Skip to main content
The Walking Trade Game Cover

About

The Walking Trade is a single player survival shooter game with horror, economy and post-apocalyptic themes. It was developed by Microwave Games and was released on March 5, 2026. It received positive reviews from players.

Run a shop in the zombie apocalypse! Trade batteries, craft stock, manage your staff, and fend off undead hordes. Will you be a hero, or profit at any cost? Your choices shape your store - and your fate.

Skip User Reviews

89%
Audience ScoreBased on 734 reviews
gameplay44 positive mentions
stability43 negative mentions

  • Unique blend of shop management and zombie survival creates an addictive and engaging gameplay loop.
  • Strong sense of progression with skill trees, crafting, and upgrading the store and staff.
  • Developer is highly active and responsive, frequently releasing updates and bug fixes.
  • Game feels incomplete and buggy with AI issues, such as cleaners misplacing items and staff fighting each other.
  • Limited content and lack of meaningful endgame lead to repetitive gameplay and early burnout.
  • Poor inventory and storage management with unstable item physics causing frequent chaos and micromanagement.
  • gameplay
    115 mentions Positive Neutral Negative

    The gameplay offers a unique and engaging loop blending shop management, survival, and combat mechanics, which many find addicting and satisfying despite some repetitiveness and limited content after extended play. While the game features fresh ideas like trading in a chaotic world and employee task automation, it is hampered by bugs, AI issues, lack of complexity, and occasional slow pacing. Continuous developer updates and responsiveness suggest promising potential for deeper mechanics and expanded content in the future.

    • “The core gameplay is strong, it is easy to get hooked, and it has that dangerous “I’ll just keep playing for a little longer” energy that simulator fans know all too well.”
    • “The combination of shop management, resource gathering, and survival mechanics forms a loop that feels different from more traditional simulators.”
    • “It's a refreshing twist on the usual shop simulator formula and adds enough extra mechanics to keep things interesting.”
    • “It's not hard to abuse certain simple mechanics; just as easy as it is for you to be abused by simple mechanics.”
    • “The gameplay loop is incredibly mundane and boring, employee AI works about as well as a housefly trying to control a fighter jet.”
    • “The staffing system is interesting as you can assign your workers tasks that pretty much automate most of the mechanics for you such as protecting the area from the undead, hiding and looting dead bodies, restocking items, and even selling items to customers, but you have to manually assign these tasks every single day, again and again which ruins the staffing experience.”
  • stability
    45 mentions Positive Neutral Negative

    The game is generally enjoyable and functional but suffers from numerous bugs and glitches affecting AI, inventory, crafting, and endgame stability. Frequent crashes, freezes, and performance issues are reported, though rare and often mitigated by autosaves. Despite its buggy state, the active and responsive developer is consistently issuing fixes, making it promising but still early access quality.

    • “Overall, it's pretty smooth even though it isn't bug-free, and it's intuitive and easy to figure out the controls and master the gameplay aspect.”
    • “They are both the same type of setting but differ in objectives, so both will give you two different environments and mechanics, but Rise of Gun® runs great, much further along and not riddled with bugs.”
    • “The dev is either a liar or more worried with adding more buggy content than fixing often reported bugs with system mechanics and promised controller support.”
    • “My issue is endgame is really buggy, meaning the premise of the game is to have an autonomous shop, yet storage bugs and employee bugs take away all the fun in late game and make it impossible to craft or do other stuff because the store is too hands on.”
    • “The game is really buggy; sometimes the screen completely turns brown, cleaners get stuck in random places almost 50% of the time, and the auto minigun turrets did not work at all.”
  • story
    27 mentions Positive Neutral Negative

    The game features minimal traditional storytelling, with no clear overarching plot or significant narrative depth, focusing instead on gameplay elements like missions, crafting, and base expansion. While some players appreciate the mission objectives and world exploration, many find the story lacking or too short, leading to a sense of repetitiveness once missions are completed. Overall, the story aspect feels underdeveloped, serving more as a backdrop to gameplay rather than a driving force.

    • “There's plenty to unlock, and a story to keep you entertained, as well as the standard annoyances any retail worker has to deal with on a day to day basis.”
    • “There is actually a story, skill progression, and quite easy to get someone to run the counter for you while you handle fighting zombies.”
    • “Story progression - I like the objectives of crafting 20 items, or opening the first gate.”
    • “There's no real story to speak of or overarching objective other than clearing the map.”
    • “No story, no clear instructions, no end. Too much clutter when NPCs stop cleaning, making a big mess. Gameplay is boring, too easy, nothing special, with bugs like zombies or items stuck in walls.”
    • “My main criticism is that once you’ve completed the available missions and explored the current locations on the map, the game can start to feel like there’s not much left to work towards.”
  • graphics
    24 mentions Positive Neutral Negative

    The game's graphics feature a charming, clean low-poly art style that evokes nostalgia and suits the gameplay well, prioritizing clarity over detail. While some users note occasional glitches and a need for quality-of-life improvements, the visuals are generally appreciated for their simplicity and appeal, contributing positively to the overall experience.

