- December 20, 2024
- JohnPywell
- 29h median play time
FOUNTAINS
Platforms
About
"FOUNTAINS is an action-RPG set in a maze-like interconnected world, where you play as a stranger escaping a tyrannical regime and seeking the Fountain of Youth. Combat is tight and skill-based, with punishing bosses and new abilities to discover. The game also features an online message system for player interaction."









- The game features impressive level design that is complex yet navigable, encouraging exploration without causing frustration.
- Combat is fast-paced and responsive, providing a satisfying challenge with a variety of enemy types and engaging boss fights.
- The art style and music create a captivating atmosphere, enhancing the overall experience and immersing players in the game's world.
- The map design is lacking, making it difficult to navigate and often leading to confusion about where to go next.
- Some bosses can feel overpowered, leading to frustrating encounters that may require excessive grinding or backtracking.
- The combat mechanics can feel repetitive and simplistic, lacking the depth found in other games within the genre.
gameplay
50 mentions Positive Neutral NegativeThe gameplay is generally praised for its snappy responsiveness, polished combat mechanics, and engaging exploration, with a unique water system that adds strategic depth. However, some players find the core combat loop repetitive and criticize the healing mechanic's effectiveness, particularly in boss fights. Overall, while the game has strong mechanics and enjoyable elements, there are calls for improvements in certain areas to enhance the overall experience.
“The gameplay is snappy and responsive, with engaging, challenging combat.”
“+ polished gameplay with clean combat mechanics and smooth movement.”
“Its vast, secret-filled map and clean combat mechanics make it a joy to explore and fight through.”
“Great presentation and world-building, but hindered by subpar combat and frustrating mechanics.”
“While enemies feature unique attack patterns, the core gameplay loop of baiting attacks, counterattacking once or twice, and repeating becomes repetitive very quickly.”
“The healing mechanic, tied to water, is nearly useless in boss fights due to its slow cast time and minimal healing output, which doesn’t scale with increased health.”