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The Story Goes On

The Story Goes On is an addictive little well-paced game – but only really for those who wish to go cheevo hunting in the process. If you’re not interested in those, and couldn’t care less for Gamerscore, then the random world generation, random loot placement, random boss fights and random item pickups could quite possibly see you failing to see this story through to the end.
The Story Goes On Game Cover
75%Game Brain Score
story, gameplay
grinding, stability
84% User Score Based on 97 reviews
Critic Score 45%Based on 2 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCMac OSXbox OneXboxWindowsPlayStation
The Story Goes On Game Cover

About

The Story Goes On is a single player and multiplayer casual hack and slash game. It was developed by BrandyBuizel and was released on March 2, 2018. It received neutral reviews from critics and positive reviews from players.

A randomly generated game within the story of an obsessed author. Explore the repeating worlds and swing your sword really fast, while uncovering the true, overarching adventure within.

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84%
Audience ScoreBased on 97 reviews
story9 positive mentions
grinding6 negative mentions

  • The game offers addicting, fast-paced hack and slash roguelike gameplay with smooth and responsive controls.
  • It features a charming, colorful art style coupled with an atmospheric soundtrack that enhances the overall experience.
  • Regular updates and active developer support provide improvements, bug fixes, and new content, fostering a positive community involvement.
  • Gameplay is extremely easy with little challenge, leading to repetitive combat and low replayability for experienced players.
  • The itemization and upgrades lack meaningful variety, and some in-game mechanics such as keys and chests are poorly balanced or confusing.
  • The game is currently short, with limited variety in enemies, bosses, and story content; technical issues like crashes and lack of certain features persist due to early access status.
  • story
    68 mentions Positive Neutral Negative

    The story in "The Story Goes On" is currently minimal and underdeveloped, with many players noting a lack of meaningful narrative or lore as the game focuses primarily on gameplay mechanics. While the roguelike, hack-and-slash structure provides a fun and fast-paced experience, the storyline is often described as shallow or nonexistent, though the developer plans to expand it in future releases. Overall, the story is seen as a secondary element, making the game a decent introduction to the genre but lacking depth for players seeking a rich narrative.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The development of the story throughout the game keeps getting better, and the gameplay that goes along with it makes it such a great experience.”
    • “Troughout the story, you explore deeper and deeper into the dungeon as you fight stronger and stronger monsters, each level ending in a boss fight.”
    • “The base plot with the author and whatever isn't very well explained or told and doesn't have any meaning, so it doesn't even feel like an actual story is being played out through this.”
    • “It's not difficult at all, so the gameplay isn't interesting; the world design and plot just aren't there, so there's no story or sense of immersion to glean from this either.”
    • “Other areas need polish as well, including story, which The Story Goes On doesn't currently have ironically.”
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay offers a fast-paced, roguelike experience with a variety of weapons, unique enemies, and randomly generated dungeons that keep it engaging, though some find it too easy and occasionally bugged. Controls are solid and mechanics generally fun, but the current lack of story and occasional crashes diminish immersion. Overall, it’s a promising and enjoyable action game with room for improvement in difficulty balance and polish.

    • “There's so many little but fun mechanics and systems in the game that all add up to a pleasant experience.”
    • “The game's main advantages include that the basic combat mechanics feel great and the controls are all very solid.”
    • “If you like The Binding of Isaac but want a different approach in terms of style and gameplay, then this game is a solid purchase!”
    • “Pretty much none of the power-ups matter; I don't really know what half of them do. Some crash your game (blackhole gun), some slightly increase your damage, but most do nothing relevant to the gameplay.”
    • “So in a game where the entire focus is the gameplay, the gameplay just isn't engaging or interesting in the slightest.”
    • “It's not difficult at all, so the gameplay isn't interesting; the world design and plot just aren't there, so there's no story or sense of immersion to glean from this either.”
  • graphics
    28 mentions Positive Neutral Negative

    The game features a charming, colorful art style that is often compared to Zelda and Paper Mario, with cartoon-like, kid-friendly visuals that prioritize atmosphere over flashy graphics. While not highly polished or jaw-dropping, the graphics are pleasant, creative, and complemented by a strong orchestral soundtrack and engaging sound effects. Overall, the visuals contribute to an enjoyable, approachable aesthetic that fans appreciate despite some minor roughness.

