- September 27, 2018
- Plug In Digital
- 4h median play time
Mana Spark
Platforms
About
"Mana Spark" is a 2D pixel art dungeon crawler game with rogue-like elements. Fight enemies, bosses, and collect loot to upgrade your character and equipment. Your goal is to free your village from the oppressive Mana Spark corporation by infiltrating their facilities and shutting them down. */ Steam Summary: «Explore a dangerous dungeon, fight challenging enemies, and gather powerful equipment in this 2D rogue-lite adventure!
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- The combat feels great and is rewarding, with a focus on skill and timing.
- The pixel art and sound design create a charming atmosphere that enhances the gameplay experience.
- The enemy AI is interesting, as they work together and have unique behaviors that challenge the player.
- The game lacks content, with only a few bosses and a limited variety of items and enemies, leading to repetitive gameplay.
- Some mechanics, such as the dash and aiming, can feel clunky and unresponsive, detracting from the overall experience.
- The progression system can be frustrating, as players often find themselves starting over with little to show for their efforts.
gameplay
134 mentions Positive Neutral NegativeThe gameplay is characterized by tight and responsive mechanics, offering a challenging yet rewarding experience typical of rogue-likes, with a variety of combat styles and unique character abilities. However, many players note that the game suffers from a lack of depth and content, particularly in boss battles and overall progression, leading to a somewhat repetitive experience. While the core gameplay loop is polished and enjoyable, it ultimately feels limited in scope, leaving players wanting more variety and unlockable content.
“The mechanics are really good and fluid; the characters are unique, and every run is different.”
“Not only is the gameplay very smooth and precise, but the progression is well thought out and balanced.”
“The gameplay is challenging but rewarding.”
“Wanted to like it more, but it seems a little basic and the mechanics aren't really tight enough for what it's trying to do.”
“The persistent progression is quite limited, and the boss fights are underdeveloped both mechanically and visually.”
“The boss battles are shallow and the gameplay becomes monotonous due to relatively unrewarding boss battles that don't change from playthrough to playthrough.”