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The Coma 3: Bloodlines

The Coma 3: Bloodlines Game Cover
70%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:graphics, music
81% User Score Based on 37 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
The Coma 3: Bloodlines Game Cover

About The Coma 3: Bloodlines

The Coma 3: Bloodlines is a single player survival role playing game with horror, mystery and violence themes. It was developed by Dvora Studio Co., Ltd. and was released on April 30, 2026. It received positive reviews from players.

Welcome to the world of The Coma 3: Bloodlines. In this realm of shadows rumors and urban legends become reality, and danger lurks around every corner. If a living intruder dies here, their body will be severed from their spirit and never wake again ...

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Games Like The Coma 3: Bloodlines

Looking for games like The Coma 3: Bloodlines? Here are top survival role playing recommendations with a horror, mystery and violence focus, selected from player-similarity data — start with The Coma 2: Vicious Sisters, Bendy and the Dark Revival or Little Nightmares 2.

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Reviews

81%Audience ScoreBased on 37 reviews
story5 positive mentions
graphics3 negative mentions

  • The game provides a satisfying conclusion to the series, tying up lore and storylines well.
  • Improved art style and graphics with more detailed character expressions and animations.
  • Introduction of three playable characters with unique gameplay styles adds freshness.
  • Combat system addition offers variety beyond pure stealth gameplay.
  • Atmosphere and horror elements remain strong, maintaining immersion and tension.
  • Developers actively supported the game post-launch with patches improving playability.
  • Enemy AI and monster behavior are frustrating, with 'camping' enemies and unfair spawn points causing annoyance.
  • Boss fights can be overly difficult and sometimes unfair, lacking proper difficulty settings or save points near bosses.
  • Gameplay is often seen as tedious due to repetitive quests, excessive backtracking, and artificially inflated difficulty.
  • Numerous bugs and design flaws affect smooth gameplay, including issues with hit detection, animation clunkiness, and bugs during cutscenes.
  • Puzzles are sometimes cryptic, unengaging, or feel like tedious item hunting without challenge.
  • Character designs and art style changes received mixed reactions; some fans disliked the departure from previous aesthetics.
  • story

    24 mentions Positive Neutral Negative
    21% positive mentions, 66% neutral mentions, 13% negative mentions

    The story of The Coma 3: Bloodlines concludes the series with a rich, eerie, and well-developed lore that ties together prior entries, rewarding players who follow from the beginning. However, it can feel less engaging due to excessive character swapping, uneven dialogue quality, and a focus on errands over narrative depth, which may dilute emotional impact and clarity for some players. Overall, while satisfying and thoughtfully crafted, the story struggles with pacing and character development, leaving mixed impressions.

    • “The Coma 3: Bloodlines finally concludes the story of the Coma series and fully explains who these shamans, spirit hunters, and this whole ‘coma’ are from A to Z.”
    • “Though I truly love all of the games in the Coma universe, so much so that playing this game feels very bittersweet while it wraps up the story and concludes stuff up pretty well.”
    • “The story is so rich and satisfying, you can tell that the devs put a lot of love and care developing the lore and story in all the games.”
    • “If you cannot achieve the true ending then you do not get a satisfying finale and no info about the whole story, so you should better manage it.”
    • “Story has too many characters and not enough development to go around, like Chace and Mina's cousin could have just been the same dude since both fill the same archetype.”
    • “The dialogues are a useless water fountain; whatever the characters say does not tell a story about them, nor does it make the player wonder what they could be hiding inside or worried about.”
  • gameplay

    23 mentions Positive Neutral Negative
    17% positive mentions, 70% neutral mentions, 13% negative mentions

    The gameplay offers variety through multiple characters with unique mechanics, notably enhanced by the addition of active combat, which adds freshness and depth. However, issues like clunky controls, frustrating enemy spawns, and some uninspired sections lead to a less fluid and sometimes chore-like experience. While the game remains engaging in atmosphere and challenge, certain design flaws and bugs hinder overall gameplay satisfaction.

