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Azure Striker GUNVOLT

If you like Megaman, you will definitely love this game.
Azure Striker GUNVOLT Game Cover
83%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:grinding, stability
82% User Score Based on 815 reviews
Critic Score 90%Based on 1 reviews

Platforms

Nintendo SwitchXbox Series X|SPCNintendo 3dsPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Azure Striker GUNVOLT Game Cover

About Azure Striker GUNVOLT

Azure Striker GUNVOLT is a single player platformer game with anime and science fiction themes. It was developed by INTI CREATES CO., LTD. and was released on June 30, 2022. It received positive reviews from both critics and players.

A 2D action game featuring a young man with the power of lightning who stands for freedom against the evil ambitions of a massive organization. When lightning strikes, a new legend is born.

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Games Like Azure Striker GUNVOLT

Looking for games like Azure Striker GUNVOLT? Here are top platformer recommendations with a anime and science fiction focus, selected from player-similarity data — start with Mighty No. 9, Azure Striker Gunvolt 2 or Gunvolt Chronicles: Luminous Avenger iX.

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Reviews

82%Audience ScoreBased on 815 reviews
gameplay115 positive mentions
grinding30 negative mentions

  • Unique and fun gameplay mechanic involving tagging enemies and using electric attacks, offering a refreshing take on the Mega Man formula.
  • Fast-paced and tight 2D action platforming with responsive controls and engaging boss fights that reward skill and mastery.
  • Excellent soundtrack including energetic J-pop vocal tracks that complement high performance during stages and add to the game's charm.
  • PC port suffers from graphical issues including low resolution assets from the 3DS version, a confusing dual-screen UI, and lack of controller customization.
  • Gameplay can be hindered by visual clutter from electric effects, making it difficult to see enemy attacks, leading to frustration during combat.
  • The story delivery is awkward with obstructive dialogue boxes and unskippable cutscenes that interfere with gameplay; the true ending has obscure requirements that impact enjoyment.
  • gameplay

    390 mentions Positive Neutral Negative
    29% positive mentions, 67% neutral mentions, 4% negative mentions

    The gameplay of Azure Striker Gunvolt offers a fast-paced, electrifying twist on classic 2D action platformers, centered around a unique tagging and electric damage mechanic that rewards precision, chaining, and high scores. While boss fights are generally a highlight for their challenge and design, the level and enemy variety can feel repetitive, and some mechanics are clunky or poorly explained, requiring a learning curve. Overall, it delivers satisfying combat and replayability for fans of the genre, though it may not fully meet expectations set by its Mega Man inspirations.

    • “The gameplay here is interesting, and takes a bit of getting used to, but there's certainly a lot of opportunity for skill expression, which I started noticing in the latter half of the game when you're fighting bosses at higher frequency and at much higher difficulty.”
    • “Gunvolt's gameplay is built around chaining attacks and maintaining high mobility. The core mechanic is tagging enemies with electric markers and unleashing combos, rewarding precision and timing over brute force. To earn S+ rank, you need mastery of every mechanic: chaining kills, avoiding hits, keeping resources in check, and clearing stages quickly. Boss fights are a natural extension of these mechanics.”
    • “The gameplay of Azure Striker Gunvolt is insanely satisfying and fun to get used to, which involves learning how to properly build your combo and obtain the highest score possible in a stage (this will get relevant later). That being said, if you enjoyed the Mega Man Zero series, said gameplay will give you a familiar vibe as it's made by the same developers and feels like a spiritual successor of some sort but with a welcomed twist on the gameplay.”
    • “The gameplay can be repetitive at times, with bland level design where exploration is scarce and enemy variation is rather lacking.”
    • “The core gameplay of shooting something once and then zapping it to death never felt satisfying or intuitive, making boss rushes frustrating to endure.”
    • “The level design is a dollar store version of Mega Man X, and most of the gameplay mechanics feel the same, leading to a lackluster experience.”
  • story

    338 mentions Positive Neutral Negative
    25% positive mentions, 72% neutral mentions, 3% negative mentions

    The story of Azure Striker Gunvolt is a simple, anime-inspired narrative with familiar tropes and a moral-driven plot, often compared to Megaman but less complex. While it provides context and emotional beats that complement the gameplay, its presentation is sometimes opaque, text-heavy, and prone to being missed during fast-paced action, with key dialogue best experienced using the Japanese voice setting with English subtitles. Overall, it is regarded as enjoyable but not groundbreaking, serving mainly to support the game's high-speed action and setting up future sequels.

