Wall World Game Cover
If you're not put off by an initial slow start and can get through the first few levels of upgrades, Wall World does become pretty enjoyable.
Starting at $1.74Buy now

"Wall World" is a mining rogue-lite with tower defense elements, where you explore procedurally generated mines filled with aggressive monsters and valuable resources. Use your mobile base to fight off creatures and travel between biomes, day and night, in various weather conditions. Upgrade your character and weapons to survive and uncover traces of "the others" in this unique mining experience . No information available on the release date or developer/publisher.

  • Nintendo Switch
  • PC
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

91%
Audience ScoreBased on 2,730 reviews
gameplay218 positive mentions
grinding205 negative mentions
  • Engaging gameplay loop with satisfying progression and upgrades.
  • Beautiful pixel art and atmospheric music enhance the experience.
  • Unique concept of a vertical wall world adds a fresh twist to the mining genre.
  • Repetitive gameplay can lead to a lack of long-term replayability.
  • Heavy reliance on RNG for key items can result in frustrating runs.
  • Ending feels anticlimactic and lacks a satisfying conclusion.
  • gameplay522 mentions

    The gameplay of "Wall World" is characterized by a satisfying core loop of mining resources, upgrading your character, and defending against waves of enemies, reminiscent of "Dome Keeper" but with its own unique mechanics. While many players find the initial experience engaging and addictive, the gameplay can become repetitive and grindy over time, particularly after completing the main objectives, leading to concerns about replayability. Overall, the game offers solid mechanics and enjoyable visuals, but some players feel it lacks depth and variety, especially in later runs.

    • “The gameplay is a perfect blend of relentless exploration and strategic resource management, with just the right dash of rogue-like chaos to keep you teetering on the edge of your seat.”
    • “Its addictive gameplay loop, beautiful visuals, and challenging mechanics make it a must-play for roguelite fans.”
    • “The gameplay loop is satisfying, especially after you unlock some of the advanced upgrades.”
    • “Several massively important game mechanics are permanently removed from your save for 'story', and cannot be toggled in any form, requiring a new game and grind.”
    • “The gameplay loop is really easy to grasp and get into a groove, but it quickly becomes a grind.”
    • “There's nothing much here but a half-assed demonstration of incompetent game design; extremely repetitive, frustrating boss fights and boring regular enemy waves, lots of pointless upgrades and weapons to get unlucky with, tiny graphics, samey gameplay, tedious grind to grow stronger and do more tedious grinding until the game just sort of ends.”
  • story257 mentions

    The game's story is generally perceived as minimal and underdeveloped, with many players expressing disappointment over its lack of depth and resolution. While some appreciate the intriguing world and environmental storytelling, others find the narrative shallow and the ending anticlimactic, often feeling that the game relies too heavily on DLC for further story content. Overall, the story serves as a backdrop to the gameplay rather than a focal point, leaving players wanting more substantial narrative development.

    • “The story is simple but interesting enough to make what you do feel important, even if you don't always know why.”
    • “Amazing storytelling, worldbuilding, and world aesthetics.”
    • “The story slowly unwinds as you play, finding bits of the back story hidden in caves.”
    • “Several massively important game mechanics are permanently removed from your save for 'story', and cannot be toggled in any form, requiring a new game and grind.”
    • “The overall story is unfortunately pretty bland and shallow, and the ending is very anti-climactic.”
    • “There is no resolution to the story, and it did piss me off that I spent hours finding such interesting information that goes nowhere.”
  • grinding215 mentions

    The game's grinding aspect has received mixed feedback, with many players noting it as excessively grindy and repetitive, particularly due to the reliance on meta progression and RNG for upgrades. While some find the grinding rewarding and enjoyable, contributing to a sense of progress, others feel it detracts from the overall experience, making gameplay tedious, especially in the late game. Overall, the grinding is a significant element of the game, appealing primarily to those who enjoy such mechanics in roguelike titles.

    • “Great little rogue lite, not really grindy, even though you need to find random blueprints for upgrades if you really want to go far.”
    • “Can feel repetitive but not tedious, and is satisfyingly completable.”
    • “Also very critically - I found unlocks to be really well balanced cost-wise, not too grindy to inflate artificial hours, so finished the game (after 18h of play time) at a very positive note.”
    • “The game starts to feel extremely grindy and repetitive due to limited biomes, enemy types, weapons, and items.”
    • “The game's biggest problem is that it feels slow and lethargic, almost to the point of feeling grindy.”
    • “Too much random luck and too much monotonous, hopeless, repetitive grinding with too little reward.”
  • graphics161 mentions

    The graphics of the game have received widespread praise for their stunning pixel art style, charming animations, and overall visual appeal. Many reviewers highlight the game's ability to create a captivating atmosphere through its art design, which complements the gameplay and enhances the experience. While some note that the graphics may not be as advanced as 3D counterparts, the unique aesthetic and attention to detail make it a standout feature of the game.

