"Shadow Empire is a complex turn-based 4X wargame set in an alien universe, where you lead a small nation in reconquering a devastated planet. Manage budgets, commanders, and diplomacy, and make tough decisions in response to ever-changing challenges. This immersive game offers a unique and rich experience, with an emphasis on military strategy and role-playing features."
Incredibly deep and complex gameplay that combines elements of 4X strategy and wargaming, offering a unique experience.
Procedurally generated planets provide endless replayability, with each game feeling distinct based on the chosen environment and history.
Active developer support with regular updates and improvements, showcasing a commitment to enhancing the game experience.
Steep learning curve with a lack of intuitive tutorials, requiring players to rely heavily on a lengthy manual and external guides.
Clunky user interface that can be overwhelming and difficult to navigate, making it hard to access important information quickly.
Graphics are outdated and may detract from the overall experience, potentially discouraging new players from engaging with the game.
gameplay
576 mentions Positive Neutral Negative
19%
76%
5%
The gameplay of "Shadow Empire" is characterized by its rich complexity and depth, offering a turn-based 4X experience that combines military strategy, economic management, and intricate political systems. Players must navigate a steep learning curve due to the multitude of interconnected mechanics, which can be overwhelming at first but ultimately rewarding for those willing to invest time in understanding them. While the user interface and presentation may be lacking, the game is praised for its innovative mechanics and replayability, making it a compelling choice for fans of deep strategy games.
“An extremely deep 4X game, Shadow Empire is loaded with interconnected mechanics.”
“If you give this game your patience, it will reward you with gameplay you won't find anywhere else.”
“The combination of military strategy, economic management, and internal politics can and often does provide an engaging gameplay experience.”
“The learning curve is quite high, and both the game and manual do a poor job of explaining the finer mechanics.”
“Horrible UI, no explanation of any mechanics, I can't even close the game without using Alt+F4.”
“The mechanics are obscure, the UI is difficult to navigate, and you can create a planet you like, load up a new game, feel like you're getting the hang of it, and die through no fault of your own... sometimes there are 100+ foot lizards just roaming and there's nothing you can do until you've developed your tech more.”
graphics
402 mentions Positive Neutral Negative
9%
71%
20%
The graphics of "Shadow Empire" have received significant criticism for being outdated and lacking polish, often described as reminiscent of 90s games. While some players find the visuals charming in a retro sense, many agree that they detract from the overall experience, particularly for those who prioritize aesthetics. However, the game compensates for its visual shortcomings with deep gameplay mechanics, and there are modding options available to enhance the graphics for those willing to invest the time.
“The planet generation is just amazing and the map graphics do a fantastic job of presenting the huge variety in planets so each looks interesting and unique.”
“While the art style is quirky and reminds me a lot of older games I used to enjoy, there are many mods by talented artists that add a lot of personality and a feeling of grandeur that honestly is hard to come by.”
“Don't let the graphics fool you, this is an amazingly in-depth strategy wargame.”
“The graphics are not great; some mods help with that, but if you're looking for content, Shadow Empire delivers quite well.”
“The graphics suck, there's no way around that.”
“What is absolute garbage and needs to be reworked--the graphics are so bad, it's painful.”
story
112 mentions Positive Neutral Negative
16%
81%
3%
The story in Shadow Empire is a rich tapestry of emergent narratives, set in a post-apocalyptic universe where players rebuild civilizations after a catastrophic galactic conflict. The game features an impressive planet and civilization generation system that creates unique backstories for each playthrough, allowing for diverse and engaging storytelling experiences. While some story modules may feel underdeveloped, the overall depth and replayability of the narrative elements make it a standout in the 4X genre, encouraging players to craft their own tales within its expansive framework.
“The plot of the game revolves around a peaceful utopian future being suddenly snuffed out by a horrible galactic conflict that takes the lives of billions across many worlds.”
“The storytelling is amazing; it really makes you feel connected to your growing, infant civilization trying to rebuild and reclaim the planet.”
“Every planet has a story; some endured long nuclear wars resulting in large, abandoned, irradiated ruins of mega-cities, some had plagues wipe them out, and for some, the dissolution war was long and created many cruel war-like regimes.”
