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Minds Eyes is a single player action adventure game with a horror theme. It was developed by Stanislaw Truchowski and was released on August 31, 2016. It received mostly positive reviews from players.

Mind's Eyes is a psychological horror game set in a surrealist, ever-changing environment. Players unravel a mystery surrounding their own identity, while avoiding grotesque enemies and solving puzzles. With a focus on exploration and story, Mind's Eyes aims to deliver a disturbing and thought-provoking experience.

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66%
Audience ScoreBased on 1,090 reviews
story21 positive mentions
grinding8 negative mentions

  • The game has a good atmosphere and some effective jump scares that can genuinely frighten players.
  • It's a free game, making it accessible for anyone looking for a short horror experience.
  • The graphics and sound design contribute to a creepy ambiance that enhances the overall experience.
  • The gameplay often involves aimlessly wandering around waiting for events to trigger, which can become tedious.
  • The monster's running animation is comical rather than scary, detracting from the horror experience.
  • The game features frustrating mechanics, particularly in the maze and platforming sections, which can lead to player frustration.
  • story
    109 mentions Positive Neutral Negative

    The game's story is widely criticized for being vague, poorly constructed, and lacking depth, with many players noting that it feels like an afterthought rather than a central element. While some reviewers found potential in the narrative and appreciated certain creepy moments, the overall consensus is that the story fails to engage, often leaving players confused and unsatisfied. Many felt that the gameplay mechanics detracted from any meaningful storytelling, resulting in a disjointed experience that prioritizes jump scares over narrative coherence.

    • “Very atmospheric and scary game with quite a compelling, unique story.”
    • “I think the story has potential but needs more detail to give some clarity as to what's actually going on.”
    • “A few jumps and a good story is enough for me to recommend this game.”
    • “The game had no plot, no meaning, no driving force; the player is never given any objective, and the only piece of story is about some guy named Tom dying in a car crash, which didn't make any sense either. My 10-year-old sister could write a better story than this.”
    • “Games are supposed to tell a story... this one... doesn't even tell a tale.”
    • “The story feels more like it was just thrown in there at the last second to make any of the b.s.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay has been widely criticized for its lack of engagement and coherence, with many players noting frustrating mechanics, repetitive tasks, and a reliance on cheap jump scares. While some appreciated the atmosphere and occasional good scares, the overall experience is marred by clunky controls, a confusing narrative, and minimal interactive elements, leading to a feeling of aimlessness. Many reviewers suggest that the game feels more like a demo than a fully realized product, with a need for significant improvements in gameplay mechanics and design.

    • “The game is scary and thrilling; wish the gameplay was a bit longer!”
    • “Some good scares, interesting gameplay though it does become difficult as the game progresses.”
    • “It has its times of confusion and clunkiness, but I will give props to the fluidness of the gameplay, the atmosphere, and the tension it has overall.”
    • “The gameplay basically consisted of walking back and forth in this house until something changed.”
    • “Most of my gameplay was just me walking back and forth the same rooms until something happened; I don't know why some indie devs think waiting is scary.”
    • “Half of this game is walking around a tiny apartment waiting for stuff to happen, and the other half consists of frustrating gameplay leading to dying over and over.”
  • atmosphere
    66 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its creepy and suspenseful qualities, effectively building tension through sound design and visual elements. Many players found the initial experience to be chilling and engaging, although some noted that the atmosphere diminished during later gameplay due to confusing mechanics or less intimidating monster designs. Overall, the game is recognized for its strong atmospheric presence, despite some criticisms regarding pacing and gameplay elements that detracted from the horror experience.

    • “The atmosphere in this game is definitely scary and builds good suspense from the start.”
    • “The atmosphere is amazing!”
    • “Very atmospheric and scary game with quite a compelling, unique story.”
    • “What starts off as a pretty enjoyable jump scare/creepy atmosphere experience turns into utter crap by making you run from the thing and hack a bunch of terminal things...in a maze.”
    • “It was good until Mr. Goober actually ran at you... he looks so silly it took all the atmosphere away from the game.”
    • “This drained all atmosphere and build-up by being mind-numbingly dull.”
  • graphics
    47 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the initial visuals and atmosphere as impressive for an indie title, while others criticize the later stages for being unpolished and lacking detail. Many users noted that while the graphics can create a creepy ambiance, they often feel outdated or inconsistent, especially in terms of animations and effects. Overall, the game is seen as having decent graphics that may appeal to some, but it falls short of expectations in various areas.

    • “The graphics in the game were gorgeous and smooth running.”
    • “This game has a great atmosphere, great visuals, and great jumpscares!”
    • “Graphically it looks great for an indie game.”
    • “I've played Roblox games with better graphics and gameplay.”
    • “It seems like the developers put a lot of effort into parts of the game, such as the graphics in the home, but in the later game it almost seems like they got bored or needed to meet a deadline that was coming up fast.”
    • “If you can get past the terrible graphics and animations towards the end of the game.”
  • humor
    46 mentions Positive Neutral Negative

    The humor in the game is largely derived from the absurdity of the monster's animations and behavior, which many players found more comical than frightening. The chase scenes, particularly involving the poorly modeled creature, elicited laughter rather than fear, with players describing moments where they were unable to take the game seriously due to its ridiculousness. Overall, while the game attempts to deliver horror, it often succeeds in being unintentionally funny, leading to a unique blend of humor and scares.