    • “Gunvolt's story is surprisingly solid for a 2D action game, blending anime-style dialogue and banter with gameplay.”
    • “Completing all requirements unlocks the true ending, where Joule survives in a new form and her connection to Gunvolt is solidified, setting up the foundation for sequels while resolving the first game's story neatly.”
    • “The story's emotional beats, combined with the expressive presentation, help ground the high-speed action in a world that feels inhabited and purposeful, even if not every narrative thread receives equal depth.”
  • music

    203 mentions Positive Neutral Negative
    49% positive mentions, 48% neutral mentions, 3% negative mentions
    • “The soundtrack is energetic and melodic, reinforcing the game’s sense of urgency and heroism while adapting naturally to different stages and encounters.”
    • “Amazing soundtrack which is important; every vocal track in the game is a banger, and I could listen to them the whole day without feeling any repetition.”
    • “As per Inti Creates tradition, the sound design in this game is absolutely fantastic, especially the vocal songs that play when you reach 1000 kudos or under other special conditions.”
    • “Where it kind of misses the mark are places like the overall level design, the music being okay, the localization being really not great, and some frustrating decisions with how bosses work.”
    • “Though the song swapping does become a double-edged sword as the main stage themes tend to not stand out much, especially if you're good at racking up kudos.”
    • “The gameplay is boring, the gimmick with the shield is tedious and boss fights are a slog, the music is forgettable at best.”
  • graphics

    109 mentions Positive Neutral Negative
    49% positive mentions, 44% neutral mentions, 7% negative mentions

    The graphics are generally praised for their sharp, colorful pixel-art style with anime-inspired designs and vibrant environments that appeal to fans of 2D action platformers. However, the PC port often suffers from low-resolution, pixelated visuals and lack of graphical polish compared to console versions, with some users noting muddy textures, missing HD assets, and limited graphical options. Despite these issues, the game's retro aesthetic, flashy effects, and energetic sprite work make it visually appealing, especially for those who appreciate classic pixel art styles.

    • “Azure Striker Gunvolt by Inti Creates returns to what they’re best at: 2D action platformers with tight controls, flashy visuals, and a heavy emphasis on mechanical mastery.”
    • “The game’s pixel-art style is sharp and colorful, leaning into anime-inspired character designs and vibrant stage environments.”
    • “The game's presentation feels somewhat like Inti's past works on the Mega Man Zero series in terms of tone and aesthetics, featuring nice 32-bit styled sprite work with good details and lots of flashy visuals.”
    • “The graphics are bad, the story is bad, the design is generic and pixelated in a bad way, doesn't have automatic saves, has a lot of problems with screen resolutions, all the stages feel the same and I was too bored to finish after a while.”
    • “For starters, it's a pretty lacklustre port of a 3DS game, not doing much to improve the graphical fidelity for modern PCs; this issue is not present on the console releases either, so if you want the cutscenes and text to be super clean, I recommend getting the game for Switch or PS4.”
    • “Graphics are muddy and not touched up at all, game won't run without an internet connection, despite being a fully single player game with no online aspects.”
  • replayability

    36 mentions Positive Neutral Negative
    36% positive mentions, 56% neutral mentions, 8% negative mentions

    The game is highly praised for its strong replayability, driven by optimization mechanics, score chasing, challenging missions, and multiple endings. Despite a relatively short main story, players are encouraged to revisit stages to improve scores, discover secrets, and engage in speedrunning or extra modes, making it appealing for those who enjoy repeated playthroughs. Some frustration arises from replayability being gated by RNG or grind elements, but overall, the design offers substantial long-term engagement.