    • “I already fell in love with the art style when playing Deadpoly.”
    • “✔️ Clean low-poly visuals that deliver graphically.”
    • “Overall, I enjoyed it for quite a while during Easter. For those that like tycoon games, it might be something interesting. I personally like the premise and the graphics remind me of "Walking Zombie 2" which I played for quite a while on mobile.”
    • “It has a bit of jankiness to it and the graphics remind me of games I used to play when I was a teenager... some thirty years ago.”
    • “Mildly entertaining, I'd probably like it more if the game had a real art style.”
    • “The visuals follow a simple, low-poly style that prioritizes clarity over detail, which suits the gameplay but does little to elevate the presentation beyond functional.”
  • optimization
    16 mentions Positive Neutral Negative

    The game's optimization is generally solid, running smoothly with good performance even at 4K, and the UI is user-friendly and well-designed. However, late-game performance significantly degrades, with lag, stuttering, and occasional freezes—especially when managing inventory or upgrades—indicating the need for further polish and bug fixes. Early content is enjoyable, but improved late-game optimization and AI stability are needed for a consistently smooth experience.

    • “Concept is very cool, no performance issues and UI was easy to use and had a nice design.”
    • “✔️ Strong performance stability at 4k.”
    • “It runs smoothly, and I highly recommend buying it if you like simulator games and zombies.”
    • “Was having tons of fun but when I bought all the upgrades for expanding the store the performance went to crap.”
    • “Now the real issue is late game optimization becomes a nightmare... extremely laggy.”
    • “But it definitely needs a little polish and AI and bugs pop up from time to time as well as a late game performance issue where the game freezes whenever you put a basket or cardboard box back on its stack near the front door.”
  • grinding
    16 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and slow, especially in crafting, leveling, and managing store tasks, though automation via NPC employees helps alleviate some of this monotony. While combat offers a welcome break from the repetitive resource loops, repetitive tasks like daily worker reassignment and item management add to the frustration. Despite these issues, the game remains addictive, with ongoing developer support aimed at improving the experience.

    • “It makes the whole resource loop feel slower and more tedious than it should.”
    • “In the current state of the game crafting is a tedious slog that doesn't feel worth the time even when fully upgraded.”
    • “Having to constantly reassign the workers every single day to the same tasks I always put them on is a tedious chore and makes me roll my eyes every time I have to do it.”
  • humor
    11 mentions Positive Neutral Negative

    The game's humor is appreciated for its quirky moments, such as random zombies and unexpected character antics, which many find funny and charming. However, some repetitive bugs and quirky mechanics can shift from amusing to annoying over time. Overall, the humor adds charm and unpredictability, especially for fans of shopkeeper-style games.

    • “I love the random zombies, the guy in the hotdog suit is hilarious.”
    • “Zombies were hilarious.”
    • “There are a few bugs innit that create quite some hilarious moments like cleaners turning your whole store upside down because they believe baskets are useless and everything belongs on the floor.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as pleasant and enhancing the relaxing atmosphere, though some users feel the soundtrack is lacking variety and could be more engaging. Additional audio features like more voices and diverse sound elements are suggested to address a sense of sparsity. Overall, the music contributes positively but has room for improvement.

    • “The checkout sounds are literally magnificent, the music is nice, and honestly everything about the game is just chef’s kiss.”
    • “Great game to chill with music.”
    • “I'm enjoying the game, I like the art style, the music is not annoying and it runs stable and well.”
    • “It could use some music and more voices because it feels a bit lonely and sparse in that regard.”
    • “My only gripe is that the soundtrack sucks.”
    • “More decorations, ways to draw customers (music, treats, 'food' cart, etc.) to your shop would be cool.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game features a strong, unique atmosphere characterized by immersive world-building and a captivating mood that keeps players engaged and curious. Its blend of tense yet enjoyable ambiance enhances both exploration and gameplay, contributing to an overall memorable experience.

    • “Strong atmosphere: the world-building and overall mood successfully keep me on edge yet curious to explore further.”
    • “This game is a very enjoyable experience with a unique atmosphere and engaging gameplay.”
    • “Game is genius, amazing atmosphere, gameplay, craft and talent, upgrade survival system.”
  • replayability
    3 mentions Positive Neutral Negative

    Users have mixed views on replayability: some appreciate intentional leveling mechanics that add depth, while others feel the game currently lacks enough content to sustain long-term replay value. Ongoing updates may improve this aspect over time.

    • “I think my main complaint (ignoring the glitches/bugs because again, they're getting fixed regularly) is that there isn't a lot of replayability.”
    • “Price point is MSRP is 3 dollars too much IMO, but it's still early on and I need to see what content and replayability there is.”
    • “Not a huge issue, rather small, and personally adds replayability as some things you actually have to intentionally level up, whereas other things are sort of done for you.”
  • monetization
    2 mentions Positive Neutral Negative

    Users feel the game's monetization relies heavily on AI-driven cash grabs, diminishing the enjoyment of the genre, and criticize the advertising as misleading.

    • “There are too many games from this genre/style that are quick AI cash grabs and are sucking the fun out of this type of game.”
    • “The advertising lies yet again.”
Skip Game Offers

Buy The Walking Trade

10h Median play time
10h Average play time
6-15h Spent by most gamers
*Based on 20 analyzed playthroughs
Skip Videos

Videos

Skip Games Like The Walking Trade

Games Like The Walking Trade

Skip FAQs

Frequently Asked Questions

The Walking Trade is a survival shooter game with horror, economy and post-apocalyptic themes.

The Walking Trade is available on PC and Windows.

On average players spend around 10 hours playing The Walking Trade.

The Walking Trade was released on March 5, 2026.

The Walking Trade was developed by Microwave Games.

The Walking Trade has received positive reviews from players. Most players liked The Walking Trade for its gameplay but disliked it for its stability.

The Walking Trade is a single player game.

Similar games include Zombie Graveyard Simulator, Saleblazers, HumanitZ, Night of the Dead, Sunkenland and others.