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The Coma 2B: Catacomb Game Cover

About The Coma 2B: Catacomb

The Coma 2B: Catacomb is a single player survival role playing game with horror, mystery, anime and violence themes. It was developed by Dvora Studio Co., Ltd. and was released on October 25, 2024. It received mostly positive reviews from players.

The Coma 2B: Catacomb Deluxe Edition contains: The Coma 2B: Catacomb The Coma 2B: Catacomb - The Child of Destiny Skin The Coma 2B: Catacomb - The Gamer Skin The Coma 2B: Catacomb - The Survivalist Skin The Coma 2B: Catacomb Artbook The Coma 2B: Catacomb Original Soundtrack

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Games Like The Coma 2B: Catacomb

Looking for games like The Coma 2B: Catacomb? Here are top survival role playing recommendations with a horror, mystery, anime and violence focus, selected from player-similarity data — start with The Coma 2: Vicious Sisters, Claire or Remothered: Broken Porcelain.

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Reviews

68%Audience ScoreBased on 82 reviews
story13 positive mentions
grinding4 negative mentions

  • Engaging continuation of The Coma series with interesting expansion of the story from Youngho's perspective, enriching the lore and universe.
  • Beautiful hand-drawn art style, immersive sound design, and well-crafted music that enhance the horror atmosphere.
  • Challenging gameplay with new monsters, traps, and survival mechanics that provide a tougher experience for players familiar with earlier games.
  • Game suffers from numerous bugs, including game-breaking glitches, annoying freezes, and problematic enemy AI causing frustration.
  • Poor English localization and translation, with many grammatical errors and unclear instructions, making some puzzles and story elements confusing.
  • Gameplay issues such as unbalanced difficulty spikes, limited saving points, stamina system problems, repetitive puzzles, excessive backtracking, and frustrating enemy spawn behavior that detract from player enjoyment; feels more like a DLC or filler rather than a fully polished standalone game.
  • story

    57 mentions Positive Neutral Negative
    23% positive mentions, 72% neutral mentions, 5% negative mentions

    The story serves as a parallel side narrative to the previous Coma games, offering a fresh perspective on familiar events and deepening the series' lore. While praised for its engaging atmosphere, emotional depth, and environmental storytelling, it suffers from slow pacing, some translation flaws, and a few frustrating gameplay-story integration issues. Overall, it is considered a worthwhile continuation for fans but may feel less compelling or cohesive as a standalone experience.

    • “After really enjoying both previous games, I was looking forward to this little side story, and thankfully it didn't disappoint.”
    • “The ending was a bit rushed, or it just felt that way to me, in rest a nice, captivating game with rich story that combines all the story from first and second game, and filling the gaps from them with the unique different perspective of this game.”
    • “It provides important context to the broader storyline of the series, deepening Youngho’s character while also expanding the universe’s lore.”
    • “Furthermore, the initial story pacing is way too slow, making me want to skip it entirely and just move on to the next game.”
    • “Unfortunately, the story of Coma 2B takes a nosedive in my opinion.”
    • “And just as messy as the game lore, the plot inherited this weird structure of a stitched-together Frankenstein’s monster consisting of characters teleporting into relevant places without real rhyme or reason in between.”
  • gameplay

    37 mentions Positive Neutral Negative
    14% positive mentions, 75% neutral mentions, 11% negative mentions

    The gameplay in this sequel builds on the established mechanics of the series with smoother animations, refined map layouts, and added survival and RPG elements like item trading, increasing challenge and tension. However, many reviews note a lack of significant innovation, occasional frustrating puzzles, and some buggy or clunky mechanics that detract from the experience. Overall, while the gameplay deepens the series' atmosphere and appeal to fans, it can feel repetitive and occasionally frustrating for some players.

    • “The sequel to The Coma: Recut continues here with a longer intro, smoother animations, more gameplay mechanics, a better map layout, and realistic hiding (now you will see nearly black pitch when hiding but can clearly listen when chasers are near).”
    • “The game delivers a more difficult version of the stalking gameplay from the first two games, and a variety of new threat types to contend with.”
    • “The Coma 2B feels not just like an appendage to the second part, but like a full-fledged game with its own mechanics and gameplay innovations.”
    • “The new gameplay elements, like 'trading items with vendors,' combined with not knowing what to do next, made me accidentally trade away a key story item, forcing me to start a new game.”
    • “The gameplay just becomes annoying with the amount of enemies and annoying mechanics that you will have to dodge.”
    • “It's littered with buggy interactions, clunky mechanics and obtuse puzzles.”
  • music

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The game's music is generally praised for its quality and atmosphere, effectively enhancing the sense of isolation and dread. However, some players note technical issues that disrupt the soundtrack, such as missing chase music and performance-related bugs affecting gameplay. Overall, the soundtrack remains a strong and integral part of the experience.

