- December 2, 2014
- Nauris Amatnieks
There Was A Caveman
Platforms
About
"There Was A Caveman" is a challenging physics-based platformer where you navigate through prehistoric levels using creative problem-solving and precise timing. Play as a caveman with a unique hammer, using its versatile abilities to swing, jump, and smash your way through treacherous environments filled with obstacles and enemies. Collect fruit to restore health and find hidden treasures to unlock new levels, but beware of deadly traps and enemies waiting to thwart your progress.
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- The game has a charming retro aesthetic with appealing pixel art and solid level design.
- It offers a nostalgic experience reminiscent of classic platformers, providing a fun challenge for fans of the genre.
- The boss fights are engaging and add variety to the gameplay, making it enjoyable despite its difficulty.
- The controls are often unresponsive and floaty, leading to frustrating gameplay and unfair deaths.
- There is no save feature, forcing players to restart from the beginning after each session, which can be infuriating.
- Level design can be punishing, with instant-death traps and unclear hitboxes that detract from the overall experience.
gameplay
14 mentions Positive Neutral NegativeThe gameplay of the game is a mixed bag, with some players praising its solid level design, variety, and thematic integration of mechanics, while others criticize unpolished controls and a frustrating difficulty curve. Many appreciate the nostalgic feel reminiscent of retro platformers, highlighting enjoyable mechanics like double jumps and dashes, but some find the overall experience marred by jarring issues and unfair challenges. Overall, the gameplay offers both charm and frustration, appealing to those who appreciate simple yet engaging mechanics.
“A wonderful but simple little platformer with basic mechanics and solid level design.”
“I honestly don't know why this game has such a low Steam rating; it's very well balanced, has a ton of variety and personality to its environments instead of just boring, repeated textures. You can see that time was put into developing and making each biome/level stand out separately from the last, and it actually makes use of its themes by adding gameplay/platforming mechanics based on the biomes to truly enhance the setting.”
“Gameplay is fun; you have double jumps, a dash that can also be used in the air, and the game mixes things up with climbing, flying, bouncing, etc.”
“Could have been good, but the gameplay is just not good enough.”
“The controls are unpolished, as is the gameplay; the difficulty curve in this game is non-existent.”
“You’re pretty much pummeled with unfair, not fun gameplay from the instant you start the game.”