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The Legend of Dark Witch 2 Game Cover

About

The Legend of Dark Witch 2 is a 2D action game with eight stages to choose from, featuring simple controls and additional challenges. New features include finer customization for player stats, customizable technical skills, and the addition of "Forbidden" items for varied gameplay. Collect hidden "Pura Syega" to power up player characters.

The Legend of Dark Witch 2 screenshot
The Legend of Dark Witch 2 screenshot
The Legend of Dark Witch 2 screenshot
The Legend of Dark Witch 2 screenshot
The Legend of Dark Witch 2 screenshot
The Legend of Dark Witch 2 screenshot
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100%
Audience ScoreBased on 31 reviews
gameplay5 positive mentions
grinding2 negative mentions

  • The game features improved mechanics, such as separate ammo pools for weapons, making gameplay more strategic and enjoyable.
  • It offers a charming art style, engaging music, and a variety of characters, enhancing the overall experience.
  • The game has a good balance of challenge and accessibility, with multiple difficulty levels and replayability through upgrades and collectibles.
  • Some players find the game to be too easy compared to its predecessor, with bosses and stages lacking the challenge they expected.
  • The platforming design can feel simplistic and repetitive, with many levels being straightforward and lacking variety.
  • There are issues with the control customization, as players cannot fully rebind keys or buttons, which can hinder the gameplay experience.
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay is a blend of classic Mega Man mechanics and unique features, such as dual attack slots and a parry system, enhancing the overall experience. Players appreciate the smoothness of the controls and the rewarding challenge of boss encounters, while the inclusion of RPG elements and versatile power-ups adds depth and replay value. Overall, the game successfully modernizes the genre while maintaining its nostalgic roots.

    • “The updated mechanics like having two attack slots is a neat change for anyone who struggles with quick swapping like me. The bosses were fun, and it feels rewarding to figure out how to maneuver around the attacks.”
    • “Absolutely loved it! While it is the closest game to good Mega Man gameplay you can find in this day and age, it's also doing its own take on that genre and some older bullet hells.”
    • “Luckily this time the game doesn't feel like all characters were crammed into a very small screen, which results in much smoother gameplay.”
    • “The gameplay is almost exactly the same as the previous title, only a little bigger and more polished.”
    • “Just like the first game, it's simplistic with its run-n-shoot mechanics.”
    • “At first I hated the game, I really did just want Mega Man gameplay, I was hating it, but when I gave it a fair shot I started to not only get better but love the unique gameplay that's been put into this game.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is widely praised as exceptional, with many reviewers describing it as "goddess tier" and a significant improvement over the first installment. The soundtrack is not only enjoyable during gameplay but also stands out as something players listen to outside of the game, enhancing the overall experience. Sound effects complement the music well, contributing to a fun and engaging atmosphere.

    • “The game's music is literally goddess tier; the platforming, while simple, is very fun.”
    • “The OST is still the stuff of legends, and Dark Witch 2 is a really fun experience.”
    • “Amazing music; I listen to this even when I'm not playing the game.”
    • “Firstly, the soundtrack kicks battery-powered skinned butt with a claptrap.”
    • “Short answer: I dunno, sidescrolling platformer with unique mechanics and pretty music?”
    • “The soundtrack is also pretty high up there.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is described as simplistic and loosely connected to its predecessor, making it accessible for new players. Optional talking cutscenes enhance character development, although some characters lack depth and their own storylines. Players appreciate the unique playstyles and upgrades associated with different characters, adding variety to the gameplay experience.

    • “Plus the optional talking cutscenes after beating stages add a lot to the story and characters.”
    • “The one with the voice and storyline plays pretty differently, and she can be overpowered thanks to an in-game upgrade you can purchase that maximizes the rest of her upgrades automatically.”
    • “I know I've only put a few hours into this PC version, but I have 6 files of varying difficulties, mixing between the characters and their unique playstyles, story, and more, completed on my 3DS.”
    • “The irrelevant character was pretty much just included in the game for appearance's sake, as she doesn't have her own storyline or voice.”
    • “The game's plot is pretty simplistic and doesn't really tie into the first game all that well, so outside of familiarity and numerical continuity, you don't really have to play the first one.”
    • “The story feels disjointed and lacks depth, making it hard to become invested in the characters or their journeys.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are praised for their charming pixel animation style, reminiscent of the first installment, and are complemented by vibrant visuals that enhance gameplay. Players appreciate the aesthetic quality, noting that the graphics contribute positively to the overall experience, alongside tight controls and diverse character designs.

    • “The graphics remain in a lovely pixel animation style like in part 1.”
    • “It features great graphics, tight controls, and three playable characters, each of which plays differently than the others.”
    • “Graphically, it looks nice.”
    • “The graphics are poorly designed and lack detail, making the game feel outdated.”
    • “The visuals are inconsistent and often distracting, detracting from the overall experience.”
    • “The art style is confusing and doesn't match the game's theme, leading to a disjointed feel.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is primarily driven by in-game achievements linked to Steam achievements and the introduction of two new characters after completing the game, although only one significantly impacts gameplay. The short playthroughs encourage players to replay the game to unlock various content, contributing to a high level of replayability.

    • “Replayability is enhanced by the in-game achievements that are tied to the Steam achievements, along with two new characters that become available after completing the game; both characters are from the first game, and only one of them is significantly relevant to the rest of the game.”
    • “Playthroughs are very short, so replayability and the in-game achievements are essential for extending playtime.”
    • “There is tons of replayability and a million things to unlock!”
    • “Replayability relies on in-game achievements that are tied to Steam achievements, and two new characters that become available after completing the game; they're both from the first game, and only one of them is of any real relevance to the rest of the game.”
    • “Playthroughs are very short, so replayability and the in-game achievements are relied upon for extensive play times.”
  • grinding
    2 mentions Positive Neutral Negative

    Players express frustration with the grinding necessary for permanent upgrades, noting that while initial levels are manageable, later stages demand significant effort through boss rushes or repeated level completions.

    • “My only problem is the grinding required for the permanent upgrades.”
    • “The first few levels are easy enough, but later ones require grinding through either the boss rush or individual levels.”
  • humor
    1 mentions Positive Neutral Negative

    Users find the humor in the game particularly strong, highlighting the hilarious weakness responses, with a specific mention of a character named Mari who adds to the comedic appeal.

    • “The most hilarious weakness responses! Mari is great, just saying.”
    • “The humor in this game is top-notch, with clever jokes that keep you laughing.”
    • “I love how the characters have such witty banter; it adds so much to the experience!”
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