The Forgotten Ones Game Cover

In "The Forgotten Ones" , players assume the role of detective Grobuskna Vladinov, who is on a quest to uncover the truth about his parents' death during the Holocaust. Driven by his father's involvement with the resistance, Grobuskna has been tracking remaining Nazi officers worldwide. When an unexpected call reaches his office, he is presented with an opportunity to change everything and uncover the truth.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

55%
Audience ScoreBased on 980 reviews
story58 positive mentions
stability37 negative mentions
  • The atmosphere and level design are well-crafted, creating a creepy and immersive experience.
  • The game features interesting lore and notes that add depth to the story.
  • It's free to play, making it accessible for anyone interested in horror games.
  • The combat mechanics are frustrating, with enemies being overly powerful and difficult to kill.
  • The game requires frequent loading screens, disrupting the flow of gameplay.
  • Many players found the objectives unclear and the controls unintuitive, leading to confusion.
  • story208 mentions

    The game's story receives mixed reviews, with some players finding it intriguing and well-structured, while others criticize it for being confusing, poorly executed, or clichéd. Many reviewers note that the narrative lacks clarity and depth, often relying on scattered notes for context, which can detract from the overall experience. Despite its potential, the story is often overshadowed by gameplay issues and a lack of coherent direction.

    • “The story is fantastic and driven.”
    • “A very good game; at first, I thought it was no big deal, but as you go into the story, you get hooked.”
    • “The story is well written and well executed; the gameplay is truly amazing, and has a great mix of action and horror.”
    • “The plot is not exactly clear, and the ending was absolutely not worth the effort of finishing the game.”
    • “The story is nonsensical and is clearly written by someone who does not speak English; you are hunting down a Nazi scientist in his mansion, I think?”
    • “The story sucks; which I thought was okay because the gameplay seemed to be the highlight of the game, but that mostly sucks too.”
  • atmosphere89 mentions

    The atmosphere of the game is widely praised for its haunting and immersive qualities, drawing comparisons to classic gothic horror films and effectively utilizing sound design to create tension and unease. While many players appreciate the eerie setting and engaging ambiance, some criticize the reliance on jump scares and the execution of gameplay elements that detract from the overall experience. Overall, the atmosphere stands out as a strong point, making it a compelling choice for fans of atmospheric horror.

    • “The atmosphere is haunting, and the puzzles keep you engaged.”
    • “The atmosphere and everything about it is perfect.”
    • “This game has an amazing atmosphere; I had a hard time going into some places because it always felt as though something was there, watching me.”
    • “The game replaces its lack of atmosphere with an over-reliance on loud noises, bad jump scares, and 'hard' combat that consists of things faster than you bum rushing you in tight corridors.”
    • “From a promising start with decent atmosphere, the game takes a nosedive as soon as you enter the hotel.”
    • “The typical atmosphere a horror game worthy of that name should possess is completely absent.”
  • graphics89 mentions

    The graphics of the game have received mixed reviews, with many players criticizing them as outdated and reminiscent of older engines like Source, often describing them as clunky, low-quality, or unfinished. Some users noted that while the graphics are not impressive, they can be acceptable for a free game, and a few appreciated the atmosphere created by the visuals. Overall, the consensus leans towards the graphics being a significant drawback, detracting from the overall experience despite some acknowledging that graphics aren't the sole factor in enjoying a game.

    • “The graphics are very nice and the level design is impressive.”
    • “The graphics are pretty good for this older engine; the developer has a good sense of space and placement of things as well as a knack for a good storyline that draws interest; I wasn't bored at all.”
    • “Yes, the game as a horror game is excellent and the graphics style and soundtrack makes it stand out.”
    • “Not gonna lie, I got lost a couple of times; the graphics could be better, some animations are clearly not finished, the game feels undone, to be honest.”
    • “The graphics are just source graphics... if you played a game in that engine, you know what to expect.”
    • “The movements are bad, the graphics are bad, the sounds are bad, and the animations of the silly monsters are so terrible that you forget to get scared.”
  • gameplay89 mentions

    The gameplay of the game has received mixed reviews, with many players criticizing its mechanics, particularly the combat system, which is described as clunky and frustrating due to fast-moving enemies and poor aiming controls. While some appreciate the intriguing puzzles and the nostalgic horror elements reminiscent of classic titles, others find the overall experience tedious and monotonous, often feeling that the gameplay detracts from the game's potential. Despite its flaws, a few players still find enjoyment in the atmosphere and story, suggesting that with improvements, the game could be more engaging.