    • “This game's art is still beautiful and the soundtrack is nice!”
    • “The music is solid and the sound design good for the most part.”
    • “Music is awesome as always.”
    • “Even the chase music cannot play when an enemy jumps at you in the hospital.”
    • “Bug 1: had to just take song hits because at some point the fps issue ramped up and completely negated dodge rolls where she was able to grab me repeatedly.”
    • “The visual style is on top, as always, but so is the music.”
  • graphics

    7 mentions Positive Neutral Negative
    57% positive mentions, 29% neutral mentions, 14% negative mentions

    The graphics are praised for their distinctive, hand-drawn art style that effectively enhances the game's eerie atmosphere, with beautiful and consistent visuals comparable to previous installments. However, some note that while the art style remains strong, other aspects have declined. Overall, the graphics receive positive recognition for their immersive and detailed design.

    • “The dokaebi market and the fleshy, sinewy catacombs are rendered with a distinctive, hand-drawn art style that enhances the feeling of unease.”
    • “The artstyle was fantastic as always and the story was really good.”
    • “Graphics look amazing; the art style is just good.”
    • “The only thing that didn’t really change is the art style, but everything else suffered a drastic downshift for seemingly no particular reason at all.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 20% neutral mentions, 80% negative mentions

    Grinding in the game is often described as tedious and repetitive, especially in the beginning where lengthy dialogue and repetitive tasks, like trading items between vendors, can make the experience tiresome. These elements may be intended to extend playtime or familiarize players with mechanics but tend to slow down the pacing and reduce engagement.

    • “You'll need a second life for grinding.”
    • “It may be intended to help players familiarize themselves with the game mechanics, but after navigating the lengthy dialogue in the school area, being presented with yet another repetitive task makes the game feel tedious to play.”
    • “They seem to want to extend the play time of the game by doing tedious tasks; for example, the 1-2 hours of the game is just cutscenes and a tedious task of trading items from 3 vendors in multiple locations.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from frequent stability issues, including annoying freezes during cutscene transitions and numerous buggy interactions. Additionally, clunky mechanics and problematic side quests contribute to an overall unstable experience.

    • “The cutscene transitions are plagued with annoying freezes, reminiscent of old-school RPGs.”
    • “It's a good game, despite a rather uneven difficulty on release, with unbalanced environments and buggy side quests.”
    • “It's littered with buggy interactions, clunky mechanics, and obtuse puzzles.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from poor optimization, characterized by frequent bugs, insufficient resource spawns, and noticeable performance lag, which negatively impacts gameplay.

    • “This game is poorly optimized and full of bugs.”
    • “I'm not sure if food spawns are randomized, but they are definitely insufficient given the monster hordes, and the stamina buff drains too quickly alongside the strange performance lag.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere of Coma 2B: Catacomb is generally praised for being gripping and immersive, effectively expanding the original game's universe. However, some players find that frustration during the later stages detracts from their overall atmospheric experience.

    • “In its entirety, Coma 2B: Catacomb is a gripping, atmospheric expansion of the Coma universe.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game offers moderate replayability, featuring a few collectibles and multiple early routes that encourage additional playthroughs despite its short length and relatively easy difficulty.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s emotional impact is enhanced by the return of familiar characters and the introduction of new, mysterious ones, creating a compelling and engaging narrative.

    • “The inclusion of returning characters and the introduction of new, enigmatic figures adds emotional weight and intrigue to the story.”
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Play Times

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Coma 2B: Catacomb is a survival role playing game with horror, mystery, anime and violence themes. Common tags for The Coma 2B: Catacomb include indie, trading, 2d, psychological, exploration and others.

The Coma 2B: Catacomb is available on Xbox Series X|S, PC, Xbox One, Steam Deck and others.

On average players spend around 1 hours playing The Coma 2B: Catacomb.

The Coma 2B: Catacomb was released on October 25, 2024.

The Coma 2B: Catacomb was developed by Dvora Studio Co., Ltd..

The Coma 2B: Catacomb has received mostly positive reviews from players. Most players liked The Coma 2B: Catacomb for its story but disliked it for its music.

The Coma 2B: Catacomb is a single player game.

Similar games include The Coma 2: Vicious Sisters, Claire, Remothered: Broken Porcelain, The Coma 3: Bloodlines, Remothered: Tormented Fathers and others.