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Hektor

Hektor's level design mind games are cool, but its 90 minutes of jump scares would be better spent on so many other horror games.
57%Game Brain Score
story, graphics
stability, optimization
60% User Score Based on 442 reviews
Critic Score 45%Based on 2 reviews

Platforms

PCPCWindowsWindowsMac OSMac OS

About

"Hektor" is a single-player Horror Action game with a good plot and impressive graphics, but held back by numerous bugs. As a former research subject, you must escape a shifting, monster-filled facility in Greenland, using pills to manage your psychosis and procedurally generated corridors adding to the fear. The eerie atmosphere and dark past of HEKTOR create a haunting, immersive experience.

Hektor screenshot
Hektor screenshot
Hektor screenshot

60%
Audience ScoreBased on 444 reviews
story28 positive mentions
stability17 negative mentions

  • The game creates a genuinely creepy atmosphere with effective sound design and visuals.
  • The concept of shifting rooms adds an interesting layer of psychological horror, keeping players on edge.
  • The voice acting and narrative elements are well-executed, enhancing the overall experience.
  • The game suffers from significant motion sickness issues due to its visual effects, making it uncomfortable for some players.
  • Gameplay can become repetitive and confusing, with players often getting lost in the procedurally generated environments.
  • The lack of a clear story and abrupt ending leave players feeling unsatisfied and confused about the overall plot.
  • story
    108 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it intriguing and atmospheric, while others criticize it for being vague, confusing, and poorly delivered. Many noted that the narrative relies heavily on collectible notes and audio logs, which can lead to a disjointed experience, and some players struggled to follow the plot due to bugs and gameplay mechanics. Overall, while there are elements of a compelling story, the execution leaves much to be desired, resulting in a lack of clarity and engagement for many players.

    • “The story was interesting enough to capture my attention and I ended up playing the whole game through in one session.”
    • “The voice acting is fantastically done and part of what keeps the player so immersed in the harrowing events unfolding through the snippets of writings uncovered and a real sense of urgency, confusion, and terror can be heard with each increasingly dire development of the story.”
    • “Hektor is an amazing indie horror game that really draws you into the world and its story.”
    • “This game tries so hard to be a deep, narrative storytelling jump-scare with character connection, only to fall short as an expensive ($15 at the time of purchase), asset recycling, confusing and frustrating experience that attempts to hold a lighter to what was once the jump scare video game norm.”
    • “The game is glitchy (graphics, settings not saving), the story makes no sense at all.”
    • “The story is so horribly delivered it may be incomprehensible; I'm not sure, it was too boring to even try to follow.”
  • graphics
    67 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the visuals and atmosphere as impressive and immersive, while others criticize them for being glitchy, bland, or reminiscent of outdated designs. Many users report issues with graphical glitches and performance, leading to a frustrating experience, although some appreciate the game's ability to create tension through its visual style. Overall, the graphics are described as decent but inconsistent, with a notable divide between those who find them engaging and those who find them lacking.

    • “The visuals are great and really set the tone.”
    • “From the sheer beauty of the graphics to the suspense of not knowing what that sound around the corner is (or if it's even real), this game will blow you away.”
    • “The graphics are crisp and clean; I was never confused about what anything was appearance-wise with the exception of the can-shaped objects.”
    • “While I would like to give this game a better review, the visuals at one point in the game became so unbearable I had to stop the game while I was streaming.”
    • “The game seems to revolve around distorting otherwise normal graphics for the sake of distorting it - it doesn't add to the gameplay whatsoever.”
    • “Slow game, old blurry annoying graphics, very few hints, kind of boring after 30 minutes of opening stupid doors.”
  • atmosphere
    65 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its intense creepiness and effective sound design, creating a chilling experience that immerses players in a dark, foreboding environment. Many reviewers highlight the successful use of ambient sounds and visual elements that enhance the overall tension, although some note that the gameplay can become repetitive and the graphics may feel indie or generic. Overall, the atmosphere is considered a standout feature, contributing significantly to the horror experience.