“Although there are similar pitfalls: some story modules for Shadow Empire feel more like obstacles to what's actually enjoyable, and affect things that aren't as important as the severity of the choices makes them out to be.”
“The story modules are currently barebones.”
“One gripe is that I wish there was carryover story/benefits between planetary campaigns - maybe something like 'Age of Wonders: Planetfall' does where you're actively jumping from random planet to random planet, rebuilding an empire.”
replayability
112 mentions Positive Neutral Negative
48%
49%
3%
The game boasts exceptional replayability, primarily due to its advanced procedural planet generation and diverse strategic options, which significantly alter gameplay experiences. Players appreciate the depth and complexity, although some note that the steep learning curve and cumbersome UI may deter casual gamers. Overall, for those willing to invest time, the game offers a rich and varied experience that encourages multiple playthroughs.
“The game features a very advanced world generator that offers a lot of replayability.”
“Replayability in this game is almost infinite because of the number of planets or moons you can generate for your playthrough, each with its own detailed climate, geography, atmosphere, gravity, indigenous lifeforms, and other existing factions.”
“The concept of a far future utopia totally smashed apart and you rebuilding from the ashes on hugely variable procedurally generated planets is tons of replayable fun.”
“The events have no cooldown, not diminishing return, they just spam the same event again and again because the amount of events are a few dozens, repeating themselves in every campaign, hurting the replayability.”
“My time is limited and while I am sure there is a lot to reward a player that sticks with this game, fighting against a truly horrendous UI is not something I'm willing to do when there are so many other, far more playable games out there.”
“I don't replay games much after my initial addiction wears off (because there are so many more games out there I always am wanting to try), but this one appears to have a lot of replayability due to how much the game can change via its planet generation systems and the many types of strategies you can pursue.”
atmosphere
100 mentions Positive Neutral Negative
26%
60%
14%
The game's atmosphere is richly immersive and intricately detailed, with players generating diverse planets that significantly impact gameplay, from lush environments to hostile death worlds. Each planet's atmospheric composition and gravity influence strategic decisions, unit design, and survival tactics, creating a unique experience with high replayability. Despite some visual shortcomings, the game's charm and depth in world-building contribute to a captivating and engaging atmosphere that keeps players returning for more.
“Its perfect blend of economic management, military strategy, and immersive post-apocalyptic atmosphere sets a new standard.”
“It provides you with a truly astonishing level of depth and captivating atmosphere and - to be frank - this game is absolutely insane.”
“This game oozes with atmosphere and begs for you to convince friends into doing an old-school multi-month campaign session.”
“Even the game's stupid amateurish visuals have such a consistent charm to them that gives the game more atmosphere than it has any right to have.”
“The atmosphere is mainly sulphurous.”
“Then you realize the planet has no atmosphere and only rocket planes can fly.”
music
46 mentions Positive Neutral Negative
17%
74%
9%
The music in the game receives mixed reviews, with some players appreciating its distinct sound and atmospheric qualities, particularly the ambient tracks that enhance immersion in the game's dystopian setting. However, others criticize the soundtrack as droning or generic, with specific mentions of the menu music being particularly disliked. Overall, while the music may not be universally praised, it contributes to the game's unique charm and aesthetic.
“The game has a very distinct sound, music, and visual style that I find either legitimately good (main menu and cover art, the music, terrain art) or charmingly lo-fi (portraits and event screens).”
“The music, setting, and internal political and economic simulation is outstanding with a gripping sense of a learning curve that makes the game more enjoyable because it's more complex than most games of its kind.”
“Do not worry about what I wrote above, start the game, open the manual for the game in the next window, put on the headphones, close your eyes for a moment - and the cool space dark ambient music will stick you in the chair at the very beginning - now open your eyes, go to page 1 manual and immerse yourself in the dark world of the dystopian society of the future.”
“I'd rather listen to my own music.”
“The music is not good.”
“The music is basically a howling banshee on repeat.”
grinding
38 mentions Positive Neutral Negative
11%
89%
Players find the grinding aspect of the game to be a significant drawback, describing it as tedious and frustrating, particularly during the early stages where resource management and combat can feel overwhelming and unbalanced. Many reviews highlight that the complexity of the mechanics and the user interface contribute to a sense of monotony, leading to grinding stalemates in battles and a lack of engaging gameplay. While some appreciate the depth and customization options, the overall sentiment leans towards the grinding experience detracting from the enjoyment of the game.
