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Telepath Tactics Liberated Game Cover

About Telepath Tactics Liberated

Telepath Tactics Liberated is a single player and multiplayer tactical role playing game with a fantasy theme. It was developed by Sinister Design and was released on March 13, 2022. It received positive reviews from players.

An SRPG fan's SRPG! Imagine Fire Emblem with destructible battlefields; the ability to place traps; the ability to shove enemies off cliffs, into lava, or into each other; and a built-in campaign creator.

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Games Like Telepath Tactics Liberated

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Reviews

84%Audience ScoreBased on 138 reviews
story18 positive mentions
stability8 negative mentions

  • Deep, strategic, and satisfying turn-based tactical gameplay with unique mechanics such as push/pull, terrain manipulation, and environment interaction that add significant depth beyond standard SRPGs.
  • Extensive character roster with many classes, unique skills, and meaningful unit development that allow for varied playstyles and tactical options.
  • Active and responsive developer who continuously updates the game, improves features, fixes bugs, and has built a robust campaign editor with Steam Workshop support enabling user-generated content and high replayability.
  • User interface and menu systems are clunky, unintuitive, and inefficient, causing frustration with inventory management, saving/loading, and combat commands.
  • Technical issues including poor optimization, performance problems such as stuttering and frame drops even on low settings, and occasional bugs that affect gameplay and user experience.
  • Storytelling and writing are generally weak or awkward, with some players finding the narrative and character dialogue unengaging or overly politicized, which detracts from immersion.
  • story

    113 mentions Positive Neutral Negative
    16% positive mentions, 80% neutral mentions, 4% negative mentions

    The story is generally described as straightforward and serviceable, centered on themes of revenge, liberation, and political rebellion with likable, well-developed characters. While it may lack deep narrative engagement or major plot twists, it effectively supports the gameplay and offers some branching choices, character-driven moments, and replayability through varied missions and consequences. However, some find the pacing uneven with repetitive mission structures and occasional rough dialogue, making the gameplay the true highlight rather than the storyline itself.

    • “It tells a decent story with a mix of politics, rebellion, and character drama.”
    • “The story is well written, with likable characters and intriguing world building.”
    • “Telepath Tactics Liberated is a fantastic Fire Emblem-like game with an intimate story, its own unique mechanics, and hand-crafted levels.”
    • “The story and narrative are not engaging.”
    • “In general, I enjoyed the game mechanically, but I have to give this game a negative review because the story elements are such ridiculous nonsense it drags down the whole experience.”
    • “The story is not great, and the dialogue is a bit rough.”
  • gameplay

    64 mentions Positive Neutral Negative
    33% positive mentions, 62% neutral mentions, 5% negative mentions

    The gameplay is widely praised for its deep, strategic, and satisfying turn-based tactics, featuring innovative terrain and push/pull mechanics that add dynamic layers to battles. It draws inspiration from classics like Fire Emblem but introduces unique elements and high modability, making it engaging for fans of the genre. While some criticize pacing and mechanic introduction late in the game, overall the gameplay is seen as the standout aspect, delivering complex yet accessible tactical combat.

    • “Don't let the retro visuals fool you—under the hood is a deeply strategic, highly moddable turn-based tactics engine with some creative mechanics that set it apart from bigger-name titles.”
    • “I like how deep the gameplay goes; it is not just the standard tactics of an old-school game. Here you can shove/pull units, make use of the environment, and it kinda feels like Into the Breach on a bigger map.”
    • “The gameplay here truly is exquisite, in my humble opinion, with such attention to small but very important details. Much love has gone into this game and it shows.”
    • “Edit: A developer responded to this review and it seems they do not understand that ideally they need to hook players in the first 20-30 minutes of gameplay, something that is well known throughout the industry; otherwise, players will often set your game aside and move on.”
    • “Oh, and I just watched a let's play of the section the developer suggested that I play through, and the gameplay obviously doesn't get any less rudimentary at that point; it's exactly as unrefined and clunky as it was at the beginning of the game.”
    • “The game is also constantly introducing new mechanics which are used 1-2 times and then never again.”
  • graphics