    • “This game has done a fantastic job at creating a truly creepy atmosphere.”
    • “The atmosphere of the game is creepy as hell and is very dark most of the time.”
    • “The echoing of unnerving metal scrapes in the distance, the buzz and crackle of old and failing light fixtures all work together to create a heavy atmosphere that constantly builds tension only to all explode in your face with every twist of the plot and your psyche.”
    • “Furthermore, even though the monster might not be chasing you all the time, the eerie and terrifying atmosphere and sound effects make it seem like they're behind every corner, which frankly scares the shit out of me.”
  • gameplay
    63 mentions Positive Neutral Negative

    Gameplay in Hektor is a mixed bag, with innovative mechanics like shifting hallways and a sanity system that effectively convey themes of confusion and madness. However, many players find the mechanics frustrating and poorly executed, leading to repetitive experiences and a lack of engaging content. While some appreciate the unpredictability and challenge, others criticize the clunky controls, resource management issues, and overall lack of direction, resulting in a gameplay experience that feels more tedious than thrilling.

    • “The core gameplay mechanic of the map being a constantly shifting, non-Euclidean space works very well at conveying dementia, often too well.”
    • “The random and deliberately confusing nature of the ever-changing hallways around you and the constant transformation of the mysterious facility is an incredibly innovative mechanic for the genre.”
    • “The mechanics of having a lighter with unlimited fuel and a torch with limited battery create a great dilemma... do you stay with a very short range of vision and end up running into a creature or do you use the torch to see further ahead?”
    • “The doors open in the same, insanely irritating fashion found in frictional games, a poorly thought-out resource management system does little for the game, and gameplay boils down to searching for poorly presented collectibles, and then fumbling down the ever-changing hallways.”
    • “Gameplay is nauseating; the more 'scared' your character gets, the more the screen blurs and distorts, causing headaches and nausea.”
    • “Hektor had no gameplay to it; I could've finished it in probably 50 minutes if the game hadn't glitched. The only way to advance in the story is to get killed by the monster after finding a predetermined amount of notes.”
  • music
    28 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to enhance the atmosphere, creating a chilling and immersive experience that complements the horror elements. Reviewers highlight the impressive and professionally recorded soundtrack, which effectively sets a tense mood and includes haunting sound effects and voice acting. While some note the repetition of tracks, the overall consensus is that the music significantly contributes to the game's psychological horror and emotional impact.

    • “The beautifully orchestrated soundtrack is instantly chilling and ominous, worming its way through your ears and into your mind where you can feel every sharp note of the violin affecting your psyche.”
    • “Let me start this review off by saying this game has wonderful atmosphere and music.”
    • “Hektor is not full of jumpscares, it's a psychological horror game and it got this scary vibe all the time since stuff never stays the same around you, music is awesome, the feel is very good, and you just don't know what to expect next.”
    • “And the music is so suitably depressing (and professionally recorded), I assumed it was simply canned music from some licensed collection.”
    • “And the music was repeated throughout the entire game.”
    • “Its music and art assets are frequently recycled throughout the entire game.”
  • stability
    17 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous graphical glitches and bugs that hinder gameplay, such as getting stuck on objects and broken achievements. Players frequently report needing to restart the game to progress due to these glitches, which also include issues with collectibles and level design. Overall, the game's optimization is poor, leading to a frustrating experience marred by constant technical problems.

    • “The game has plenty of glitches; most of them are of graphical nature, and we can get stuck in objects (just like the monster).”
    • “Optimisation in this one is bad, and the overall game is buggy.”
    • “I had to close and restart the game several times to allow myself to progress due to glitches; for instance, once I got trapped on the wrong side of an NPC and there was just nothing I could do.”
  • optimization
    8 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with users reporting consistently low frame rates (25-30 fps) regardless of settings, sluggish controls, and various technical issues such as stuttering, crashes, and unresponsive settings. Many players noted that the game requires a high-end PC to run adequately, which is surprising given its visual quality. While a few users experienced smooth performance, the majority found the optimization to be severely lacking.

