Definitely Not Fried Chicken
- September 29, 2023
- Dope Games
- 20h median play time
"Definitely Not Fried Chicken" is a humor-filled simulation game where players run their own fast-food restaurant, specializing in "not-fried chicken" dishes. Manage resources, customize your restaurant, and serve a variety of absurdly named chicken alternatives to keep customers happy and coming back for more. Engage in witty banter with quirky characters and navigate through a lighthearted story filled with pop culture references.
Reviews
- The game has a unique and engaging concept that combines humor with strategic gameplay.
- The art style is vibrant and visually appealing, enhancing the overall experience.
- The game offers a satisfying progression system, allowing players to build and manage their drug empire while running legitimate businesses.
- The game is plagued by numerous bugs and glitches that can disrupt gameplay and lead to frustrating experiences.
- The user interface is clunky and unintuitive, making it difficult to manage employees and navigate menus.
- Performance issues arise in the late game, causing significant lag and reducing the overall enjoyment of the game.
- gameplay150 mentions
- 25 % positive mentions
- 68 % neutral mentions
- 7 % negative mentions
The gameplay of "Definitely Not Fried Chicken" is characterized by a quirky and addictive management simulation that combines humor with strategic elements. While many players appreciate the engaging gameplay loop and unique mechanics, they also highlight significant issues such as bugs, a lack of clear tutorials, and poorly designed user interfaces that detract from the overall experience. Despite its potential, the game is seen as needing substantial refinement and quality-of-life improvements to reach its full promise.
“Definitely Not Fried Chicken is a quirky and addictive management sim that combines humor with strategic gameplay.”
“The game’s unique concept, vibrant art style, and layered mechanics make it a fun and engaging experience.”
“The gameplay loop is still addicting, and the team behind it seems to have a great sense of style.”
“Buggy gameplay, do not recommend.”
“The game begins sluggishly, with unclear explanations dampening the early gameplay.”
“The gameplay literally made me sick with the camera motion and feels more like a mobile half-baked idea than anything worth the price.”
- stability87 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is widely criticized for its significant stability issues, with many users reporting frequent bugs, glitches, and unbalanced mechanics that severely impact gameplay. While some players find enjoyment in the core experience, the overwhelming consensus is that the game is currently a "buggy mess," often requiring restarts and leading to frustration. Despite occasional improvements, the overall stability remains a major concern, making it difficult for many to recommend the game in its current state.
“This game is so bad, I played it for 9 hours and had to restart 4 times because of bugs or glitches; I can only say it is not worth the money.”
“The game is still a buggy mess.”
“Had hopes for the 1.0 release and there definitely is a lot of new content, but it's buggy as hell and we are not talking about a few inconveniences, mostly game-breaking delivery issues, employees not serving customers, and so on.”
- story73 mentions
- 10 % positive mentions
- 86 % neutral mentions
- 4 % negative mentions
The game's story is generally perceived as underdeveloped and lacking depth, with many players noting that it feels thin and unengaging, often reduced to basic context for gameplay mechanics. While some find the premise intriguing and express hope for future expansions, the current narrative is criticized for its minimal player interaction, lack of meaningful events, and frustrating mission structures. Overall, the story serves as a backdrop rather than a driving force, leaving players wanting more substance and engagement.
“The game has great potential, it looks good, the game mechanics are promising and the story was fun so far.”
“The storyline is so juicy, I can't wait to see how it will all pan out in the full release.”
“The gameplay is crispy, the graphics are golden brown, and the story is as juicy as a well-marinated drumstick.”
“The game also fails to tell what is needed to advance the story.”
“There are almost zero 'events' and the 'story' outside the tutorial is basically nonexistent.”
“Would be nice if the game was story driven.”
- optimization56 mentions
- 5 % positive mentions
- 75 % neutral mentions
- 20 % negative mentions
The game's optimization is widely criticized, particularly in the late game where performance issues lead to significant lag and low frame rates, making it nearly unplayable for larger operations. Many players report that the game struggles with managing numerous workers and complex layouts, and while developers are reportedly working on improvements, the current state is seen as poorly optimized with numerous bugs and quality of life issues. Despite these challenges, some players still find the game enjoyable and are hopeful for future updates to enhance performance.
“This game is not easy to pick up initially, but can be really rewarding if you enjoy management games where scheduling, movement optimization, and no hand-holding is encouraged.”
“The devs have started optimization work that will polish the game to a high standard.”
“Personally, I do enjoy the game a lot and will sink many more hours into it, but the only complaint would be that the game starts to lag if your factory hits a decent size, which can be prevented by turning off the AOE filter, but there is an optimization fix planned so I'm looking forward to this.”
