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About

Labyrinth is a single player and multiplayer casual role playing game. It was developed by Nementic Games and was released on September 14, 2023. It received mostly positive reviews from players.

"Labyrinth is a free-to-play, multiplayer role-playing game that combines collectible card game strategy with tactical positioning in 3D battles. Create an offense deck of heroes to raid other players' dungeons, and a defense deck of bosses, minions, and traps to protect your own loot. With hundreds of cards to win, craft, and purchase, Labyrinth brings action to CCGs, making every battle an epic adventure."

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66%
Audience ScoreBased on 215 reviews
gameplay28 positive mentions
grinding8 negative mentions

  • The game has a unique blend of tactical gameplay and card mechanics, reminiscent of both D&D and CCGs.
  • The graphics and art style are appealing, enhancing the overall experience.
  • The developers are responsive to feedback and actively working on updates, showing commitment to improving the game.
  • The game is currently very limited in content, with only a few bosses and heroes available.
  • There is a steep learning curve with little guidance, making it difficult for new players to understand the mechanics.
  • Many players report issues with balance, particularly with certain bosses being overpowered.
  • gameplay
    77 mentions Positive Neutral Negative

    The gameplay of this game is characterized by a mix of tactical mechanics and card-based strategies, offering a unique experience that combines elements from various genres. While many players appreciate the depth and potential of the mechanics, some criticize the heavy reliance on dialogue and the simplistic nature of certain combat choices. Overall, the game is seen as enjoyable and engaging, though it may require further refinement and additional content to fully realize its potential.

    • “Played the game for the last 2 days and I find the concept interesting and the gameplay is pretty fun and tense.”
    • “The gameplay mechanics are intuitive and fun.”
    • “It's pretty, gameplay flows well, and there are interesting decisions to make nearly every turn.”
    • “99% dialogue, 1% gameplay.”
    • “It looks a lot to me like combining Hearthstone, a commercially extremely successful game, but I think extremely boring with mostly ancient, primitive, and uninspired card mechanics, with Card Hunter, arguably a successful game on a small scale, to produce a game that is successful in no department whatsoever.”
    • “Gameplay seems at this time just to be single matches, no story mode or missions.”
  • story
    23 mentions Positive Neutral Negative

    The game's story is described as engaging but limited, primarily relying on fantasy tropes and a short tutorial that introduces players to its mechanics. Players express frustration with the lack of depth and variety in the narrative, as quests are randomly generated and quickly become repetitive, leaving little to explore beyond the initial campaign. Overall, while some find the story enjoyable enough to keep them interested, many feel it lacks substantial content and progression after the tutorial phase.

    • “Up until the labyrinth, you've been continuously given small rewards by progressing the story.”
    • “Story – fantasy tropes are used and covered, but nothing here to hate, and I found myself engaged enough to want to know more.”
    • “Explore the zone via a map, enter arena grid-based battles, get loot, buy more stuff, and progressively face harder, better-geared enemies whilst advancing the story.”
    • “The quests are randomly generated, so you'll start to repeat them soon and it can be annoying for many players.”
    • “Cannot recommend this game in its current state; nothing to do after the short story/tutorial except for random boss battles where you can get 10g for a win but most of the time they are very unbalanced.”
    • “I like the game, but I think it needs some work; for one, there is no storyline as far as I can tell, no missions, no quests, just single 'raids' and while they are fun, it feels like I'm fighting for nothing.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics in the game have received a mixed but generally positive reception, with many praising the art direction, stylized visuals, and overall consistency. While some users noted the presence of placeholder artwork due to its early access status, others highlighted the game's impressive graphics and aesthetics, suggesting a strong foundation for future development. However, a few critiques pointed out the need for a graphics overhaul and mentioned that some elements, like deck diversity, could be improved.

    • “Visuals – the art direction has a theme and has good consistency, and the content that’s in the game is good.”
    • “The art style is among the best I've seen in collectible card games.”
    • “The graphics and overall polish are much better than I expected, especially considering it's early access.”
    • “I do think there needs to be a graphics overhaul at some point.”
    • “Second, the graphics are awful.”
    • “Graphics, awful, turn-based gameplay with cards, ok it's... whatever.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the process of leveling up and learning different classes, others feel it becomes tedious and repetitive, especially in PvP scenarios. The game is described as grindy, particularly for those not willing to spend money, but the limited number of hero classes and shared cards help mitigate the frustration of lacking essential cards. Overall, grinding is a significant element of gameplay, typical of many online strategy games.

