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The peaceful Realm of Dreams is about to be consumed by a terrible and maleficent nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Join Lily on a sugar-coated adventure about inner strength with a dark interior.

Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
Sweet Lily Dreams screenshot
+1

46%
Audience ScoreBased on 212 reviews
story38 positive mentions
grinding12 negative mentions

  • The art and music are better than many RPGMaker games, providing a charming atmosphere.
  • The game features unique dungeon designs and interesting puzzles that keep gameplay fresh.
  • There are various customization options, including crafting spells and decorating your house for bonuses.
  • The gameplay is often described as boring and repetitive, with combat that lacks depth and variety.
  • Many players experienced technical issues, including unresponsive controls and game-breaking bugs.
  • The story is considered shallow and unengaging, failing to hold players' interest throughout the game.
  • story
    170 mentions Positive Neutral Negative

    The game's story is a mix of familiar folktales and original elements, often lacking depth and coherence, which leads to a disjointed experience. While some players appreciate the emotional undertones and whimsical art style, many criticize the pacing, dialogue, and overall execution, resulting in a narrative that feels forgettable or poorly developed. The ending, which leaves unresolved plot points, has also drawn negative feedback, with some players feeling that it detracts from the overall experience.

    • “The story itself is well thought out.”
    • “Good JRPG with an interesting plot around dreams, fantasy, and some dark elements.”
    • “Sweet Lily Dreams is an older fashioned RPG Maker game that uses various folk stories and children's books from different countries and creates an intricate gameplay story.”
    • “The story isn't compelling enough to put up with the typical RPG Maker issues.”
    • “The story fizzles out soon, as it is let down by bad dialogue writing and worse still it instantly derails you to a less interesting story plot.”
    • “The game's focus is clearly its universe and story, but it tries to tie the RPG mechanics into it without really understanding them... and so the 'game' part ends up dragging for way too long, and had me lose interest in the story completely, about 15 hours in.”
  • gameplay
    70 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players finding it either repetitive and generic or frustratingly janky, despite some enjoyable mechanics like the point-based combat system. While the game features nostalgic elements reminiscent of classic JRPGs and offers a beautiful world to explore, the execution often drags, leading to a lack of engagement in the story. Overall, it appeals primarily to fans of RPG Maker games and those who appreciate old-school gameplay, but may not satisfy players seeking innovative mechanics or depth.

    • “You'll play in a party of 10 to complete around 12 dungeons with various core mechanics and some minigames.”
    • “I enjoy the combat mechanics, especially the point-based system.”
    • “The story is well told and the mechanics are enjoyable.”
    • “The art and music is better than a lot of RPG Maker games I've seen, but the gameplay is not fun.”
    • “Mechanically it ranges from purely generic to frustratingly janky, with only a few exceptions.”
    • “The game's focus is clearly its universe and story, but it tries to tie the RPG mechanics into it without really understanding them... and so the 'game' part ends up dragging for way too long, and had me lose interest in the story completely, about 15 hours in.”
  • music
    54 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality, with some reviewers noting it as one of the stronger aspects compared to typical RPG Maker titles. However, several players reported significant bugs that disrupt the experience, such as music stopping during combat or volume inconsistencies. While some found the soundtrack enjoyable, others felt it was incoherent or not to their taste, leading to mixed overall impressions.

    • “The music is wonderful.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The game's intro reminds me a little too much of Kingdom Hearts, but the graphics are well done, the music is well done, and a lot of thought clearly went into everything.”
    • “I found a few bugs while playing, like sometimes the music during combat stops and now there is no music in the game, and you have to save and restart the game to get the music to play again.”
    • “For some reason, the music also kept bouncing in volume, which turned it into an even more unpleasant experience, leading me to stop playing and delete the game.”
    • “Basically, in battle, if you fight certain monsters and they use a skill, it either makes the music stop and you only hear ambient noises in the battle, or your own character skills constantly reset the music for the battle, starting it over and over again, which is also quite annoying.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising its whimsical art style and unique visuals reminiscent of children's books, while others criticize the quality as sub-par, particularly in comparison to more recent titles. Many users note that the graphics can appear pixelated or outdated, detracting from the overall experience. Overall, while there are elements of charm and creativity, the graphics are often seen as a weak point in the game's presentation.

    • “Overall, I recommend the game based on its great playability, nice story, and pretty art style.”
    • “Plus: attractive, whimsical graphics, an unusual and consistent 'fairytale' vibe, and fairly straightforward mechanics.”
    • “The game's intro reminds me a little too much of Kingdom Hearts, but the graphics are well done, the music is well done, and a lot of thought clearly went into everything.”
    • “The graphics are not what I thought they should be, and the way the game is blown up to fit the window gives it a more bitmapped image.”
    • “Not to mention the fact that I thoroughly dislike the art style.”
    • “It's an RPG Maker game that really doesn't have anything going for it - music, story, writing, graphics, and gameplay are all very sub-par.”
  • grinding
    12 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and unenjoyable, often describing combat as boring and repetitive unless they invest significant time into grinding for basic skills. Many feel that the game's systems, such as skill crafting, are poorly designed, leading to a frustrating experience where grinding is necessary for minimal rewards. Overall, grinding is viewed as a major drawback that detracts from the overall enjoyment of the game.

    • “Boring at best, grindy and tedious at worst.”
    • “Combat itself sucks unless you plan to grind for basic skills that only make it marginally more bearable. I spent two hours and two bosses just mashing attack and healing because there's nothing else to do unless you grind, but grinding is dumb and the end result isn't even that good.”
    • “A lot of the systems (like the skill crafting) aren't very well thought-out and either incentivize grinding for fairly uncommon drops just to have basic attack spells, or make you feel like you barely even have the basics for most of the game.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is described as minimal, with only light exploration of the plot and characters. While the character design is noted for its uniqueness and creativity, it also presents a mix of strengths and weaknesses, contributing to the game's distinct identity. Overall, players feel that more depth could have been added to the character narratives.

    • “There is hardly a medieval RPG cliché in sight, and the vast majority of backgrounds, scenery, bosses, character designs, and even the unusually oversized sprites and animations give this game its own identity.”
    • “There is a plot and quite light character development, but not a lot of time is spent extrapolating on either.”
  • emotional
    4 mentions Positive Neutral Negative

    The game is praised for its well-crafted design and engaging emotional story, which resonates with players. While completionists may find a fair amount of challenges, the emotional depth of the narrative stands out as a significant highlight.

    • “This is a well-crafted game, with an engaging, emotional story.”
  • stability
    2 mentions Positive Neutral Negative

    Users report significant stability issues, particularly noting that the game frequently freezes upon completing patterns, preventing further progress.

    • “When I complete the pattern, my game just freezes, and I can't continue.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is consistently described as dreamlike and psychedelic, evoking a sense of childlike wonder that enhances the overall experience.

    • “The overall atmosphere is dreamlike, almost psychedelic, and yet childlike in the best possible way.”
  • replayability
    2 mentions Positive Neutral Negative

    Players note that the game offers significant replayability, particularly through the "new dream+" mode, which encourages exploration beyond the initial playthrough. With around 10 hours of gameplay, many have completed a substantial portion of the game, suggesting that there is still much to experience.

    • “At about 10 hours in, I've completed perhaps 60-70% of the game, and there is apparently an alternate mode (New Dream+) that adds more replayability.”

Buy Sweet Lily Dreams

50h Median play time
50h Average play time
50-50h Spent by most gamers
*Based on 2 analyzed playthroughs

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