The Coma 2B: Catacomb
- October 25, 2024
- Dvora Studio Co., Ltd.
- 1h median play time
In "The Coma 2B: Catacomb," Youngho, the protagonist of "The Coma 1," finds himself back in the horrifying mirror dimension known as "The Coma," searching for a powerful relic sword to defeat the Vicious Sister. This survival horror adventure serves as a prequel to "The Coma 2: Vicious Sisters," and introduces new characters and challenges for players to uncover as they navigate the mysterious facility beneath Dokaebi Market.
Reviews
- The graphics and art style are beautiful, enhancing the overall horror experience.
- The story is engaging and provides a good continuation of the narrative from previous games in the series.
- The puzzles are well-designed, offering a satisfying challenge without being overly difficult.
- The game feels repetitive and lacks significant new content compared to its predecessors, making it feel more like a DLC than a standalone title.
- Gameplay mechanics can be frustrating, with issues like quick stamina drain and buggy enemy AI leading to a less enjoyable experience.
- Translation errors and clunky mechanics detract from the overall immersion and enjoyment of the game.
- story14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The game's story has received mixed reviews, with many players appreciating its horror elements and emotional depth, particularly through the protagonist Yeonho's perspective. While some found the narrative engaging and a good continuation from previous installments, others felt it lacked enough new content to stand alone and criticized certain gameplay aspects as repetitive. Overall, it appeals to fans of horror stories, but some players noted technical issues and pacing problems that detracted from the experience.
“He survived 3 long years in the coma, but when Mina came along into the coma as well, it's only been 3 weeks since Youngho got into the coma (time is different in both worlds). In the end, I recommend this game for those who enjoy horror stories or horror in general.”
“+ The story is wonderfully presented from Yeonho's perspective, showcasing his emotions and interactions with familiar and new characters.”
“10/10 I love the story of it!”
“This game primarily serves to bridge the story between Coma and Coma 2, offering little new to the narrative itself.”
“Even if you were to ignore all the technical issues that could potentially be fixed in the future, the plot really doesn't shine enough to justify the existence of this game.”
“I did like some new gameplay aspects they added and the story is just fine, but this shouldn't be sold as a separate game.”
- gameplay13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
Overall, the gameplay has received mixed reviews, with many players finding it tedious due to repetitive tasks and lengthy dialogues. While some appreciate the new mechanics introduced in "The Coma 2B," others criticize the game for its clunky interactions, buggy mechanics, and an overwhelming number of enemies, making it feel more challenging yet frustrating. Additionally, the lack of engaging lore and underwhelming items like the necro blade contribute to a sense of disappointment in the gameplay experience.
“The difficulty of the gameplay and puzzles increased, while the puzzles I feel like it's okay.”
“It is an even more challenging game gameplay-wise compared to Recut and Vicious Sisters.”
“The coma 2B feels not just like an appendage to the second part, but like a full-fledged game with its own mechanics and gameplay innovations.”
“It may be intended to help players familiarize themselves with the game mechanics, but after navigating the lengthy dialogue in the school area, being presented with yet another repetitive task makes the game feel tedious to play.”
“The gameplay just becomes annoying with the amount of enemies and frustrating mechanics that you will have to dodge.”
“It's littered with buggy interactions, clunky mechanics, and obtuse puzzles.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, particularly in the early stages where lengthy dialogues and monotonous tasks detract from the overall experience. While some believe this design choice aims to familiarize players with mechanics, it often feels like an unnecessary extension of playtime rather than an engaging challenge.
“The beginning feels very tedious, and replaying it every time can be a bit tiresome.”
“It may be intended to help players familiarize themselves with the game mechanics, but after navigating the lengthy dialogue in the school area, being presented with yet another repetitive task makes the game feel tedious to play.”
“They seem to want to extend the play time of the game by doing tedious tasks; for example, the first 1-2 hours of the game consist of just cutscenes and the tedious task of trading items from three vendors in multiple locations.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are widely praised for their beauty and consistency with the previous installment, featuring an impressive art style that enhances the overall visual experience.
“The graphics are beautiful, just like in the second part.”
“The graphics look amazing; the art style is just fantastic.”
- music2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The music in the game is praised for its high quality and fitting visual style, with a darker and more challenging soundtrack that enhances the overall experience without feeling unfair.
“The visual style is top-notch, and the music is equally impressive.”
“The dark song is more challenging this time, but not unfairly so.”
“The visual style is top-notch as always, but the music falls flat.”
“The dark song is more challenging this time, but it feels frustrating rather than rewarding.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game exhibits stability issues, including uneven difficulty, unbalanced environments, and numerous bugs affecting interactions and side quests. Players have reported clunky mechanics and confusing puzzles, contributing to an overall sense of instability at launch.
“It's a good game, despite a rather uneven difficulty at release, with unbalanced environments and buggy side quests.”
“It's littered with buggy interactions, clunky mechanics, and obtuse puzzles.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is generally engaging, but some players found it difficult to appreciate due to frustration experienced in the latter stages.