"Stygian: Reign of the Old Ones" is a 2D role-playing game set in a world inspired by the cosmic horror of H.P. Lovecraft. Create your character based on 1920's archetypes and navigate through a haunting, hand-drawn world. Combat, spellcasting, and sanity will all be tested as you face otherworldly forces and make decisions that will impact your quest. Choose from 8 main character archetypes, each with their own backstory and specialties. Enemies, environments, and storylines are all influenced by Lovecraft's original works.
The game has a captivating Lovecraftian atmosphere, with excellent art style and sound design that immerses players in a dark, eerie world.
The character creation system is deep and allows for a variety of builds, encouraging role-playing and offering different ways to approach quests.
The writing is engaging, with well-developed characters and a story that incorporates many elements from Lovecraft's works.
The game is unfinished, with an abrupt ending that leaves many plot threads unresolved and feels rushed.
There are numerous bugs and technical issues, including crashes, unresponsive controls, and problems with the save system that can hinder gameplay.
Combat is slow and unbalanced, often punishing players for engaging in fights, which can lead to frustration and a sense of hopelessness.
story
635 mentions Positive Neutral Negative
29%
68%
3%
The story of the game is praised for its deep engagement with Lovecraftian themes and atmosphere, offering a compelling narrative filled with intriguing characters and quests. However, many players express frustration over the abrupt and incomplete ending, which leaves numerous plot threads unresolved and feels rushed, suggesting that the game was cut short due to development constraints. Despite its captivating storytelling, the lack of closure and numerous bugs detract from the overall experience, leading to a sense of dissatisfaction among players.
“The game blends deep role-playing mechanics with a haunting story, letting you create a character with unique traits—whether you’re a cunning occultist, a rugged soldier, or just someone slowly losing their mind.”
“If you love cosmic horror, deep storytelling, and RPGs that don’t hold your hand, Stygian delivers an eerie and unforgettable experience.”
“The atmosphere of the game is phenomenal and the story is very faithful to the universe it resides in.”
“The game ends on what they call a cliffhanger, really a rushed job to just stop mid-quest with most of the story left unsolved.”
“The main quest line does not resolve and there are plenty of threads that are left untied.”
“It's missing loads of content and I honestly don't think I'm spoiling anything when I warn that the game abruptly ends at roughly the halfway point of the story.”
gameplay
291 mentions Positive Neutral Negative
19%
68%
13%
The gameplay of "Stygian: Reign of the Old Ones" is a mixed bag, combining deep RPG mechanics with a Lovecraftian atmosphere, but marred by poorly explained systems and frustrating combat mechanics. Players appreciate the character customization and the impact of choices, particularly the sanity and survival mechanics, yet many find the turn-based combat tedious and the overall experience bogged down by bugs and unclear mechanics. While the game offers a unique narrative and immersive world, it often feels incomplete and requires patience to navigate its complexities.
“The game blends deep role-playing mechanics with a haunting story, letting you create a character with unique traits—whether you’re a cunning occultist, a rugged soldier, or just someone slowly losing their mind.”
“Choices matter, often leading to morally gray outcomes, and sanity mechanics add another layer of tension—because in this world, sometimes going mad is the best option.”
“The gameplay itself is fun, challenging, and engaging.”
“Incredibly tedious gameplay.”
“Honestly though, the gameplay is an absolute slog.”
“The developers want to capture the oppressive and lightless tone of the source material, so they impose game mechanics that, in the end, just makes the game miserable to play.”
atmosphere
197 mentions Positive Neutral Negative
64%
34%
2%
The atmosphere of the game is widely praised for its immersive and authentic representation of Lovecraftian horror, characterized by a bleak, oppressive mood and rich world-building. Players appreciate the combination of excellent sound design, art style, and writing that collectively enhance the eerie ambiance, despite acknowledging the game's unfinished state and various bugs. Overall, the atmosphere is considered the standout feature, drawing players into a haunting experience that resonates with fans of Lovecraft's works.
“The atmosphere of the game is phenomenal and the story is very faithful to the universe it resides in.”
“It just oozes with atmosphere, ambiance, and Lovecraftian authenticity, and you can't help but admire the ambition of it.”
“The atmosphere is great, the visuals are unique, and the solid writing does a good job of blending several of Lovecraft's tales into an interesting detective story.”
“It is one of the best, if not the best, adaptations of Lovecraft's work in terms of atmosphere and storytelling, but it is very much an unfinished and buggy mess.”
“Constant choices that can lock you out of finishing the game, unfinished aspects, and game/progression ending bugs are the norm, which is a shame as there is a decent atmosphere, mystery, and art style.”
