- July 24, 2014
- The Lordz Games Studio
- 9h median play time
Commander: The Great War
Platforms
About
Commander: The Great War is a turn-based strategy game set in World War I. Players can control any nation involved in the war, managing resources, technology, and military units. The game features historical accuracy, detailed graphics, and a variety of scenarios, making it a must-play for strategy enthusiasts.
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- The game offers a challenging and engaging strategy experience, requiring players to think critically about their moves and tactics.
- It provides a good representation of World War I, with a focus on trench warfare and the management of resources and troop movements.
- The game has a solid interface and is relatively easy to learn, making it accessible for both new and experienced players.
- The AI is often criticized for being unbalanced, with many players feeling it cheats or has an unfair advantage in troop production and strength.
- There are significant stability issues, with frequent crashes and slowdowns, especially during AI turns.
- The game lacks depth in certain areas, such as diplomacy and unit variety, which can lead to repetitive gameplay after several playthroughs.
gameplay
50 mentions Positive Neutral NegativeThe gameplay of "The Great War" is characterized by its strategic depth and reliance on careful planning, making it accessible yet challenging for both novices and experienced players. While the mechanics are straightforward and intuitive, they require a significant investment of time to master, particularly in multiplayer settings where tactical decisions are crucial. Players may find the gameplay repetitive after a while, but those interested in the historical context will appreciate the engaging and balanced experience it offers.
“The gameplay will cause front lines to naturally develop, and finding ways to break through or bypass these lines is key to advancing.”
“The gameplay itself requires more thinking than actions; you will ask yourself many questions such as 'Should I move up that extra hex?' and 'Should I divert troops to flank around and leave my front open?' These questions force you to really think about the actions you take.”
“However, this can be an extremely addictive game once you have given enough time for the mechanics to become sufficiently intuitive.”
“After only an hour of gameplay, I can see this game is not something you just jump into and pick right up.”
“What I don't want to do is spend hours reading manuals, guides, and trial and error gameplay.”
“But after a few games, the gameplay might get a bit repetitive.”