Skip to main content
The Coma 3: Bloodlines Game Cover

About The Coma 3: Bloodlines

The Coma 3: Bloodlines is a single player survival role playing game with horror, mystery and violence themes. It was developed by Dvora Studio Co., Ltd. and was released on April 30, 2026. It received mostly positive reviews from players.

Welcome to the world of The Coma 3: Bloodlines. In this realm of shadows rumors and urban legends become reality, and danger lurks around every corner. If a living intruder dies here, their body will be severed from their spirit and never wake again ...

Skip Games Like The Coma 3: Bloodlines

Games Like The Coma 3: Bloodlines

Looking for games like The Coma 3: Bloodlines? Here are top survival role playing recommendations with a horror, mystery and violence focus, selected from player-similarity data — start with The Coma 2: Vicious Sisters, The Coma 2B: Catacomb or Little Nightmares 2.

The Coma 2: Vicious Sisters Image
Games like The Coma 2: Vicious Sisters
The Coma 2B: Catacomb Image
Games like The Coma 2B: Catacomb
Little Nightmares 2 Image
Games like Little Nightmares 2
Bendy and the Dark Revival Image
Games like Bendy and the Dark Revival
Tormented Souls 2 Image
Games like Tormented Souls 2
Song of Horror Image
Games like Song of Horror
Yomawari: Night Alone Image
Games like Yomawari: Night Alone
DreadOut Image
Games like DreadOut
Remothered: Tormented Fathers Image
Games like Remothered: Tormented Fathers
Shadow of the Tomb Raider Image
Games like Shadow of the Tomb Raider
Skip User Reviews

Reviews

79%Audience ScoreBased on 33 reviews
gameplay4 positive mentions
graphics3 negative mentions

  • The game concludes the Coma series with a satisfying and rich storyline, tying up loose ends and expanding the lore.
  • Improved graphics and art style offer a fresh and appealing visual upgrade over previous series entries.
  • Introducing three playable characters with unique gameplay mechanics adds variety and freshness to the experience.
  • Enemy behavior is frustrating due to aggressive camping, unfair spawning, and unbalanced difficulty, leading to artificial difficulty spikes.
  • Gameplay is bogged down by repetitive fetch quests, poor puzzle design, and clunky combat mechanics that disrupt immersion and flow.
  • Technical issues such as bugs, lack of key rebinding, poor save point placement, and limited graphics settings hinder the overall experience.
  • gameplay

    23 mentions Positive Neutral Negative
    17% positive mentions, 70% neutral mentions, 13% negative mentions

    The gameplay offers variety through multiple characters with unique mechanics, notably enhanced by the addition of an active combat system that refreshes the experience. However, despite some engaging moments and atmosphere, issues like clunky mechanics, frustrating spawns, bugs, and unclear puzzle design hinder the overall fluidity and enjoyment, making parts of the gameplay feel more like chores than rewarding challenges.

    • “Each character has unique gameplay, which creates a real 'wow' effect.”
    • “Adding combat mechanics brings a fresh feel to the gameplay—it's nice not having to just run away all the time.”
    • “The addition of an active combat system is a great change and adds a fresh layer to the experience.”
    • “However, even after the update, the core gameplay remains a chore rather than an experience.”
    • “The atmosphere and the three-character system are great, but the clunky mechanics and frustrating spawns ruin the flow.”
    • “A ton of bugs and lack of clear puzzle design makes for a frustrating gameplay, coupled with slow-motion room transitions.”
  • story

    22 mentions Positive Neutral Negative
    23% positive mentions, 63% neutral mentions, 14% negative mentions

    The story of The Coma series is rich in lore and effectively concludes the overarching narrative, offering satisfying world-building and eerie, engaging mysteries. However, some reviewers find it less impactful and less engaging compared to earlier entries, citing excessive character swapping, underdeveloped characters, and a heavy focus on errands over story progression. While dedicated fans appreciate the careful development and conclusion, newcomers may find the story difficult to follow or uneven in pacing and dialogue quality.