“The atmosphere of darkest hopelessness, when people have already lost the war to the Old Ones, Arkham will be thrown somewhere between the dimensions, and for its inhabitants, it all comes down to a choice between a milder and tougher going crazy.”
graphics
195 mentions Positive Neutral Negative
48%
49%
3%
The graphics of the game have received mixed reviews, with many praising the unique hand-drawn art style that effectively captures the Lovecraftian atmosphere and enhances the storytelling. While some players find the visuals charming and fitting for the game's themes, others criticize them as cartoonish or reminiscent of older flash games, suggesting that the aesthetic may not appeal to everyone. Overall, the art style is seen as a significant aspect of the game's appeal, contributing to its immersive experience despite some technical issues.
“Frankly, this is by far the best Lovecraftian game I've played, impeccable from the narrative to graphic style.”
“The art style is amazing and there are some cool ideas in here.”
“The entire visual aesthetic oozes style, and presents a cohesive and polished vision of a Lovecraftian world, twisted by unfathomable cosmic terrors.”
“Graphically, the game is not amazing by any means; it does look like a Google Flash game, but I'm not a graphics snob and neither should you be.”
“The graphics are largely in line with a grimy, gritty point-and-click game from the 80s and early 90s.”
“The graphics style and the music are disconcerting at times and perfect for the setting.”
stability
99 mentions Positive Neutral Negative
4%
96%
The game is widely criticized for its significant stability issues, with many players reporting numerous bugs, glitches, and crashes that hinder gameplay. While some appreciate the atmosphere and storytelling, the overall consensus is that the game feels unfinished and unpolished, making it difficult to recommend until substantial fixes are implemented. Despite occasional positive experiences, the pervasive instability detracts from the overall enjoyment and functionality of the game.
“The first two thirds of the game are great, and, since the last update, run pretty much bug free.”
“I have thoroughly enjoyed the game so far and have only experienced one crash; otherwise, the game has been bug free for me.”
“Some people say they have played nearly bug free.”
“It is one of the best, if not the best, adaptation of Lovecraft's work in terms of atmosphere and storytelling, but it is very much an unfinished and buggy mess.”
“Game is buggy and unfinished; based on what I found out, the game development has been abandoned. In the state it's in, it should not be sold on Steam.”
“The amount of game-breaking glitches I've experienced is mind-boggling.”
music
56 mentions Positive Neutral Negative
45%
50%
5%
The music in the game receives mixed reviews, with many praising its atmospheric qualities and ability to enhance the immersive experience, particularly in relation to the game's Lovecraftian themes. While some players find the soundtrack captivating and fitting for the setting, others criticize it for being repetitive or inconsistent, with instances of annoying loops and cacophony. Overall, the music contributes significantly to the game's eerie ambiance, though opinions vary on its execution and variety.
“The music was amazing and felt very immersive.”
“The soundtrack is also very good, from the smooth jazz tunes in the bar and the spooky exploration music, to the more intense battle music.”
“The art is beautiful and the music is well in theme with the game ambiance.”
“The same soundtrack plays the entire game.”
“Most of the background music is small loops of ambient music, but in many areas the music sounds like cacophony (and not in a way befitting horror or something) and doesn't properly 'loop' so you get like 10 seconds of annoying music, 2 seconds of silence, repeat.”
“What I’ve been missing, really, was some sort of theme, something recognizable this game ‘owns’ and that’s recurring, but this seems more like a pinpoint ambient sounds situation where music matches exactly what’s happening to synergize with gameplay and enhance the experience.”
replayability
29 mentions Positive Neutral Negative
38%
52%
10%
The game offers moderate to high replayability, primarily due to its diverse character creation options, multiple quest-solving methods, and varying playstyles that allow players to experience different outcomes. However, some reviewers noted that the linear nature of the story and limited exploration may restrict the overall replay value, suggesting that while there are multiple ways to approach the game, the end results often remain similar. Overall, players can enjoy replaying the game, especially if they experiment with different character builds and choices, but the relatively short length and some repetitive elements may deter multiple playthroughs.
“Ultimately, I still found some good replayability with the different methods the quests have to finish them and builds for your main character (probably since the game is decently short).”
“The main storyline can be finished in 15 hours (20 if you do side quests) and due to the awesome character creation, the game is highly replayable.”
“There is quite a bit of replayability with the different classes and skills, and seeing how you can accomplish things differently with approaches from stealth, speechcraft, or combat and the occult.”
“At around 15 hours to complete, it is around as long as Fallout but has far fewer optional things to do (and therefore less replayability).”
