- July 1, 2014
- rdein
- 2h median play time
Momodora III
Platforms
About
Momodora III is a metroidvania-style platformer with pixel art graphics. Play as a priestess named Kaho on a journey through a cursed land to save her village from destruction. Gain new abilities, battle creatures, and uncover the mystery behind the curse in this challenging adventure.





- Charming pixel art and vibrant visuals that evoke a nostalgic feel.
- Tight controls and responsive gameplay, making combat and platforming enjoyable.
- Great soundtrack that enhances the overall experience.
- Very short playtime, typically completed in under two hours.
- Lack of depth in story and character development, leaving players wanting more.
- Some design choices, like instant-death traps and screen shake effects, can be frustrating.
story
412 mentions Positive Neutral NegativeThe story in the Momodora series, particularly in Momodora III, is often described as simplistic and vague, with many players noting that it lacks depth and meaningful engagement. While the game features charming characters and a captivating world enhanced by pixel art, the narrative is generally considered secondary to the gameplay, with some reviewers expressing a desire for a more fleshed-out plot. Overall, the story serves as a backdrop to the action rather than a focal point, leaving players to piece together the narrative through sparse dialogue and environmental cues.
“The world where the story takes place is quite captivating and coherent, the characters are very charismatic and enhanced by the exuberant pixel art.”
“A great game, lots of secrets to find and a surprisingly harrowing story for something so cute.”
“The pixel art and music are terrific and there is an interesting story motivating your actions.”
“It's alright, especially for the price, but don't expect any meaningful combat or story; it's too short for that.”
“The story is... not really there.”
“As for the story, it makes no sense, is not properly telegraphed to the player, and there's no reason for it to be there really.”