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The Coma 2B: Catacomb Game Cover

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In "The Coma 2B: Catacomb," Youngho, the protagonist of "The Coma 1," finds himself back in the horrifying mirror dimension known as "The Coma," searching for a powerful relic sword to defeat the Vicious Sister. This survival horror adventure serves as a prequel to "The Coma 2: Vicious Sisters," and introduces new characters and challenges for players to uncover as they navigate the mysterious facility beneath Dokaebi Market.

The Coma 2B: Catacomb screenshot
The Coma 2B: Catacomb screenshot
The Coma 2B: Catacomb screenshot
The Coma 2B: Catacomb screenshot
The Coma 2B: Catacomb screenshot
The Coma 2B: Catacomb screenshot
The Coma 2B: Catacomb screenshot
The Coma 2B: Catacomb screenshot

81%
Audience ScoreBased on 67 reviews
story12 positive mentions
gameplay4 negative mentions

  • The graphics are beautiful and the art style is impressive, maintaining the quality of the previous games.
  • The story is engaging, providing a good continuation of the narrative from the previous titles, and offers emotional depth through the protagonist's perspective.
  • The puzzles are enjoyable and provide a decent challenge, making the gameplay experience fun despite some frustrations.
  • The game feels repetitive and lacks significant new content, making it seem more like a DLC than a standalone title.
  • There are numerous bugs and translation issues that detract from the overall experience, leading to frustrating gameplay moments.
  • The gameplay mechanics can be tedious, with some quests feeling like chores and the reliance on items making the game more difficult than enjoyable.
  • story
    32 mentions Positive Neutral Negative

    The story of the game is generally well-received, with players appreciating its horror elements and emotional depth, particularly from the perspective of the main character, Yeonho. However, some critics note that it primarily serves as a bridge between previous installments, offering little new narrative content, and that certain gameplay elements, like fetch quests, can detract from the overall experience. Despite some technical issues and frustrations, many players still recommend it for fans of horror stories.

    • “He survived 3 long years in the coma, but when Mina came along into the coma as well, it's only been 3 weeks since Youngho got into the coma (time is different in both worlds). In the end, I recommend this game for those who enjoy horror stories or horror in general.”
    • “+ The story is wonderfully presented from Yeonho's perspective, showcasing his emotions and interactions with familiar and new characters.”
    • “I just love the story and the horror this game offers!”
    • “This game primarily serves to bridge the story between Coma and Coma 2, offering little new to the narrative itself.”
    • “Even if you were to ignore all the technical issues that could potentially be fixed in the future, the plot really doesn't shine enough to justify the existence of this game.”
    • “I did like some new gameplay aspects they added and the story is just fine, but this shouldn't be sold as a separate game.”
  • gameplay
    28 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of frustration and occasional innovation, with many players finding the mechanics tedious and repetitive, particularly due to lengthy dialogues and an overwhelming number of enemies. While some appreciate the new gameplay elements introduced in "The Coma 2B," others criticize it for being buggy and clunky compared to its predecessor, leading to a challenging yet often annoying experience. Overall, the game struggles to offer fresh or exciting gameplay, leaving players feeling underwhelmed.

    • “The gameplay mechanics are much more similar to TC2:VS, with the exception that you can't fit in tiny spaces and you really can't take a step without a flashlight.”
    • “It is an even more challenging game (gameplay-wise) compared to Recut and Vicious Sisters.”
    • “The coma 2B feels not just like an appendage to the second part, but like a full-fledged game with its own mechanics and gameplay innovations.”
    • “It may be intended to help players familiarize themselves with the game mechanics, but after navigating the lengthy dialogue in the school area, being presented with yet another repetitive task makes the game feel tedious to play.”
    • “The gameplay just becomes annoying with the amount of enemies and frustrating mechanics that you will have to dodge.”
    • “It's littered with buggy interactions, clunky mechanics, and obtuse puzzles.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly in the early stages where lengthy cutscenes and monotonous tasks, such as trading items between vendors, dominate the experience. This design choice seems aimed at extending playtime but often leads to frustration rather than engagement.

    • “You'll need a second life for grinding.”
    • “The beginning feels very tedious, and replaying it every time can be a bit tiresome.”
    • “It may be intended to help players familiarize themselves with the game mechanics, but after navigating the lengthy dialogue in the school area, being presented with yet another repetitive task makes the game feel tedious to play.”
    • “They seem to want to extend the play time of the game by doing tedious tasks; for example, the first 1-2 hours of the game consist of just cutscenes and the tedious task of trading items from three vendors in multiple locations.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are consistently praised for their beauty and high quality, reminiscent of the previous installment, with an appealing art style that enhances the overall visual experience.

    • “The graphics are beautiful, just like in the second part.”
    • “The graphics look amazing; the art style is just good.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is praised for its high quality, complementing the visual style effectively. Reviewers note that the soundtrack features a more challenging dark theme, which enhances the overall experience without feeling unfair.

    • “The visual style is top-notch as always, and the music complements it perfectly.”
    • “The dark song is more challenging this time, but it's not unfair.”
    • “The visual style is top-notch as always, but the music falls flat.”
    • “The music lacks variety and becomes repetitive quickly.”
    • “The soundtrack doesn't match the intensity of the gameplay.”
  • stability
    4 mentions Positive Neutral Negative

    The game has been criticized for its stability, featuring numerous bugs, clunky mechanics, and unbalanced environments that contribute to an uneven difficulty experience. Players have reported issues with buggy side quests and interactions, detracting from the overall gameplay.

    • “It's a good game, despite a rather uneven difficulty on release, with unbalanced environments and buggy side quests.”
    • “It's littered with buggy interactions, clunky mechanics, and obtuse puzzles.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is generally overshadowed by frustration, particularly in the latter half, which detracts from the overall enjoyment.

Buy The Coma 2B: Catacomb

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 2 analyzed playthroughs

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