    • “For players who enjoy optimization and replayability, these mechanics provide additional incentives to revisit stages and experiment with different approaches.”
    • “Unlike Mega Man games, this franchise heavily focuses on scores and clear times, which is a fun gimmick to create extra replayability; they even reward you with some really nice vocal tracks whenever you reach 1000+ kudos, which makes the game just feel great to play.”
    • “This is the part where the game shines the most: duration and replayability. I have completed the game 2 times and spent 10 hours in it, but I've only seen a fraction of all the secrets. Seriously, you will be spending many hours finding all the secrets.”
    • “Replayability is mostly gated on RNG and challenge logs.”
    • “This creates a 'material farming' grind, which unfortunately is not my cup of tea, but the optional challenges give each stage more replay value and make the grind feel less grindy.”
    • “It was a weird mix of slow-paced exploration feel ('thing you only want to go through once') that didn't mix well with the well achieved learn-and-repeat replayability the game was based on.”
  • grinding

    32 mentions Positive Neutral Negative
    3% positive mentions, 3% neutral mentions, 94% negative mentions

    Grinding in the game is widely seen as tedious and time-consuming, mainly due to repetitive stage replays and farming for crafting materials and upgrades, which can detract from the overall experience. While some players find the challenge-based replay adds value, many feel the grind for achievements, equipment, and upgrades often relies too much on RNG and extended effort, making it a chore rather than enjoyable. Casual playthroughs remain accessible without excessive grinding, but completionists may find the process frustrating and slow.

    • “You'll need a second life for grinding.”
    • “If you're playing for score you're also playing to complete the challenge list, which is extremely tedious due to how the challenges of a stage unlock as you complete them, so at minimum you're going to have to replay every stage 3 times.”
    • “I probably ended up having to replay every stage at least 10 times just farming drops and clearing challenges.”
    • “The unlock system is theoretically interesting, but since grinding and chance are the only ways to acquire upgrade items, it ends up being almost useless.”
  • optimization

    28 mentions Positive Neutral Negative
    18% positive mentions, 71% neutral mentions, 11% negative mentions

    The game's optimization has been a mixed experience: initial PC ports suffered from poor performance, lag, and lack of customization options compared to the 3DS version, causing stuttering and input delays. However, patches have significantly improved framerate and overall optimization, making the game much smoother and more enjoyable, though some issues and limited port features remain. The performance-based scoring system adds depth to gameplay, rewarding player skill despite occasional technical hiccups.

    • “Now that I'm playing this again I can tell you, the changes made are massive. Not only does it no longer have the double screen, but it also has way better optimization and the framerate is greatly improved. Definitely worth picking up now, this is a really good game.”
    • “A lot of the negative reviews here are based on the original release as seen in the trailer, but since then it's been patched to double the framerate and is far more optimized in general.”
    • “The updates have been fixing optimization issues, and it feels like a spiritual successor to the Mega Man Zero games.”
    • “And laggy, in comparison to the other version I've played (that being the 3DS version). It's truly a shame the Steam version seems to have this issue, seeing as this game, as a platformer, relies on smooth performance.”
    • “Compound this with the limited options for a PC port relatively speaking (no graphics filters, menu/system control remapping, performance/version options for those who prefer 3DS standards etc), things mentioned above like low quality text box art and the one thing going for the PC port being the extra modes not being playable and here we are.”
    • “From what I've played there is random stuttering as I go through the levels, which can be a problem when trying to land a jump/attack precisely.”
  • character development

    21 mentions Positive Neutral Negative
    29% positive mentions, 57% neutral mentions, 14% negative mentions

    The character development in the game is generally seen as straightforward and somewhat limited, with a clear distinction between heroes and villains and a story that feels familiar and lukewarm. However, the anime-inspired character designs are widely praised for being stylish, vibrant, and appealing, contributing significantly to the game's charm. Fans appreciate the character interactions and occasional deeper moments, though many desire more substantial development, especially for main characters like Gunvolt and Joule.

    • “The concept of the vocal tracks kicking in as you do well, the character designs/transformation designs, the game being fast paced, the game having that confidence in being for teenagers and trying to appeal to them.”
    • “As expected from a game of this kind, pretty straightforward, clear-cut heroes, clear-cut bad guys. While the game's lore is pretty lukewarm, there exist some CDs that can feed you some character development and motivation. I'd rather have something simple and fun than a convoluted mess.”
    • “Without spoiling the plotline, I'd have to say that it was far more enjoyable, and actually allows you to see the relations and character development through the story.”
    • “As expected from a game of this kind, pretty straight-forward, clear-cut heroes, clear-cut bad guys. What's kinda lame is that while the game's lore is pretty lukewarm, there exist some CDs that can provide character development and motivation, but overall I prefer something simple and fun than a convoluted mess.”
    • “So, while there was little character development and a lackluster story that's been reused more than fifteen times, I want to play the next game, which I guess is what really matters.”
    • “I just wanted to see some more character development in general, with both Gunvolt and Joule (his waifu, basically. It's more of just a joke for me).”
  • emotional

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers emotional depth through its voice lines, narrative cues, and expressive presentation, grounding intense action in a meaningful world despite a somewhat simple story. The kudos system adds emotional stakes, with high-risk gameplay moments that can evoke frustration and attachment. While some players experience technical frustrations, many find the emotional journey and story endings impactful and memorable.

