- April 1, 2014
- AwesomeBlade
- 12h median play time
8BitBoy
Delivers what is promised; a retro-style platformer. Doesn't go above and beyond expectations
Platforms
About
"8BitBoy" is a single-player platformer game with a nostalgic 80s and 90s vibe, offering approximately 12 hours of main story playtime. The game features 5 worlds, 56 levels, and over 300 hidden locations to explore, with a variety of power-ups and boss battles. The game follows the journey of 8BitBoy, who gets sucked into a decaying world of platforming through a strange cartridge he found in his basement.











- Nostalgic throwback to classic platformers like Mario.
- Challenging gameplay with many hidden secrets to discover.
- Colorful graphics and catchy retro music enhance the experience.
- Controls can feel loose and unresponsive, leading to frustrating deaths.
- Level design can be repetitive and lacks variety in enemies.
- No checkpoints in levels, making it punishing to restart after dying.
- gameplay308 mentions Positive Neutral Negative
The gameplay of 8bitboy has received mixed reviews, with many players noting its strong resemblance to classic Mario mechanics but criticizing its execution. While some appreciate the nostalgic aesthetic and simple, casual platforming, others find the controls clunky, level design repetitive, and overall gameplay lacking in innovation and polish. Despite its potential for fun, the game often frustrates players with its mechanics and design choices, leading to a consensus that it falls short of the quality found in its inspirations.
“8bitboy's gameplay is fairly simple, yet enjoyable.”
“Gameplay is quite casual, though hard and fair as it must be, platformer to the core, throughout 5 different worlds and more than 50 stages we must deal with multiple enemies, find secrets and power-ups.”
“Great level design and great gameplay and it sometimes even surprises me with its design.”
“There are a lot of mechanics in this game that just don't make sense.”
“The nostalgia is there, but rather than just attempt to build on top of all the things we love about old platformers, the game takes mechanics directly from these games and executes them poorly.”
“Wanted to like this game, and gave it every chance in the book, but it constantly shot itself in the foot with terrible and repetitive level design, poor platforming mechanics, and bad game design decisions.”