    • “+ controls are fine, so is the optimization, runs maxed out with no problems”
    • “All that will horrible optimization, all game I have around 25-30 fps no matter what settings I use, bad optimization.”
    • “It really looked like an interesting game but couldn't even play it long enough to get past the first area. Like others have pointed out, it's very poorly optimized. Controller support? Sure, but full support? Not at all. Had trouble just making the settings stick; I would change something, say resolution, click apply, go back, and nothing happened.”
    • “I thought it would be mediocre stuff from an indie developer, but the controls are sluggish. It needs quite a good computer to run properly (I am speaking about that compared to the visual quality; it is very, very unoptimized).”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is largely unintentional, with players finding the poor animations and repetitive audio more amusing than frightening. Many reviews highlight that the supposed horror elements often lead to laughter rather than scares, making the game feel more funny than spooky. Overall, the comedic aspects stem from the game's bugs and absurd character designs, which detract from the intended horror experience.

    • “The first monster I encountered made me laugh because its terrible animations were the truly scary part.”
    • “This game is so funny.”
    • “Their presence is at best an irritating encounter, and at worst you might end up laughing in their face, especially when you see their ridiculous transition from person into a reddish spectre.”
  • emotional
    5 mentions Positive Neutral Negative

    Players highlight the emotional impact of scripted events in games, noting that these moments create unforgettable experiences that evoke strong feelings, such as fear and unease. While some players express that certain games can be overwhelming to the point of physical discomfort, others find themselves deeply affected, even to the point of tears, showcasing the powerful emotional engagement that well-crafted narratives and gameplay can achieve.

    • “I admit I'm a fan of well-implemented scripted events (such as our first meeting with Sarevok in Baldur's Gate or when we jump into the elevator in Dead Space after being attacked by the necromorphs for the first time), but everyone should admit it: these key moments are what make single-player games an unforgettable experience, and this movie-like emotional sensation is the reason why we like to play computer games.”
    • “When I ran this game for the first time, the bad models made me cry.”
    • “Yash is a very scary game; I cried in a corner when a monster jumpscared me, but I'm very good at this game, so I rate it 10/10.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while the shifting corridors and initial intrigue create a captivating atmosphere, the repetitive nature of revisiting locations and unclear mechanics can lead to frustration and tedium as the game progresses. What starts as an engaging horror experience can quickly devolve into a monotonous walking simulator, especially after the novelty wears off.

    • “What is unique about this game is that it's constantly shifting/looping corridors, which is interesting and perhaps even fun at first, but becomes annoying and tedious later on in the game (especially when you know what you must do, but the game thinks you need to visit that location for the 5th time).”
    • “What started off as a creepy horror turned into a tedious, headache-inducing walking simulator.”
    • “It's intriguing for the first 10-15 minutes, after which it becomes tedious as there's no real indicator to the jigsaw's pattern.”
  • replayability
    5 mentions Positive Neutral Negative

    The game has limited replayability, with many players feeling that once the story is completed, there is little incentive to play again. While some mention the possibility of replaying to achieve 100% completion, the overall sentiment is that the game lacks significant replay value, especially given its short duration of under four hours.

    • “As for replayability, there are multiple paths and choices that encourage you to play through the game again.”
    • “The game offers a variety of endings and challenges, making it worth replaying to experience everything.”
    • “Short, finished in less than 4 hours, but there is some replayability if you want to get all achievements.”
    • “There is no replay value to the game, as once you've beaten it and figured out what's going on (as best you can), there's no incentive to play through again.”
    • “But when you finish the game and start all over... well for me it has no replay value.”
    • “No, and I'm disappointed that I can't :( ... 'one night' is more playable than this.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is criticized for being underwhelming and poorly executed, with players feeling a lack of meaningful connection to the characters. The experience is described as unnecessarily prolonged, leading to confusion rather than engagement.

    • “Character development and connection misses its mark, and what should probably be a 30-minute experience is thinly stretched to a 2-hour confusing roller coaster of level design and encounters with AI that always seem to know where you are.”
    • “The characters feel one-dimensional, lacking the depth and growth that would make their journeys engaging.”
    • “I found myself disconnected from the characters; their motivations and backstories are poorly developed, making it hard to care about their outcomes.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews indicate a mixed perception of monetization, with some users feeling conflicted about the impact of low pricing and advertising on their experience, suggesting that it may influence their feelings towards the game.

    • “I can't decide whether she hates me or whether she fell for the advertising and 99 cent price tag.”

Buy Hektor

3h Median play time
4h Average play time
1-7h Spent by most gamers
*Based on 5 analyzed playthroughs

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