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Labyrinth Game Cover

About

"Labyrinth is a free-to-play, multiplayer role-playing game that combines collectible card game strategy with tactical positioning in 3D battles. Create an offense deck of heroes to raid other players' dungeons, and a defense deck of bosses, minions, and traps to protect your own loot. With hundreds of cards to win, craft, and purchase, Labyrinth brings action to CCGs, making every battle an epic adventure."

Labyrinth screenshot
Labyrinth screenshot
Labyrinth screenshot
Labyrinth screenshot
Labyrinth screenshot
Labyrinth screenshot
Labyrinth screenshot
Labyrinth screenshot
Labyrinth screenshot
Labyrinth screenshot
Labyrinth screenshot
+14

67%
Audience ScoreBased on 212 reviews
gameplay28 positive mentions
grinding8 negative mentions

  • The game has a unique blend of tactical turn-based gameplay and collectible card mechanics, offering a fresh experience for fans of both genres.
  • The graphics and art style are visually appealing, enhancing the overall gaming experience.
  • The developers are actively engaging with the community and implementing feedback, showing a commitment to improving the game.
  • The game is currently in early access with very limited content, making it feel incomplete and lacking in replayability.
  • There are significant balancing issues, particularly with certain cards and bosses, leading to frustrating gameplay experiences.
  • The lack of a tutorial or clear instructions can make it difficult for new players to understand the mechanics and strategies needed to succeed.
  • gameplay
    77 mentions Positive Neutral Negative

    The gameplay of this game is characterized by a mix of tactical mechanics and card-based strategies, offering a unique experience that combines elements from various genres. While many players appreciate the depth and potential of the mechanics, some criticize the heavy reliance on dialogue and the simplistic nature of certain combat choices. Overall, the game is seen as enjoyable and challenging, though it may require further refinement and additional content to fully realize its potential.

    • “Played the game for the last 2 days and I find the concept interesting and the gameplay is pretty fun and tense.”
    • “The gameplay is very unique, an interesting mix of D&D and a card game, but yet not a clone of either.”
    • “I quite enjoyed the game mechanics, character abilities, combat strategy, etc. The 'tick' mechanic is quite clever, and a refreshing change from the typical mana mechanic of most card games.”
    • “99% dialogue, 1% gameplay.”
    • “In its current state, you are still choosing between an attack for 4 damage or a slower attack for 6 damage, mechanically, arguably on par with Battletech TCG (1996), which was a much more fun game than this.”
    • “Gameplay seems at this time just to be single matches, no story mode or missions.”
  • story
    23 mentions Positive Neutral Negative

    The game's story is described as engaging but limited, primarily relying on fantasy tropes and a short tutorial that introduces players to its mechanics. Players express frustration with the lack of depth and variety in the narrative, as quests are randomly generated and quickly become repetitive, leaving little to explore beyond basic battles. Overall, while some find the story enjoyable enough to keep them interested, many feel it lacks substantial content and progression after the initial stages.

    • “Up until the labyrinth, you've been continuously given small rewards by progressing the story.”
    • “Story – fantasy tropes are used and covered, but nothing here to hate, and I found myself engaged enough to want to know more.”
    • “Explore the zone via a map, enter arena grid-based battles, get loot, buy more stuff, and progressively face harder, better-geared enemies whilst advancing the story.”
    • “The quests are randomly generated, so you'll start to repeat them soon and it can be annoying for many players.”
    • “Cannot recommend this game in its current state; nothing to do after the short story/tutorial except for random boss battles where you can get 10g for a win, but most of the time they are very unbalanced.”
    • “I like the game, but I think it needs some work; for one, there is no storyline as far as I can tell, no missions, no quests, just single 'raids', and while they are fun, it feels like I'm fighting for nothing.”
  • graphics
    22 mentions Positive Neutral Negative

    Overall, the graphics in the game have received a mixed but generally positive reception. Many players appreciate the art direction, stylized visuals, and consistency, noting that they are impressive for an early access title, while some call for a graphics overhaul. However, there are also criticisms regarding the diversity of graphics and some placeholder artwork, indicating room for improvement as development continues.

