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The Walking Trade Game Cover

About The Walking Trade

The Walking Trade is a single player survival shooter game with horror, economy and post-apocalyptic themes. It was developed by Microwave Games and was released on March 5, 2026. It received positive reviews from players.

Run a shop in the zombie apocalypse! Trade batteries, craft stock, manage your staff, and fend off undead hordes. Will you be a hero, or profit at any cost? Your choices shape your store - and your fate.

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Games Like The Walking Trade

Looking for games like The Walking Trade? Here are top survival shooter recommendations with a horror, economy and post-apocalyptic focus, selected from player-similarity data — start with Zombie Graveyard Simulator, HumanitZ or Night of the Dead.

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Reviews

87%Audience ScoreBased on 998 reviews
gameplay58 positive mentions
stability59 negative mentions

  • Unique concept mixing shop simulation with zombie survival creates an engaging and addictive gameplay loop.
  • Active and responsive solo developer frequently releasing patches and quality-of-life improvements.
  • Deep progression with multiple skill trees, diverse mechanics like crafting, scavenging, and base defense add satisfying complexity.
  • Game is plagued with numerous bugs including NPC pathfinding issues, item clipping or disappearing, and AI glitches affecting employees and customers.
  • Endgame content is limited and repetitive; after completing main quests and maps, gameplay becomes a grind with little new to pursue.
  • Some gameplay mechanics like saving system only at end of day, tedious crafting setup, and AI friendly fire detract from player experience.
  • gameplay

    158 mentions Positive Neutral Negative
    37% positive mentions, 52% neutral mentions, 11% negative mentions

    The gameplay offers a unique and engaging blend of shop management, survival, and combat mechanics with an addictive loop that many find enjoyable and satisfying, especially in the early to mid-game. However, it is often criticized for being repetitive, sometimes clunky, and lacking depth and content after several hours, with bugs and AI issues occasionally disrupting the experience. Overall, the game shows strong potential and charm, but it needs more polish, complexity, and quality-of-life improvements to maintain long-term player engagement.

    • “This game brought this aspect to a new level by adding survival and run-and-gun gameplay.”
    • “The combination of shop management, resource gathering, and survival mechanics forms a loop that feels different from more traditional simulators.”
    • “The core gameplay is strong, it is easy to get hooked, and it has that dangerous “I’ll just keep playing for a little longer” energy that simulator fans know all too well.”
    • “The gameplay loop is incredibly mundane and boring, employee AI works about as well as a housefly trying to control a fighter jet.”
    • “It throws a lot of mechanics at you without explaining anything at all, so I didn't understand what anything meant.”
    • “Become repetitive at hour 2 of gameplay.”
  • stability

    61 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    The game is frequently described as buggy and glitch-ridden, with common issues including NPCs getting stuck, inventory glitches, and performance hiccups, especially in late-game. However, many users acknowledge that the developer is actively working on fixes and improvements, making the game increasingly stable over time. Despite its current instability, the core gameplay remains enjoyable for some players.

    • “Overall, it's pretty smooth even though it isn't bug-free, and it's intuitive and easy to figure out the controls and master the gameplay aspect.”
    • “They are both the same type of setting but differ in objectives, so both will give you two different environments and mechanics, but Rise of Gun® runs great, much further along and not riddled with bugs.”
    • “There's a good game here but at the moment it's a bug-ridden mess.”
    • “My issue is endgame is real buggy meaning I feel the premise of the game is to have an autonomous shop, yet the storage bugs and employee bugs take away all the fun in the late game and make it impossible to craft or do other stuff because the store is too hands on.”
    • “The game is riddled with bugs (service gets stuck or freezes, cleaners are a buggy mess, horde night is a joke to be nice, etc).”
  • story

    42 mentions Positive Neutral Negative
    7% positive mentions, 79% neutral mentions, 14% negative mentions

    The game features a minimal and somewhat fragmented story, primarily conveyed through missions and notes, with no strong overarching plot or clear ending. While some players appreciate the shop simulation and mission-driven progression, many find the narrative lacking depth, motivation, and continuity, leading to repetitive gameplay once missions are completed. Overall, the story is considered simplistic and underdeveloped, serving more as a backdrop than a driving element.

