- September 14, 2023
- Nementic Games
Labyrinth
Platforms
About
"Labyrinth is a free-to-play, multiplayer role-playing game that combines collectible card game strategy with tactical positioning in 3D battles. Create an offense deck of heroes to raid other players' dungeons, and a defense deck of bosses, minions, and traps to protect your own loot. With hundreds of cards to win, craft, and purchase, Labyrinth brings action to CCGs, making every battle an epic adventure."
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- The game has a unique blend of tactical turn-based gameplay and collectible card mechanics, offering a fresh experience for fans of both genres.
- The graphics and art style are visually appealing, enhancing the overall gaming experience.
- The developers are actively engaging with the community and implementing feedback, showing a commitment to improving the game.
- The game is currently in early access with very limited content, making it feel incomplete and lacking in replayability.
- There are significant balancing issues, particularly with certain cards and bosses, leading to frustrating gameplay experiences.
- The lack of a tutorial or clear instructions can make it difficult for new players to understand the mechanics and strategies needed to succeed.
gameplay
77 mentions Positive Neutral NegativeThe gameplay of this game is characterized by a mix of tactical mechanics and card-based strategies, offering a unique experience that combines elements from various genres. While many players appreciate the depth and potential of the mechanics, some criticize the heavy reliance on dialogue and the simplistic nature of certain combat choices. Overall, the game is seen as enjoyable and challenging, though it may require further refinement and additional content to fully realize its potential.
“Played the game for the last 2 days and I find the concept interesting and the gameplay is pretty fun and tense.”
“The gameplay is very unique, an interesting mix of D&D and a card game, but yet not a clone of either.”
“I quite enjoyed the game mechanics, character abilities, combat strategy, etc. The 'tick' mechanic is quite clever, and a refreshing change from the typical mana mechanic of most card games.”
“99% dialogue, 1% gameplay.”
“In its current state, you are still choosing between an attack for 4 damage or a slower attack for 6 damage, mechanically, arguably on par with Battletech TCG (1996), which was a much more fun game than this.”
“Gameplay seems at this time just to be single matches, no story mode or missions.”