Morbid: The Seven Acolytes Game Cover
Morbid: The Seven Acolytes is an enjoyable adventure if you’re after a steep challenge, but the lack of certain elements limits the amount of options you have.

Morbid: The Seven Acolytes is a dark, atmospheric horror ARPG set in the cursed realm of Mornia. As you journey through this handcrafted 2D world, you'll face grotesque, challenging enemies and uncover deep, gory lore. Featuring Soulslike combat and heavy RPG elements, Morbid offers a deep, immersive experience with tons of customization and replayability.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

67%
Audience ScoreBased on 258 reviews
gameplay29 positive mentions
grinding9 negative mentions
  • Beautiful pixel art and dark atmosphere that immerses players in a Lovecraftian world.
  • Engaging combat mechanics with a variety of weapons and special abilities, allowing for different play styles.
  • Interesting lore and world-building that adds depth to the gameplay experience.
  • Clunky controls and hit detection can lead to frustrating combat experiences.
  • Lack of a map and confusing level design can make navigation difficult.
  • Some bosses and enemies are too easy or predictable, reducing the challenge and excitement.
  • gameplay101 mentions

    The gameplay of the game features a mix of classic mechanics such as buffs, potions, and an interesting frenzy system that introduces ghostly enemies, but it suffers from monotony and a lack of polish. While the combat mechanics, including dodging and parrying, can be engaging, many players find them basic and sometimes frustrating due to issues like hit detection and enemy AI. Overall, the game offers a solid but repetitive experience, with some enjoyable elements overshadowed by mechanical shortcomings and a lack of depth in gameplay variety.

    • “The gameplay was good; if you played games like Bloodborne or a classic handheld Zelda game, then you've played this kind of game before. There are tough enemies and bosses that keep you on your toes, an expansive world that you must explore to find weapons or items to help you progress. There's also these blessings that give your character certain abilities like running longer, hitting harder, and runes that give a weapon different attributes like fire damage. You also have to balance your sanity; if you have no sanity, you can hit harder and gain more XP, but at the cost of having your character fight more monsters.”
    • “Controls are fluid and responsive, and the gameplay is fun, with a bunch of different valid play styles depending on the weapons and buffs you prefer.”
    • “This game has many build possibilities and gameplay styles.”
    • “The gameplay is pretty much swing, dodge, swing, dodge... would not recommend even if you are into this type of game for the reasons above.”
    • “There are a few things that seem a bit wonky in terms of mechanics, but this is a solid isometric souls-like experience.”
    • “I was really looking forward to this one, but there's just too many issues with the core gameplay to glance over.”
  • graphics70 mentions

    The graphics of "Morbid: The Seven Acolytes" are widely praised for their detailed pixel art style, which effectively captures a dark, grotesque atmosphere that complements the game's horror elements. Reviewers highlight the vibrant use of color, particularly red, and the unique aesthetic that enhances the overall experience, despite some noting that the gameplay mechanics could be improved. The visuals are described as both beautiful and gory, creating an immersive environment that appeals to fans of the genre.

    • “The RPG Maker style graphics are really good; it’s pretty well detailed with a great use of colors, especially the color red.”
    • “The art style is absolutely amazing, and the idea of an isometric soulslike is great.”
    • “The graphics have a very unique style, the music is often amazing, there are lots of different weapons, and gameplay is very solid.”
    • “All areas of the game look the same, not in terms of visuals, but in terms of what to do.”
    • “The graphics made me sick to my stomach.”
    • “The classic example of putting more effort into the art style rather than the gameplay.”
  • story57 mentions

    The story in "Morbid: The Seven Acolytes" is often described as a mixed bag; while it draws inspiration from Lovecraftian themes and features well-written lore, many players find it generic and lacking depth. The narrative is primarily conveyed through item descriptions and notes, which some appreciate for their atmospheric quality, but others feel it fails to engage as effectively as other titles in the genre. Overall, while the game offers an interesting world and some compelling elements, the storytelling is seen as secondary to the gameplay experience.

    • “So then the likes, the story is really good like any souls game. The story is told through item and note descriptions, it's quite well written and paints quite a gruesome and tragic picture, sort of like Bloodborne. Like Bloodborne, the story also takes some good inspiration from Lovecraft with its gods and even certain enemy types. If you're a fan of Lovecraft and read his work, you'll definitely get some of the references.”
    • “I've really appreciated that game. I started to play in the morning and completed it by the end of the night. The story is vibrant, the lore is unique, original, and captivating. The bosses are engaging, and the fight style is very smooth. Nice one!”
    • “The story was great too, but you need to read the notes to understand. I won't be spoiling the story here, but it was damn good.”
    • “The story feels generic and uninspired - I can't really say much more than that without ruining anything.”
    • “Lore and story were presented okay in the first map, but then it just fell apart.”
    • “The quest system is insufficiently implemented to easily know where to go or what to do or who asked for what.”
  • music35 mentions

    The music in the game receives mixed reviews, with many praising its atmospheric quality and fitting integration into the gameplay, particularly during boss fights. While some players find the soundtrack to be exceptional and a highlight of the experience, others criticize it for being repetitive and forgettable outside of specific tracks. Overall, the art and music are frequently noted as strong points, enhancing the game's dark and immersive ambiance.

