Definitely Not Fried Chicken Game Cover
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"Definitely Not Fried Chicken" is a humor-filled simulation game where players run their own fast-food restaurant, specializing in "not-fried chicken" dishes. Manage resources, customize your restaurant, and serve a variety of absurdly named chicken alternatives to keep customers happy and coming back for more. Engage in witty banter with quirky characters and navigate through a lighthearted story filled with pop culture references.

  • PC
  • Windows

Reviews

74%
Audience ScoreBased on 1,974 reviews
gameplay62 positive mentions
stability144 negative mentions
  • The game has a unique and engaging concept, allowing players to manage a drug empire while running legitimate businesses.
  • The art style and soundtrack are enjoyable, creating a fun atmosphere for gameplay.
  • The game offers a satisfying progression system, with players able to unlock new drugs and businesses as they advance.
  • The game is plagued by numerous bugs, including AI pathfinding issues and workers getting stuck or failing to perform tasks.
  • The user interface is clunky and unintuitive, making it difficult to manage employees and navigate menus effectively.
  • Performance issues arise in late-game, with significant frame rate drops and crashes occurring as the player's empire expands.
  • gameplay260 mentions

    The gameplay of the game is characterized by a fun and engaging management loop, but it is marred by numerous bugs and a lack of clarity in mechanics, particularly in the tutorial. While the core concepts show potential for depth and enjoyment, many players find the experience frustrating due to unpolished features and poorly designed mechanics, leading to a recommendation for further refinement before full release. Overall, the game is seen as a promising but currently flawed entry in the management genre.

    • “The gameplay is a load of fun, and I have thoroughly enjoyed exploring the various challenges and intricacies of managing a chicken-themed business.”
    • “I really like the core gameplay of this game; it scratches a 'Factorio/Satisfactory' style production management itch and is great when you want to do something less involved than those other games but still get the general feel.”
    • “With its rich narrative, engaging gameplay, and beautifully crafted world, it's a digital playground you won't want to leave!”
    • “The game begins sluggishly, with unclear explanations dampening the early gameplay.”
    • “Because of these gameplay issues, it feels very cheap and not polished, and it's honestly not worth the money the devs ask for it.”
    • “The gameplay literally made me sick with the camera motion and the gameplay feels more like a mobile half-baked idea than anything worth the price.”
  • stability144 mentions

    The game is widely criticized for its significant stability issues, with many players reporting frequent bugs, glitches, and game-breaking problems that hinder gameplay. While some users find it enjoyable despite these issues, the consensus is that the game is currently too buggy and unpolished for a full release, leading to frustration and a recommendation to wait for further updates before purchasing. Overall, the game's stability is a major concern, overshadowing its potential fun factor.

    • “This game is so buggy it's almost unplayable.”
    • “Had hopes for the 1.0 release and there definitely is a lot of new content but it's buggy as hell and we are not talking about a few inconveniences, mostly game-breaking delivery issues, employees not serving customers, and so on.”
    • “The game is still a buggy mess.”
  • story126 mentions

    The game's story is criticized for being minimal and lacking depth, with many players finding it boring and devoid of meaningful player interaction. While some appreciate the basic narrative context and potential for future development, others express frustration over bugs and poorly designed missions that detract from the overall experience. Overall, the story feels underdeveloped and is seen as an area needing significant improvement as the game progresses through early access.

    • “This game can be frustrating at times, but once you figure out how to play, it becomes more engaging and easier to play. Plus, the story might be short, but it is worth playing.”
    • “The concept of this game, and the way the developers have executed their storyline and gameplay, makes this game so addicting!”
    • “The game has great potential, it looks good, the game mechanics are promising, and the story was fun so far.”
    • “The game also fails to tell what is needed to advance the story.”
    • “There are almost zero 'events' and the 'story' outside the tutorial is basically nonexistent.”
    • “It's early development still so the storyline is thin... you basically get attacked at a few milestones and that's it, but the dev says they are working on it.”
  • optimization106 mentions

    The game's optimization is widely criticized, particularly in the late game where performance issues become severe, causing significant lag and unplayable frame rates as operations expand. Many players report that the game is poorly optimized, with bugs and AI issues compounding the performance problems, although some updates have been noted to improve the situation. Overall, while the game has potential, it requires substantial optimization work to enhance the user experience.

    • “This game is not easy to pick up initially, but can be really rewarding if you enjoy management games where scheduling, movement optimization, and no hand-holding is encouraged.”
    • “The devs have started optimization work that will polish the game to a high standard.”
    • “Personally, I do enjoy the game a lot and will sink many more hours into it, but the only complaint would be that the game starts to lag if your factory hits a decent size, which can be prevented by turning off the AOE filter, but there is an optimization fix planned, so I'm looking forward to this.”
    • “Performance is a problem in the late game and many workers just stop working.”
    • “By the time I got fully through meth, optimization started to tank and I have a pretty beefy PC.”
    • “The game needs to be optimized a little more; once you have a few businesses and a decent-sized drug warehouse, the frames start to drop.”
  • graphics78 mentions

    The graphics of the game are generally praised for their bright, colorful aesthetic and charming isometric visuals, with many players appreciating the cute voxel art style and retro 80s vibe. However, there are significant concerns regarding performance issues, bugs, and unrefined elements that detract from the overall experience. While the visuals are appealing, some users find them stiff and lacking in polish, indicating that the game still has room for improvement in this area.

