The Weaponographist Game Cover
Fresh and engaging, The Weaponographist is a succinct package of roguelike goodness. If you need a quick fix of something new for a weekend, this weapon-breaking dungeon-delver will suit that need perfectly.

The Weaponographist is a speedrunning hack-n-slasher dipped in a bit of rogue sauce. Doug McGrave, demon hunter and all-around jerk, refused to help a poor village and now he's cursed to have every weapon fall apart in his hands. Never stop and never slow down, constantly picking up the weapons of fallen enemies and building combos as you race through the depths of the dungeons to break the curse.

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  • Windows
  • Xbox

Reviews

50%
Audience ScoreBased on 44 reviews
music2 positive mentions
graphics2 negative mentions
  • The game features a nice variety of weapons that play differently, providing some degree of customization to the player's play style.
  • It offers a fun and simple gameplay experience that can be addictive and challenging, making it suitable for casual dungeon dives.
  • The art style is appealing, and the game has a quirky charm that some players find enjoyable.
  • The gameplay is extremely repetitive, with players often mashing the attack button to defeat the same enemies over and over again.
  • It lacks meaningful progression and exploration, leading to a grind-heavy experience that can feel dull and uninspired.
  • The game does not deliver on its roguelike promises, as it offers little variety between runs and fails to provide the excitement of discovering new items or mechanics.
  • graphics3 mentions

    The graphics are reminiscent of a dungeon setting, typical for an arcade game, but opinions on the aesthetic quality are mixed, with some finding it lacking. Additionally, the floaty controls contribute to an overall sense of inconsistency in the visual experience.

    • “It's just an arcade game where the graphics look like a dungeon.”
    • “[On the short side of roguelikes, the aesthetic can be a mixed bag at times; floaty controls feel a little off.]”
  • gameplay3 mentions

    Gameplay in "The Weaponographist" is criticized for its flawed mechanics, where losing the combo meter results in XP loss and slower enemy defeat, leading to frustrating experiences. Additionally, the game lacks replayability due to empty levels and repetitive gameplay, diminishing overall enjoyment.

    • “The weaponographist doesn't succeed in offering replayability, simply due to the empty levels and repetitive gameplay.”
    • “The combat mechanics feel clunky and unresponsive, making battles frustrating rather than enjoyable.”
    • “The lack of variety in missions leads to a monotonous experience that quickly becomes boring.”
  • replayability3 mentions

    The game offers significant replayability for score chasers, with players noting that it can take around 25 hours to complete on hardcore difficulty. However, some critics argue that the lack of engaging level design and repetitive gameplay detracts from its overall replay value.

    • “There's lots of replay value here if you're a score chaser, and if you're anything like me, it'll take you a good 25 hours to finally beat hardcore.”
    • “The Weaponographist doesn't succeed in offering replayability, simply due to the empty levels and repetitive gameplay.”
    • “There's lots of replay value here if you're a score chaser, but it can feel tedious after a while.”
    • “While there are some elements that encourage replayability, the lack of variety in levels makes it hard to stay engaged.”
  • story2 mentions

    The story is criticized for being minimal and failing to compensate for the game's repetitive gameplay, leaving players feeling unsatisfied with the narrative experience.

    • “What little story there is doesn't even remotely make up for the lackluster and repetitive nature of the game.”
    • “The narrative feels disjointed and fails to engage the player, leaving a sense of emptiness.”
    • “Character development is minimal, making it hard to care about the outcomes of their journeys.”
  • music2 mentions

    The music in the game is considered background-friendly, making it suitable for players who prefer to listen to their own music or podcasts while playing.

  • humor2 mentions

    Players find the humor in the game particularly enjoyable, often laughing at unexpected moments, such as receiving a "double damage" drop during boss fights. This element of surprise adds a lighthearted touch to the gameplay experience.

    • “The humor in this game is so clever that even the most intense moments have me chuckling.”
    • “The witty dialogue and hilarious character interactions keep me entertained throughout the entire game.”
    • “Every time I encounter a funny Easter egg, it adds a delightful twist to my gaming experience.”
  • grinding1 mentions

    Players note that the game heavily emphasizes grinding, requiring them to repeatedly play the same levels to gain experience and level up. This repetitive gameplay can lead to a sense of monotony for some users.

    • “The game is heavily focused on grinding, forcing you to replay the same levels repeatedly just to gain experience.”
    • “Grinding becomes a tedious chore, as you find yourself stuck in a loop of repetitive tasks to progress.”
    • “The constant need to grind for levels makes the gameplay feel monotonous and uninspired.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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