    36 mentions Positive Neutral Negative
    11% positive mentions, 78% neutral mentions, 11% negative mentions

    The graphics of the game are largely described as primitive, old-school 2D visuals that are functional but often awkward or inconsistent, with character portraits feeling out of place compared to pixel art and backgrounds sometimes blurry or smudged. While the art style and UI can be clunky and visually unpolished, some reviewers note an improved and colorful presentation in the overhaul, adding to the game's charm despite technical hiccups and mixed aesthetics. Overall, the graphics may deter those seeking modern visuals but remain acceptable for fans of classic tactical RPGs who prioritize gameplay and story.

    • “Don’t let the retro visuals fool you—under the hood is a deeply strategic, highly moddable turn-based tactics engine with some creative mechanics that set it apart from bigger-name titles.”
    • “The writing is decent and makes you (well, me at least) care for the characters; and that, as well as the background artwork and western-style portraits, along with the visual novel-esque cutscenes, cleverly portray a world that feels bigger and more detailed than what the much more graphically basic maps suggest.”
    • “The graphics are very colorful and look good even when zooming in.”
    • “It features primitive 2D graphics yet takes up 11 GB of disk space.”
    • “The bulk of the character portraits look wrong, something is off about them, but the combat graphics for the character are okay given the style they chose; however, a lot of the background looks blurry or smudged.”
    • “Graphics are awful, but to be expected from an SRPG Maker game.”
  • music

    19 mentions Positive Neutral Negative
    42% positive mentions, 42% neutral mentions, 16% negative mentions

    The game's music is generally well-received, with many noting a charming, retro, and sometimes classical or medieval style that fits the game's mood. While not always considered outstanding or on par with top-tier soundtracks, it is praised as surprisingly good for an indie project, with catchy and memorable tracks that enhance the experience. Some users mention occasional issues like music stopping randomly, but overall, the soundtrack and sound effects effectively support the gameplay and story.

    • “The music tracks in particular stood out to me; I liked a lot of them, and some of them were softer like I wanted to see more of.”
    • “That last fight's music really set the mood, very impressed.”
    • “The music is very nice, with classical and medieval tunes to fit the game very well.”
    • “The soundtrack has a charming, low-budget feel, and the sound effects get the job done, but this isn’t a game you’ll be listening to on repeat.”
    • “Bugs still present (can’t save past save slot #100, music randomly stops, if your camp gets destroyed during battle nothing happens despite it being an objective to defend).”
    • “Sound and music are similarly retro.”
  • replayability

    10 mentions Positive Neutral Negative
    50% positive mentions, 20% neutral mentions, 30% negative mentions

    Replayability is generally rated as good, boosted by features like branching missions, mod support, a campaign randomizer, customizable difficulty, and a wide range of unit builds. While the core campaign offers limited replay value on its own, additional tools such as a campaign builder and interactive environments provide opportunities for infinite replayability. Combat mechanics and multiple strategies further enhance the game's appeal for repeated playthroughs.

    • “Replayability is strong thanks to branching missions, mod support, custom campaigns, and different builds you can try out for your units.”
    • “The combat is star of the show; it has taken all the best qualities of Fire Emblem: no grinding, optional objectives within battles, a large pool of recruitable characters including talking enemies into joining, highly customizable difficulty, and high replay value; while ditching the worst aspects like RNG by having most attacks with 100% hit chance and balanced level-up stat increases.”
    • “Features interactive environments, hand-crafted maps, a range of mission types, and a campaign builder for infinite replayability!”
    • “There's no replay value.”
    • “The story is better than some of the other similar games in this genre but suffers from a lack of impactful decisions, branching options, or replayability.”
    • “The campaign has a little replayability, but not much, and there is no other included content to play through.”
  • stability

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is frequently undermined by bugs, including slow and unintuitive tactical interfaces, menu glitches, and occasional freezing during heavy enemy encounters. Despite these issues, developers actively release patches, and the editor, while occasionally buggy, is relatively user-friendly and well-documented. Overall, stability concerns persist but do not overshadow the engaging and fun gameplay experience.