    • “Voice lines and narrative cues further reinforce character identities, adding emotional texture to what could otherwise be a purely mechanical experience.”
    • “The story’s emotional beats, combined with the expressive presentation, help ground the high-speed action in a world that feels inhabited and purposeful, even if not every narrative thread receives equal depth.”
    • “Oh, and there is a scoreboard system called kudos which increases based on how well you play, but one hit and it's back to zero. For newcomers, this can be frustrating, but trying to get your kudos all the way to 2990 only to get shot by a random enemy (this happened to me, I cried for 10 minutes ;~;).”
  • humor

    8 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The humor in this game is widely criticized as forced, cringeworthy, and unfunny, relying heavily on awkward sexual innuendos and over-the-top edgelord dialogue. Many find the attempts at comedy tiresome rather than entertaining, detracting from the overall experience.

    • “Gunvolt is a fresh take on your classic 2D action but with a focus on speed, aggressive pushing, hilariously edgelord story-line, and high scoring with insane moves.”
    • “Again, there is a problem with the screen resolution where there isn't enough room in the boss area to do any acrobatics, mixed in with hilariously almost unavoidable attack sequences, while trying to remember to maintain GV's EP meter is a match made in hell.”
    • “(This review is meant to be funny, not exactly all that helpful..) <-- this is helpful..”
    • “This is not funny, this is not good, I may never open this game again.”
    • “The English version of this game is filled with censored words, cringeworthy, unfunny sexual innuendo, and rewriting of characters so that they reflect the localizer's deviantart profile, rather than what the developer intended.”
  • atmosphere

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The atmosphere is praised for its colorful, anime-inspired visuals and well-constructed, blocky level design reminiscent of classic action games. The game features a distinct, upbeat soundtrack that enhances its engaging, slightly atmospheric vibe, blending nostalgic elements with its own unique charm.

    • “Gameplay might not be Megaman blue bomber-like, but the atmosphere and construction are quite similar, with well-constructed levels primarily using blocky design and a certain action pace that adapts to your skill, ranked and rewarded based on your efficiency.”
    • “I'm a sucker for anime graphics and yes the graphics of the game is a bit outdated but it makes up with colourful atmosphere and pretty neat artworks for storyline sequences.”
    • “Theme and atmosphere: definitely felt a Megaman Zero vibe, but at the same time, Gunvolt has its own originality and charm.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences occasional freezes and bugs that can disrupt gameplay, particularly on PC. Visual glitches are also present, likely due to rushed development and porting issues, though some compatibility improvements have been made. Overall, stability is a notable concern.

    • “The game freezes sometimes and this could ruin your run (my PC can run almost every game.. zzzzzzzz).”
    • “This game is so baffling and terrible I can't even begin... I've played it through a couple levels and they are buggy and pretty uninspired.”
    • “Controller: I don't know why the first version is kinda buggy, I think Inti-Creates rushed making the game sprites actually used from the Nintendo 3DS, no HD sprites for the PC version.”
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Play Times

6h Median play time
13h Average play time
4-41h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Azure Striker GUNVOLT is a platformer game with anime and science fiction themes. Common tags for Azure Striker GUNVOLT include science, indie, trading, 2d, pixel graphics and others.

Azure Striker GUNVOLT is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

On average players spend around 13 hours playing Azure Striker GUNVOLT.

Azure Striker GUNVOLT was released on June 30, 2022.

Azure Striker GUNVOLT was developed by INTI CREATES CO., LTD..

Azure Striker GUNVOLT has received positive reviews from both players and critics. Most players liked Azure Striker GUNVOLT for its gameplay but disliked it for its grinding.

Azure Striker GUNVOLT is a single player game.

Similar games include Mighty No. 9, Azure Striker Gunvolt 2, Gunvolt Chronicles: Luminous Avenger iX, Mega Man Zero/ZX Legacy Collection, Spark the Electric Jester and others.