- February 27, 2015
- Jerseyware Gaming
The Dark Stone from Mebara
Platforms
About
"The Dark Stone from Mebara" is a horror-adventure game set in 1920s Massachusetts, where players step into the shoes of a detective agency owner and his employees. They investigate a cursed black rock, uncovering cosmic origins, battling cultists and horrors, and confronting madness. The game boasts an ATB and spell-casting system, with detailed level-ups and immersive period visuals, all based on H.P. Lovecraft's mythology. Explore, battle, and unravel the mysteries of this dark stone in a chilling, atmospheric adventure.
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- The game features a unique Lovecraftian story with interesting themes of hidden knowledge and madness.
- The atmosphere and soundtrack contribute to a dark and immersive experience.
- Exploration and minor story branching provide some engaging gameplay elements.
- The game suffers from poor balance, with difficult combat and limited healing options leading to frustrating gameplay.
- There are numerous bugs and design flaws, including unclear puzzles and collision errors.
- Graphics and overall polish are lacking, making the game feel unrefined and outdated.
story
37 mentions Positive Neutral NegativeThe game's story features a unique Lovecraftian theme with multiple branching paths, but it suffers from vague endings and confusing elements that leave players unsatisfied. While some appreciate the originality and character development, many criticize the writing quality and the overwhelming difficulty of battles, which detracts from the overall narrative experience. Overall, the story has potential but is hampered by poor execution and gameplay mechanics.
“The story tells about a mysterious dark stone that has a connection with other beings.”
“Unlike most RPG Maker games, the story is told through third-person, which helps me to imagine what happened in the story and I enjoyed the game more because of this.”
“Haven't gotten that far yet, but the story so far seems a bit different from other H.P. Lovecraft-inspired games, so points for originality and for tapping into the 'unknown from beyond' theme of Lovecraft's work.”
“The writing is heavy to read and does not offer much of a plot hook.”
“The ending is also vague, and I have a problem understanding what happened afterward; it might be because the devs want to end the story with an open ending though.”
“It really feels like 95% of the effort was put on the story, and the rest was thrown together so you can play it.”