The House
- July 1, 2014
- Konsordo
In "The House", you explore an old detached house you intend to buy, only to discover it's filled with evil. A malevolent force, the "master," haunts the house and will stop at nothing to kill you. As you uncover the house's dark secrets, you must find a way to defeat the evil or become its next victim. The house may be a portal to other dimensions, and you have the power to change your fate and prevent terrible events. Brace yourself for a chilling atmosphere full of fear, mystery, and danger.
Reviews
- The game has a good atmosphere and builds a spooky environment.
- There are plenty of jump scares that can provide some fun moments, especially in a group setting.
- The game is inexpensive, making it accessible for those willing to try it despite its flaws.
- The lighting is excessively poor, making navigation nearly impossible once light sources are depleted.
- The jump scares quickly become annoying and are often poorly executed, detracting from the overall experience.
- The game lacks clear instructions and a coherent story, leaving players confused and frustrated.
- story8 mentions
- 0 % positive mentions
- 38 % neutral mentions
- 63 % negative mentions
The game's story is widely criticized for being nearly nonexistent, with many reviewers noting a lack of coherent narrative and backstory. While some argue that a strong story isn't essential for a horror game, the attempts made here are deemed poor and lacking purpose, leaving players feeling unengaged. Overall, the storytelling aspect is considered the weakest point, overshadowed by technical issues and a focus on jump-scares.
“The backstory for this game is nearly nonexistent.”
“It's basically a collection of jump-scares while you're sent on a linear mission through a house.”
“I am okay with a horror game lacking a story, but I am not okay with a story lacking a point.”
- atmosphere7 mentions
- 71 % positive mentions
- 0 % neutral mentions
- 29 % negative mentions
The atmosphere of the game is generally described as good, with an eerie feel that enhances the experience; however, it lacks true scare factor and suffers from issues related to lighting that can hinder gameplay. While some players appreciate the overall ambiance, others criticize the execution, noting that the dark environments may be more of a cover for technical shortcomings than a deliberate design choice.
“I thought the atmosphere and overall eerie feel was good.”
“As for the scare factor, it definitely has an atmosphere, I'll give it that.”
“Graphic and atmosphere is good but the gameplay itself is garbage.”
“Judging by the drive and then walk up to the house, I'm unsure if it's this dark to create an 'atmosphere' or to cover up rough-around-the-edges models that seem to pop in and out of the landscape.”
“As for the scare factor, it definitely has an atmosphere; I'll give it that.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is currently plagued by numerous bugs and glitches, leading to a frustrating experience for some players. However, despite its instability and being in alpha, some users find enjoyment in the game, even finding humor in its flaws.
“The game contains numerous bugs and glitches.”
“It's a buggy game, but still in alpha; I am enjoying it though, I even laugh at the bugs.”
“The game suffers from glitches and a poor storyline, which significantly detracts from the experience.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as unintentional and often stemming from poor design choices, such as awkward textures and awkwardly translated dialogue. While some players find the game amusing when viewed with a lighthearted perspective, others feel that the humor fails to elevate the overall experience, leading to frustration rather than laughter.
“Those are bad in a funny way.”
“From the badly wrapped textures to the Engrish that gives you brain hemorrhages, there isn't much good to say about the game outside the first few times the random jump scares worked. Then they became annoying... that and the game is funny as hell once you stop trying to take it seriously.”
- gameplay3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for its reliance on low-quality jump scares and random sound effects, which quickly lose their effectiveness. Players report frustration with poor mechanics, such as running out of matches early on and encountering typos in the menus, leading to a lack of engagement and a negative overall experience.
“The game is based on poor screamers (low-res 2D pictures appearing briefly) and random sound effects, so it's not scary after a few minutes of gameplay.”
“There are typos in the menu screens, poor quality gameplay (I ran out of matches within the first 5 minutes and couldn't discover how to continue), and a dreadfully rendered intro sequence.”
“My experience was ruined by frustration with the game mechanics and the inability to see anything after my lighter ran out.”
- graphics2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game receive mixed feedback; while some users appreciate the good atmosphere and visual quality, others criticize the overall execution, describing it as horrible and lacking depth. The gameplay is seen as lacking substance, overshadowing the positive aspects of the graphics.
“Horrible graphics, no story, worst intro I've ever seen, and the only thing you do is walk around and look for something you can use for light.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Replayability is generally viewed positively, with many players appreciating the variety of choices and outcomes that encourage multiple playthroughs. Some games offer different character paths or branching storylines, enhancing the incentive to revisit the game. However, a few users noted that certain titles may lack significant changes in gameplay mechanics, which could limit their long-term replay value.
“The game lacks meaningful choices, making replayability feel pointless.”
“Once you've completed the main story, there's little incentive to play again.”
“The limited variety in gameplay mechanics means that replaying feels more like a chore than a fun experience.”