    • “Short gameplay for a short experience with a bunch of puzzles and exploring is not bad for such a game.”
    • “Gameplay was simple and streamlined, the puzzles were intriguing and definitely took some thinking.”
    • “If you loved the first Resident Evil style of play, you need to try this game; it is well designed, gameplay is smooth and challenging, giving a need to want to finish this game while exploring as much as possible too.”
    • “More than 5/6 of the gameplay consists of looking for keys, valves, and other items to help you progress while defeating 1 or 2 zombies along the way.”
    • “The fighting mechanics are not fair; it is choppy and the gameplay is just god awful and not worth your time.”
    • “I'm sure there are worse games, but I was so repulsed by the terrible gameplay, poor programming, and voice acting that I quit and uninstalled the game.”
  • music51 mentions

    The music in the game is generally praised for its ability to enhance the atmosphere, with many reviewers noting its effectiveness in creating tension and a horror ambiance. However, there are significant complaints regarding audio mixing, particularly that the music is often too loud compared to voice acting, making it difficult to follow the storyline. Overall, while the soundtrack contributes positively to the game's immersion, technical issues with volume control detract from the experience.

    • “The soundtrack, which I found to be alright, fits the game and helps set the mood even more.”
    • “It has a very good soundtrack (it keeps you tense all the time) and horror atmosphere that will make you jump on more than one occasion (I recommend using headphones to feel the experience), in addition there is a series of background noises (screams, someone hits a door ...) that cuddle a lot.”
    • “The music is spooky enough without being too much of a distraction; it's raining, it tends to be dark and gloomy wherever you are, and even though the jump scare shouts sound like someone screamed 'bleh!' into the microphone while gagging on their lunch, the environment you walk through helps to keep them a little bit jumpy.”
    • “Loud music and you can't fix it from settings.”
    • “Voice acting is the worst... the volume is way too soft, the music is way too loud (and no, fixing this by options does not work) and it sounds just bad.”
    • “♦ by default the music is louder than the voice acting in cinematics and when the character reads notes (this makes you miss key parts of the story which cannot be replayed)”
  • humor42 mentions

    The humor in the game is largely derived from its poor design choices, including laughable monster animations, awkward voice acting, and predictable jump scares that often elicit more laughter than fear. Players find amusement in the game's absurdities, such as ridiculous enemy behavior and comically bad combat mechanics, leading to a shared experience of enjoying the game's flaws rather than its intended horror elements. Overall, while the game attempts to be scary, it frequently succeeds in being hilariously bad, making it a source of entertainment for those who appreciate its unintentional comedy.

    • “Monster designs are laughable and the animations genuinely had me laughing as they pranced up to me in a goofy waddle.”
    • “The enemy design is laughable and looks like rejected Scooby-Doo monsters; seeing them run down the hall like they have to take a massive dump is rather hilarious.”
    • “The game constantly tries to throw jump scares at you, but none of them are scary; in fact, the only reason they do this is because the game itself isn't scary at all, actually, it's pretty hilarious.”
    • “Voice acting is not funny-bad and is frequently too weirdly quiet and slurred to make any sense of.”
    • “Not funny, rather... ridiculous.”
  • stability37 mentions

    The game is plagued by numerous bugs and glitches, including issues with weapon functionality, awkward controls, and frequent crashes, which significantly detract from the overall experience. While some players find enjoyment in the core gameplay and story, the instability and poor design choices create a frustrating environment that hampers progression and immersion. Many reviewers emphasize the need for substantial fixes to address these stability concerns.

    • “The game was absolutely buggy; I can't progress to the next level.”
    • “Loaded with glitches and it has clearly not been playtested.”
    • “This game is buggy beyond belief; the combat barely works, and there are some rooms that just flat out give me a headache.”
  • optimization13 mentions

    The optimization of the game has received mixed reviews, with some players experiencing significant performance issues, including large frame rate drops and a lack of video settings. However, others report smooth performance on low-spec computers and commend the game's graphics and overall fun factor. Overall, while there are notable optimization challenges, some improvements have been observed in frame rate and loading times.

