Too Angry to Space
- August 8, 2016
- AK84C
Too Angry To Space is a fun, challenging game that will make you work to beat it. Minimal Steam achievements and lack of enemy variety don't distract from your experiences in the slightest.
Too Angry To Space is a 2D side-scrolling action game that takes you back to the 90s, with clear and simple controls, challenging platforming, and old-school pixel graphics. Your mission is to defend your base by killing robots and destroying enemies, with no post-RPG elements like leveling or sneaking. The straightforward gameplay allows you to play with one hand, leaving the other free for a beer or soda.
Reviews
- Dynamic, fun, and funny gameplay that offers mindless relaxing entertainment.
- Nostalgic appeal reminiscent of classic 2D platformers, providing a sense of enjoyment for fans of the genre.
- Simple yet addictive mechanics with a humorous narrative and voiceovers that add charm to the experience.
- Clunky platforming and poor camera controls lead to frustrating gameplay, often resulting in cheap deaths.
- Mediocre graphics and sound design, with many elements feeling outdated and reminiscent of low-quality flash games.
- Unbalanced difficulty and repetitive enemy design make the game feel tedious and unpolished.
- gameplay13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The gameplay has received mixed reviews, with some players criticizing outdated mechanics, lack of depth, and frustrating enemy behavior, particularly in boss fights. Others appreciate the nostalgic elements and find enjoyment in the fast-paced action and level design, suggesting that with some adjustments, the game could improve. Overall, while there are significant flaws, there are also elements that some players find engaging and fun.
“Great gameplay, great music.”
“The challenge is based on a series of fast and furious gameplay along with some thorough level design.”
“There is the homage to games of old...both with graphics/gameplay and some difficulty spikes here and there, but I'm sure enjoying this game in the here and now.”
“With all due respect to the pioneers, many of the gameplay elements and design choices from back then are horribly outdated.”
“This game could be good, but first I played this game in Poznań, Poland. I thought then it was not bad but needed polish. It was much easier, but what's it is now is a joke; almost everything is killing you in one hit. The worst is the mechanic where the enemy rushes at you and kills you in one second.”
“Literally everything in it is crude: the graphics, the sound effects, the dialogue, the coding, the level design, the gameplay, the camera, the controls, the UI, the presentation. Everything about it is extremely low quality.”
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's story is minimal and intentionally silly, revolving around the last survivor of a space station overrun by aliens, with a humorous tone and a focus on vulgar one-liners. While some players appreciate the lighthearted background and goal, the lack of environmental storytelling and narrative progression leaves much to be desired, making it feel more like a nostalgic action experience than a compelling narrative. Overall, the story serves as a backdrop to the gameplay rather than a driving force.
“And oddly, that's exactly what the story to this game is, where you're the last remaining survivor on a space station after an alien infestation overran it, killing everyone else but you.”
“Background story: a simple and humorous story explaining how you are where you are, and your goal was included.”
“The story is well-intentioned and adds a layer of humor that enhances the overall experience.”
“There is no storytelling after that.”
“The story is obviously purposely silly and barely existent, and the main character has a ridiculous Slavic accent, spewing out unnecessarily vulgar one-liners.”
“Now, the story and setting I really don't mind; five minutes into the game and you never give it another thought.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of the game receive mixed reviews, with many users describing them as mediocre or poor, leading to discomfort during gameplay. While some appreciate the homage to classic games and find the artwork solid, others note that it can become repetitive. Overall, the visual presentation does not seem to impress a significant portion of the player base.
“I like the graphics, the music, and the gameplay.”
“There is the homage to games of old, both with graphics/gameplay and some difficulty spikes here and there, but I'm sure enjoying this game in the here and now.”
“Though the artwork is solid and looks good, it becomes a little overly repetitive.”
“The graphics and art style are pretty mediocre.”
“The graphics are so bad that my eyes hurt from playing it.”
“Graphics are mediocre at best.”
- humor7 mentions
- 86 % positive mentions
- 0 % neutral mentions
- 14 % negative mentions
The humor in the game is described as dynamic and entertaining, with a simple yet amusing storyline and engaging voiceovers that evoke nostalgia for action movies. However, the main character, Red Madson, is perceived as annoying and unfunny, which detracts from the overall experience. Despite some criticisms, the comedic elements, particularly the character's quips during gameplay, are generally well-received.
“Dynamic, fun, and funny.”
“The background story is a simple and humorous explanation of how you ended up where you are, and your goal is included.”
“I loved the constant voiceover work of the hero whenever he killed something, acquired a weapon, or got a health pickup. 'I needed that,' etc. It's very funny and reminiscent of the action movies of the period in which the game is inspired.”
“But Red Madson, the main character, is not only unfunny, but plain annoying.”
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The music in "Too Angry to Space" is generally well-received, with players appreciating its energetic soundtrack and overall contribution to the game's atmosphere. However, some users noted that the music feels like an asset rather than an original composition, which slightly detracts from its impact. Overall, while the sound effects and voice lines received mixed feedback, the music stands out as a strong element of the game.
“Great gameplay, great music.”
“I like the graphics, the music, and the gameplay.”
“+energetic soundtrack”
“The sound is alright, but the music feels like it was bought as an asset, as far as I understood.”
“I was willing to say the music and sound effects (apart from Red Madson's voice lines) were the strongest part of 'Too Angry to Space', but I can't say that it's a good thing.”
“The music lacks originality and feels generic.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game suffers from significant stability issues, with users reporting buggy controls and random jumps, leading to a frustrating experience that many recommend avoiding.
“The game is buggy on the controller, with random jumps that make it unplayable. Avoid it; it's not worth your time.”
“Frequent crashes and glitches ruin the experience, making it frustrating to play.”
“The stability issues are a major drawback, as the game often freezes and requires restarts.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express frustration with the emotional impact of sudden, unexpected deaths in the game, often caused by environmental hazards rather than enemy attacks. This design choice can lead to feelings of helplessness and disappointment, detracting from the overall experience.
- replayability1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the game enjoyable and fun, noting that strategies like shooting first enhance the experience. The potential for varied gameplay and the excitement of overcoming challenges contribute to a strong sense of replayability, despite occasional frustrations.
“So far, I think it's good advice to shoot first when entering a level or a new area. It can't hurt, and I've found that it's a lot of fun to play. Even with a rage-quit or two, I can already tell that there's significant replay value.”