    • “It's quite atmospheric and aesthetically pleasing, with an above-average orchestral soundtrack and an interesting art style making use of parallax scrolling.”
    • “The primary school style of colourful graphics made me daydream about it becoming a cut-out animated game with dimension (gameplay and visuals are very Zelda), satisfyingly fun sound effects (I got addicted to a certain 'whip whoosh') as well as the secrets which push you to check everything you can karate chop with your weapon but not to the extent of dungeon crawlers that waste hours of your time pushing every stone on the wall.”
    • “There is a definite Zelda-esque feel to the game, particularly with the background graphics and the monsters themselves.”
    • “The graphics are not jaw-dropping nor are they bad by any stretch of the imagination.”
    • “Above average graphics.”
    • “Graphics and music don't stand out, could use more modes and leaderboards.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game is generally well-received, praised for its ambient, atmospheric qualities and fitting various stage moods with a mix of orchestral, electronica, and nostalgic NES-style chiptunes. Each world features distinct themes that enhance the gameplay experience without being distracting. While not always standout, the soundtrack is considered an enjoyable and integral part of the game's aesthetic appeal.

    • “The music has a nice ambient sound that doesn't distract too much from the gameplay, but hovers nicely in the background, accommodating your killing spree.”
    • “It's quite atmospheric and aesthetically pleasing, with an above-average orchestral soundtrack and an interesting art style making use of parallax scrolling.”
    • “What I did like about the game was that each floor has different music and a different theme, and I like the atmospheres on all of the floors.”
    • “It's too easy to become too powerful which makes the gameplay tedious; graphics and music don't stand out, and the game could use more modes and leaderboards.”
    • “Decent music, though not too noteworthy.”
    • “Music fits the mood of the stage, but overall doesn't stand out.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is characterized by a cute and sometimes hilarious scarecrow companion and creative, humorous writing that complements the fast-paced gameplay. However, some users feel the humor and item descriptions lack depth compared to other games like Enter the Gungeon. Overall, the humor adds charm but may not fully meet all players' expectations.

    • “+ humorous writing”
    • “Not much here can damage you, so it's a safe place to get your grips on how the game handles, all while accompanied by a sometimes hilarious scarecrow.”
    • “A fast paced hack and slash game with rogue elements, a nice art style and creative humor.”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game is described as tedious rather than challenging, with many boss fights relying on repetitive and boring attack patterns rather than difficulty. The ease of becoming overpowered diminishes engagement, leading to a gameplay experience that feels more monotonous than rewarding for many players.

    • “Difficulty isn't much of a problem and as basically everything is randomly generated you're not going through exactly the same sequence but as the game updates, currently the lack of difficulty is getting replaced more and more by tediousness.”
    • “Some bosses are tedious to fight rather than difficult (most are plain easy), which is fine and a frequent factor in hns games but it will not suit a lot of people who just want to be entertained right off the bat.”
    • “Nowadays, almost every game puts you through a tedious tutorial and a repetitive start phase.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere receives mixed feedback: while some find it lacking in world-building and thematic depth due to generic dungeon design, others praise its aesthetic appeal, varied floor themes, and an above-average orchestral soundtrack that creates a distinctive and engaging mood reminiscent of titles like Zelda and Binding of Isaac.

    • “It's quite atmospheric and aesthetically pleasing, with an above-average orchestral soundtrack and an interesting art style making use of parallax scrolling.”
    • “The atmosphere reminds me of a mix of Zelda and Binding of Isaac.”
    • “What I did like about the game was that each floor has different music and a different theme, and I like the atmospheres on all of the floors.”
    • “There's no sense of atmosphere or world building or thematic consistency; you're just playing through simply drawn generic dungeons filled with fodder enemies.”
  • stability
    4 mentions Positive Neutral Negative

    The game, currently in early access, has a few glitches and bugs, with some users experiencing issues that affected their runs. However, overall stability is considered good, with the base game mostly bug-free and running smoothly without major interruptions.

    • “The base game right now is for the most part bug free and I never had any kindcups.”
    • “From the time I've played so far, I have come across two glitches/bugs that ruined my run.”
    • “The game is in early access, so there are some glitches and bugs, but nothing gamebreaking.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is mixed: while randomized dungeons, random items, and character unlocks provide good initial variety, the limited item variety and lack of extended content reduce long-term replay value beyond 5-10 runs.

    • “Replay value of the game is high of course as the dungeons are randomized, random items, and unlocking other characters.”
    • “There's also not a lot of item variety to add replayability that a rogue-like should have.”
    • “The potential replay value is there, but the lack of any extended replayability in its current form beyond 5-10 runs or so is worrisome.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Story Goes On is a casual hack and slash game.

The Story Goes On is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 1 hours playing The Story Goes On.

The Story Goes On was released on March 2, 2018.

The Story Goes On was developed by BrandyBuizel.

The Story Goes On has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its grinding.

The Story Goes On is a single player game with multiplayer and local co-op support.

Similar games include Necropolis, The Swords of Ditto, Dungeon Souls, Lost Castle / 失落城堡, UnderMine and others.