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The Coma 2B: Catacomb

The Coma 2B: Catacomb Game Cover
70%Game Brain Score
story, graphics
gameplay, grinding
70% User Score Based on 57 reviews

Platforms

Xbox Series X|SPCXbox OneXboxSteam DeckWindows
The Coma 2B: Catacomb Game Cover

About

The Coma 2B: Catacomb is a single player role playing game with a horror theme. It was developed by Dvora Studio Co., Ltd. and was released on October 25, 2024. It received mostly positive reviews from players.

The Coma 2B: Catacomb Deluxe Edition contains: The Coma 2B: Catacomb The Coma 2B: Catacomb - The Child of Destiny Skin The Coma 2B: Catacomb - The Gamer Skin The Coma 2B: Catacomb - The Survivalist Skin The Coma 2B: Catacomb Artbook The Coma 2B: Catacomb Original Soundtrack

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70%
Audience ScoreBased on 57 reviews
story10 positive mentions
grinding3 negative mentions

  • The game features beautiful graphics and a distinctive hand-drawn art style that enhances the horror atmosphere.
  • The story provides a deeper understanding of the characters and expands the lore of the series, making it engaging for fans.
  • The gameplay introduces new mechanics and challenges, offering a more intense experience compared to previous entries.
  • The game suffers from numerous bugs and technical issues, including freezing and unfair enemy placements that can lead to frustrating gameplay.
  • Many players found the puzzles to be tedious and poorly designed, often requiring excessive backtracking and leading to a sense of annoyance.
  • The overall difficulty spike and reliance on item management detracted from the enjoyment, making the game feel more like a chore than a thrilling horror experience.
  • story
    38 mentions Positive Neutral Negative

    The story of the game is praised for its nostalgic elements and deepening of the overarching lore, with engaging environmental storytelling and character development. However, some players feel that it suffers from a disjointed narrative structure and reliance on fetch quests, which detracts from the overall experience. While the emotional weight of returning characters and new figures adds intrigue, the execution leaves some players wanting more coherence and originality in the plot.

    • “The environments are packed with disturbing details and subtle storytelling clues, from journal entries to hidden notes, all of which expand on the dark mythology underpinning the series.”
    • “The inclusion of returning characters and the introduction of new, enigmatic figures adds emotional weight and intrigue to the story.”
    • “Being able to explore further in the story of the coma 2 and having a glimpse of Yaesol's origin is such a rejoice.”
    • “The whole dating motive seems detached from the story and out of place.”
    • “Unfortunately, the story of Coma 2B takes a nosedive in my opinion.”
    • “And just as messy as the game lore, the plot inherited this weird structure of a stitched together Frankenstein's monster consisting of characters teleporting into relevant places without real rhyme and reason in between.”
  • gameplay
    27 mentions Positive Neutral Negative

    The gameplay is characterized by a blend of anxiety-inducing mechanics, sparse dialogue, and environmental storytelling that enhances immersion. While it incorporates light RPG and survival elements, some players find the mechanics repetitive and tedious, with increased difficulty and clunky interactions detracting from the experience. Overall, the game offers a mix of engaging narrative and challenging gameplay, though opinions vary on its execution and innovation compared to previous installments.

    • “While dialogue remains sparse in gameplay, the story unfolds organically through exploration and environmental storytelling, keeping the player engaged without breaking immersion.”
    • “The game also includes light RPG and survival mechanics that add layers of strategy.”
    • “With its surreal environments, intense survival mechanics, and rich narrative layers, it stands out as a meaningful installment that both long-time fans and horror enthusiasts will appreciate.”
    • “The gameplay part felt devolved.”
    • “It may be intended to help players familiarize themselves with the game mechanics, but after navigating the lengthy dialogue in the school area, being presented with yet another repetitive task makes the game feel tedious to play.”
    • “Its littered with buggy interactions, clunky mechanics and obtuse puzzles.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics are praised for their fantastic, hand-drawn art style that enhances the game's atmosphere, particularly in environments like the dokaebi market and catacombs. While many reviewers appreciate the beauty and consistency of the visuals, some note a decline in overall quality compared to previous installments, suggesting that not all aspects of the graphics have improved.

    • “The graphics are beautiful, just like in the second part.”
    • “Graphics look amazing; the art style is just good.”
    • “The only thing that didn’t really change is the art style, but everything else suffered a drastic downshift for seemingly no particular reason at all.”
    • “The dokaebi market and the fleshy, sinewy catacombs are rendered with a distinctive, hand-drawn art style that enhances the feeling of unease.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is noted for enhancing the atmosphere, with its absence in certain sections intensifying feelings of isolation and dread. While some users praise the quality of the soundtrack, others mention technical issues that detract from the experience. Overall, the music is described as both impactful and challenging, contributing significantly to the game's ambiance.

    • “The music is awesome as always.”
    • “The visual style is top-notch as always, and the music complements it perfectly.”
    • “The dark song is more challenging this time, and not unfairly so.”
    • “The lack of a musical score in many sections amplifies the isolation and dread, making every footstep and breath feel ominously loud.”
    • “The visual style is on top, as always, but the music falls flat.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, often feeling like it extends playtime unnecessarily through repetitive tasks and lengthy cutscenes. The initial experience can be particularly frustrating, as it requires navigating through extensive dialogue and performing monotonous activities that detract from overall enjoyment.

    • “You'll need a second life for grinding.”
    • “The beginning feels very tedious, and replaying it every time can be a bit tiresome.”
    • “It may be intended to help players familiarize themselves with the game mechanics, but after navigating the lengthy dialogue in the school area, being presented with yet another repetitive task makes the game feel tedious to play.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is criticized for frequent character freezes during crucial moments, leading to frustrating gameplay experiences. Additionally, players report numerous bugs, clunky mechanics, and unbalanced environments, which detract from the overall enjoyment despite the game's potential.

    • “The game froze during the most critical moments, e.g., a killer is about to chase you but the main character freezes, not the game!”
    • “It's a good game, despite a rather uneven difficulty at release, with unbalanced environments and buggy side quests.”
    • “It's littered with buggy interactions, clunky mechanics, and obtuse puzzles.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of "The Coma 2: Catacomb" is generally praised as gripping and immersive, effectively expanding the game's universe. However, some players found that frustration during gameplay detracted from their overall enjoyment of the atmosphere.

    • “In its entirety, The Coma 2: Catacomb is a gripping, atmospheric expansion of the Coma universe.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is enhanced by the return of familiar characters and the introduction of new, mysterious figures, which together deepen the narrative's impact and intrigue.

    • “The inclusion of returning characters and the introduction of new, enigmatic figures adds emotional weight and intrigue to the story.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Coma 2B: Catacomb is a role playing game with horror theme.

The Coma 2B: Catacomb is available on Xbox Series X|S, PC, Xbox One, Steam Deck and others.

On average players spend around 1 hours playing The Coma 2B: Catacomb.

The Coma 2B: Catacomb was released on October 25, 2024.

The Coma 2B: Catacomb was developed by Dvora Studio Co., Ltd..

The Coma 2B: Catacomb has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

The Coma 2B: Catacomb is a single player game.

Similar games include The Coma 2: Vicious Sisters, The Beast Inside, Remothered: Broken Porcelain, SILENT HILL f, Bendy and the Dark Revival and others.