“The downside is the lack of replay value.”
“The story ends abruptly and the promised replay value really isn't there.”
grinding
25 mentions Positive Neutral Negative
12%
96%
The reviews consistently highlight the grinding aspect of the game as tedious and frustrating, particularly due to slow turn-based combat and unengaging resource management. Players express dissatisfaction with the combat's pacing, which detracts from the overall experience, making progression feel laborious and unrewarding. While some appreciate the narrative and aesthetic elements, the overwhelming sentiment is that the grinding nature of the gameplay significantly hampers enjoyment.
“It's not tedious; it offers a rewarding sense of progression.”
“The grinding feels purposeful and enhances the overall experience.”
“I appreciate how the grind allows for character development and strategy.”
“The game possesses some of the best roleplaying goodness I’ve ever played, but it is dragged down by tedious, dull, and unforgiving combat and a somewhat unrewarding leveling-up experience.”
“While the dialogue and aesthetic are good, the combat is really bad and really tedious (it's super slow with no way to speed it up).”
“The combat, however, can be pretty tedious, but you will get used to it.”
optimization
16 mentions Positive Neutral Negative
19%
18%
63%
The game's optimization has received overwhelmingly negative feedback, with players reporting frequent crashes, significant performance issues, and long loading times. Many users noted that the game demands excessive resources for its simplistic design, leading to lag and unresponsive controls. Overall, the lack of polish and numerous bugs have severely impacted the gaming experience.
“However, I would say the text in the game was fairly accurate regarding speech, item descriptions, etc. I also did not experience performance drops at any point.”
“Game also lacks a dedicated pause function, preventing the optimization of time between the next hunger and exhaustion states.”
“I have had some performance issues, and the camera control is one of the weakest elements of the game. Many times, you cannot click on the combat hexes you want to move to if they are covered by another character or monster.”
“The game is poorly optimized; my GPU is working harder for this game than for other newer and more technically demanding games.”
“Performance is horrid, with each screen transition taking 10 seconds.”
“The crashes are nigh-constant due to performance issues, and this is also very annoying.”
character development
15 mentions Positive Neutral Negative
20%
60%
20%
Character development in the game is a mixed bag; while the 2D art direction and character design are praised for their quality, the actual mechanics of character growth are criticized for being unbalanced and often ineffective. Many players find that the skills and traits available lack utility, making meaningful character progression feel limited, especially for dialogue-focused builds. Despite some strong character themes and intriguing backstories, the overall depth of character development is perceived as insufficient, leaving players wanting more from their choices and interactions.
“There is a deep character development (stat wise) and crafting system.”
“Solid character development is also on display here.”
“The character development and story behind almost every single NPC is top notch and likely where all the developer's time went.”
“Character development is very poor as most of the skills and traits you can choose are completely useless.”
“RPGs are about choices: in stories, and in character development, and Stygian makes the latter so opaque as to remove the fun of making those choices and experimenting in different ways.”
“The remainder who actually feature - the outsider, the nameless soldier, and Sonia Carter are excellent character themes but they have very limited character development throughout the game unfortunately and rarely become anything beyond their initial character concept.”
humor
10 mentions Positive Neutral Negative
100%
The humor in the game is characterized by a blend of dark and Lovecraftian elements, often resulting in unique and absurd situations that players find amusing, such as unexpected character behaviors and quirky dialogue. While some aspects of the humor can feel shallow or become frustrating due to bugs, the overall experience is enhanced by a well-crafted sanity system that adds to the game's twisted charm. Players who appreciate dry humor and the Lovecraftian style are likely to enjoy the comedic undertones throughout the game.
“With that out of the way, I have to share my unique and hilarious experience of how I ended up being the Joker if he lived through a Lovecraftian apocalypse instead of becoming a supervillain, which is not what I was going for at all. It's especially funny considering the game takes place in Arkham.”
“A key difference is that the Malkavian madness was extremely well written and often hilarious, while the 'mad dialogue' chains in Stygian often just feel shallow and childish.”
“+ The game's sanity system is exceptionally enjoyable, humorous, weird, and overall good.”
emotional
9 mentions Positive Neutral Negative
78%
22%
Players report a strong emotional impact from the game, with some expressing deep feelings of sadness and connection, particularly towards the end. While the main storyline and character archetypes evoke significant emotional responses, the lack of depth in companion characters may hinder some players' overall emotional engagement. Overall, the game successfully elicits tears and heartfelt moments, showcasing its ability to resonate with players on a personal level.
“There are moments in the plot which really made me cry.”
“Huge heartfelt thanks for the developers for this real gem!”