Momodora III
- July 1, 2014
- rdein
- 2h median play time
Momodora III is a metroidvania-style platformer with pixel art graphics. Play as a priestess named Kaho on a journey through a cursed land to save her village from destruction. Gain new abilities, battle creatures, and uncover the mystery behind the curse in this challenging adventure.
Reviews
- Charming pixel art and vibrant visuals that evoke a nostalgic feel.
- Tight controls and responsive gameplay, making combat and platforming enjoyable.
- Great soundtrack that enhances the overall experience.
- Very short playtime, typically completed in under two hours.
- Lack of depth in story and character development, leaving players wanting more.
- Some design choices, like instant-death traps and screen shake effects, can be frustrating.
- story412 mentions
- 20 % positive mentions
- 74 % neutral mentions
- 6 % negative mentions
The story in the Momodora series, particularly in Momodora III, is often described as simplistic and vague, with many players noting that it lacks depth and meaningful engagement. While the game features charming characters and a captivating world enhanced by pixel art, the narrative is generally considered secondary to the gameplay, with some reviewers expressing a desire for a more fleshed-out plot. Overall, the story serves as a backdrop to the action rather than a focal point, leaving players to piece together the narrative through sparse dialogue and environmental cues.
“The world where the story takes place is quite captivating and coherent, the characters are very charismatic and enhanced by the exuberant pixel art.”
“A great game, lots of secrets to find and a surprisingly harrowing story for something so cute.”
“The pixel art and music are terrific and there is an interesting story motivating your actions.”
“It's alright, especially for the price, but don't expect any meaningful combat or story; it's too short for that.”
“The story is... not really there.”
“As for the story, it makes no sense, is not properly telegraphed to the player, and there's no reason for it to be there really.”
- music292 mentions
- 74 % positive mentions
- 25 % neutral mentions
- 1 % negative mentions
The music in "Momodora III" has received widespread acclaim for its beautiful and atmospheric soundtrack, which enhances the game's charming pixel art and engaging gameplay. Reviewers highlight the music's ability to complement the game's environments, with many describing it as both soothing and memorable, making it a standout feature of the experience. Overall, the soundtrack is considered a significant asset, contributing to the game's appeal and replay value.
“This game has an absolutely beautiful soundtrack, which is worth the price of admission by itself.”
“The music is fantastic, offering a collection of energetic synth melodies at times, while giving haunting chords at others.”
“The soundtrack carries the same retro appeal with its soothing melodies that change and intensify with each new area, all-in-all creating a package that any fan of old school indie platformers should not be able to resist.”
“It's pretty monotonous, it becomes boring fast because of that, the music is lackluster, a map would be nice to have too.”
“Sound and music is nothing special.”
“Seems cute but apart from some of the music I completed it shortly after getting it.”
- gameplay236 mentions
- 43 % positive mentions
- 54 % neutral mentions
- 3 % negative mentions
The gameplay is characterized by its simplicity and fluidity, featuring basic mechanics such as jumping and melee attacks, which make it accessible for newcomers to the genre. Players appreciate the quick respawn times and the charming visuals, though some find the overall experience lacking in complexity and challenge. Despite its short playtime of around 1-2 hours, the game offers enjoyable mechanics and a variety of perks, making it a delightful, albeit straightforward, platforming experience.
“The gameplay is completely fluid and deaths do not slow down the gameplay; every restart is quite quick.”
“The gameplay is very simple but efficient, and the design and visuals are pretty darn cute.”
“The level design and gameplay are well put together, with unique and engaging layouts and enemy design, and some fun secrets to boot (like a hidden boss!).”
“Mechanically, there's not much complexity here.”
“The gameplay isn't as tight as other combat platformers; the story/level layout isn't very motivating, and the difficulty of the game isn't satisfying, it just makes the game feel slower and not very strategic.”
“But for all that, I find myself wondering if my time and money were well spent - its short length (less than 2 hours on my first playthrough, on hard) isn't a negative by default, but Momodora's gameplay is soulless.”
- graphics214 mentions
- 54 % positive mentions
- 44 % neutral mentions
- 1 % negative mentions
The graphics of the game are widely praised for their vibrant and charming pixel art style, which enhances the overall aesthetic experience. Reviewers appreciate the cute character designs and well-crafted environments, often comparing them favorably to classic titles like Cave Story. While some note that the visuals may lack complexity, they contribute significantly to the game's enjoyable atmosphere and appeal.
“The artwork in this game is also a step up from the first two; everything is very vibrant and pleasant to look at.”
“I love the art style and the music is just great.”
“The simplistic 8-bit graphics are vibrant and well-animated, with lush, ethereal environments to explore.”
“The lasting power isn't much and the visuals are likely not to be remembered beyond the first few days after playing the game.”
“You'll see some pretty pixel graphics and have a soothing soundtrack (in ogg format) stashed in the game files, but the game you play will probably be forgotten by the time you head to the toilet.”
“The graphics are pretty much reused from Momodora 2 with some newly added elements.”