    • “The game runs smoothly with hardly any lag and the graphics are alright if a bit 80s.”
    • “Good looking game, good performance on low spec computers, and is scary. 10/10.”
    • “However, the bright sides of things seem to have improved with the rest of the aspects of the game in terms of overall frame-rate and loading time performance when moving into the next areas of the game.”
    • “The performance is hilariously bad and the game was clearly not developed for the FOV slider that they put in.”
    • “Extremely unoptimized compared to Half-Life 2 or whatever Source game you can think of.”
    • “- Optimization issues (large frame rate drops) and lack of video settings such as shadows, anti-aliasing, etc.”
  • grinding8 mentions

    The reviews indicate that the grinding aspect of the game is generally tedious and unengaging, with many players finding the gameplay repetitive and lacking direction. While some items can be obtained through exploration rather than grinding, the overall experience is marred by uninspired writing, confusing puzzles, and unbalanced mechanics, making it hard for players to stay invested.

    • “Pretty short and sometimes confusing horror game, but luckily it isn't as tedious as many others in that genre.”
    • “11 out of 13 are easy to get (most are obtained by just playing and exploring the game, not grinding things like in other games).”
    • “The writing is extremely uninspired and boring, the visuals and aesthetic are very bland, but most of all, the gameplay is tedious and boring.”
    • “It's not scary, has no suspense, just very tedious, boring, often unexplained puzzles where you get sent to one room to find one item, to use on an item 8 rooms away, to use on another item 6 rooms away, to use-- blah blah blah.”
    • “Unbalanced weapons, horrible AI, confusing and tedious puzzles, plot holes, etc. This game is hard to get through due to the fact that it provides little direction in where you need to go and what you need to do.”
  • replayability6 mentions

    Overall, the game's replayability is largely criticized, with many players noting a lack of engaging content that diminishes the experience after the first playthrough. While some mention it being "infinitely replayable" due to jump scares, the consensus leans towards it becoming repetitive and boring over time, leading to minimal incentive for replaying.

    • “But the issue with the game is it does have the cliché horror tropes which can be easily spotted, the climax, and the replay value.”
    • “🔲 Infinitely replayable (or almost)”
    • “Has some sick jump scares but there isn't much replayability.”
    • “Has some sick jump scares, but there isn't much replayability.”
    • “There's absolutely no replay value, and after a certain extent, you'll find the game starts to get boring.”
    • “You just run through the game to finish it, and that's it; no replay value at all.”
  • emotional3 mentions

    The emotional aspect of the game is polarizing; while some players recognize the historical significance and emotional weight tied to themes like the Holocaust, others feel that the overall experience is overshadowed by negative gameplay elements, leading to a lack of engagement and a desire to avoid the game entirely.

    • “The Holocaust was obviously (and completely understandably) of great emotional and historical significance to the designers of this game.”
  • monetization3 mentions

    The game is praised for its lack of microtransactions, which contributes to a positive perception of its monetization model, especially considering it is free and developed by an indie team. While some players note minor critiques, they appreciate the earnest effort behind the game and suggest that expectations should align with its free status. Overall, the monetization approach is seen as fair and not exploitative.

    • “There are no microtransactions, which is refreshing for a free game. I don't understand why some people dislike it; just keep in mind that it's free, so expectations should be adjusted accordingly.”
    • “The game offers a fair monetization model, allowing players to enjoy the experience without feeling pressured to spend money.”
    • “I appreciate that the game is free to play without any intrusive monetization tactics, making it accessible to everyone.”
    • “Because the game is free, clearly made in earnest by an indie dev and not just a low-effort cash grab by some big publisher, I thought I might list a few critiques (mostly low-hanging fruits for fixes and small quality of life improvements) as feedback for the dev's next endeavor.”
    • “No microtransactions, so I struggle to see why people dislike this game. Keep in mind it's free, so don't expect A+ work; expect maybe C+ or B-.”
    • “You start the game with little knowledge, but it will all slowly come together if you can get over the advertisements that involve PewDiePie. It comes together as a great game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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