    • “Each character has unique gameplay, which creates a real “wow” effect.”
    • “Adding combat mechanics brings a fresh feel to the gameplay—it's nice not having to just run away all the time.”
    • “The addition of an active combat system is a great change and adds a fresh layer to the experience.”
    • “Second, there is a massive gameplay-loop oversight when playing as Ms.”
    • “However, even after the update, the core gameplay remains a chore rather than an experience.”
    • “The atmosphere and the three-character system are great, but the clunky mechanics and frustrating spawns ruin the flow.”
  • graphics

    11 mentions Positive Neutral Negative
    18% positive mentions, 55% neutral mentions, 27% negative mentions

    Users have mixed opinions on the graphics: while some criticize the lack of proper resolution settings, repetitive assets, and clunky animations, many praise the improved and unique art style that maintains the series' recognizable and atmospheric visuals.

    • “The coma series has always had its own unique and beautiful art style, and this game is no exception.”
    • “I've gotta say, the art style has leveled up and the puzzles definitely require a sharper eye now.”
    • “No proper resolution or graphics settings (resolution can only be changed in windowed mode).”
    • “The animations are clunky, the visual art style has just disappeared since the first game, and the same assets are reused everywhere which makes it hard to understand where you are because all the locations look the same.”
    • “The visuals have been refreshed, but they still remain recognizable and appealing.”
  • atmosphere

    8 mentions Positive Neutral Negative
    50% positive mentions, 12% neutral mentions, 38% negative mentions

    The atmosphere is widely praised for its immersive, eerie, and intense qualities, often enhanced by strong art and music that evoke nostalgia and effectively support the horror themes. However, some mechanical issues occasionally disrupt the flow, but overall, the atmosphere remains a compelling and standout aspect of the game.

    • “The art and music remain the series' strongest assets, combining into an intense and immersive atmosphere.”
    • “The atmosphere and the three-character system are great, but the clunky mechanics and frustrating spawns ruin the flow.”
    • “In the first game, this formula worked because the story, atmosphere, and characters were genuinely interesting enough to keep me engaged.”
    • “After all, horror isn't just about atmosphere, it's about immersion as well, and this game does both very well.”
  • music

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    The game's music is highly praised for enhancing an intense and immersive atmosphere, with nostalgic elements like original tracks from earlier series entries adding extra charm. However, some users suggest adding a feature to quickly skip text when chase music starts to improve gameplay flow. Overall, the soundtrack is considered a standout aspect alongside the art and character design.

    • “The soundtrack, the art, the character design—everything is spot on and feels so 'you.' It's kind of sad to see the series wrap up.”
    • “I especially love the 'easter eggs'—being able to find CDs from the older games and play the original music on the record player is such a sweet, nostalgic touch!”
    • “If the game allows enemies to attack during dialogue, there absolutely needs to be a feature to instantly skip the text the second the chase music starts.”
    • “The soundtrack, the art, the character design everything is spot on and feels so 'you.' It's kind of sad to see the series wrap up.”
    • “The art and music remain the series' strongest assets, combining into an intense and immersive atmosphere.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game involves a significant amount of grinding, which many find tedious and repetitive. Combat mechanics require precise timing and positioning, adding to the overall sense of grind rather than enjoyment.

    • “As a fan of this franchise for more than 10 years, I do not recommend buying this game unless you are prepared for a lot of grinding and a mediocre experience at best.”
    • “Fighting involves your player facing the right direction, rolling away from danger and at the same time counting the timing of the enemy. It is difficult because it is unnecessarily tedious.”
    • “It’s a tedious loop.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Optimization is implemented in certain areas of the game, but it may be inconsistent or limited overall.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The latest patch has significantly improved the game's playability, reducing frustration and enhancing the overall experience, which positively impacts its replayability.

  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the character design for its strong, personalized style that resonates deeply with the player. The development feels cohesive and meaningful, contributing to an emotional connection, especially as the series concludes.

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Play Times

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Coma 3: Bloodlines is a survival role playing game with horror, mystery and violence themes. Common tags for The Coma 3: Bloodlines include indie, 2d, psychological, exploration, psychological horror and others.

The Coma 3: Bloodlines is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing The Coma 3: Bloodlines.

The Coma 3: Bloodlines was released on April 30, 2026.

The Coma 3: Bloodlines was developed by Dvora Studio Co., Ltd..

The Coma 3: Bloodlines has received positive reviews from players. Most players liked The Coma 3: Bloodlines for its story but disliked it for its graphics.

The Coma 3: Bloodlines is a single player game.

Similar games include The Coma 2: Vicious Sisters, Bendy and the Dark Revival, Little Nightmares 2, The Coma 2B: Catacomb, Tormented Souls 2 and others.