- November 23, 2015
- Stately Snail
- 6h median play time
One More Dungeon
One or two more changes could help this promising roguelike.
Platforms
About
"One More Dungeon" is a first-person shooter roguelike with pixel-art graphics and procedurally generated levels. As an adventure seeker, you must reach the final level of the dungeon and destroy the obelisks used by Evil forces to invade the world. The game features 30+ enemy types, 80+ items, and a parallel universe with manually created locations. With permadeath and a sanity level that decreases when using artifacts, each playthrough is unique and challenging.
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- The game features a minimalist design with procedural generation, ensuring a unique experience with each playthrough.
- It offers a fun and addictive gameplay loop, appealing to fans of roguelikes and dungeon crawlers.
- The pixelated graphics and retro aesthetic provide a nostalgic feel reminiscent of classic FPS games.
- The gameplay can become repetitive quickly, with little variation in dungeon design and enemy types.
- Combat mechanics are often frustrating, particularly with melee attacks that require precise timing and positioning.
- There is a lack of depth in character progression and item variety, leading to a feeling of monotony after a few runs.
gameplay
85 mentions Positive Neutral NegativeThe gameplay of this title is characterized by a mix of simple mechanics and retro aesthetics, appealing to fans of classic first-person shooters. However, many players find it repetitive and lacking depth, with issues such as sluggish controls, unbalanced mutators, and a lack of engaging content leading to a generally underwhelming experience. While some enjoy the casual, easy-to-learn nature of the gameplay, others criticize it for being too simplistic and not offering enough variety to sustain long-term interest.
“But it has all the key elements of a quality roguelike/roguelite, and they're well-done - interesting randomized levels, quality loot/equipment, a decent variety of enemies, and, most importantly, solid movement and combat mechanics.”
“Easy to learn gameplay, no story needed and a very lovely art style.”
“Old school pixel-art graphics, FPS style roguelike gameplay, procedurally generated levels... what more could you ask for in a dungeon adventure.”
“Limp and sluggish gameplay, little to no sensations, lackluster sound design and audio cues (enemies hidden in corners making no noise...), boring dungeons that are all more or less the same but somehow get progressively more annoying.”
“It's too long to be a game to just pick up and play for a few minutes or so, but the gameplay isn't deep enough to really justify the game length.”
“The core gameplay is really bland, if not a little too dated; it's a first-person shooter, and you've got a melee weapon and a staff. The starting melee weapon does poor damage, and you probably won't kill anything with it, and the staff drains your crystals, which are basically your mana, way too quickly.”
One More Dungeon (Nintendo Switch)
One More Dungeon’s retro style will appeal to fans of ’90s first-person shooters like Doom or Wolfenstein 3D. There is some further depth to experience if you can get past the super-pixelated design and average controls.
50%One More Dungeon (Switch) Review
One or two more changes could help this promising roguelike.
65%One More Dungeon Review
One More Dungeon Review
60%