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To End All Wars is a strategy game with warfare and historical themes. It was developed by Ageod and was released on August 29, 2014. It received mostly positive reviews from players.

Ageod's To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.

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61%
Audience ScoreBased on 142 reviews
gameplay5 positive mentions
stability5 negative mentions

  • Highly detailed and complex simulation of World War I with attention to historical accuracy, including units, commanders, technology, diplomacy, and logistics.
  • Offers a deep and immersive grand strategy experience that appeals to history enthusiasts and hardcore wargamers, with multiple campaigns and alternative war plans.
  • Strong replayability and multiplayer options, with an active community and ongoing support in the form of patches and forums.
  • The game engine is outdated and results in extremely long turn processing times, causing frustration and disrupting gameplay flow.
  • Steep learning curve combined with poor tutorials and an unintuitive user interface, making it difficult for new players to get into the game.
  • Frequent crashes and bugs, especially in mid to late game, which severely impact playability and overall user experience.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is deep and historically rich but comes with a steep learning curve due to poorly explained mechanics and a lengthy tutorial. Players who invest time in studying the complex systems, often with outside resources, find it rewarding and addictive, offering extensive strategic depth and many hours of gameplay. However, its complexity and slower pace may not appeal to those seeking quick or straightforward action.

    • “So if you have enough patience to learn a cryptic game full of hidden mechanics and to deal with instability, then this may just be the World War I simulation you have been searching for.”
    • “This game is fun. I wanted to refund it the first couple of days, but then I began to get a deeper understanding of the mechanics and it is my current favorite game.”
    • “Presence of little things such as communication corps, field hospitals, engineering corps, balloons, etc., together very strongly enriched gameplay.”
    • “Does the tutorial explain at any point how the logistic system that is the very core of the gameplay actually works?”
    • “There are lots of very important mechanics in the game that are either not explained very well or not explained at all in the manual or the tutorial.”
    • “The gameplay is over complicated, the tutorial takes too long and the graphics are not great.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is widely praised for enhancing immersion with authentic military tunes and an early 20th-century atmosphere, though some users desire a more diverse, original, and epic soundtrack with additional WWI-specific battle sounds. Additionally, the pacing between music tracks can feel lengthy but is adjustable. Overall, the soundtrack is considered a strong and flavorful component of the game's design.

    • “Immersion is accomplished thanks to the highly precise databases of leaders and orders of battle, the very detailed after-battle reports and also because of graphics, music, and overall design, as well as little but flavorful features like colonies or events.”
    • “Music, style of the game interface, wonderful drawn map and authentic portraits of the leaders provide a unique experience of the atmosphere of the early 20th century.”
    • “Real military music from various origins are present in the game; for amateurs, it's a huge plus in the ambiance.”
    • “More diversity in the music score.”
    • “Too much time between the music tracks (actually, there is an option to determine the delay between songs, thanks to eawamp for telling me this).”
    • “Immersion is accomplished thanks to the highly precise databases of leaders and orders of battle, the very detailed after-battle reports and also because of graphics, music and overall design, as well as little but flavorful features like colonies or events.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics are widely criticized for being outdated, lacking resolution options, and offering minimal visual appeal, with some comparing it unfavorably to much older games. Despite having passable artwork and detailed unit designs, the overall visual presentation fails to enhance immersion and feels more like a slideshow than an engaging display.

    • “No need to mention the huge number of units, excellent artwork, and other great features.”
    • “If you bothered to read this you probably planned on buying it anyway because you already knew it had so many different unit types, great unit card artwork for each period of the war (early, mid, late), and the like.”
    • “Immersion is accomplished thanks to the highly precise databases of leaders and orders of battle, the very detailed after-battle reports and also because of graphics, music and overall design, as well as little but flavorful features like colonies or events.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “While the artwork itself, though mediocre, might be considered passable, the visual presentation is negligible; it might as well be a slideshow or a YouTube video.”
    • “Pac-Man, Space Invaders, and Asteroids had more advanced animation and visuals going on than this game does.”
  • stability
    5 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including bugs with movement and turn processing, leading to long loading times and technical glitches. Despite these problems, players still find it enjoyable and recommend it overall.

