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Deep Sleep: Labyrinth of the Forsaken

Deep Sleep: Labyrinth of the Forsaken Game Cover
95%Game Brain Score
story, gameplay
grinding, replayability
95% User Score Based on 392 reviews

Platforms

PCSteam DeckWindows
Deep Sleep: Labyrinth of the Forsaken Game Cover

About

Deep Sleep: Labyrinth of the Forsaken is a single player role playing game. It was developed by scriptwelder and was released on August 21, 2025. It received very positive reviews from players.

Amy’s brother is dead. She hadn't even seen him in years. Thomas has always been a little eccentric. Obsessed with lucid dreaming and the concept of other worlds. All a little too fantastical for a small town vet like Amy herself. But then Amy comes across his journals. And what at first seems like the ramblings of a troubled mind slowly begin to seem more and more plausible. Maybe her broth…

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95%
Audience ScoreBased on 392 reviews
story85 positive mentions
grinding38 negative mentions

  • The game features a captivating story that ties together elements from the previous Deep Sleep and Don't Escape games, providing a rich narrative experience.
  • The pixel art and atmospheric design are stunning, creating an immersive environment that enhances the overall gameplay.
  • The combat system, while different from previous titles, adds a strategic layer to the game, requiring players to think carefully about resource management and skill usage.
  • The combat can feel unbalanced, especially during boss fights, leading to frustration and requiring grinding to progress.
  • Some puzzles may be too simplistic or not intuitive, causing players to get stuck without clear guidance.
  • The dialogue can be overly verbose at times, detracting from the pacing of the game and making it feel less engaging.
  • story
    226 mentions Positive Neutral Negative

    The story of the game is widely praised for its depth, emotional resonance, and strong connections to previous titles in the series, particularly the "Deep Sleep" and "Don't Escape" games. Reviewers highlight its atmospheric worldbuilding, well-crafted characters, and engaging narrative that explores themes of grief, identity, and alternate realities. While some players found the combat mechanics detracted from the storytelling experience, the overall consensus is that the narrative is compelling and satisfying, making it a must-play for fans of the genre.

    • “This is a truly wondrous game, with extremely atmospheric worldbuilding, an excellently well-made narrative, and very honest and respectable characters. Scriptwelder weaves a beautiful story yet again.”
    • “The story captivated me from start to finish, the art and design were absolutely gorgeous, and the gameplay became far more enjoyable once I fully grasped the combat mechanics.”
    • “The story is superb and there's a lot of surprises to keep you wondering what's next.”
    • “The story feels lazy because of the ridiculously long boring dialogues.”
    • “The story in this one I kind of felt was a little weak in my opinion; after I finished the game getting the best ending, I did not feel very accomplished. It's a lot of reading until it all just sort of blends together for me, more needed to be shown and the ending needed to have a real development instead of what we got.”
    • “Story beats don't logically connect, characters aren't really given any actual consistent characterization, and what we do get...isn't good.”
  • gameplay
    115 mentions Positive Neutral Negative

    The gameplay in this title is a rich blend of point-and-click mechanics, turn-based combat, and roguelike elements, offering a unique and engaging experience that builds on the strengths of previous entries in the series. While many players appreciate the inventive puzzles and atmospheric world, some have noted that the combat mechanics can feel cumbersome and detract from the overall horror experience. Overall, the game is praised for its depth, creativity, and satisfying gameplay, despite some minor frustrations with its mechanics.

