- November 23, 2015
- Stately Snail
- 6h median play time
One More Dungeon
One or two more changes could help this promising roguelike.
Platforms
About
"One More Dungeon" is a first-person shooter roguelike with pixel-art graphics and procedurally generated levels. As an adventure seeker, you must reach the final level of the dungeon and destroy the obelisks used by Evil forces to invade the world. The game features 30+ enemy types, 80+ items, and a parallel universe with manually created locations. With permadeath and a sanity level that decreases when using artifacts, each playthrough is unique and challenging.







- Fun and addictive gameplay with a nostalgic retro aesthetic.
- Procedurally generated levels provide a fresh experience with each run.
- Challenging mechanics that require strategic thinking and resource management.
- Repetitive gameplay with limited enemy variety and level design.
- Combat mechanics can feel clunky and unresponsive, especially in melee.
- Lack of depth and progression systems, making it less engaging over time.
- gameplay170 mentions Positive Neutral Negative
The gameplay has received mixed reviews, with many players noting its simplicity and ease of learning, but also criticizing it for being repetitive and lacking depth. While some mechanics and retro visuals are appreciated, the overall experience is marred by sluggishness, unbalanced mutators, and a lack of engaging content, making it feel more like a casual time-killer than a deeply rewarding game. Despite its potential for fun, the gameplay often fails to justify its length, leaving players wanting more variety and challenge.
“But it has all the key elements of a quality roguelike/roguelite, and they're well-done - interesting randomized levels, quality loot/equipment, a decent variety of enemies, and, most importantly, solid movement and combat mechanics.”
“Great games are great because of what makes them unique, but they’d never have the chance to get there without solid controls and gameplay.”
“One More Dungeon's gameplay is a prime example of the easy to learn, difficult to master format.”
“Limp and sluggish gameplay, little to no sensations, lackluster sound design and audio cues (enemies hidden in corners making no noise...), boring dungeons that are all more or less the same but somehow get progressively more annoying.”
“It's too long to be a game to just pick up and play for a few minutes or so, but the gameplay isn't deep enough to really justify the game length.”
“The core gameplay is really bland, if not a little too dated; it's a first-person shooter, and you've got a melee weapon and a staff. The starting melee weapon does poor damage, and you probably won't kill anything with it, and the staff drains your crystals, which are basically your mana, way too quickly.”
One More Dungeon (Nintendo Switch)
One More Dungeon’s retro style will appeal to fans of ’90s first-person shooters like Doom or Wolfenstein 3D. There is some further depth to experience if you can get past the super-pixelated design and average controls.
50%One More Dungeon (Switch) Review
One or two more changes could help this promising roguelike.
65%One More Dungeon Review
One More Dungeon Review
60%