“Performance is a problem in the late game and many workers just stop working.”
“The biggest issue and the reason I have stopped playing is the poor optimization and low (low and mid teens) frame rates.”
“Once your empire is 'big', then game performance just tanks.”
- graphics55 mentions
- 45 % positive mentions
- 49 % neutral mentions
- 5 % negative mentions
The graphics of the game are generally praised for their vibrant art style, cute voxel visuals, and retro aesthetic, which many players find appealing and fitting for the game's concept. However, some users report performance issues, such as frame rate drops and bugs, which detract from the overall experience. While the visuals are considered charming and well-animated, there are calls for improvements in the user interface and overall polish to enhance gameplay.
“The art style is visually appealing, and the set pieces are detailed 'just right.'”
“The game looks and sounds amazing with its isometric visuals and chiptune music.”
“I love the graphics; the isometric low poly is great.”
“Love the concept and art style - hate that it's unrefined and has too many bugs.”
“Starting out easily hit my refresh rate of 165hz however now with a moderately sized factory and 6 properties I'm hitting low 20's and that's dropping the graphical quality to low.”
“Reducing graphics settings doesn't seem to do much.”
- grinding34 mentions
- 3 % positive mentions
- 3 % neutral mentions
- 94 % negative mentions
Players generally find the grinding aspect of the game to be tedious and monotonous, often requiring excessive clicking and micromanagement that detracts from the overall enjoyment. While some appreciate the rewarding elements of gameplay, many express a desire for quality-of-life improvements to reduce the grind and enhance the fun. Overall, the grinding can feel overwhelming, especially as the game progresses and the complexity increases.
“You'll need a second life for grinding.”
“It's very tedious, the whole way through.”
“I would describe this game as tedious.”
“The game is slow to start and tediously monotonous.”
- humor21 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in "Definitely Not Fried Chicken" is characterized by its quirky and dark comedic elements, which enhance the strategic gameplay and make it an engaging experience for players. Many reviews highlight the game's funny characters and absurd scenarios, such as a gardener perpetually spraying water, contributing to its addictive nature. While some players appreciate the humor, others find it hit-or-miss, suggesting a mix of intentional comedy and unintentional glitches that add to the overall fun.
“Definitely not fried chicken is a quirky and addictive management sim that combines humor with strategic gameplay.”
“The attention to detail and the humor infused throughout the game truly enhance the overall experience.”
“One bug I found that made me giggle for hours was when one of my gardeners glitched up and had a watering can stuck in his hand, constantly spraying water everywhere he went. It was hilarious!”
- music18 mentions
- 39 % positive mentions
- 44 % neutral mentions
- 17 % negative mentions
The music in the game is generally well-received, with many players appreciating its relaxing and pleasant qualities, often likening it to chiptune and synth styles reminiscent of artists like Röyksopp. However, some users criticize the repetitiveness of the soundtrack, noting that it can become tedious over extended play sessions. Overall, while the music enhances the game's aesthetic and atmosphere, there is a desire for more variety to keep it engaging.
“I like the concept and the music makes it very relaxing to play.”
“The game looks and sounds amazing with its isometric visuals and chiptune music.”
“It's incredibly satisfying to play, visually pleasing to look at, and has a banger soundtrack to boot.”
“The graphics are ok but feel stiff, the 'soundtrack' seems to be one endless loop or two, that I would describe as torture.”
“The music just doesn't resonate with me.”
“Logistics are a bit goofy right now too and it has only one soundtrack which is driving me nuts after 25 hours.”
- replayability4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
Overall, the game offers limited replayability due to its linear progression and lack of strategic variety, with some users noting that it feels incomplete. However, there are elements that provide some replay value, suggesting a mixed experience in this aspect.
“Otherwise, there is tons of replay value here.”
“It is a linear progression which limits strategy and replayability.”
“It has little replayability and seems like it's missing quite a lot.”
“It's such an amazing game, but it's not super replayable.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express a desire for more cohesive design options to create a wholesome and emotionally satisfying restaurant experience, highlighting the importance of layout in enhancing their emotional connection to the game.
“All I wanted was to make a good, wholesome restaurant.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization model is straightforward and aligns with the game's advertising, but players express a desire for more flexibility, such as the ability to pay for advertising across multiple businesses instead of just one. This limitation affects customer engagement, particularly for less popular establishments.
“It's exactly what it's advertising.”
“It would also be nice to pay for advertising for all your businesses instead of just one, as I have the donut shop and laundromat, but the donut shop doesn't get any customers (or maybe they just don't sit down).”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is characterized as clean and welcoming, making it an inviting space for families to enjoy delicious fried food together.
“A place where families could come and eat delicious fried food in a clean and welcoming atmosphere.”