“It feels like the only time I get any fun out of this game is when it is too easy and it starts getting easy about halfway through a game, so the entire first half is just god-awful grindy bullshit where combat doesn't only make any sense but engaging in it isn't even prudent because dislodging one militia unit from a minor faction from a hex can take such a stupid amount of resources if you don't have an overwhelming advantage in technology.”
“But when there are 8 different major and minor factions attacking you at once, not to mention random squid creatures moving strategically to cut off every supply line you own, it goes from challenging to tedious.”
“After a certain point it becomes tedious and you just want to go play something else.”
optimization
24 mentions Positive Neutral Negative
13%
62%
25%
The game's optimization is a mixed bag, with many users reporting significant performance issues, particularly during longer gameplay sessions where turn processing can be excessively slow. While some aspects of performance have improved and the game remains playable, overall optimization is still lacking, leading to frustration among players. There is hope for future improvements, but currently, the game does not meet expectations for optimization.
“It is very complex and deep, and even nearly 400 hours in, I continue to learn new techniques and clues that will improve my performance.”
“So many possibilities that affect the way the world looks; the atmosphere affects not only the way you plant your crops but also the type and performance of any aircraft you develop.”
“General game performance is excellent.”
“Optimization in this game does not exist.”
“The performance of this game is poor beyond belief.”
“The game is not optimized for anything higher than that.”
humor
10 mentions Positive Neutral Negative
100%
The game's humor is characterized by unintentionally hilarious writing and absurd comparisons to 90s grand strategy games, enhanced by the ability to customize characters with amusing aesthetics like anime faces. Players find enjoyment in the game's quirks, particularly when watching others navigate its comedic elements. Overall, the humor adds a lighthearted layer to the gameplay experience.
“The writing in the game is, probably unintentionally, hilarious.”
“Anything about the game can be changed aesthetically, so if you don't like the creepy default faces, you can replace them with funny anime faces.”
“Seriously, it's funny to watch when someone you don't like has to play it.”
stability
10 mentions Positive Neutral Negative
20%
80%
Overall, the game's stability is a mixed bag; while it is described as "almost bug free," users report issues such as crashes, graphical glitches, and a clunky UI. Despite these problems, the engaging gameplay and compelling 4x format keep players invested, even if they find the experience occasionally frustrating.
“Almost bug-free; this has to be the best, most frustrating game I have ever played.”
“Their top priorities are always to fix crashes, serious bugs, exploits, and graphical glitches.”
“The UI is clunky, there are plenty of textual errors, and there are some graphics glitches, but the game is so interesting and enjoyable - the 4X format makes the wargame details much more compelling.”
“Apart from its aesthetic shortcomings, it's also cumbersome, inelegant, and sometimes buggy.”
emotional
6 mentions Positive Neutral Negative
100%
Players report a profound emotional experience while engaging with the game's immersive storytelling and detailed mechanics, which evoke feelings of responsibility and connection to their in-game civilization. The intricate logistics and societal simulation create a sense of realism that can lead to emotional moments, such as crying during impactful gameplay. Overall, the game successfully fosters a deep emotional investment by making players feel like genuine leaders within their created worlds.
“This was the first time I cried while playing this game because of the awesome immersion.”
“The fact they are generated by various bodies and characters within the government already made me feel as an actual head of government, dependent on my ministers rather than an omnipotent being - a big plus for me.”
“First thing you'll see is the planet generation, then the storytelling behind your civilization, then you're dropped into the map with all those UI items you can only slowly figure out... and as you play your first turns you'll then be hit by the detailed logistics, all the positional wargame elements that made me feel I was playing a sci-fi version of Panzer General (that I craved), and simultaneously a planetary and societal simulation, complete with a self-driven private economy, that kept the war (and the end thereof) in-context and meaningful.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization strategy of the game has been criticized for prioritizing profit over player experience, particularly through perceived cash grabs in its downloadable content (DLC). Many users feel that this approach detracts from the overall quality and enjoyment of the game.
“This could be a great game if the developer didn't go for the cash grab on the DLC.”