- August 28, 2012
- Spooky Squid Games Inc.
- 9h median play time
They Bleed Pixels
Platforms
About
"They Bleed Pixels" is a platforming slash-em up game where an academy student must defeat a curse transforming their body into a demonic form through nightmarish levels. The game offers a balance of fast-paced acrobatic platforming and combat, with a unique checkpoint system that rewards smart and stylish kills. Its features include hardcore difficulty, an easier mode, striking art style, and an original electronic soundtrack, with bonuses to unlock.
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- The art style and music are absolutely on point, creating a captivating atmosphere.
- The controls feel very snappy and responsive, making combat and platforming satisfying.
- The unique checkpoint system allows players to place checkpoints anywhere, adding a strategic element to gameplay.
- The game is incredibly punishing, with a steep difficulty curve that can be frustrating for many players.
- The controls can feel unresponsive at times, leading to unintended actions and deaths.
- Some levels feature poorly designed sections that rely on trial and error, which can detract from the overall experience.
music
568 mentions Positive Neutral NegativeThe music in "They Bleed Pixels" receives mixed reviews, with many praising its catchy and atmospheric qualities that complement the game's dark aesthetic. However, some players find the soundtrack repetitive and dull, especially during prolonged gameplay, which can detract from the overall experience. Despite these criticisms, the soundtrack is often highlighted as a strong point, contributing to the game's unique charm and intensity.
“The soundtrack as well, is great, to the point where I listen to some of these outside of the game, which I honestly rarely do for game OSTs.”
“The music is fitting and the effects on death are a nice touch.”
“The music is great and fits the setting and story.”
“But every song I've heard in this game is really, really repetitive and dull to me.”
“The music was barely a presence (weird for a game that gives its composer top billing on the start-up screen), every level is aesthetically almost identical, and there's only a handful of uninspired enemies you keep encountering over and over.”
“My one real complaint is that the soundtrack is incredibly lackluster.”