    • “The visuals are stunning in simplicity, the soundtrack is a perfect companion to your high-altitude adventures, and the sense of discovery is as vast as the wall itself.”
    • “The pixel art style is great and the animations are good.”
    • “The graphics are gorgeous for pixel art, the animations are clean and everything is very coherent.”
    • “Hell, even the graphics are so similar I thought it was made by the same developers (it’s not).”
    • “There's nothing much here but a half-assed demonstration of incompetent game design; extremely repetitive, frustrating boss fights and boring regular enemy waves, lots of pointless upgrades and weapons to get unlucky with, tiny graphics, samey gameplay, tedious grind to grow stronger and do more tedious grinding until the game just sort of ends.”
    • “Despite the graphics looking like a worse version of Dome Keeper, if you give it some time, you'll realize Wall World improved what Dome Keeper lacks.”
  • music105 mentions

    The music in the game has received widespread praise for its quality and ability to enhance the overall atmosphere, with many players describing it as relaxing, catchy, and well-suited to the gameplay. Reviewers noted that the soundtrack complements the game's visuals and themes, creating a cohesive experience that adds depth to exploration and progression. While some found the music occasionally forgettable or repetitive, the majority appreciated its role in establishing a chill and immersive environment.

    • “The visuals are stunning in simplicity, the soundtrack is a perfect companion to your high-altitude adventures, and the sense of discovery is as vast as the wall itself.”
    • “Absolutely wonderful and addicting game that gives you far more play value than you would expect for the low $5 price tag (or less on sale even) with a great soundtrack, beautiful pixel art and a surprisingly relaxing gameplay for a game with time management in it.”
    • “The gameplay loop feels good, the upgrades all feel impactful, the music is catchy, and there's enough variance in what you find each run to make the runs feel decently different.”
    • “The music is serviceable in that it never distracted me, but I also didn't find it memorable.”
    • “There's a lot of pretty art and music, but there are so many things that scream 'amateur'.”
    • “And for the music, my girlfriend actually fell asleep a few times while I played, and that's not an insult in any way.”
  • replayability68 mentions

    Overall, the game's replayability is a significant point of contention among reviewers. While some players appreciate the initial fun and engaging mechanics, many express disappointment in the limited replay value once the main campaign is completed, often citing a lack of content and meaningful challenges in subsequent playthroughs. Despite its enjoyable gameplay and low price, the consensus is that the game does not offer the depth or variety typically expected from roguelike titles, leading to a finite replay experience.

    • “One of the game's biggest strengths is its replayability.”
    • “The sound effects really aid in the replayability with the satisfying pops of the mining blocks daring you to clear every single one each time.”
    • “Great game with lots of variety and a high level of replayability and an absolutely superb art style.”
    • “Solid gameplay, but it doesn't offer much replay value after the first playthrough.”
    • “Although it has some interesting mechanics which would make it a good competitor to Dome Keeper, the latter has more replay value since there is no sense in doing runs in Wall World once you defeat the boss.”
    • “The replayability is there but it's limited.”
  • stability24 mentions

    The game's stability has been widely criticized, with players reporting frequent bugs, crashes, and glitches that disrupt gameplay, particularly during boss fights and late-game scenarios. While some users noted minor issues that didn't significantly hinder their experience, many expressed frustration over the game's unfinished feel and ongoing stability problems, despite recent patches. Overall, the consensus is that while the game has potential, it suffers from significant stability issues that detract from the overall enjoyment.

    • “Runs great on the Steam Deck.”
    • “The game maintains a steady frame rate throughout.”
    • “I haven't experienced any crashes or bugs during my playthrough.”
    • “The other major downside is the stability and glitches.”
    • “Despite two recent quick patches, it is still buggy and crashes often.”
    • “It's a decent game at its core, but feels unfinished and buggy.”
  • optimization19 mentions

    Overall, players report significant optimization issues, particularly related to performance drops and memory leaks during extended play sessions. Many have noted that frame rates decline over time, especially in late-game scenarios, and that certain mechanics, like controller support and the collection process, require further refinement. While some users experienced smoother gameplay after restarts or updates, the consensus indicates that the game still struggles with performance stability, particularly on lower-end PCs and during intensive gameplay.