    • “The Coma 3: Bloodlines finally concludes the story of the Coma series and fully explains who these shamans, spirit hunters, and this whole 'coma' are from A to Z.”
    • “Though I truly love all of the games in the Coma universe, so much so that playing this game feels very bittersweet while it wraps up the story and concludes stuff pretty well.”
    • “The story is so rich and satisfying, you can tell that the devs put a lot of love and care developing the lore and story in all the games.”
    • “Story has too many characters and not enough development to go around; like Chase and Mina's cousin could have just been the same dude since both fill the same archetype.”
    • “It feels like the game is 1% story and 99% running errands — basically a walking simulator.”
    • “The dialogues are useless water fountain; whatever the characters say does not tell a story about them, nor make the player wonder what they could be hiding inside or worried about.”
  • graphics

    11 mentions Positive Neutral Negative
    18% positive mentions, 55% neutral mentions, 27% negative mentions

    The graphics receive mixed feedback, with criticism about limited resolution settings and reused assets causing location confusion, while others praise a significant improvement and refinement in the art style, highlighting its unique, nostalgic, and appealing visual atmosphere.

    • “I've gotta say, the art style has leveled up and the puzzles definitely require a sharper eye now.”
    • “The coma series has always had its own unique and beautiful art style, and this game is no exception.”
    • “No proper resolution or graphics settings (resolution can only be changed in windowed mode).”
    • “The animations are clunky, the visual art style has just disappeared since the first game, and the same assets are reused everywhere which makes it hard to understand where you are because all the locations look the same.”
    • “The visuals have been refreshed, but they still remain recognizable and appealing.”
  • atmosphere

    8 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    The atmosphere across these games is consistently praised for being immersive, eerie, and richly detailed, often enhanced by strong art and music that evoke nostalgia and cultural horror influences. While the setting and mood captivate players, some gameplay elements occasionally disrupt the flow, but overall the atmosphere remains a standout strength.

    • “After all, horror isn't just about atmosphere, it's about immersion as well, and this game does both very well.”
    • “The art and music remain the series' strongest assets, combining into an intense and immersive atmosphere.”
    • “The atmosphere and the three-character system are great, but the clunky mechanics and frustrating spawns ruin the flow.”
    • “In the first game, this formula worked because the story, atmosphere, and characters were genuinely interesting enough to keep me engaged.”
  • music

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The music in the game is highly praised for its quality and nostalgia, effectively enhancing the intense and immersive atmosphere alongside the art. Players appreciate the soundtrack's alignment with the game's style and the inclusion of easter eggs featuring original music from earlier games. However, some suggest improvements for gameplay integration, such as a feature to quickly skip text when chase music starts.

    • “The soundtrack, the art, the character design—everything is spot on and feels so 'you.' It's kind of sad to see the series wrap up.”
    • “The art and music remain the series' strongest assets, combining into an intense and immersive atmosphere.”
    • “I especially love the 'easter eggs'—being able to find CDs from the older games and play the original music on the record player is such a sweet, nostalgic touch!”
    • “If the game is going to allow enemies to attack during dialogue, there absolutely needs to be a feature to instantly skip the text the second the chase music kicks in.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Players find the grinding in the game excessive and tedious, leading to a repetitive and unenjoyable experience. Combat requires precise timing and positioning but feels unnecessarily monotonous, detracting from overall enjoyment.

    • “As a fan of this franchise for more than 10 years, I do not recommend buying this game unless you are prepared for a lot of grinding and a mediocre experience at best.”
    • “Fighting involves your player facing the right direction, rolling away from danger, and at the same time counting the timing of the enemy. It is difficult because it is unnecessarily tedious.”
    • “It’s a tedious loop.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The optimization is inconsistent, with some areas performing well while others experience issues. Overall, the game's performance varies depending on the location or scenario.

  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the character design for its strong alignment with the game's overall aesthetic, feeling personalized and well-executed. The development effectively enhances the emotional impact as the series concludes.

Skip Game Offers

Buy The Coma 3: Bloodlines

Play Times

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Game News
Skip FAQs

Frequently Asked Questions

The Coma 3: Bloodlines is a survival role playing game with horror, mystery and violence themes. Common tags for The Coma 3: Bloodlines include indie, 2d, psychological, exploration, psychological horror and others.

The Coma 3: Bloodlines is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 6 hours playing The Coma 3: Bloodlines.

The Coma 3: Bloodlines was released on April 30, 2026.

The Coma 3: Bloodlines was developed by Dvora Studio Co., Ltd..

The Coma 3: Bloodlines has received mostly positive reviews from players. Most players liked The Coma 3: Bloodlines for its gameplay but disliked it for its graphics.

The Coma 3: Bloodlines is a single player game.

Similar games include The Coma 2: Vicious Sisters, The Coma 2B: Catacomb, Little Nightmares 2, Bendy and the Dark Revival, Tormented Souls 2 and others.