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"The Moon Hell" is a unique game offering a distinctive world, created by a dedicated Ukrainian team over 3 years. With no maps or health panels, players must navigate based on their intuition, making for a challenging and immersive experience. This game is sure to evoke a range of emotions, providing a fresh take on the genre.

The Moon Hell screenshot
The Moon Hell screenshot
The Moon Hell screenshot
The Moon Hell screenshot

56%
Audience ScoreBased on 54 reviews
gameplay6 positive mentions
story3 negative mentions

  • The game features beautiful graphics and a dark, eerie atmosphere that enhances the overall experience.
  • Gameplay is easy to learn, with a straightforward combat system that allows for exploration and discovery.
  • The game is worth the price, providing a decent amount of content for a small indie title developed by just two people.
  • The combat system is clunky and repetitive, lacking depth and variety, which can lead to boredom over time.
  • The narrative and lore are poorly presented, with a lack of engaging character interactions and a mediocre English translation.
  • Performance issues and optimization problems can detract from the experience, especially on lower-end PCs.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay is generally easy to learn but can become repetitive due to limited strategies against similar AI. While the combat system is competent and the game is mostly glitch-free, it suffers from a lack of variety and polish in its mechanics, level design, and enemy encounters. Some unique elements, like the enemy respawning mechanic, offer a fresh take on the souls genre, but overall, significant improvements are needed for a more engaging experience.

    • “The game was a very pleasant surprise; I was expecting a mediocre souls clone, not a competent combat system, practically glitch-free gameplay, and interesting location design.”
    • “An unique mechanic that deals with enemy respawning makes this a refreshing newcomer to the souls genre.”
    • “The statue/bonfire mechanic seems odd to an orthodox soulsologist at first, but after an hour you get accustomed smoothly and it stops being a supposed flaw.”
    • “Gameplay elements are easy to learn, especially after several or a dozen fights; however, it can get boring using the same strategy against similar AIs.”
    • “I would not recommend this game unless significant improvements to the engine and gameplay balance are introduced in a subsequent patch.”
    • “In terms of gameplay, it seems fairly basic.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their stunning visuals and high-quality design, especially considering the studio's challenging circumstances during development. However, some players note that the lack of interactive elements and environmental engagement diminishes overall immersion, despite the impressive aesthetics. Overall, while the graphics stand out, they are not enough to compensate for other gameplay shortcomings.

    • “The game's environment and graphics are astounding.”
    • “Visuals and sounds are pretty solid as for the first release by this studio, especially taking into account that they continued their work during the war.”
    • “The AI-generated voices and imagery look cool, and the graphics are well done.”
    • “And lowering it worsened graphics quite notably.”
    • “The graphic menu has an 'autodetect' button, but it simply leaves all my quality settings on 'epic', so presumably that's what the game thinks it should be run at.”
    • “Despite the top-notch visuals, interaction with the environment is low, with very few breakable objects or character interactions at all, which detracts from immersion.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its impressive ambiance and environmental design, effectively creating a dark and eerie setting that enhances the gameplay experience. Despite its grim tone, some players note that the world can feel lifeless and empty, with redundant spaces. Overall, the atmosphere is considered a standout feature, especially for a game developed by just two people.

    • “First off, this was developed by just two people, which is very impressive, and I really like the atmosphere this game gives off.”
    • “- Very good ambiance and environmental design that delivers a dark, eerie atmosphere that is well-suited for a demon-infested land.”
    • “The game is all about creating an atmosphere in which every encounter is unique.”
    • “Even with its grim atmosphere, the world feels lifeless and empty, with redundant spaces and voids all over.”
    • “You never think an independent video game could produce such an atmosphere.”
    • “- very good ambiance and environmental design, that deliver a dark, eerie atmosphere that is well-suited for a demon-infested land.”
  • story
    10 mentions Positive Neutral Negative

    The story unfolds through a brief introduction and collectible notes found throughout the game, set against a visually striking medieval backdrop that enhances its dark and eerie atmosphere. Players appreciate the detailed design of demonic enemies and find the narrative reminiscent of the original Diablo, contributing to an engaging experience.

    • “Story is revealed by short introduction and by finding notes while wandering through the game.”
    • “Personally, I like the story too so far; it really does remind me of the first Diablo game.”
    • “No story.”
    • “Story is revealed by a short introduction and by finding notes while wandering through the game.”
    • “The medieval setting is visually appealing, with all locations giving off a dark, eerie vibe that is well-suited to this type of story, while demonic foes look detailed and fearsome - as they should.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and shallow, with a clunky combat system that lacks depth and challenge. Instead of engaging in meaningful grinding, players are often forced to take alternative routes, making the experience feel more like a chore than an enjoyable challenge.

    • “You'll need a second life for grinding.”
    • “It isn't hard, just absurdly tedious.”
    • “Since grinding your way through a difficult part isn't an option, you can just take another road and hope to get something that will help you.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with users reporting no significant glitches or bugs. While some minor freezes occur, they are not critical and do not detract from the overall experience.

    • “There are some freezes, but nothing critical.”
    • “Although there are minor glitches, the game is not broken.”
    • “There are some freezes, but nothing critical.”
  • optimization
    6 mentions Positive Neutral Negative

    The game is reported to be poorly optimized, particularly on older PCs, with users experiencing low frame rates even on high settings. Additionally, performance issues seem to worsen after each death, suggesting problems with asset management and memory allocation.

    • “I found the game frustratingly difficult and poorly optimized.”
    • “Furthermore, every time I die, the performance seems to get worse, as if the game is reallocating assets when it reloads the world after death, but forgets to deallocate the assets it had already loaded in my previous run.”
  • music
    4 mentions Positive Neutral Negative

    The music and atmosphere of the game are generally praised, contributing positively to the overall experience. Reviewers note that while the game is short and allows for mindless gameplay, the sound design is a standout feature, receiving a score of 7.

    • “The atmosphere and music are great, creating an immersive experience.”
    • “The sound and music contribute significantly to the overall enjoyment of the game.”
    • “The music enhances the gameplay, making it a memorable experience.”
  • character development
    2 mentions Positive Neutral Negative

    Users express a strong appreciation for the character design, highlighting it as a standout feature of the game. However, there is no specific mention of character development beyond the design aspect.

  • replayability
    2 mentions Positive Neutral Negative

    The reviews highlight that the game's replayability is significantly enhanced by its diverse content and multiple pathways, encouraging players to explore different strategies and outcomes. Many users appreciate the variety of challenges and unlockable features that motivate them to return for additional playthroughs. Overall, the game offers a strong replay value that keeps players engaged long after the initial experience.

Buy The Moon Hell

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 2 analyzed playthroughs

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