- April 29, 2016
- CodeAvarice
- 7h median play time
Paranautical Activity
Platforms
About
"Paranautical Activity" is a challenging FPS game with roguelike elements, blending the classic action of games like Doom and Quake with the randomness and difficulty of modern roguelikes such as Binding of Isaac and Spelunky. Players face an onslaught of enemies in procedurally generated levels, with each playthrough offering a unique experience. The game is available for Windows, Mac, and Linux.
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- Fast-paced gameplay that combines elements of classic FPS games like Doom and Quake with roguelike mechanics.
- Unique voxel graphics and a catchy soundtrack that enhance the overall experience.
- High replayability due to randomly generated levels, various character classes, and a wide range of items.
- Unbalanced difficulty, with some enemies and bosses being frustratingly hard to defeat, especially for new players.
- Lack of clear item descriptions and mechanics, leading to confusion about their effects.
- The game feels repetitive quickly due to limited enemy and room variety, and some players experience performance issues.
music
199 mentions Positive Neutral NegativeThe music in the game receives mixed reviews, with many players praising its energetic and catchy nature, particularly highlighting the soundtrack's ability to enhance the fast-paced gameplay. However, some find it repetitive and overwhelming, with criticisms aimed at its reliance on dubstep and electronic genres, leading to a desire for more variety. Overall, while the soundtrack is often considered a standout feature, it may not appeal to everyone, and some players recommend muting it in favor of personal playlists.
“The music is fantastic, the lighting on dark levels is cool, and is fun enough that any run you do can potentially turn into a game-winning one.”
“The music is very awesome; it makes you pumped up and ready to kick some butt.”
“The soundtrack is amazing.”
“The music is about ten times louder than the sound effects unless you fix it in the options, which I didn't even bother looking to see if I could because I alt+f4'ed right the hell out after 9 minutes of torture.”
“The music is blatantly made from a 'DIY dubstep pack of loops and samples' (my old job used to be designing cover art for these, so I know 'em when I hear them).”
“The music is awful, but kind of gets you into the game I suppose.”