    • “This is a truly wondrous game, with lots of enjoyable puzzles and cool dungeon crawling mechanics. The worldbuilding is extremely atmospheric, the narrative is excellently crafted, and the characters are honest and respectable. There is a lot of variety in the locations and levels, complemented by soulful musical tracks and charming retro graphics. Scriptwelder weaves a beautiful story yet again.”
    • “The gameplay is extremely satisfying, especially for someone who enjoys survival horror. The interactivity and gameplay as a whole have leveled up from the already amazing Don't Escape 4.”
    • “A really inventive mixture of dungeon crawler and point-and-click adventure, chock-full of smart puzzles and unique mechanics. The sheer freedom you have when it comes to overcoming various obstacles makes the gameplay truly unique.”
    • “The writing is juvenile and over-explanatory, and the combat mechanics don't really fit a horror-themed game.”
    • “I had no problem with the gameplay for the majority of the playthrough, but the one thing I didn't like is that you can't achieve the 'good' outcome of the puzzle if you didn't research the specific item - I feel like it should be hinted somehow or placed in some difficult but accessible place.”
    • “What should have been an eerie horror puzzle game, telling a story through world interaction, ends up being a convoluted turn-based battle game with a random item drop mechanic that almost guarantees that some of your runs will be bad.”
  • atmosphere
    55 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its captivating and immersive qualities, enhanced by soulful music, detailed pixel art, and effective worldbuilding. Reviewers highlight the balance of dark, eerie settings with engaging narratives and well-crafted environments, creating a gripping experience that draws players into its mysterious and sometimes haunting world. While some note that combat elements can disrupt the atmospheric tension, the overall consensus is that the game excels in delivering a rich, atmospheric adventure that resonates with fans of the genre.

    • “This is a truly wondrous game, lots of enjoyable puzzles and the dungeon crawling mechanics are very cool, with extremely atmospheric worldbuilding, an excellently well-made narrative, and very honest/respectable characters. There is lots of variety in the locations and levels, and it has soulful musical tracks and charming retro graphics. Scriptwelder weaves a beautiful story yet again.”
    • “The atmosphere is incredible and I find myself unable to put it down as the mystery just adds more layers.”
    • “The dark atmosphere, beautifully crafted locations down to the smallest detail, and enjoyable turn-based combat system make for a really good gaming experience.”
    • “However, the monster battles ruin the atmosphere whenever the game does pull an effective horror moment, and they're boring on top of that.”
    • “Although the game sticks a lot to its point and click adventure predecessors, LOTF is at its core an adventure RPG-oriented game. The skill system, weapon and resource management, and situational grinding to defeat the stronger bosses break the atmosphere of horror and mystery that Deep Sleep is known for.”
    • “I'm glad I gave it a chance anyway, because while the horror elements are definitely there, it's not a jump-scare-a-palooza or soaked in a creepy atmosphere that never grants you a moment's rest.”
  • graphics
    46 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their charming pixel art style, which enhances the atmospheric world and storytelling. Many reviewers noted that the visuals represent a significant improvement over previous titles by the developer, Scriptwelder, showcasing intricate details and a nostalgic aesthetic that complements the gameplay. Overall, the combination of expressive art, effective lighting, and a haunting atmosphere contributes to a visually impressive experience that resonates well with players.

    • “The visuals for this game are top-notch, and I mean it.”
    • “The art style is fantastic, crisp, atmospheric, and perfectly fitting for the world.”
    • “The charming art style and music are also present here.”
    • “The game was significantly more extensive, graphically much more elaborate (but still quite pixelated), and also introduced elements of a survival game into the point-and-click gameplay.”
    • “Don't get me wrong - the gameplay is solid, and the graphics have that particular Scriptwelder charm, but it's the 'old-school supernatural mystery' feel that really brings this game to life, with a disquieting surreality that is sometimes reminiscent of a John Carpenter title.”
    • “The pixel graphics are original and not lazy: all movements are drawn, including unique ones.”
  • grinding
    40 mentions Positive Neutral Negative

    The reviews indicate a mixed perspective on grinding in the game, with some players finding it necessary for progression, especially during boss fights, while others appreciate the challenge it presents. Many noted that grinding can become tedious, particularly in the mid to late game, but some felt it was manageable and rewarding, especially when considering the game's overall enjoyment. Overall, while grinding is present, its necessity and impact on gameplay vary among players, with some suggesting that upcoming balance changes may alleviate frustrations.

