Fell Seal: Arbiter's Mark Game Cover
Those looking for a new tactical RPG that harkens back to the classics of the genre will find that Fell Seal: Arbiter’s Mark manages to do that and more by creating a unique story that sets itself apart from the rest.

Fell Seal: Arbiter's Mark is a tactical RPG set in a fantasy world with a touch of steampunk. As the Arbiter Kyrie, lead your troops through challenging turn-based battles across rugged terrain and varied environments. Customize your characters with a deep class system, offering over 30 classes and 300 abilities to choose from. Experience an epic story of order and stability, and test your skills in end-game content.

Reviews

90%
Audience ScoreBased on 3,153 reviews
story621 positive mentions
grinding255 negative mentions
  • Great homage to Final Fantasy Tactics with a robust class and skill system.
  • Engaging combat that allows for deep customization and strategy.
  • Challenging gameplay with a variety of difficulty settings to suit different playstyles.
  • Story and character development are weak and predictable.
  • Graphics and animations feel dated and inconsistent.
  • Injury system can be frustrating, forcing characters to sit out battles after being downed.
  • story1,988 mentions

    The story in "Fell Seal: Arbiter's Mark" has received mixed reviews, with many players finding it engaging yet predictable and somewhat cliché. While some appreciate the character development and plot twists, others criticize it for being linear and lacking depth compared to classics like "Final Fantasy Tactics." Overall, the narrative serves as a functional backdrop to the gameplay, which is often highlighted as the game's stronger aspect.

    • “Great gameplay, wonderful storytelling, beautiful artwork.”
    • “The story is sufficiently intriguing and there's a ton of classes and viable builds to unlock and explore.”
    • “The story is engaging, has some clear twists and turns, and a few you might not anticipate either.”
    • “The story is very standard, but the gameplay makes up for it.”
    • “The story is somewhat generic, but there are some terrific battles along the way.”
    • “The story is a little twee and suggests a depth of intrigue that it doesn't really pay off on, but I liked the main cast of characters enough to care what happened to them, so that's a plus.”
  • gameplay821 mentions

    The gameplay of "Fell Seal: Arbiter's Mark" is widely praised for its deep tactical mechanics and customization options, drawing strong comparisons to "Final Fantasy Tactics." While many players appreciate the engaging turn-based combat and class system, some express concerns about repetitive elements and certain mechanics that can feel unbalanced or frustrating. Overall, the game is considered a solid tactical RPG experience, particularly for fans of the genre, despite its narrative shortcomings.

    • “The gameplay is spot on, the pixel art is beautiful, the story is well written and surprisingly not cheesy, characters are interesting, the music is good, difficulty is challenging at times but fair.”
    • “Great gameplay, wonderful storytelling, beautiful artwork.”
    • “The gameplay is excellent, particularly with the DLC, and the story is also decent.”
    • “Infuriatingly, there are some hidden mechanics altering the numbers in the enemy's favor.”
    • “The gameplay feels a little shallow and too linear, but if you have that itch, this will scratch it.”
    • “The story and characters are not interesting enough, and the gameplay is boring at best, while frustrating at worst.”
  • graphics551 mentions

    The graphics of the game have received mixed reviews, with some players appreciating the charming, cozy art style and hand-drawn elements, while others criticize the inconsistent aesthetics and outdated visuals reminiscent of early 2000s games. Many reviewers noted that while the graphics may not be cutting-edge, they are serviceable and do not detract significantly from the overall gameplay experience, which is often highlighted as the game's strong point. Overall, the visuals are seen as a blend of nostalgic appeal and indie charm, though they may not satisfy those seeking high-end graphics.

    • “The graphics are colorful and detailed, and the art style is very unique and may not be for everyone.”
    • “The graphics are gorgeous, with hand-drawn backgrounds and detailed character art.”
    • “The art style is pleasing, and the graphics are delightful and everything is very clear, which is important in this genre.”
    • “The graphics in Fell Seal are so absolutely terrible that Final Fantasy Tactics' graphics from the late 90s look like a recent AAA game in comparison.”
    • “I normally don't care much about graphics, but Fell Seal looks so unbelievably bad that it detracts from the experience in a big way.”
    • “The art style is inconsistent, and the animations and graphics remind me of computer programming class circa 2005, but the style is still enjoyable.”
  • music277 mentions

    The music in the game receives mixed reviews, with some praising it as solid and fitting for the fantasy setting, while others find it repetitive and forgettable. Many players express a desire for more variety in the soundtrack, noting that it lacks the memorable quality of classic titles like Final Fantasy Tactics. Overall, while the music enhances the experience for some, it fails to leave a lasting impression for many others.

