Labyrinth
- September 14, 2023
- Nementic Games
"Labyrinth is a free-to-play, multiplayer role-playing game that combines collectible card game strategy with tactical positioning in 3D battles. Create an offense deck of heroes to raid other players' dungeons, and a defense deck of bosses, minions, and traps to protect your own loot. With hundreds of cards to win, craft, and purchase, Labyrinth brings action to CCGs, making every battle an epic adventure."
Reviews
- The game has a solid foundation and shows great potential for strategic gameplay, especially in deck building and tactical decisions.
- Developers are actively engaging with the community and are open to feedback, which enhances the game's development process.
- The asynchronous multiplayer aspect allows for a unique experience where players can create challenging AI-controlled bosses for others to face.
- The game suffers from balancing issues, particularly with overpowered characters like Radaghar, making some matches frustrating and unbalanced.
- Controls are clunky and the deck-building mechanics can be confusing, leading to a steep learning curve for new players.
- The game lacks true multiplayer functionality, as players only face AI-controlled opponents rather than competing against other human players.
- gameplay32 mentions
- 19 % positive mentions
- 72 % neutral mentions
- 9 % negative mentions
The gameplay is praised for its well-designed mechanics that are clear and intuitive, allowing players to grasp the game's depth without needing extensive external resources. While the strategic elements and character synergies are engaging, some players find the complexity overwhelming, especially given the game's current alpha state with limited content. Overall, the game offers a solid foundation for a strategy RPG with card mechanics, but players desire more content and a comprehensive in-game manual to enhance understanding.
“I love how the mechanics show you clearly what everything does - I don't find myself needing to look for additional information; through inference, I am understanding the depth of the game.”
“As a PvE CCG, Labyrinth hits all the right notes: interesting deck design, a focus on synergies, and engaging gameplay.”
“Overall, it has a minimalistic design philosophy that I really appreciate, both from the mechanics and the economy.”
“Yes, this game is complex and may be a bit overwhelming if you are completely unfamiliar with certain mechanics.”
“The game is still in the alpha range and there's only a handful of cards, bosses, and heroes available as of today, so it's a recommend only if you like doing the early access thing of feedback/watching for improvements, etc. It has a solid core of a strategy RPG with some card mechanics and an interesting (though hopefully still to be fleshed out significantly) time management system.”
“Graphics are awful, and the turn-based gameplay with cards feels lackluster.”
- graphics8 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The graphics of the game receive mixed reviews; some praise its unique aesthetic and quality, while others criticize them as being poor and unappealing. Overall, the visuals seem to evoke a polarized response among players.
“It doesn't cheapen its brand by choosing to copy what everyone else is doing, but chooses to put their own aesthetics and value on it.”
“Good graphics.”
“Second, the graphics are awful.”
“Graphics, awful, turn-based gameplay with cards, ok it's... whatever.”
- story8 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game revolves around daily quests that provide players with gold rewards, allowing for efficient progression even with limited playtime. Players can manage multiple quests and have a clear path to reaching max level and collecting cards within a few months, emphasizing a structured and engaging gameplay experience.
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that the limited number of hero classes and overlapping cards help mitigate the frustration of grinding for essential cards, a common issue in many online strategy games. However, the repetitive nature of grinding remains a significant aspect of the gameplay experience.
“As it is, it gets a little repetitive, and grinding is one of the key elements, as is the case with most of these online strategy games.”
“Having only 4 hero classes (so far) and multiple heroes that share those classes with overlapping cards reduces the grinding or 'I lack essential cards' feeling that other games produce.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers highlight that the game offers significant replayability, particularly appealing to strategists who will likely enjoy exploring different tactics and outcomes in multiple playthroughs.
“Strategists, I imagine, will find this game very enjoyable and quite replayable.”
- optimization2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The optimization of boss mechanics is noted for their lack of a base attack and smaller hand size compared to heroes, which enhances AI performance and increases the likelihood of effective boss combos. This design choice allows for more strategic gameplay and better control during encounters.
“Bosses don't have a base attack and have a smaller hand than heroes, allowing you some control over better AI performance and making boss combos more likely.”
- monetization2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Players have noted that the game heavily encourages the use of microtransactions, suggesting that the monetization strategy is a significant aspect of the gameplay experience.