    • “PvP fights are tedious slogs of fighting huge summons over and over and over.”
    • “Playing for a few hours doing the same thing can really feel grindy.”
    • “As it is, it gets a little repetitive, and grinding is one of the key elements, as is the case with most of these online strategy games.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is generally well-received, with players appreciating the atmospheric quality and the integration of sound effects in combat. However, there is a notable lack of variety, as many users point out that there is only one song in the soundtrack, suggesting a need for additional tracks to enhance the overall experience.

    • “The atmosphere of the game is great, with pretty music, well-designed battlefields, and great effects when playing the game.”
    • “The interfaces and menus are very well done, and the music isn't bad.”
    • “+ nice artwork & music”
    • “Only one song in the soundtrack, though it's not really repetitive.”
    • “More soundtracks need to be added.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game is noted for its strategic design, where bosses possess no base attack and a smaller hand size than heroes, enhancing AI performance and increasing the likelihood of effective boss combos.

    • “Bosses don't have a base attack and have a smaller hand than heroes, allowing you some control over better AI performance and making boss combos more likely.”
    • “The optimization in this game is severely lacking, making it difficult to enjoy the overall experience.”
    • “Bosses don't have a base attack and have a smaller hand than heroes, which limits strategic options and affects AI performance.”
    • “The game's optimization issues lead to frustrating gameplay, with frequent lag and unresponsive controls.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game to have strong replayability, particularly for strategists, due to its complex mechanics involving fight positioning, attack types, and various tactical elements. As it is still in early access, many believe that the potential for diverse gameplay experiences will enhance its replay value further.

    • “Strategists will find this game very enjoyable and quite replayable.”
    • “The game is in early access and offers good replayability and gameplay.”
    • “Fight positioning, attack types, cooldowns, defense, buffs, and minions... there are many interesting factors at work, contributing to its significant replayability.”
    • “The game lacks meaningful choices that would encourage me to replay it.”
    • “Once you've completed the main story, there's little incentive to go back and play again.”
    • “The gameplay feels repetitive after the first playthrough, diminishing its replayability.”
  • monetization
    3 mentions Positive Neutral Negative

    Players note that while the game features microtransactions, they feel that strategic deck customization can significantly enhance gameplay, making raids easier without necessarily relying on paid options. This suggests a balanced approach to monetization, where skill and strategy can mitigate the need for spending.

    • “I notice that I enjoy using microtransactions in this game.”
    • “The monetization system feels fair and doesn't pressure me to spend money.”
    • “I appreciate that the game offers plenty of free content alongside optional purchases.”
    • “I notice that I play to use microtransactions in this game.”
    • “Good for an early access game, but if you can actually find where to customize your raid deck and build the most optimal deck (buffing the rogue and one-shotting bosses while controlling ads with warrior and mage), the raids become much easier than using the starter deck they give you.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users appreciate the focus on stability in the early access phase, noting that the gameplay is smooth and largely free of bugs. While a tutorial would enhance the experience, players are primarily focused on providing feedback to help identify any remaining issues.

    • “A tutorial would be helpful, but considering it's early access, I'm glad they prioritized getting the gameplay smooth and bug-free first, which it was.”
    • “The game runs incredibly stable, with minimal bugs and crashes, making for a seamless experience.”
    • “I've been playing for hours without any issues; the stability of the game is impressive.”
    • “It is more about giving them some input on bugs and glitches than enjoying countless hours of fun at this stage.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its beautiful music, well-crafted battlefields, and impressive visual effects, contributing to an immersive gaming experience.

    • “The atmosphere of the game is great, with pretty music, well-designed battlefields, and great effects when playing the game.”
  • character development
    1 mentions Positive Neutral Negative

    Users appreciate the character design, indicating a positive reception to the visual and aesthetic aspects of the characters, though specific details about character development in terms of growth or narrative depth are not mentioned.

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Frequently Asked Questions

Labyrinth is a casual role playing game.

Labyrinth is available on PC, Mac OS and Windows.

Labyrinth was released on September 14, 2023.

Labyrinth was developed by Nementic Games.

Labyrinth has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Labyrinth is a single player game with multiplayer and local co-op support.

Similar games include Shardbound: Forge Your Path, Master Your Strategy, Faeria, Infinity Wars: Animated Trading Card Game, Trials of Fire, Mythgard and others.