    • “The music is very good with plenty of great tracks that just fit with this type of game. Probably my favorite soundtrack is during the boss fight with Maestro Bibe, the Anxious Prodigy, as you are fighting his servants he's playing on his piano.”
    • “The levels were beautiful, the music made the whole ambience and filled up the world with a sense of mystery and dread.”
    • “The art style is great and the foreboding music as well as the eldritch feel are on point.”
    • “Music is certainly repetitive and too sparse, but weapon attack sounds are nice and enemies die with fun grunt sounds.”
    • “Unfortunately, outside of a nice end-credits theme and some good tracks for the bosses, Morbid's music is largely ambient, repetitive, and forgettable.”
    • “- The music is mostly meh; I didn't really pay attention to it, so I don't have much to say about it.”
  • atmosphere24 mentions

    The game's atmosphere is widely praised for its dark, eerie, and immersive qualities, enhanced by beautiful pixel art and fitting sound design that evokes a Lovecraftian vibe. While some players note that the combat mechanics may be basic or clunky, the overall aesthetic and atmosphere contribute significantly to the experience, making exploration rewarding and engaging. Many reviewers highlight the art style, music, and enemy design as standout elements that enrich the game's ambiance.

    • “If I have to define this game, it would be like a laid-back game with a dark atmosphere and beautiful visuals for a pixel art game.”
    • “Fun souls-like with a unique eerie atmosphere and cool enemy design.”
    • “The enemies' design is superb, and the game really has that disgraceful atmosphere the genre requires.”
    • “Visuals and audio create a dark and sometimes even slightly foreboding atmosphere as you travel through the dilapidated areas that are littered with the horrors that now plague the lands.”
    • “However, if you approach it like it's a horror game (as in, something as atmosphere-rich and clunky as early Resident Evil or Silent Hill) with soulslike combat mechanics, you'll probably have a good time.”
  • grinding10 mentions

    Players have mixed feelings about grinding in the game; while some find the early levels slow and tedious, leading to repetitive combat strategies, others appreciate the lack of grinding later on, noting that the game offers a fair challenge with frequent save points. Boss fights are often described as unchallenging and repetitive, contributing to a gameplay loop that feels more tedious than engaging. Overall, the experience varies, with some players enjoying the adrenaline rush while others feel frustrated by the grind.

    • “I spent another 45 minutes just farming these deaths after all was said and done.”
    • “The hit boxes for things feel so off it's aggravating, and the idea of strike, roll away, repeat makes the game feel tedious.”
    • “It creates a gameplay loop that's tedious rather than challenging.”
  • replayability3 mentions

    Overall, the game's replayability is limited, with many players noting a lack of variety in weapons and customization options. While a new game plus feature has been introduced, it does not significantly enhance the experience, leading to a consensus that the game is enjoyable for a single playthrough but lacks incentives for multiple runs.

    • “There isn't much in the way of replay value, currently.”
    • “Replayability of the game has been improved a bit by introducing a new game plus option, but the lack of weapon variety (both melee and ranged) as well as limited customization in the form of assigning runes (+attack speed, +fire damage, etc.) to your weapons and choosing which blessings - permanent buffs such as increased health bar, take less damage, etc. - to use and level up does not really support multiple playthroughs as there simply isn't enough variety in the way the game plays out regardless of your weapon choice.”
  • humor2 mentions

    The humor in the game is characterized by light-hearted elements, such as rewarding players with a cookie to motivate them, and the amusing challenge of achieving the "100 deaths" milestone, which requires a comically high death rate. Overall, the humor adds a playful touch to the gameplay experience.

    • “Yes, it is a little funny to give players a cookie to encourage them to keep going.”
    • “The '100 deaths' achievement requires you to die, on average, over 10 times per hour if you finish it under 10 hours, which I find hilarious.”
  • character development1 mentions

    Many players express disappointment with the character development in the game, feeling that it did not meet the expectations set by its description and failed to provide a satisfying experience.

    • “Just finished the game, and considering the game description, especially the emphasis on character development, I ended up being very disappointed and unsatisfied.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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