Definitely Not Fried Chicken Game Cover
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"Definitely Not Fried Chicken" is a humor-filled simulation game where players run their own fast-food restaurant, specializing in "not-fried chicken" dishes. Manage resources, customize your restaurant, and serve a variety of absurdly named chicken alternatives to keep customers happy and coming back for more. Engage in witty banter with quirky characters and navigate through a lighthearted story filled with pop culture references.

  • PC
  • Windows

Reviews

74%
Audience ScoreBased on 987 reviews
gameplay31 positive mentions
stability72 negative mentions
  • Engaging and addictive gameplay with a unique drug empire management concept.
  • Humorous and quirky aesthetic reminiscent of shows like Breaking Bad.
  • Active developer engagement with the community and frequent updates.
  • Numerous bugs and glitches that can disrupt gameplay, including AI pathfinding issues and crashes.
  • Poorly designed UI that makes managing employees and deliveries cumbersome.
  • Lack of content and depth in gameplay, leading to a feeling of repetitiveness and limited progression.
  • gameplay130 mentions

    The gameplay of the game is generally described as fun and engaging, particularly for fans of resource management and simulation genres, with a solid core loop that can be addictive. However, it suffers from numerous bugs, a lack of depth in mechanics, and a poorly designed tutorial that leaves players struggling to understand key elements. While there is potential for improvement and expansion, many players feel the game is not yet polished enough for a full release, citing issues with UI, mechanics, and overall functionality.

    • “The gameplay is a load of fun, and I have thoroughly enjoyed exploring the various challenges and intricacies of managing a chicken-themed business.”
    • “Overall, definitely not chicken fried is a gem in early access, offering a delightful blend of nostalgia, promising gameplay, and loads of fun.”
    • “I really enjoy the gameplay and concept.”
    • “The game begins sluggishly, with unclear explanations dampening the early gameplay.”
    • “The premise and most mechanics of this game are good but ruined by bugs and terrible UI.”
    • “It's just so, so buggy... a lot of the mechanics/icons/functions are not explained at all and most of them don't have tooltips when you hover over them to learn what they do.”
  • stability72 mentions

    The game is widely criticized for its significant stability issues, with many players reporting frequent bugs, glitches, and game-breaking problems that hinder gameplay. While some users find it enjoyable despite these issues, the overall consensus is that the game is currently too buggy and unpolished for a full release, with many recommending waiting for further updates before purchasing.

    • “This game is so bad, I played it for 9 hours and had to restart 4 times because of bugs or glitches. I can only say it is not worth the money.”
    • “The game is still a buggy mess.”
    • “Had hopes for the 1.0 release and there definitely is a lot of new content, but it's buggy as hell. We're not talking about a few inconveniences, mostly game-breaking delivery issues and employees not serving customers.”
  • story63 mentions

    The game's story is criticized for being minimal and lacking depth, with many players finding it boring and devoid of meaningful player interaction. While some appreciate the basic narrative context and potential for future development, others express frustration over bugs and poorly designed missions that detract from the overall experience. Overall, the story feels underdeveloped, with players hoping for more engaging content as the game progresses through early access.

    • “The game has great potential, it looks good, the game mechanics are promising and the story was fun so far.”
    • “The gameplay is crispy, the graphics are golden brown, and the story is as juicy as a well-marinated drumstick.”
    • “I'm excited to see the story mode fleshed out even more.”
    • “The game also fails to tell what is needed to advance the story.”
    • “There are almost zero 'events' and the 'story' outside the tutorial is basically nonexistent.”
    • “It's a great fun game but it doesn't have that much content since most of it is behind an early access lock, which includes some of the drugs and some businesses, vehicles, etc.”
  • optimization53 mentions

    Overall, the game's optimization is a significant concern, particularly in the late game where performance issues become pronounced, leading to lag and stuttering as player operations expand. Many users report that the game is poorly optimized, with frame rates dropping drastically when managing larger setups, despite some recent patches aimed at improving performance. While players appreciate the game's potential and enjoy the gameplay, they emphasize the need for further optimization and bug fixes to enhance the overall experience.

    • “This game is not easy to pick up initially, but can be really rewarding if you enjoy management games where scheduling, movement optimization, and no hand-holding is encouraged.”
    • “The devs have started optimization work that will polish the game to a high standard.”
    • “Personally, I do enjoy the game a lot and will sink many more hours into it, but the only complaint would be that the game starts to lag if your factory hits a decent size, which can be prevented by turning off the AOE filter, but there is an optimization fix planned, so I'm looking forward to this.”
    • “Performance is a problem in the late game and many workers just stop working.”
    • “It feels like somebody looked at any optimized user interface and chose to do the exact opposite of that.”
    • “Once your empire is 'big' then game performance just tanks.”
  • graphics39 mentions

    The graphics of the game are generally praised for their bright, colorful, and charming art style, with many players appreciating the isometric low-poly design and retro aesthetic reminiscent of the 80s. However, there are significant concerns regarding performance issues, bugs, and unrefined visuals that detract from the overall experience. While the voxel graphics are described as cute and well-animated, some users find them stiff and lacking in polish, indicating that the game has potential but requires further refinement.

