- September 3, 2015
- Section Studios
Tinertia
Platforms
About
"Tinertia is a single-player Science Fiction Platformer game, where you control the protagonist Weldon, escaping a dying planet by rocket-jumping through vast 3D environments, avoiding deadly machines and bosses, in stunning graphics, with a unique Twinstick Movement mechanic, and featuring seven diverse worlds with 65+ levels."











- Super-tough core gameplay that can make climbing leaderboards rather addictive.
- Charming hero and detailed environments enhance the overall experience.
- Innovative and varied stage designs keep the gameplay fresh and engaging.
- Difficulty relies too heavily on repetition, memorization, and trial and error.
- Lack of aiming reticle is a big problem, making precise controls challenging.
- Bosses are excruciatingly frustrating, potentially deterring players.
gameplay
27 mentions Positive Neutral NegativeThe gameplay is highly praised for its tight controls and innovative mechanics, particularly the unique rocket jumping and dashing that create a fast-paced, skill-based experience. Players appreciate the seamless restart after deaths, allowing for quick retries and mastery of progressively challenging levels. Overall, the combination of deep movement mechanics, clever level design, and engaging visuals contributes to an addictive and rewarding gameplay experience.
“The movement mechanics are perfect; the rocket jumping and dashing are so tight that you never feel cheated by the game when you die. You're just annoyed by your own failure and mistiming. There is a 1:1 correlation with your skill and your success in this game. Each progressive level builds on skills learned in the last, and I went from dying an embarrassing amount of times to impressing myself with some of my artful sequences in later runs.”
“Almost everything about it is fantastic, from the deep movement mechanics to the clever level design, pleasant aesthetics, and music that does a great job of keeping you engrossed as you're replaying the same levels again and again.”
“The rocket jumping mechanic is unique and provides opportunities for a lot of interesting maneuvers.”
“To describe a typical later-level gameplay session: you will start a level and 10 seconds in, you will die, but then you will instantly restart (it doesn't belabor the process with any real delays) and you will get 15 seconds into the level and die, and so on and so forth until you beat it.”
“To describe a typical later-level gameplay session: you will start a level and 10 seconds in, you will die, but then you will instantly restart (it doesn't belabor the process with any real delays) and you will get 15 seconds into the level and die, and so on and so forth until you beat it.”
“Using rockets to jump/boost you through the level forces your brain to adjust to the non-traditional movement mechanics.”