    • “The voxel graphics are cute and they are very well animated.”
    • “The game looks and sounds amazing with its isometric visuals and chiptune music.”
    • “I love the graphics, the isometric low poly is great.”
    • “Love the concept and art style - hate that it's unrefined and has too many bugs.”
    • “Starting out easily hit my refresh rate of 165hz however now with a moderately sized factory and 6 properties I'm hitting low 20's and that's dropping the graphical quality to low.”
    • “Reducing graphics settings doesn't seem to do much.”
  • grinding54 mentions

    Players find the grinding aspect of the game to be excessively tedious, often involving repetitive clicking and cumbersome management tasks that detract from the overall enjoyment. While some appreciate the rewarding nature of successfully managing their businesses, many express a desire for improved functionality and automation to alleviate the monotony of tasks like worker allocation and scheduling. Overall, the grinding experience is seen as a significant barrier to fully enjoying the game's potential.

    • “I enjoy managing the staff for each establishment, but having to adjust the schedule can be tedious. I would love some options to click/drag to change states so we can make a full schedule easier without so much clicking.”
    • “I think the game needs something of an overhaul for it to be fun because its current state is largely grindy with no real pay-off.”
    • “Managing deliveries becomes very tedious once you have a bunch of drivers and there is no automation to deliveries.”
    • “After about 60 workers it started to get tedious to scroll through them all and find what you need or make changes.”
  • humor34 mentions

    The humor in the game is widely praised for its cleverness and comedic elements, with players enjoying the quirky characters and amusing scenarios that enhance the gameplay experience. Many find the humor to be a standout feature, contributing to the fun of managing an economy while encountering hilarious glitches and absurd situations. However, some reviews express uncertainty about whether certain aspects of the humor are intentional or a result of oversight.

    • “The attention to detail and the humor infused throughout the game truly enhance the overall experience.”
    • “One bug I found that made me giggle for hours was when one of my gardeners glitched and had a watering can stuck in his hand, constantly spraying water everywhere he went. It was hilarious!”
    • “If you love management style games with a quirky sense of humor and don't have a short attention span, this game is awesome.”
  • music30 mentions

    The music in the game is generally praised for its relaxing and pleasant qualities, with many players enjoying the chiptune and synth elements that complement the isometric visuals. However, some users express a desire for more variety, noting that the limited soundtrack can become repetitive over extended play sessions. Overall, while the music enhances the gaming experience, there are calls for additional tracks to maintain engagement.

    • “The game looks and sounds amazing with its isometric visuals and chiptune music.”
    • “It's incredibly satisfying to play, visually pleasing to look at, and has a banger soundtrack to boot.”
    • “I must say, the game is beautiful, the music (relaxing-pop-disco-electric-piano-esque) and art (3D pixels, the color palette is vibrant and the game gives vibes of GTA Vice City) is so on point that I can go on for hours without noticing.”
    • “The graphics are ok but feel stiff, the 'soundtrack' seems to be one endless loop or two, that I would describe as torture.”
    • “Logistics are a bit goofy right now too and it has only one soundtrack which is driving me nuts after 25 hours.”
    • “- music is fine.”
  • replayability6 mentions

    The game features a linear progression that restricts strategic options, leading to limited replayability for some players. However, others note that there is still significant replay value available, suggesting a mixed experience in this aspect.

    • “Otherwise, there is tons of replay value here.”
    • “It is a linear progression which limits strategy and replayability.”
    • “It has little replayability and seems like it's missing quite a lot.”
  • emotional4 mentions

    Users express a desire for greater flexibility in designing their spaces, indicating that the emotional investment in creating a cohesive and wholesome restaurant experience is hindered by current limitations. The emphasis on wanting to connect similar rooms reflects a deeper yearning for personalization and satisfaction in their gameplay.

    • “All I wanted was to make a good, wholesome restaurant.”
  • monetization4 mentions

    Users appreciate that the monetization model aligns with the game's advertising, but they express frustration over the limitation of advertising options, wishing they could promote multiple businesses simultaneously instead of just one.

    • “It would also be nice to pay for advertising for all your businesses instead of just one, as I have the donut shop and laundromat, but the donut shop doesn't get any customers (or maybe they just don't sit down).”
  • atmosphere2 mentions

    The atmosphere is characterized as clean and welcoming, making it an ideal setting for families to enjoy delicious fried food together.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Definitely Not Fried Chicken

Play time

22hMedian play time
22hAverage play time
14-30hSpent by most gamers
*Based on 20 analyzed playthroughs

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