- May 5, 2014
- AwesomeBlade
- 12h median play time
8BitBoy
Delivers what is promised; a retro-style platformer. Doesn't go above and beyond expectations
Platforms
About
"8BitBoy" is a single-player platformer game with a nostalgic 80s and 90s vibe, offering approximately 12 hours of main story playtime. The game features 5 worlds, 56 levels, and over 300 hidden locations to explore, with a variety of power-ups and boss battles. The game follows the journey of 8BitBoy, who gets sucked into a decaying world of platforming through a strange cartridge he found in his basement.











- Nostalgic throwback to classic platformers like Super Mario.
- Challenging gameplay with many hidden secrets to discover.
- Colorful graphics and catchy retro-style music.
- Controls can feel unresponsive and slippery, leading to frustrating deaths.
- Level design can be repetitive and lacks variety in enemies.
- No checkpoints in levels, making progress feel punishing.
gameplay
154 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with many players noting its heavy reliance on mechanics reminiscent of classic platformers like Super Mario, but often executed poorly. While some appreciate the nostalgic aesthetic and simple mechanics, others criticize the controls as clunky and the level design as repetitive, leading to a frustrating experience. Overall, the gameplay is seen as functional but lacking innovation, with many players feeling it falls short of the charm and quality of its inspirations.
“8bitboy's gameplay is fairly simple, yet enjoyable.”
“Gameplay is quite casual, though hard and fair as it must be, platformer to the core, throughout 5 different worlds and more than 50 stages we must deal with multiple enemies, find secrets and power-ups.”
“The last nice addition to the 8-bit boy that can be easily overlooked is the evolution of some of the standard platform mechanics: you collect coins throughout the level, and when you get 100 of them in other games you’d just get a bonus life, but here you get a random reward power-up which is stored so you can use it when you need it most with a simple click of the button.”
“There are a lot of mechanics in this game that just don't make sense.”
“The nostalgia is there, but rather than just attempt to build on top of all the things we love about old platformers, the game takes mechanics directly from these games and executes them poorly.”
“Wanted to like this game, and gave it every chance in the book, but it constantly shot itself in the foot with terrible and repetitive level design, poor platforming mechanics, and bad game design decisions.”