    • “Honestly, the game was fun, funny, and scary.”
    • “The running animation of the enemy is hilarious rather than scary or intimidating.”
    • “The scary monster has a 'lol so funny' running animation.”
  • grinding
    8 mentions Positive Neutral Negative

    Overall, players find the grinding aspects of the game to be tedious, particularly during segments like the maze where they must hack computers while being pursued. Many reviews highlight that the platforming and waiting for progression can detract from the experience, with some noting that the excitement quickly turns into frustration due to the predictable and relentless nature of the pursuing monster. Despite these criticisms, some players still appreciate the overall atmosphere and jumpscares.

    • “I have to say that, [spoiler] once you encounter the maze where you have to hack 3 computers while being chased by rag doll man, [/spoiler] the game becomes tedious.”
    • “The maze part was more tedious than scary, and the monster, or whatever it is, looked extremely derpy and the whole segment wasn't scary upon seeing the horrible animation.”
    • “Initial excitement at suddenly being 'allowed' to sprint (remember kids, don't ever sprint while in the house, especially when holding lit matches) became tedious as the 'monster' always knew where you were (so hiding was pointless) but also seemed faster than you, as full sprint would still mean it inevitably caught me.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and ability to enhance the atmosphere, with standout jazz tracks and effective use of silence. However, some players find the death music to be overly loud and frustrating during challenging segments. Overall, the voice acting and sound effects contribute positively to the immersive experience.

    • “The soundtrack is nice and well made.”
    • “The voice acting work was well done, and the sound effects and music create an uneasy atmosphere.”
    • “Awesome jazz music in the beginning.”
    • “The atmosphere was well maintained by the lack of ambient music or sound, and the music choice for when there was some is adequate.”
    • “The voice acting work was well done, and the sound effects and music made you feel uneasy.”
    • “There's two segments that are kind of frustrating, the ones that involve running and jumping, because it's really easy to fail, and the music when you die is really loud and annoying.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability has been criticized for numerous minor glitches and bugs, including issues with invisible walls and freezing during gameplay, particularly on loading screens. Players have reported difficulties accessing certain menus, which further detracts from the experience, leading some to uninstall the game in hopes of future patches to address these problems.

    • “There are some minor glitches and bugs, and for some reason I was unable to access a menu to adjust the brightness, so most of the game I could not see where I was going.”
    • “The platforms ended up being really buggy for me with glitches and invisible walls.”
    • “I uninstalled it; it freezes on the loading screen after starting a new game.”
  • replayability
    3 mentions Positive Neutral Negative

    Users highlight that the game offers a substantial amount of replayability, with one reviewer noting an impressive 21 hours of content to explore.

    • “That's right, 21 whole hours of replayability!”
    • “The game offers so many different paths and choices that I can't wait to play through it again.”
    • “Each playthrough feels fresh and exciting, making it hard to put down!”
    • “That's right, 21 whole hours of replayability, lol.”
    • “Once you've completed the game, there's really no incentive to go back.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game is notably impressive for a title built on the Unity Personal Edition engine, delivering a visually appealing experience with unique assets. However, some users have criticized the lack of real settings or options, leading to perceptions of poor overall optimization.

    • “The optimization, especially for a game running on the Unity Personal Edition engine, is outstanding, and the assets definitely do not feel rehashed; in short, it's a visually appealing experience.”
    • “- No real settings or options; optimization is also fairly poor for the game.”
  • emotional
    1 mentions Positive Neutral Negative

    Players feel a lack of emotional connection to their avatars, citing minimal storytelling that fails to engage them on a deeper level.

  • character development
    1 mentions Positive Neutral Negative

    Reviewers suggest that the game lacks meaningful character development, which detracts from the overall experience. They feel that a more engaging story and well-crafted characters would enhance gameplay, particularly during repetitive tasks.

    • “I recommend the author spend time crafting a decent story and some character development. It would have really made the 30 or so laps I spent going from the master bathroom to the front door looking for some new door or element to interact with that would progress the game, never knowing if it was the act of me going back and forth that was causing things to happen or if it was purely time and location-based.”
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105h Median play time
105h Average play time
105-105h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Minds Eyes is a action adventure game with horror theme.

Minds Eyes is available on PC and Windows.

On average players spend around 105 hours playing Minds Eyes.

Minds Eyes was released on August 31, 2016.

Minds Eyes was developed by Stanislaw Truchowski.

Minds Eyes has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Minds Eyes is a single player game.

Similar games include The Forgotten Ones, The Backrooms 1998, Reminiscence, Passing Pineview Forest, From The Darkness and others.