    • “The music is a solid 10/10 though.”
    • “The music is wonderful.”
    • “The music is fantastic!”
    • “The soundtrack is composed of completely unremarkable and soulless medieval fantasy songs which do not stir any emotions.”
    • “The music present isn't bad, just mediocre and so far it's like the same 3-4 tracks over and over.”
    • “The music is forgettable; I usually just jam to my own.”
  • grinding261 mentions

    The reviews indicate that grinding in the game can be a mixed experience, with some players finding it tedious and repetitive, especially in late-game scenarios where combat becomes slow and drawn-out. However, many appreciate the optional nature of grinding, noting that it can be enjoyable and rewarding, particularly with features like auto-battle and patrol missions that help alleviate the grind. Overall, while grinding is present and sometimes necessary for character development and achievements, it is often described as manageable and not overly burdensome, depending on the player's approach and difficulty settings.

    • “Story feels a bit short, but it does offer side missions which could easily reach 60 hours worth of content even if you're not the grinding type.”
    • “Not too grindy and most classes are viable.”
    • “Good class system, fun mechanics, not too grindy, and lots of fun!”
    • “The combat is slow, tedious, and sometimes outright unfair for both you and the enemy.”
    • “Every 'battle' is just a tedious hours-long trial-and-error fest as you hunt for the one exact party setup and loadout that'll let you win, and no amount of improvisation, level grinding, or tactics will let you edge out a victory otherwise.”
    • “But unless you just love grinding for the sake of more grinding, it's going to fall far short of the mark for you.”
  • character development45 mentions

    Character development in the game is a mixed bag, with some players appreciating the depth of the class system and customization options, while others criticize the lack of unique personalities and engaging storylines for many characters. Although the character designs may initially feel odd, they tend to grow on players over time, and there are optional moments that provide additional character insights. Overall, while the game offers decent character development, it often falls short of the profound storytelling and character arcs found in classic titles of the genre.

    • “The attention to detail is impressive, from the intricate character designs to the hand-drawn environments that you'll explore.”
    • “Recommended for fans of the tactics RPG genre, fans of RPGs with very in-depth character development and/or like a sense of achievement (e.g., unlocking all the classes on a character, finding all the hidden classes, taming all monsters, finding all chests, unlocking hidden playable characters, etc.).”
    • “The character development is extremely cool and lets you create your own unique band of warriors.”
    • “Character development is boring as I have to keep replaying the levels in order to gain experience and money.”
    • “Most of the characters are pretty flat, and there's next to no character development along the length of the story.”
    • “Characters are completely interchangeable, proving that no character has any true storyline other than one in which any individual could easily replace that 'slot.' In other words, yes there are names mentioned but you never really feel like you have any clue about their backstory or character development.”
  • replayability42 mentions

    Replayability in this game is a mixed bag; while some players appreciate the extensive class customization and varied difficulty settings that enhance replay value, others find the story and gameplay lacking, leading to a limited incentive to replay. Many reviews highlight the potential for new game+ modes and different party setups as strong points, but some users express dissatisfaction with the overall replayability after completing the game. Overall, the game offers significant replay potential for those who enjoy experimenting with builds and strategies, but may not appeal to players seeking a compelling narrative to revisit.

    • “This also adds a lot of replayability to the game, whether playing with a fresh start with different difficulty options, or on New Game+ with as much or as little of your previous progress.”
    • “The game has an absurd amount of customization with your characters, offering massive amounts of replayability and strategy.”
    • “Good replayability because you can start an entirely new team with at least a somewhat different approach, and enough variety along the way to not be bored even if you develop your team mostly the same every time.”
    • “Overall 4/10, no replayability and class level limit for class changes suck.”
    • “The only redeeming quality is the sheer amount of classes and builds that you have access to but, despite this, the game lacks replay value because the story and journey are a slog.”
    • “Only downside is the rather short lifetime and low replayability.”
  • humor29 mentions

    The humor in the game is generally understated and well-integrated into the narrative, avoiding over-the-top antics typical of other titles in the genre. While some players found the humor to be hit-or-miss, many appreciated the balance between serious storytelling and light-hearted moments, with clever dialogue that enhances character development without resorting to cringeworthy jokes. Overall, the game offers a refreshing take on humor in tactical RPGs, appealing to those who prefer a more nuanced approach.

    • “The plot is fun and, to my surprise, not filled to the brim with prepubescent attempts at humor.”
    • “You could also build really stupid things like a thief ninja who throws weapons they steal back at opponents, because it's funny.”
    • “Furthermore, the dialogue is really well written, and - god bless them - the humor is just the right amount, and no character comes out as the insufferable comical sidekick in a game where things happening are really serious.”
  • optimization20 mentions

    The game's optimization is a mixed bag; while it runs smoothly with solid performance and minimal bugs, the user interface and menus are poorly designed and cumbersome to navigate. Players appreciate the depth of character customization and tactical gameplay, but some find the optimization mechanics can lead to repetitive strategies. Overall, the game performs well technically, especially on Linux, but could benefit from improved menu optimization and more intuitive controls.