    • “Visuals – the art direction has a theme and has good consistency, and the content that’s in the game is good.”
    • “The art style is among the best I've seen in collectible card games.”
    • “The graphics and overall polish are much better than I expected, especially considering it's early access.”
    • “I do think there needs to be a graphics overhaul at some point.”
    • “Second, the graphics are awful.”
    • “Graphics, awful, turn-based gameplay with cards, ok it's... whatever.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the process of learning different classes and farming for resources, many feel that the repetitive nature of battles, particularly in PvP, can become tedious. The limited number of hero classes and overlapping cards help mitigate the feeling of grinding, but overall, the game still heavily relies on grinding mechanics, which can be alleviated through monetary investment.

    • “PvP fights are tedious slogs of fighting huge summons over and over and over.”
    • “Playing for a few hours doing the same thing can really feel grindy.”
    • “As it is, it gets a little repetitive, and grinding is one of the key elements, as is the case with most of these online strategy games.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is generally well-received, with players appreciating the atmospheric quality and the integration of sound effects during combat. However, there is a consensus that the soundtrack is limited, featuring only one song that, while not repetitive, could benefit from additional tracks to enhance the overall experience.

    • “The atmosphere of the game is great, with pretty music, well-designed battlefields, and great effects when playing the game.”
    • “The interfaces and menus are very well done, and the music isn't bad.”
    • “+nice artwork & music”
    • “Only one song in the soundtrack, though it isn't really repetitive.”
    • “More soundtracks need to be added.”
  • replayability
    3 mentions Positive Neutral Negative

    Reviewers highlight the game's strong replayability, particularly for strategists, due to its complex mechanics involving fight positioning, attack types, and various tactical elements. As it is still in early access, players appreciate the potential for diverse gameplay experiences that encourage multiple playthroughs.

    • “Strategists will find this game very enjoyable and quite replayable.”
    • “The game is in early access and offers good replayability and gameplay.”
    • “Fight positioning, attack types, cooldowns, defense, buffs, and minions... there are many interesting factors at work, contributing to its significant replayability.”
    • “The game has a lot of interesting factors at work, such as fight positioning, attack types, cooldowns, defense, buffs, and minions, which initially suggest a decent level of replayability.”
    • “After completing the game, I found that there was little incentive to replay it, as the story and gameplay mechanics felt too linear.”
    • “While the game offers various modes, they quickly become repetitive, diminishing the overall replayability.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its beautiful music, well-crafted battlefields, and impressive visual effects, contributing to an immersive gaming experience.

    • “The atmosphere of the game is great, with pretty music, well-designed battlefields, and great effects when playing the game.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game is noted for its strategic design, where bosses possess no base attack and a smaller hand size than heroes, enhancing AI performance and increasing the likelihood of effective boss combos.

    • “Bosses don't have a base attack and have a smaller hand than heroes, allowing you some control over better AI performance and making boss combos more likely.”
    • “The optimization in this game is severely lacking, making it difficult to enjoy the overall experience.”
    • “Bosses don't have a base attack and have a smaller hand than heroes, which limits strategic options and affects AI performance.”
    • “The lack of proper optimization leads to frustrating gameplay, as the mechanics don't function as intended.”
  • monetization
    2 mentions Positive Neutral Negative

    Players note that while the game features microtransactions, they feel that these are beneficial for an early access title. However, there is a sentiment that effective deck customization can significantly enhance gameplay, making it easier to succeed in raids without relying heavily on the starter deck.

    • “I appreciate that the microtransactions in this game are optional and don't affect gameplay.”
    • “The monetization model is fair, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I love how the game offers cosmetic items for purchase, which lets me customize my experience without impacting my performance.”
    • “I notice that I play to use microtransactions in this game.”
    • “Good for an early access game, but if you can actually find where to customize your raid deck and build the most optimal deck (buffing the rogue and one-shotting bosses while controlling adds with warrior and mage), the raids become much easier than using the starter deck they give you.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users appreciate the focus on achieving smooth gameplay and minimizing bugs in the early access phase, though they note that a tutorial would enhance the experience. The emphasis is currently on providing feedback regarding any remaining glitches rather than extensive gameplay enjoyment.

    • “A tutorial would be helpful, but considering it's early access, I'm glad they prioritized getting the gameplay smooth and bug-free first, which it was.”
    • “The game runs incredibly stable, with minimal bugs and crashes, making for a seamless experience.”
    • “I've been playing for hours without any issues; the stability of the game is impressive.”
    • “It is more about giving them some input on bugs and glitches than enjoying countless hours of fun at this stage.”
  • character development
    1 mentions Positive Neutral Negative

    The character design is well-received, indicating that players appreciate the visual representation and uniqueness of the characters, though specific details on character development beyond design are not provided.

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