- October 25, 2017
- Kevin Dressel
- 4h median play time
Clash Force
Platforms
About
"Clash Force" is a retro-style run-and-gun shooter game featuring the heroic trio of Voom, Scorpido, and Echid. Your mission is to stop the Evil Crackman and his minions across various stages, from forest bases to the Flying Fortress. With multiple weapon upgrades, difficulty levels, and an auto-save feature, this game offers a challenging and enjoyable experience for both beginners and 80s game experts.
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- The game captures the nostalgic feel of classic NES titles, with vibrant graphics and catchy music.
- Gameplay is straightforward and fun, with tight controls and a gradual increase in difficulty that keeps it engaging.
- Unlimited lives and quick respawns make it accessible for players of all skill levels, allowing for a more relaxed gaming experience.
- Level design is overly simplistic, often consisting of straight paths with little variation or creativity.
- The lack of an auto-fire option and limited shooting directions can lead to frustrating gameplay, requiring constant button mashing.
- Some levels, particularly the later ones, can feel unfairly difficult due to cheap enemy placements and unclear attack patterns.
gameplay
27 mentions Positive Neutral NegativeThe gameplay is characterized as simplistic and reminiscent of classic 2D platformers, primarily involving basic mechanics like jumping and shooting, often compared to titles like Contra. While some players appreciate the tight controls and nostalgic feel, many criticize it for being repetitive and lacking innovation, with little differentiation between characters. Overall, the experience is described as a mixed bag, with some enjoying the retro charm and challenge, while others find it bland and uninspired.
“Quality of life retro shooter platformer with tight controls, satisfying gameplay, and a bumpin soundtrack.”
“Shockingly authentic retro game with extremely challenging gameplay mechanics.”
“Clash Force offers pretty much the kind of quick, arcade-style gameplay experience you'd expect from a 'no-bullshit' shooting platformer.”
“The gameplay is extremely basic, just left, right, jump, shoot left and right.”
“Back then, it was fun, but when the possibility was drawn by the game designer, why stick around with primitive gameplay when you could polish it and make a new one rather than simply copying it?”
“Gameplay itself is tired and dead 2D platforming with an emphasis on shooting/bullet hell gameplay aspects.”