- replayability68 mentions
- 26 % positive mentions
- 69 % neutral mentions
- 4 % negative mentions
The game offers moderate replayability, primarily due to its short playtime of around 1-2 hours, multiple difficulty settings, and the inclusion of two playable characters. Players can enjoy discovering secrets, completing achievements, and experimenting with different playstyles, although some reviews suggest that the overall replay value may not be substantial enough to draw players back frequently. Overall, it is considered a fun and engaging experience that encourages multiple playthroughs, especially for those who appreciate challenges and exploration.
“It's short in length - a single run-through may take about an hour - but with all the secrets and two characters to choose from, the game boasts some great replay value. I really appreciate being able to play something in an hour and getting that much done, and it also makes going back more enticing knowing it's always a quick and fun dip.”
“Replayability here is extremely high, with its secrets to find, multiple characters of varying difficulty, and diverse approaches to each boss. The game clocks in at around an hour per play, which in my opinion is just right as each level and setting changes often enough to stay engaging and not overstay its welcome.”
“While this should only take about an hour to beat, there are a handful of unlockable items and weapons that change the gameplay, creating a good amount of replay value.”
“While you can replay the game a few times for the achievements and secrets, the game doesn't have much more replay value than that.”
“There is pretty much no replay value; just about every boss can be killed by button mashing, and the best thing about the game is the pixel graphics and slightly decent soundtrack. For a series that's as hyped as it is, I give this game absolutely no license.”
“There's a few secrets that add a little replay value to the game, but there's not much that might compel a player to come back to this game afterwards.”
- atmosphere26 mentions
- 77 % positive mentions
- 15 % neutral mentions
- 8 % negative mentions
The game's atmosphere is widely praised for its charming pixel art, enchanting soundtrack, and well-designed environments that create a mythical and immersive experience. Reviewers note that while the narrative is minimal and stages can feel rushed, the overall mood and character design contribute to a captivating adventure. Despite some frustrations with gameplay mechanics, the enchanting atmosphere remains a standout feature that enhances the enjoyment of the game.
“The game does a great job of conveying a mythical atmosphere, and the indirect yet simplistic story adds to the world-building.”
“Last is the atmosphere; the music for the areas and bosses is gorgeous, the areas are all well designed, and every enemy type is very well made. Each enemy type actually seems different from each other, the character sprites are beautiful, and the overall mood of every area sets the pace for a very enjoyable time.”
“Frustrating design decisions bring down a game with a wonderful atmosphere, adorable art and animation, and a wonderful soundtrack that builds an atmosphere that is nothing short of enchanting.”
“Each stage is too easy, too short; any atmosphere one stage tries to build up is evaporated as you rush on to the next one.”
“The story of this and the other games interlock, but the narrative is still fairytale-vague; there's enough detail for atmosphere and series branding, with the rest left up to your imagination.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by amusing elements like the "funny leaf sword" and the whimsical portrayal of death, who laughs at characters like Momo and Dora upon their demise. Overall, players find the experience to be entertaining, rating the humor aspect positively at around 80%.
“This is not what happens, exactly, but it's a funny thought.”
“All in all, it was a funny experience; I would say 80% for that one.”
“The cool thing is whenever you die, you will see death laughing at Momo or Dora.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game manageable, with most achievements being easily attainable through special tasks. However, there is one achievement that requires significant grinding and luck related to enemy spawns, which some users view as a drawback. Overall, the game's content is considered good value for its price, with engaging gameplay and appealing aesthetics.
“My only complaint would be that one achievement that requires grinding and luck for a certain enemy to spawn.”
“Four more achievements are unlocked through special tasks and none of them are overly difficult or grindy to get.”
- character development6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The character development in Momodora 3 is highly praised, with reviewers highlighting the strong pixel art and character design, which are described as cute and visually appealing. The gameplay mechanics, including tight jumping and snappy attacks, further enhance the overall character experience, contributing to a perfect score in these aspects.
“The character designs are super cute, the jumping is tight, and the attacks are snappy and look good.”
“Great character design right there.”
“The pixel art, character design, and soundtrack are all strong points of the series, and Momodora 3 scores a 10 in all those aspects.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the emotional depth of the game, highlighting its heartwarming qualities that make it accessible to all, regardless of gaming skill. However, some express frustration with gameplay mechanics, such as the punishing nature of certain enemy interactions, which can detract from the overall emotional experience.
“Like some heartwarming games that don't require you to be a 'game master'!”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers express disappointment over the lack of advertising for the game, suggesting that a more robust monetization strategy could enhance its visibility and potentially improve its overall score. While the game is highly rated, the absence of ads is seen as a missed opportunity by some players.
“What was the development team thinking when they decided not to market ads for this awesome game?”
“I give this game a 4/5, but in all honesty, I would've given this game a perfect score if the development team decided to actually create ads for this beautiful game.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report significant issues with stability, citing poor level design and problematic controller support that detracts from the overall gameplay experience.
“Poor level design and buggy controller support.”
“Poor level design and buggy controller support.”