- August 31, 2016
- Stanislaw Truchowski
- 105h median play time
Minds Eyes
Platforms
About
Mind's Eyes is a psychological horror game set in a surrealist, ever-changing environment. Players unravel a mystery surrounding their own identity, while avoiding grotesque enemies and solving puzzles. With a focus on exploration and story, Mind's Eyes aims to deliver a disturbing and thought-provoking experience.





- The game has a good atmosphere and some effective jump scares that can catch players off guard.
- It's a free game, making it accessible for anyone looking for a short horror experience.
- The initial part of the game is engaging and creates a sense of suspense and tension.
- The gameplay often involves wandering aimlessly, waiting for events to trigger, which can become tedious.
- The monster's running animation is comical and detracts from the horror experience.
- The maze and platforming sections are frustrating and poorly designed, leading to a loss of immersion.
- story106 mentions Positive Neutral Negative
The story aspect of the game has received mixed reviews, with many players finding it either lacking depth or poorly executed. While some appreciated the potential and atmosphere, others criticized the narrative for being confusing, disjointed, or almost non-existent, often feeling like an afterthought. Overall, the game struggles to deliver a coherent and engaging storyline, leaving players frustrated with its execution and clarity.
“Very atmospheric and scary game with quite a compelling, unique story.”
“I think the story has potential but needs more detail to give some clarity as to what's actually going on.”
“10/10 story was amazing had me in tears by the end.”
“The meat of the game is walking in circles around a small map, waiting for the next jump scare so you can progress in the story.”
“The game had no plot, no meaning, no driving force; the player is never given any objective, and the only piece of story is about some guy called Tom dying in a car crash, and that didn't make any sense either.”
“Games are supposed to tell a story... this one... doesn't even tell a tale.”