    • “The world is bright, colorful, and has a fitting art aesthetic.”
    • “The voxel graphics are cute and they are very well animated.”
    • “The game looks and sounds amazing with its isometric visuals and chiptune music.”
    • “Love the concept and art style - hate that it's unrefined and has too many bugs.”
    • “Starting out easily hit my refresh rate of 165hz however now with a moderately sized factory and 6 properties I'm hitting low 20's and that's dropping the graphical quality to low.”
    • “Reducing graphics settings doesn't seem to do much.”
  • grinding27 mentions

    Players find the grinding aspect of the game to be excessively tedious, particularly in managing workers, scheduling, and handling deliveries, which often requires repetitive clicking and micromanagement. While some enjoy the core gameplay and find it rewarding when successful, many express a desire for improved functionality and automation to alleviate the monotony. Overall, the grinding experience detracts from the enjoyment, making it feel more like a chore than a fun challenge.

    • “You'll need a second life for grinding.”
    • “I enjoy managing the staff for each establishment, but having to adjust the schedule can be tedious. I would love some options to click and drag to change states, so we can create a full schedule more easily without so much clicking.”
    • “You'll need a second life for grinding.”
    • “I think the game needs something of an overhaul for it to be fun because its current state is largely grindy with no real pay-off.”
    • “Managing deliveries becomes very tedious once you have a bunch of drivers and there is no automation to deliveries.”
  • humor17 mentions

    The humor in the game is widely praised for its cleverness and comedic elements, with players enjoying the quirky characters and amusing scenarios that enhance the gameplay experience. Many find the blend of absurdity and satire, particularly in the context of management and tycoon mechanics, to be both entertaining and engaging. However, some users noted instances where the humor felt unintentional or confusing, suggesting a mixed reception in certain aspects.

    • “The attention to detail and the humor infused throughout the game truly enhance the overall experience.”
    • “One bug I found that made me giggle for hours was when one of my gardeners glitched up and had a watering can stuck in his hand, constantly spraying water everywhere he went. It was hilarious!”
    • “If you love management style games with a quirky sense of humor and don't have a short attention span, this game is awesome.”
  • music15 mentions

    The music in the game is generally praised for its relaxing and pleasant qualities, with many users enjoying the chiptune and synth elements that complement the isometric visuals. However, some players express a desire for more variety, noting that the soundtrack can feel repetitive after extended play. Overall, the music enhances the gaming experience, contributing to its addictive nature and aesthetic appeal.

    • “I like the concept and the music makes it very relaxing to play.”
    • “The game looks and sounds amazing with its isometric visuals and chiptune music.”
    • “It's incredibly satisfying to play, visually pleasing to look at, and has a banger soundtrack to boot.”
    • “The graphics are ok but feel stiff; the 'soundtrack' seems to be one endless loop or two, that I would describe as torture.”
    • “Logistics are a bit goofy right now too, and it has only one soundtrack which is driving me nuts after 25 hours.”
    • “Music is fine.”
  • replayability3 mentions

    Overall, the game's replayability is mixed; while some players find it offers significant replay value, others feel that its linear progression limits strategic options and diminishes the overall replayability.

    • “Otherwise, there is tons of replay value here.”
    • “It is a linear progression which limits strategy and replayability.”
    • “It has little replayability and seems like it's missing quite a lot.”
  • emotional2 mentions

    Users express a desire for more cohesive design options to create a wholesome and emotionally satisfying restaurant experience, highlighting the importance of layout in enhancing their emotional connection to the game.

    • “All I wanted was to make a good, wholesome restaurant.”
  • monetization2 mentions

    The monetization model is straightforward and aligns with its advertising, but users express a desire for more flexibility, such as the ability to pay for advertising across multiple businesses instead of just one. This limitation may hinder customer engagement for certain establishments, like the donut shop.

    • “The monetization system feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating that you have to spend real money to enjoy certain features that should be accessible to all players.”
    • “The game is designed in a way that makes it nearly impossible to progress without making in-game purchases.”
  • atmosphere1 mentions

    The atmosphere is characterized as clean and welcoming, making it an inviting space for families to enjoy delicious fried food together.

    • “A place where families could come and eat delicious fried food in a clean and welcoming atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

22hMedian play time
22hAverage play time
14-30hSpent by most gamers
*Based on 10 analyzed playthroughs

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