- June 16, 2014
- Lost Decade Games
- 28h median play time
A Wizard's Lizard
Don't expect anything overly special or substantial, but do expect a good time.
Platforms
About
"A Wizard's Lizard" is a nostalgic, pixelated metroidvania-style game where you play as a lizard wizard's familiar. Navigate through diverse environments, defeat enemies, and solve puzzles to find your master and break the curse placed upon you. With its tight controls, challenging gameplay, and retro aesthetic, it offers a satisfying and engaging experience.
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- Charming graphics and adorable characters that enhance the overall experience.
- Offers a unique life/death mechanic where players can continue as a ghost, adding depth to gameplay.
- Provides a sense of progression through rescuing villagers and unlocking blueprints for better starting gear.
- Gameplay can become repetitive and lacks significant item variety, leading to a feeling of monotony.
- Difficulty spikes can be frustrating, with some rooms presenting unavoidable damage situations.
- Performance issues, especially in later levels with many enemies on screen, can hinder the overall experience.
gameplay
109 mentions Positive Neutral NegativeThe gameplay of "A Wizard's Lizard" is characterized by its smooth controls and charming graphics, but it suffers from repetitiveness and a lack of depth, leading to a quick sense of staleness. While the game features interesting mechanics like a unique death system and a variety of items, many players find the overall experience to be grindy and lacking in variety compared to its competitors, particularly "The Binding of Isaac." Despite these criticisms, some players appreciate its accessibility and the fun, chaotic nature of the gameplay, making it a decent choice for fans of the genre.
“I also like the death mechanic in this game; after you die, you enter the spirit world which has more enemies and you have a reduced amount of HP, but you also get more rewards.”
“The gameplay is fun, unique, and interesting enough to keep me coming back for a round every now and then.”
“There are loads of different items and artifacts to find of varying abilities, and every single one of them alters your gameplay just enough to change up your playstyle on every consecutive run, keeping you on your toes each time.”
“The gameplay gets stale pretty quick; content is repetitive and not much of it to add.”
“Collisions are kinda jank; enemy projectiles will fly behind objects so you can't see them coming, and there's nothing new after the first few screens to keep you wanting more.”
“The game was interesting on the first run, but once I realized how little the items added to the gameplay and the repetitive nature of the levels, it got boring pretty quick.”