- July 9, 2015
- 2by3 Games
- 307h median play time
Gary Grigsby's War in the East
While a fun and extremely deep simulation, the price tag & learning curve will restrict this one to the hardcore fans only.
Platforms
About
"Gary Grigsby's War in the East" is a turn-based strategy game set on the Eastern Front of World War II, from Moscow to Berlin. It features intense battles, realistic terrain and weather, and historically accurate orders of battle. Lead divisions and brigades in massive campaigns, considering factors like supply, fatigue, and leader skills to achieve victory. The game offers 4 large campaigns and numerous scenarios with varying challenges.
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- Incredibly detailed and complex game that offers a deep dive into the Eastern Front of WWII.
- Great historical accuracy and a challenging experience that keeps players engaged.
- Offers a variety of scenarios and campaigns, allowing for both short and long-term gameplay.
- Steep learning curve that can be overwhelming for new players, requiring significant time investment to master.
- The user interface can be clunky and not intuitive, making navigation and understanding mechanics difficult.
- Long wait times for AI turns can disrupt gameplay flow, especially in lengthy campaigns.
gameplay
42 mentions Positive Neutral NegativeThe gameplay is characterized by its depth and complexity, requiring a significant time investment to master its intricate mechanics, including supply, logistics, and combat. While the tutorial and simpler scenarios help ease players into the game, the lack of detailed tool-tips and a steep learning curve may deter some. Overall, it offers a rich and rewarding experience for dedicated wargamers, though it may not appeal to those seeking a more casual gaming experience.
“The tutorial gives you a quick means to learn the basic game mechanics.”
“The supply and logistics mechanics in this game are outstanding.”
“Combat, supply, leadership, and infrastructure are all dealt with in clear but detailed and complex ways, and if you play through the scenarios in increasing complexity, you can slowly learn the mechanics of the game.”
“This game doesn't hold hands, but maybe some better tool-tips would be a good idea, especially given that the manual also doesn't always provide a straightforward answer or explain what a couple of gameplay mechanics actually do.”
“That truly kills all immersion and gameplay, and really makes this a waiting game, a complete grind.”
“It makes no attempt to distill and explain the core mechanics of the system, but rather simply attempts to provide an inventory of the different user interface details and to apologize for the daunting complexity of the application.”