    • “No story on how the player is the 'cure'.”
    • “No story, game just sorta ends when you run out of things to do.”
    • “There's no real story to speak of or overarching objective other than clearing the map.”
  • graphics

    32 mentions Positive Neutral Negative
    31% positive mentions, 60% neutral mentions, 9% negative mentions

    The game features a distinctive low-poly, simplistic art style that complements its zombie apocalyptic theme and nostalgic vibe, which many players find charming and fitting despite its outdated appearance. While the graphics prioritize clarity over detail and run smoothly with some tweaking, occasional glitches and a somewhat crude presentation may not appeal to everyone. Overall, the visuals effectively support the gameplay, enhancing atmosphere without being the main attraction.

    • “It's fairly well-paced and I liked the low-poly graphics and crude art style, very fitting for the theme.”
    • “The low-poly art style works surprisingly well for the atmosphere too.”
    • “✔️ Clean low-poly visuals that deliver graphically.”
    • “It has a bit of jankiness to it and the graphics remind me of games I used to play when I was a teenager... some thirty years ago.”
    • “Mildly entertaining, I'd probably like it more if the game had a real art style.”
    • “The visuals follow a simple, low-poly style that prioritizes clarity over detail, which suits the gameplay but does little to elevate the presentation beyond functional.”
  • grinding

    25 mentions Positive Neutral Negative
    0% positive mentions, 4% neutral mentions, 96% negative mentions

    Grinding in this game is frequently described as tedious and slow, particularly when pursuing achievements, leveling crafting, or managing repetitive tasks like item organizing and cleaning. While gameplay and combat offer fun breaks, many find the resource loop and crafting mechanics overly time-consuming unless automated by NPC helpers. Despite its addictiveness, the grind can feel frustrating and burdensome, though ongoing developer updates aim to improve the experience.

    • “It's really grindy and not in a fun way.”
    • “In the current state of the game crafting is a tedious slog that doesn't feel worth the time even when fully upgraded.”
    • “Having to constantly reassign the workers every single day to the same tasks I always put them on is a tedious chore and makes me roll my eyes every time I have to do it.”
  • optimization

    22 mentions Positive Neutral Negative
    27% positive mentions, 55% neutral mentions, 18% negative mentions

    Optimization in the game is inconsistent, with notable performance drops, stutters, and bugs especially in late game and when many objects accumulate, causing significant lag even on mid-to-high-end systems. While recent updates have improved stability and UI responsiveness, technical issues like collision bugs and occasional freezes remain, impacting gameplay. Overall, performance is good in early stages but requires further polish and optimization to fully support late game content.

    • “Recent changes have helped performance and I no longer feel like I'm fighting a current.”
    • “Concept is very cool, no performance issues and UI was easy to use and had a nice design.”
    • “Performance wise, it's quite good!”
    • “The performance needs improvement. When there are a lot of objects lying on the floor of the store, the game lags significantly even on a mid-high end computer.”
    • “I want to recommend this game; it is cool and fun to play, but the technical state is way too poor for a release version - constant stutters and performance drops. I've fallen through floors or walls an unimaginable amount of times.”
    • “Now the real issue is late game optimization becomes a nightmare... extremely laggy.”
  • humor

    14 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted by amusing glitches and quirky characters like zombies and a guy in a hotdog suit, creating funny and unpredictable moments. While these bugs can be entertaining initially, they tend to become frustrating over time. Overall, the game is considered funny and charming, especially for fans of shopkeeper games, despite its technical issues.