    • “The twist here is that each character uses two classes, creating a lot of optimization and customization choices.”
    • “Just the right amount of complexity and tactical decision making, satisfying execution of plans, challenging AI that actually makes use of the tools at their disposal, and won't hesitate to beat up on one of your characters... there's enough variety of enemy types and abilities that even a single well-optimized character can struggle a bit with certain enemies, so making use of your full team together is important.”
    • “The game is not buggy and runs smoothly.”
    • “The menus, right from the start screen, but also in the shop, guild, abilities, and deployment screens, are poorly optimized, with too much info and shortcut keys, which in addition to being visually atrocious, are a pain to navigate to get anything done quickly.”
    • “Creature AI: from what I've seen, all enemies behave in the same optimized way within the parameters of their available skillsets.”
    • “I found the optimization to be rather inaccurate.”
  • emotional14 mentions

    The emotional aspect of the game is largely criticized for its lackluster story and character development, which fail to evoke strong feelings or attachments. While some players appreciate the nostalgia it brings from classic titles, many find the narrative uninspiring and the characters flat, leading to a sense of disappointment, especially towards the abrupt ending. Overall, the game is seen as a missed opportunity to create a deeper emotional connection, despite its satisfying gameplay.

    • “I put over 150 hours into the game and enjoyed every second, but the end really made me feel like it has to have a second part because you're playing, trying to finish the whole plot, then it's over... just... like... that. I was left with a feeling of 'is that it?' Hopefully, they did that on purpose to create what feels like a must-have second/follow-up game to this one.”
    • “Length is no excuse, either, as I still remember 'Knight of Lodis' pivotal twist where you're forced to choose between your allegiance with your homeland and your ideals... to bloody and emotional consequence.”
    • “It is very well paced for how short it is, though, hitting the correct emotional and story beats exactly when it's supposed to.”
    • “The boring story and ugly art were distracting, and all it made me want to do was replay Final Fantasy Tactics.”
    • “I want to like it so bad because it's probably the only decent Tactics Ogre: LUCT successor out there after FF Tactics: WOTL, but I get turned off by the boring story and how after getting my characters to max level in many different classes they're still not awesome.”
    • “Boring story with no voice acting.”
  • stability9 mentions

    Overall, the game is praised for its stability, running smoothly and being largely bug-free across various platforms, including the Steam Deck and Ubuntu. While some users noted minor graphical glitches and issues with terrain implementation, these do not significantly impact gameplay. The game is considered resource-efficient and easy to learn, making it a solid recommendation despite some minor drawbacks.

    • “It's bug free, runs well, and demands low resources to play. Overall, it's a game to recommend.”
    • “The game is not buggy and runs smoothly.”
    • “Runs great on the Steam Deck, although all the text details are a bit too small to read.”
    • “And we haven't even gotten into the abjectly wretched implementation of terrain, from balance to glitches.”
    • “I rarely encountered some graphical glitches, but nothing game-breaking.”
  • atmosphere7 mentions

    The game's atmosphere is initially captivating, enhanced by its music and writing, though some players feel it takes time to fully engage. While the art style and story may not immediately resonate, the overall atmosphere is enriched through effective use of text and minimal animations. However, a lack of animated background elements has led some to perceive the environment as somewhat lifeless.

    • “That world drew me in immediately with atmosphere, music, and writing before the first bit of gameplay.”
    • “Manages to build a lot of atmosphere with text, pictures, and tiny animations.”
    • “The music, atmosphere, gameplay -- all will appeal to FFT fans.”
    • “The art style, story, or atmosphere didn't grab me at first but did eventually, but the gameplay and great UI makes up for it big time.”
    • “Of course you can't expect the same atmosphere and scale from Squaresoft and a small studio.”
    • “Simple cutscenes are elevated through their use to make a kind of reflective atmosphere.”
  • monetization5 mentions

    The monetization aspect of the game is praised for its complete absence of microtransactions, which many players appreciate as it enhances the overall experience and suggests a focus on quality rather than profit. This approach is seen as a refreshing change in a market often criticized for cash-grab tactics.

    • “Thank you for making a great game with no microtransactions.”
    • “No microtransactions - I don't mean only cosmetic or with odds posted... I mean zero microtransactions.”
    • “No microtransactions - I don't mean only cosmetic or with odds posted... I mean zero microtransactions.”
    • “I love the genre, but this reads more like a cash grab rather than a love letter.”
    • “Microtransactions - no, I don't mean only cosmetic, or with odds posted... I mean zero microtransactions.”
    • “Microtransactions - no, I don't mean only cosmetic, or with odds posted... I mean zero microtransactions.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

40hMedian play time
46hAverage play time
15-60hSpent by most gamers
*Based on 36 analyzed playthroughs

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