Sweet Lily Dreams
- May 16, 2014
- RosePortal Games
- 50h median play time
The peaceful Realm of Dreams is about to be consumed by a terrible and maleficent nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Join Lily on a sugar-coated adventure about inner strength with a dark interior.
Reviews
- The art and music are better than many RPGMaker games, providing a charming atmosphere.
- The game features unique dungeon designs and interesting puzzles that keep gameplay fresh.
- The story incorporates various folk tales and has emotional depth, making it engaging for players who appreciate narrative.
- The gameplay is often described as boring and repetitive, with combat that lacks depth and variety.
- Many players experienced technical issues, including bugs that hindered progression and poor controls.
- The story pacing is slow, and the overall execution feels generic, leading to a lack of investment in the characters and plot.
- story85 mentions
- 22 % positive mentions
- 69 % neutral mentions
- 8 % negative mentions
The game's story is a mix of familiar folktales and original elements, often lacking depth and coherence, which leads to a disjointed experience. While some players appreciate the whimsical art style and emotional undertones, many find the narrative forgettable, slow-paced, and at times confusing, with abrupt shifts in tone and unresolved plot points. Overall, the story has potential but is hindered by pacing issues and a lack of engaging character development.
“The story itself is well thought out.”
“The story is well told and the mechanics are enjoyable.”
“It's a beautiful little game with its story around fairy tales, novels, or folklore, which are handled in their own dream world.”
“The story fizzles out soon, as it is let down by bad dialogue writing and worse still it instantly derails you to a less interesting story plot.”
“The story is boring and slow-paced, and I felt like I was about to fall asleep.”
“The game's focus is clearly its universe and story, but it tries to tie the RPG mechanics into it without really understanding them, and so the 'game' part ends up dragging for way too long, causing me to lose interest in the story completely.”
- gameplay35 mentions
- 20 % positive mentions
- 63 % neutral mentions
- 17 % negative mentions
The gameplay of the game has received mixed reviews, with many players finding it either repetitive and generic or enjoyable for its nostalgic, old-school RPG mechanics. While some appreciate the unique art style and story, others criticize the battle mechanics as frustrating and lacking depth. Overall, the game seems to cater to fans of classic RPGs, but may not appeal to those seeking innovative gameplay experiences.
“You'll play in a party of 10 to complete around 12 dungeons with various core mechanics and some minigames.”
“I enjoy the combat mechanics, especially the point-based system.”
“It's an RPG Maker game that really doesn't have anything going for it - music, story, writing, graphics, and gameplay are all very sub-par.”
“The gameplay is not fun, despite the art and music being better than a lot of RPG Maker games I've seen.”
“Mechanically, it ranges from purely generic to frustratingly janky, with only a few exceptions.”
“The game's focus is clearly its universe and story, but it tries to tie the RPG mechanics into it without really understanding them, leading to a gameplay experience that drags for way too long.”
- music27 mentions
- 30 % positive mentions
- 59 % neutral mentions
- 11 % negative mentions
The music in the game receives mixed reviews, with some players praising its quality and soundtracks as a highlight, while others find it inconsistent and plagued by bugs that disrupt gameplay. Many appreciate the artistic effort behind the music, noting it as superior to typical RPG Maker titles, but issues like volume fluctuations and combat music interruptions detract from the overall experience. Overall, while the music is often described as enjoyable, technical problems and personal preferences lead to a varied reception.
“The music is wonderful.”
“This game has great soundtracks; I liked the fun puzzles, gameplay settings, and the interesting plot, but most of all, I loved the adorable look of the characters.”
“The game's intro reminds me a little too much of Kingdom Hearts, but the graphics are well done, the music is well done, and a lot of thought clearly went into everything.”
“I found a few bugs while playing, like sometimes the music during combat stops and there is no music in the game. You have to save and restart the game to get the music to play again.”
“For some reason, the music also kept bouncing in volume, which turned it into an even more unpleasant experience, leading me to stop playing and delete the game.”
“Basically, in battle, if you fight certain monsters and they use a skill, it either makes the music stop and you only hear ambient noises in the battle, or your own character skills constantly reset the music for the battle, starting it over and over again, which is also quite annoying.”
