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Deep Sleep: Labyrinth of the Forsaken

Deep Sleep: Labyrinth of the Forsaken Game Cover
94%Game Brain Score
story, gameplay
grinding, replayability
94% User Score Based on 322 reviews

Platforms

PCSteam DeckWindows
Deep Sleep: Labyrinth of the Forsaken Game Cover

About

Deep Sleep: Labyrinth of the Forsaken is a single player role playing game. It was developed by scriptwelder and was released on August 21, 2025. It received very positive reviews from players.

In Deep Sleep: Labyrinth of the Forsaken, Amy uncovers her brother’s mysterious journals, leading her into a surreal dream world where reality blurs with nightmare. As she navigates haunting landscapes and solves puzzles, Amy must confront a lurking darkness while searching for the truth behind her brother’s fate and the secrets of lucid dreaming.

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94%
Audience ScoreBased on 322 reviews
story71 positive mentions
grinding37 negative mentions

  • The game features impressive graphics and a captivating atmosphere that enhances the overall experience.
  • The story is well-crafted, with numerous references to previous games in the series, making it a rewarding experience for fans.
  • The combat system, while different from previous titles, adds a strategic layer to gameplay that many players find engaging.
  • The combat can feel unbalanced, especially during boss fights, leading to frustration for some players.
  • Some puzzles may be overly simplistic or not intuitive, causing players to get stuck without clear guidance.
  • The game may require grinding for resources and upgrades, which can detract from the overall enjoyment.
  • story
    188 mentions Positive Neutral Negative

    The story of "Deep Sleep: Labyrinth of the Forsaken" is widely praised for its depth, intricate connections to previous titles in the series, and engaging narrative that captivates players from start to finish. Many reviewers highlight the well-crafted plot, character development, and atmospheric storytelling, making it a must-play for fans of the franchise, while also being accessible to newcomers. However, some critiques mention that the ending may feel anticlimactic or that the combat mechanics can detract from the overall experience, yet the rich lore and emotional stakes keep players invested throughout.

    • “The story is long and beautifully crafted, and it's a game where taking your time when playing and exploring actually pays off.”
    • “The story captivated me from start to finish, the art and design were absolutely gorgeous, and the gameplay became far more enjoyable once I fully grasped the combat mechanics.”
    • “The story and especially its connection to the other games in this series and its sister series, Don't Escape, is phenomenal.”
    • “The story in this one I kind of felt was a little weak in my opinion; after I finished the game getting the best ending, I did not feel very accomplished. It's a lot of reading until it all just sort of blends together for me; more needed to be shown and the ending needed to have a real development instead of what we got.”
    • “The story seems almost like an afterthought, with the turn-based combat being the main focus.”
    • “Story beats don't logically connect, characters aren't really given any actual consistent characterization, and what we do get...isn't good.”
  • gameplay
    90 mentions Positive Neutral Negative

    The gameplay in "Deep Sleep 5" is a notable evolution from previous titles, incorporating challenging mechanics, roguelike elements, and RPG upgrades that enhance the experience. While some players appreciate the blend of point-and-click with combat and resource management, others find the turn-based combat and certain mechanics frustrating, suggesting a learning curve and a need for better tutorials. Overall, the game is praised for its engaging puzzles, atmospheric storytelling, and innovative gameplay, despite some criticisms regarding combat depth and repetitiveness.

    • “This fourth Deep Sleep game is a great continuation and is very good on its own with the new gameplay elements that really mix the genres.”
    • “The gameplay is about collecting consumable weapons and leveling up skills, so that you can beat the combat encounters and get to the next combat encounter.”
    • “The sheer freedom you have when it comes to overcoming the various obstacles (puzzles and enemies alike) due to being able to imagine any item you've encountered so far makes the gameplay truly unique.”
    • “The gameplay is majorly held back by the frustrating turn-based mechanics, combat system, and over-explanations.”
    • “What should have been an eerie horror puzzle game, telling a story through world interaction, ends up being a convoluted turn-based battle game with a RNG item drop mechanic that almost guarantees that some of your runs will be bad.”
    • “While the game is enjoyable overall, there are some notable downsides that detract from the experience, primarily around the combat mechanics.”
  • atmosphere
    49 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its impressive graphics, haunting sound design, and immersive storytelling, creating a captivating experience that draws players into its dark and mysterious world. Many reviews highlight the effective blend of pixel art and atmospheric elements, which enhance the horror and emotional depth of the gameplay. However, some players feel that certain combat mechanics detract from the overall atmosphere, suggesting that the focus should remain on exploration and narrative rather than combat encounters.

    • “The dark atmosphere, beautifully crafted locations down to the smallest detail, and enjoyable turn-based combat system make for a really good gaming experience.”
    • “The atmosphere is incredible and I find myself unable to put it down as the mystery just adds more layers.”
    • “Another brilliant masterpiece with that perfect atmosphere that makes you uneasy rather than relying on cheap jumpscares.”
    • “Early on, the player uncovers this character (literally), who immediately reveals knowledge that cuts through the series’ signature atmosphere of mystery.”
    • “However, the monster battles in this ruin the atmosphere whenever the game does pull an effective horror moment, and they're boring on top of that.”
    • “Although the game sticks a lot to its point and click adventure predecessors, LOTF is at its core an adventure RPG-oriented game, the skill system, the weapon and resource management, and the situational grinding to defeat the stronger bosses breaks the atmosphere of horror and mystery that Deep Sleep is known for.”
  • grinding
    39 mentions Positive Neutral Negative

    Reviews on the aspect of "grinding" in the game are mixed, with some players finding it tedious and frustrating, particularly during boss fights and mid-game progression. While some argue that grinding is not necessary and can be enjoyable, others feel it disrupts the game's flow and atmosphere, especially in a point-and-click adventure context. Overall, the consensus suggests that while grinding exists, its necessity and impact on enjoyment vary among players, with some appreciating the challenge and others finding it a chore.

