished by the grinding required to unlock characters and upgrades. Overall, players appreciate the game's potential for infinite replayability, especially with features like randomly generated dungeons and multiplayer options.

    • “Tough but extremely replayable.”
    • “Infinite replay value, compared to ROTMG, but better, and also multiplayer.”
    • “Hands down, this game is awesome with 24 characters and random dungeons; it has lots of replay value.”
    • “What is far worse though is that although the game has 'replay value', a lot of that comes from the large amount of grinding and the idea that each character has that grind.”
    • “I would talk about replay value, because this game has a lot of it thanks to the massive amount of characters (many similar, never the same), but from what I have played, I see that the amount of time spent to achieve the first victory is already high enough. Upgrades seem essential, so I don't know how many people would play it again with another character, if not just to try it out.”
    • “[*] not a lot of replay value”
  • story
    50 mentions Positive Neutral Negative

    The game's story is largely criticized for its absence, with many reviewers noting that there is no compelling narrative or motivation to engage players beyond the basic gameplay mechanics. While some appreciate the fun and action-oriented nature of the game, the lack of a storyline or backstory leaves many feeling uninvested and uninterested in returning. Overall, players seeking a rich narrative experience will likely be disappointed.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “On the plus side, the action was good and I'd love this game if it had a less steep learning curve and more of a story.”
    • “Black Shell's other game is SanctuaryRPG, and my first character's random-gen story/background stated that I 'cry easily over spilt milk, which makes fighting cow warriors particularly difficult.' Isn't that enough?”
    • “The biggest drawback here is that there is only one game mode, and it doesn't have any particular story or motivation for the player to continue.”
    • “There's no story whatsoever here; you pick a class and you go kill things.”
    • “I've stopped playing it as there is nothing that particularly compels you to go back to it; you may find that you'll simply lose interest in the monotonous gameplay, and when that happens there is nothing else (story, loot, etc.) to draw you back in.”
  • stability
    16 mentions Positive Neutral Negative

    The stability of the game is highly inconsistent, with some players reporting frequent freezes and bugs that hinder progress, while others claim to have experienced no issues at all. Overall, the reviews reflect a divide between those encountering significant technical problems and those who find the game to be stable and glitch-free.

    • “No glitches were encountered in my entire playtime.”
    • “- Bug free (it seems so far).”
    • “Game freezes about a minute or two in and I have to alt+F4.”
    • “Game seems to be rather buggy, couldn't even progress down the first floor.”
    • “How many games regale you with their shiny water and copious offering of exposed breasts and then when you actually play them it's just a buggy, incomplete, boring trainwreck?”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with some players experiencing severe frame rate drops to single digits during intense moments, indicating poor graphical optimization. While the developer has made attempts to address these issues, performance problems persist, particularly in high-activity scenarios. Overall, the optimization is considered weak, impacting the gameplay experience significantly.

    • “Very well optimized.”
    • “The developer has tried fixing this, and it's usually fine but extreme activity will still cause performance problems.”
    • “I'm giving this game a pass, not because it's balanced (it's not, 85% of the classes are complete jokes.), and not because I think its itemization is well thought out (it's not, armor/rings could use such perks like % to dodge/thorn damage/etc. to help balance the difficulty in your favor.), and definitely not for being 'fair' as far as bullet-hell shooters go (having overhead objects blocking your view from what's coming, really? Oh, and gotta love those instant deaths from stuff that can happen before the stage even finishes loading, before you can move...) even performance can suffer to single digit FPS when enough stuff starts happening at once in-game.”
    • “Fairly weak graphical optimization.”
    • “The developer has tried fixing this, and it's usually fine, but extreme activity will still cause performance problems.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is highlighted by its comically random creature names, such as "Hilda the Disgruntled," which adds a lighthearted touch to the bullet hell gameplay. Players appreciate the game's ability to remain funny through its randomly generated maps, making it enjoyable even after numerous playthroughs. Overall, the humor contributes significantly to the game's appeal and replay value.

    • “Each creature has a comically randomly generated name like 'Hilda the Disgruntled' or something of that nature, leaving this bullet hell style game at least a little humorous.”
    • “Randomly generated maps make the game funny even after hundreds of replays.”
    • “Really a good game, funny and with good gameplay.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game includes frequent popup ads for the developer's other titles, which users find intrusive and reminiscent of mobile app practices. While the game is compared to "Realm of the Mad God" for its gameplay, it notably lacks microtransactions, which some players appreciate despite the ad interruptions.

    • “Grindy af, random popup ads every so often (for their other games) after you die, seems like it more belongs on the app store.”
    • “Why the hell are there ads for other games they made?”
    • “It's very similar to Realm of the Mad God, but singleplayer and without microtransactions.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game has been widely criticized, with reviewers noting that it lacks depth and fails to deliver engaging progression or meaningful design. The five stages of character development are described as particularly disappointing, contributing to an overall sense of dissatisfaction with this aspect of the game.

    • “Whatever these +5 stages in character development are, they're more disappointing than anything I could compare to.”
    • “It is not a masterwork of plot, graphics, character design, progression, or sound.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional impact of the game is hindered by poor visibility, which leads to frustration as players struggle to navigate hazards and enemies that inflict damage simply by contact. This design choice detracts from the overall experience, making it difficult for players to engage with the game's emotional narrative.

Buy Overture

8h Median play time
8h Average play time
4-14h Spent by most gamers
*Based on 22 analyzed playthroughs

Videos

Games Like Overture

Dungeon Souls Image
Lost Castle / 失落城堡 Image
Hammerwatch Image
bit Dungeon II Image
Archvale Image
Ziggurat Image
Risk of Rain Image
Caveblazers Image
Wizard of Legend Image
Dead Cells Image