    • “I thought I already experienced the worst tactical interface in another game, but this one is still heavier, slow, unintuitive, buggy... it's a nightmare.”
    • “Menus are buggy, seemingly in all resolutions.”
    • “Often the game freezes while waiting for the AI to move, and when you have 30+ enemies on the map at once, at times you can imagine how painful this is.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 20% neutral mentions, 80% negative mentions

    Grinding in the game is considered tedious and slow, with movement and excessive clicking during combat contributing to the overall fatigue. Players feel that heavy grinding is almost necessary to unlock advanced classes, making progression challenging without investing significant time.

    • “I moved on because grinding extra on purpose would have felt like cheating, but even just suppressing that recurring unit to let me finish the level unburdened was effectively 'free XP', so it seems like the game would be better without that particular 'timeout'.”
    • “Might have made a mistake in not farming/focusing experience in early levels, as only a handful of my characters hit the level 20 point (which unlocks more powerful classes).”
    • “The addition of advanced jobs is good; however, unless you are doing heavy grinding, it is unlikely you will be able to experience many of them.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-received for its clever and playful elements, such as amusing gameplay mechanics and witty writing. Players appreciate the solid comedic tone throughout the base campaign and the freedom to create their own entertaining stories. Overall, the humor adds charm and enjoyment to the experience.

    • “I love the humor in this game, you don't have to axe me twice!”
    • “Not only is the base campaign excellent, with good writing, solid humor, and memorable characters, but the entire system is built around letting you write your own campaigns, making it endlessly customizable.”
    • “For example, archers progressively gain more pierce resistance with levels which makes them, among other things, pretty great at tanking cavalry, and the shield gives you HP instead of physical resistances (which means that a wooden shield helps you against fire attacks). Also, the crossbow basically decimating bridge tiles is pretty funny.”
  • optimization

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game's optimization shows some minor issues like occasional stuttering and lag, but these are not gamebreaking and do not significantly impact enjoyment. Additionally, improvements have been made in the follow-up, addressing many engine bugs and performance problems from the original.

    • “Liberated fixes a lot of the original's engine bugs and performance issues.”
    • “I'm not certain what causes them, could be some optimization issue.”
    • “Unfortunately some small but potentially annoying issues arise with the engine side of things, such as stuttering here and there or lag etc., but nothing gamebreaking at all and not enough to ruin my enjoyment by far.”
  • atmosphere

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the atmosphere for feeling overly focused on social and political themes, such as constant emphasis on "woke" elements and forced representation, which they feel detracts from immersion and overall ambiance.

    • “My biggest complaint is the overall woke atmosphere, girl power all the time including for melee heavy hitters, LGBT romance in your face, and 100% of (white) men are either wimps or baddies.”
    • “It takes so much away from any kind of atmosphere - there's basically none.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is well-executed, offering engaging and immersive growth that contributes to many hours of enjoyable gameplay.

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Frequently Asked Questions

Telepath Tactics Liberated is a tactical role playing game with fantasy theme. Common tags for Telepath Tactics Liberated include grid-based movement, turn-based, indie, 2.5d, pixel graphics and others.

Telepath Tactics Liberated is available on PC, Steam Deck and Windows.

Telepath Tactics Liberated was released on March 13, 2022.

Telepath Tactics Liberated was developed by Sinister Design.

Telepath Tactics Liberated has received positive reviews from players. Most players liked Telepath Tactics Liberated for its story but disliked it for its graphics.

Telepath Tactics Liberated is a single player game with multiplayer support.

Similar games include Telepath Tactics, TROUBLESHOOTER: Abandoned Children, Urtuk: The Desolation, Dark Deity, Those Who Rule and others.