    • “It's pretty funny main lining one scavenging spot with all your employees and watching on as they bring back 20 double shelf units exploding everywhere.”
    • “I love the random zombies, the guy in the hotdog suit is hilarious.”
    • “There are a few bugs that create quite some hilarious moments, like cleaners turning your whole store upside down because they believe baskets are useless and everything belongs on the floor.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game's music is generally appreciated for being pleasant and fitting, with some users praising specific sounds like the checkout tones. However, a few feel it is sparse or lacking in variety, suggesting more music and vocal additions to enhance the atmosphere. Overall, the soundtrack is considered non-intrusive and stable, contributing positively to the experience.

    • “The checkout sounds are literally magnificent, the music is nice, and honestly everything about the game is just chef’s kiss.”
    • “Great game to chill with music.”
    • “I'm enjoying the game, I like the art style, the music is not annoying and it runs stable and well.”
    • “It could use some music and more voices because it feels a bit lonely and sparse in that regard.”
    • “My only gripe is that the soundtrack sucks.”
    • “More decorations, ways to draw customers (music, treats, 'food' cart, etc.) to your shop would be cool.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game's unique low-poly art style effectively enhances a strong atmosphere, combining immersive world-building and a captivating mood that keeps players engaged and eager to explore. Overall, the atmosphere is praised as both enjoyable and skillfully crafted, contributing significantly to the game's appeal.

    • “The low-poly art style works surprisingly well for the atmosphere.”
    • “Strong atmosphere: the world-building and overall mood successfully keep me on edge yet curious to explore further.”
    • “This game is a very enjoyable experience with a unique atmosphere and engaging gameplay.”
  • replayability

    4 mentions Positive Neutral Negative
    75% positive mentions, -50% neutral mentions, 75% negative mentions

    The game's replayability is currently limited, with some players noting that progression requires intentional effort but overall there isn't much incentive to replay. While this is not seen as a major issue, users hope for more content to enhance replay value in the future.

    • “Personally, it adds replayability as some things you have to intentionally level up, while others are done for you.”
    • “Although there are glitches and bugs, they are getting fixed regularly, but there isn't a lot of replayability currently.”
    • “Price point is $3 too high in my opinion, but it's still early and I need to see what content and replayability the game will have.”
    • “Doesn't have a lot of replayability as of current.”
    • “I think my main complaint is that there isn't a lot of replayability.”
    • “Price point is MSRP is 3 dollars too much IMO, but it's still early and I need to see what content and replayability there is.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the monetization frustrating due to restrictive and challenging contract requirements, costly in-game advertising with limited payoff, and a sense that the game adopts aggressive cash-grab tactics common in the genre, diminishing overall enjoyment.

    • “It gets a bit annoying to try and complete a contract for selling 10 saw launchers in 5 days, and only be able to sell 2 or 3 despite dropping the price by half and spending 66,000 batteries on a city-wide advertisement.”
    • “There are too many games from this genre/style that are quick AI cash grabs and are sucking the fun out of this type of game.”
    • “The advertising lies yet again.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game frustrating and unengaging emotionally, citing poor control design, lack of community support, and tedious gameplay that leads to boredom and discomfort.

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Play Times

9h Median play time
11h Average play time
6-18h Spent by most gamers
*Based on 24 analyzed playthroughs
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Frequently Asked Questions

The Walking Trade is a survival shooter game with horror, economy and post-apocalyptic themes. Common tags for The Walking Trade include first-person, indie, building, base building, 3D and others.

The Walking Trade is available on PC, Steam Deck and Windows.

On average players spend around 11 hours playing The Walking Trade.

The Walking Trade was released on March 5, 2026.

The Walking Trade was developed by Microwave Games.

The Walking Trade has received positive reviews from players. Most players liked The Walking Trade for its gameplay but disliked it for its stability.

The Walking Trade is a single player game.

Similar games include Zombie Graveyard Simulator, HumanitZ, Night of the Dead, Mist Survival, Sunkenland and others.