- June 5, 2025
- threeW
Zombie Graveyard Simulator
Platforms
About
In a world where the dead turn into zombies, your job is to manage your very own Graveyard! Perform burials and cremations, fulfill visitor requests, manage facilities, and keep your staff and defenses in top shape. But when night falls, everything changes. The dead may rest, but the zombies don’t. They are coming for your precious work! Visitor Satisfaction is KeyAfter processing the bodies,…











- The game offers a fun blend of resource management and tower defense mechanics, providing a satisfying gameplay loop.
- The developers are responsive to player feedback and actively work on updates and bug fixes, showing commitment to improving the game.
- Relaxed mode allows players to enjoy the game at their own pace, making it a great option for casual gaming.
- The game is very short, with many players completing it in just a few hours, leading to concerns about its value for the price.
- There are several bugs and quality of life issues, such as NPCs getting stuck and inventory management problems, which can disrupt gameplay.
- The lack of content and replayability after reaching the endgame can make the experience feel repetitive and limited.
- gameplay10 mentions Positive Neutral Negative
The gameplay is generally praised for its addictive loop and enjoyable resource management mechanics, making it engaging for players. However, some users express a desire for improved build mechanics and better customization options, particularly regarding defenses and traps. Overall, the game offers a fun experience with a balance of challenge and accessibility, aided by responsive developer support.
“I enjoy the gameplay loop and the resource management aspect.”
“Good gameplay loop for a simulator game.”
“Devs are quick with hotfixes, gameplay is fun while not being overly complicated, and the optional easier difficulty all come together to make an enjoyable experience.”
“I wish the build mechanics were better, and it's hard to really customize your graveyard the way you want it without it interfering with your traps and defenses.”
“For this to become a butterfly, we need at the very least proper pathing where enemies don't just destroy barricades (hint: you can still keep one or two that do) and preferably a redesign of the whole tower defense mechanic.”
“There is a durability mechanic to defenses that decays daily, which becomes a bit tedious, but it's minor enough to take a while to become an issue.”