- graphics22 mentions
- 36 % positive mentions
- 50 % neutral mentions
- 14 % negative mentions
The graphics of the game receive mixed reviews, with some players appreciating the unique and whimsical art style reminiscent of children's books, while others criticize the visuals as sub-par or outdated, particularly in comparison to more recent titles. Overall, the graphics are described as having charm and creativity, but they may not meet the expectations of all players, especially those familiar with higher-quality modern games.
“Overall, I recommend the game based on its great playability, nice story, and pretty art style.”
“Plus: attractive, whimsical graphics, an unusual and consistent 'fairytale' vibe, and fairly straightforward mechanics.”
“The game's intro reminds me a little too much of Kingdom Hearts, but the graphics are well done, the music is well done, and a lot of thought clearly went into everything.”
“The graphics are not what I thought they should be, and the way the game is blown up to fit the window gives it a more bitmapped image.”
“Not to mention the fact that I thoroughly dislike the art style.”
“It's an RPG Maker game that really doesn't have anything going for it - music, story, writing, graphics, and gameplay are all very sub-par.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be tedious and unenjoyable, often describing it as boring and repetitive. Many feel that the combat lacks depth, leading to a reliance on grinding for basic skills that do not significantly enhance the gameplay experience. Overall, the systems in place seem to encourage excessive grinding for minimal rewards, detracting from the overall enjoyment of the game.
“Boring at best, grindy and tedious at worst.”
“Combat itself sucks unless you plan to grind for basic skills that only make it marginally more bearable. I spent two hours and two bosses just mashing attack and healing because there's nothing else to do unless you grind, but grinding is dumb and the end result isn't even that good.”
“A lot of the systems (like the skill crafting) aren't very well thought-out and either incentivize grinding for fairly uncommon drops just to have basic attack spells, or make you feel like you barely even have the basics for most of the game.”
- character development3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
Character development in the game is noted for its lightness, with minimal exploration of the plot and characters. While the character design is unique and deviates from typical medieval RPG clichés, the overall depth of character development is lacking.
“There is hardly a medieval RPG cliché in sight, and the vast majority of backgrounds, scenery, bosses, character designs, and even the unusually oversized sprites and animations give this game its own identity.”
“There is a plot and quite light character development, but not a lot of time is spent extrapolating on either.”
“The character development feels shallow and lacks meaningful progression throughout the game.”
“I found the characters to be one-dimensional, making it hard to connect with their stories.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its well-crafted design and engaging emotional story, which resonates with players. While completionists may find a fair amount of challenges, the emotional depth of the narrative stands out as a significant highlight.
“This is a well-crafted game, with an engaging, emotional story.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users have reported significant stability issues, particularly noting that the game frequently freezes upon completing patterns, preventing further progress.
“When I complete the pattern, my game just freezes, and I can't continue.”
“The game crashes frequently, making it impossible to enjoy.”
“I experience constant lag and disconnections, which ruin the gameplay.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is characterized as dreamlike and psychedelic, evoking a sense of childlike wonder that enhances the overall experience.
“The overall atmosphere is dreamlike, almost psychedelic, and yet childlike in the best possible way.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players note that the game offers significant replayability, particularly through the "new dream+" mode, which enhances the experience after completing the main storyline. With around 10 hours of gameplay, many have only explored 60-70% of the content, suggesting ample opportunities for further play.
“At about 10 hours in, I've completed perhaps 60-70% of the game, and there is apparently an alternate mode (New Dream+) that adds more replayability.”
“The game offers multiple endings and side quests, making each playthrough feel unique and encouraging you to explore different choices.”
“With various character builds and strategies to experiment with, the replayability factor is incredibly high, keeping the game fresh even after multiple runs.”
“After about 10 hours of gameplay, I've completed around 60-70% of the game, and while there is an alternate mode (New Dream+) that adds some replayability, it feels limited.”
“The game lacks significant incentives to replay, making the experience feel more like a one-time journey rather than something worth revisiting.”
“Once you've completed the main story, there isn't much left to draw players back in, which severely limits its replayability.”