    • “It is not grindy and it is quite rewarding once you figure it out.”
    • “Not only that, but some of the abilities enemies have later in the game made some fights straight up impossible without grinding for an absurd amount of time.”
    • “To try and overcome this, I began farming echoes, but the process was painfully slow, leading to a grind that felt more tedious than rewarding.”
    • “The game is lots of fun but then comes to an absolute grinding halt when you reach the bosses.”
  • graphics
    33 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their impressive pixel art style, which combines atmospheric lighting and intricate details, enhancing the overall experience. While some reviews noted the pixelated nature of the graphics, they were praised for their charm and ability to evoke a haunting atmosphere, fitting well within the horror genre. Overall, the visuals are considered a significant improvement over previous titles by the developer, contributing to a captivating and immersive adventure.

    • “The attention to detail and pixel graphic look, the mystery and characters, the turn-based combat, can't believe it's the same developer; then again, they've also done the Don't Escape games, but it's good to see they haven't abandoned Deep Sleep.”
    • “The art style is fantastic, crisp, atmospheric, and perfectly fitting for the world.”
    • “I love the creepy pixelated static aesthetic of Scriptwelder's games and I'm so happy to experience it again in all its glory here.”
    • “The pixel graphics are original and not lazy: all movements are drawn, including unique ones.”
    • “The art style is simple, but expressive in how it's detailed.”
    • “While the game is more centered around a graphic adventure, with an episodic level system wrapping it all up, this doesn't detract from their great characters and gorgeous art, both 2D and 3D, making it one of the best games I have played in a very long time.”
  • music
    21 mentions Positive Neutral Negative

    The music in the game has received high praise for its captivating and atmospheric quality, effectively enhancing the storytelling and gameplay experience. Reviewers noted the impressive soundtrack, which features a mix of eerie and calming tracks, as well as nods to previous Scriptwelder productions, creating a nostalgic yet fresh auditory experience. Standout pieces, such as the boss theme, contribute to the overall enjoyment, making the music one of the game's most celebrated aspects.

    • “The soundtrack fits perfectly.”
    • “The music is excellent too, a fresh soundtrack that still weaves in subtle nods to Scriptwelder’s earlier games in the right places.”
    • “There's a lot of eerie and calming music you'll be listening to, and they'll transition to combat themes when appropriate.”
    • “I'd say the standout track from the OST would be the boss theme for the [spoiler] sirens [/spoiler].”
    • “I have now finished the game, and while I did love the characters, story, and soundtrack, the combat for bosses really just feels untested and rushed.”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, players find the game highly replayable due to its engaging puzzles, random dungeon generation, and strategic choices that create varied experiences on subsequent playthroughs. While some users note a decline in replayability after completing the game, many appreciate the depth and mystery that encourage multiple runs, making it a valuable addition to any horror gamer's collection.

    • “The puzzles are fun and the exploration with the random 'dungeon/dream' generation allows for a good amount of replayability.”
    • “I just played this for 50 hours and I feel like its replayability potential is unlimited.”
    • “The replayability, simple complexity, and mystery make this a perfect addition to any horror gamer's library.”
    • “I don't think there is much replayability once you complete the game and find everything, though.”
    • “Personally, I would have preferred a game released in four years with fewer flourishes, but more focus on core mechanics, story, and replayability.”
    • “I'm gonna be honest here so prepare yourself... I liked Don't Escape 4 more because of how replayable it is, like I got more than 80 hours on that masterpiece of a game.”
  • emotional
    7 mentions Positive Neutral Negative

    Players have expressed a strong emotional connection to the game, highlighting its ability to evoke tears and heartwarming feelings, particularly through its ending. The nostalgic pixel art and engaging atmosphere contribute to a deeply immersive experience filled with lovable characters, plot twists, and heartfelt moments, making it difficult for players to put down. Overall, the game successfully amplifies the emotional depth characteristic of scriptwelder's previous works.

    • “Genuinely made me cry at the end.”
    • “Most of all, I found the ending to be really heartwarming for me.”
    • “Not to be missed, this game is packed with lovable characters, surprises, plot twists, and heartfelt moments. I've been finding it difficult to put it down since I began playing.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is highlighted by its quirky protagonist, whose unique perspective resonates with players, and is complemented by lively dialogues and engaging characters. Reviewers appreciate the blend of humor with the game's mechanics, noting that it enhances the overall experience. The inclusion of amusing elements, such as a "beeg funny egyptian cat," adds to the game's charm.

    • “The protagonist is interesting due to her quirky thinking and humor; I can happily resonate with her for that!”
    • “The game has funny dialogues, characters that feel alive, and a good plot.”
    • “"Beeg funny Egyptian cat" - a person I streamed this whole game to.”
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50h Median play time
50h Average play time
50-50h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Deep Sleep: Labyrinth of the Forsaken is a role playing game.

Deep Sleep: Labyrinth of the Forsaken is available on PC, Steam Deck and Windows.

On average players spend around 50 hours playing Deep Sleep: Labyrinth of the Forsaken.

Deep Sleep: Labyrinth of the Forsaken was released on August 21, 2025.

Deep Sleep: Labyrinth of the Forsaken was developed by scriptwelder.

Deep Sleep: Labyrinth of the Forsaken has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Deep Sleep: Labyrinth of the Forsaken is a single player game.

Similar games include Chained Echoes, Don't Escape: 4 Days to Survive, Epic Battle Fantasy 5, Ender Magnolia: Bloom in the Mist, Remnant: From the Ashes and others.