Together in Battle
- April 24, 2023
- Sinister Design
"Together in Battle" is a strategy RPG and team management game set in the island kingdom of Dese, where you recruit and manage charming characters for the gladiatorial games while uncovering a sinister conspiracy. Maintain your team's morale and relationships by keeping them fed, trained, and happy to avoid depression and desertion, while fostering closeness for special combat skills and nicknames. Your decisions will impact the fate of Dese and the lives of your team.
Reviews
- The game features deep tactical gameplay with a robust combat engine that allows for a variety of strategies and interactions with the environment.
- The procedural generation of characters and their backstories adds significant replayability and depth to the gameplay experience.
- The developer is dedicated to regular updates and improvements, showing a commitment to refining the game based on player feedback.
- The game suffers from various bugs and technical issues, including freezing during battles and problems with class changes.
- The economic system can feel unbalanced, making it difficult to manage resources and keep your team adequately equipped and healthy.
- Some aspects of the game, such as the procedural generation of maps and dialogues, can feel repetitive and lack variety.
- gameplay22 mentions
- 36 % positive mentions
- 50 % neutral mentions
- 14 % negative mentions
The gameplay is characterized by its repetitive yet satisfying mechanics, featuring strategic elements, RNG mechanics, and diverse character skills. Players appreciate the grid-based movement and combat systems reminiscent of titles like "Into the Breach" and "Final Fantasy Tactics," enhanced by additional features such as morale and happiness systems that deepen character interactions. Overall, the gameplay loop is highly praised, making the game enjoyable despite some graphical shortcomings.
“Tons of strategy, RNG mechanics, and skills on each character.”
“The gameplay loops are really solid and satisfying.”
“Together in battle has similar battle mechanics like FFT, where you move on a grid-based map having a specific amount of movement while using magic, skills, and abilities the unit might possess.”
“Graphics and setting didn't grip me, but they support the gameplay appropriately.”
“Together in battle has similar battle mechanics like FFT where you move on a grid-based map having a specific amount of movement while using magic, skills, and abilities the unit might possess, for example.”
“On top of the battle mechanics, the game has a morale and happiness system where your party members will try and get to know each other from the past or in current situations.”
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The story is described as surprisingly engaging, blending tactical gameplay with a narrative centered around training a resistance against a slaveholding society. While players appreciate the hand-crafted plot maps and events, there is a desire for more content, random events, and deeper storyline development to enhance the experience. Overall, the narrative serves as a solid backdrop to the tactical elements, though it may feel somewhat limited in scope.
“Tactics Ogre/FFT meets Darkest Dungeon with a surprisingly good story; what's not to like?”
“I've completed all the available storyline branches so far, and nothing has ever felt impossible, and I played on Challenging+, the penultimate difficulty outside of Brutal.”
“However, there are hand-crafted plot maps and events, which are a breath of fresh air.”
“You're engaged in all this fighting because you're training a resistance to a slaveholding society, but unless this plot kicks into much higher gear later on, you're mainly gladiators in an arena.”
“There are a couple of campaign events, but the game is not quest driven like BB.”
“All it needs is more content, more random events, more storyline, and maybe a handful of extra abilities for the classes that exist.”
- graphics6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's graphics are described as retro and simplistic, reflecting an old-school aesthetic that complements its gameplay rather than aiming for visual innovation. While some players found the visuals unengaging, they serve their purpose in supporting the overall experience.
“The graphics are retro-ish and aren't trying to do anything fancy.”
“Graphics and setting didn't grip me, but they support the gameplay appropriately.”
“The game is old school both graphically and in mentality, and after a brief tutorial to cover the fundamentals of controls, you're supposed to experiment to figure out what works.”
- replayability4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game boasts significant replayability due to its randomly generated team builder, which adds depth and variety, keeping players engaged for extended periods. Overall, users feel that the replayability is strong and contributes positively to the game's longevity.
“The randomly generated team builder gives it a ton of replayability and enough depth to keep you engaged for a long time.”
“The game already feels like it has decent replayability.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised as excellent, contributing positively to the overall experience.
“The soundtrack is also excellent.”
“The soundtrack is also excellent.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the absence of tedious grinding typically found in similar games, allowing for the crafting of unique units without the repetitive tasks often associated with the genre.
“You can craft completely unique units, and without all the tedious grind of a FFT clone.”