    • “It is unfortunately very buggy, and you could make a cup of tea during the loading times for turns.”
    • “Very buggy movement system, unit power doesn't refresh properly at the end of turn.”
    • “It's really buggy sometimes.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers extensive replayability through multiple factions, diverse war plans, and varied strategic choices that significantly alter gameplay. Its deep and thoughtful design provides a rich experience that can be approached in numerous ways, making it highly engaging both in single-player and multiplayer modes.

    • “It has an insane amount of replayability. For example, if you play as France, you could choose one of 4 initial army setups. You can invade Belgium, defend, attack through the Ardennes, or attack through Alsace-Lorraine. The Germans also have 4 warplans to pick from, some countering others, including invading Belgium, attacking through Switzerland, attacking Russia, or having a balanced defense.”
    • “The main campaign is pretty long, and different war plans allow great replayability.”
    • “There are three base factions in this one, so there is room for a lot of fun and replayability in multiplayer.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is considered somewhat tedious and lacking tactical depth, relying mostly on repetitive card selection or automated choices, but it may still be worth trying despite its initial boredom.

  • optimization
    2 mentions Positive Neutral Negative

    The game’s optimization has improved with recent updates that enhance performance alongside content and balance changes. Some users find starting as Russia without tutorials offers a unique, if challenging, gameplay experience, reflecting a hands-on approach to mastering the game's mechanics.

    • “Finally, developers are releasing new content for the game (not just fixing bugs), improving game balance and, importantly, also game performance.”
  • story
    2 mentions Positive Neutral Negative

    The story effectively captures the complexity and dynamics of WWI, emphasizing offensives, mobile fronts, and crucial naval warfare. It offers immersive, historically accurate campaigns that make players feel truly engaged in the events.

    • “But WWI was more than that: the trench war was more a story of offensives and counteroffensives rather than fixed positions; other fronts were very mobile (from Russia to Middle East); the naval war was even more crucial than in WWII... and AGEOD has accomplished bringing the very nature of this conflict to a game immersive, deep and challenging.”
    • “Historically accurate campaigns and missions make you feel like you are participating in actual events.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game successfully captures the atmosphere of historical conflicts, from Roman civil wars to the American Civil War and World War I. Its authentic music, carefully designed interface, detailed map, and accurate leader portraits create an immersive early 20th-century experience.

    • “Age engine well managed civil wars of Rome, gave a wonderful atmosphere of the Civil War in the United States and is now offering to try the First World War.”
    • “Music, style of the game interface, wonderfully drawn map and authentic portraits of the leaders provide a unique experience of the atmosphere of the early 20th century.”
  • monetization
    1 mentions Positive Neutral Negative

    The game's monetization is widely criticized for its steep $40 price, which many users consider excessive compared to the value and comparable to older AAA titles.

    • “To End All Wars has a completely unrealistic cash grab price of $40 USD, which is high considering you could easily get any number of older AAA games for the same or less.”
  • emotional
    1 mentions Positive Neutral Negative

    The game evokes a surprisingly emotional experience by allowing players to engage with renowned WW1 historical figures, making victories feel inspiring and personally meaningful.

    • “For those familiar with the scintillating historical personalities of WW1, shuffling your favorite generals and watching them win in battle is oddly inspiring and emotional.”
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158h Median play time
116h Average play time
32-200h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

To End All Wars is a strategy game with warfare and historical themes.

To End All Wars is available on PC and Windows.

On average players spend around 116 hours playing To End All Wars.

To End All Wars was released on August 29, 2014.

To End All Wars was developed by Ageod.

To End All Wars has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

To End All Wars is a local co-op game.

Similar games include Civil War II, Hearts of Iron III, Strategic Command: World War I, Commander: The Great War, Strategic Command WWII: World at War and others.