    • “I played this entirely on Steam Deck, and my only performance critique is that there does seem to be a memory leak, and after a few long runs, your FPS will drop low -- but restarting the game fixes it.”
    • “So after I posted the last review, the game just got an update for some adjustments, the keys for the ending should be easier to get, the upgrades cost less so it's less grindy, and optimized the mines.”
    • “At the end of my 18.4 hour session, the FPS tanked to 7 FPS, so there's some kind of performance/memory leak/engine limitation.”
    • “When I last played this game, I noticed that the performance got worse and worse the more hours I kept the game running, whereas the problem vanished after I restarted it.”
    • “It's been a couple of months since I played the game, which means that the problem might have been fixed, but nevertheless, I assume it has to do with the bullets that are being shot and miss, flying off into infinity and their objects never getting deleted by the program, creating tens of thousands of objects that the game has to process, which in return causes my performance issues.”
  • atmosphere17 mentions

    The game's atmosphere is widely praised for its immersive quality, enhanced by a captivating soundtrack and stunning visuals that create a wistful and mysterious tone. Players appreciate the combination of art, sound design, and thematic elements that contribute to a sense of exploration and loneliness in an alien world. While some find the gameplay can become repetitive, the overall aesthetic and atmosphere remain a highlight, making it a delightful experience for those who enjoy a relaxed yet engaging environment.

    • “Pros: great aesthetic and atmosphere, spritework is gorgeous and the sound design and music leave very little to be desired.”
    • “Runs can get a bit repetitive towards the end, but the music does a good job of carrying a sort of somber atmosphere that suits the game's own attitude of loneliness and exploring a strange, almost alien world quite well.”
    • “The mining, the art, the atmosphere, even defending your base from enemies.”
    • “(so does the rest of the atmosphere - the sounds and music fit right in with the theme.)”
    • “Would recommend for people who like a relaxed digging atmosphere with some post-game upgrade currency system and nice varying 'rogue-lite' runs.”
  • humor15 mentions

    The humor in the game is widely appreciated, with players finding joy in its quirky mechanics, amusing visual glitches, and funny dialogues. Many highlight the comedic interactions with enemies and the overall lighthearted tone, making it an entertaining experience that enhances replayability. Overall, the game is described as "very funny," with a charming blend of humor woven into its gameplay and lore.

    • “Very funny game, nice gameplay loop and interesting, new concept.”
    • “The 'base game' was (is?) really funny.”
    • “There are pieces of lore hidden in some caves, some of them pretty funny.”
  • emotional3 mentions

    Players express a mix of frustration and emotional investment in the game, highlighting the heartbreak of losing progress and items after repeated failures. While the lore and story are engaging, the overwhelming sense of futility in trying to progress can lead to feelings of wasted time, suggesting a need for more meaningful content and challenges as players advance.

    • “The game is fun; the lore you put together makes up the story of this world. You will die a lot, and this is forced on you until you get further along in the game. It's rather heartbreaking to lose all the stuff you find, but at least you can try again with upgrades.”
    • “It doesn't even try to pretend like it's beatable, which made me feel like I'm wasting my time trying to get to some theoretical minimum required to be able to evade projectiles.”
    • “This made me feel pretty crappy since 75% of the game I played wasn't actually relevant to the goal. I really think this game would benefit from an update that gives you more to do once you have a decent number of upgrades rather than just handing you the game without a struggle and waving goodbye.”
  • monetization2 mentions

    The game does not feature microtransactions or a subscription model, which is a positive aspect for players who prefer a straightforward experience without additional costs. Overall, the monetization approach has been well-received, contributing to a bug-free gameplay experience.

    • “And it's not like this is a live-service game, with microtransactions or subscriptions.”
    • “Still getting into it, but it doesn't have microtransactions and I haven't encountered any bugs.”
    • “And it's not like this is a live-service game, with microtransactions or subscriptions or whatever.”
  • character development1 mentions

    Reviewers praise the character development for its stunning artwork and intricate design, highlighting how these elements enhance the overall experience and immersion in the game.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
15hAverage play time
9-23hSpent by most gamers
*Based on 40 analyzed playthroughs

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