    • “It is not grindy and it is quite rewarding once you figure it out.”
    • “Not only that, but some of the abilities enemies have later in the game made some fights straight up impossible without grinding for an absurd amount of time.”
    • “To try and overcome this, I began farming echoes, but the process was painfully slow, leading to a grind that felt more tedious than rewarding.”
    • “The game is lots of fun but then comes to an absolute grinding halt when you reach the bosses.”
  • music
    27 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to enhance the atmosphere and emotional depth, with standout tracks that elevate key moments, particularly during boss fights. Reviewers highlight the soundtrack's variety, seamlessly transitioning from eerie and calming themes to intense combat music, while also incorporating nostalgic references to previous works by the developer. Overall, the music is considered a significant strength, contributing to the game's immersive experience and storytelling.

    • “The soundtrack works greatly to enhance every moment in its ambience, and so does the general atmosphere.”
    • “The music for this game is also very good, especially during some of the boss fights, which have absolutely banging soundtracks.”
    • “The atmosphere, the music, and the storytelling were top notch.”
    • “There's a lot of eerie and calming music you'll be listening to, and they'll transition to combat themes when appropriate.”
    • “I'd say the standout track from the OST would be the boss theme for the [spoiler] sirens [/spoiler].”
    • “I have now finished the game and while I did love the characters, story, and soundtrack, the combat for bosses really just feels untested and rushed.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players highlighting the variety of puzzles, exploration opportunities, and random generation of levels that encourage multiple playthroughs. While some users feel that replayability diminishes after completing the game, others appreciate the strategic choices and potential for different experiences in subsequent runs. The combination of engaging mechanics and a rich environment contributes to its appeal for players seeking a game with lasting replay value.

    • “The puzzles are fun and the exploration with the random 'dungeon/dream' generation allows for a good amount of replayability.”
    • “I just played this for 50 hours and I feel like its replayability potential is unlimited.”
    • “There’s a good amount of strategic choice, and it feels like there may be variations in how levels play out on replays, which should add some nice replayability.”
    • “I don't think there is much replayability once you complete the game and find everything, though.”
    • “Personally, I would have preferred a game released in four years with fewer flourishes, but more focus on core mechanics, story, and replayability.”
    • “I'm gonna be honest here so prepare yourself... I liked Don't Escape 4 more because of how replayable it is, like I got more than 80 hours on that masterpiece of a game.”
  • emotional
    7 mentions Positive Neutral Negative

    Players have expressed a strong emotional connection to the game, highlighting its ability to evoke tears and heartwarming feelings, particularly through its ending. The nostalgic pixel art and engaging atmosphere contribute to a sense of immersion, while lovable characters and unexpected plot twists enhance the overall emotional experience. The game successfully balances challenging gameplay with moments that foster a sense of accomplishment and emotional resonance.

    • “Genuinely made me cry at the end.”
    • “Most of all, I found the ending to be really heartwarming for me.”
    • “Not to be missed, this game is packed with lovable characters, surprises, plot twists, and heartfelt moments. I've been finding it difficult to put it down since I began playing.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is highlighted by its quirky protagonist, engaging dialogues, and lively characters, creating a comedic atmosphere that resonates with players. Users appreciate the blend of humor with the game's mechanics, enhancing the overall experience.

    • “The protagonist is interesting due to her quirky thinking and humor, which I can happily resonate with!”
    • “The game has funny dialogues, characters that feel alive, and a good plot.”
    • “"Beeg funny Egyptian cat" - a comment from someone I streamed this whole game to.”
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41h Median play time
33h Average play time
15-50h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Deep Sleep: Labyrinth of the Forsaken is a role playing game.

Deep Sleep: Labyrinth of the Forsaken is available on PC, Steam Deck and Windows.

On average players spend around 33 hours playing Deep Sleep: Labyrinth of the Forsaken.

Deep Sleep: Labyrinth of the Forsaken was released on August 21, 2025.

Deep Sleep: Labyrinth of the Forsaken was developed by scriptwelder.

Deep Sleep: Labyrinth of the Forsaken has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Deep Sleep: Labyrinth of the Forsaken is a single player game.

Similar games include Chained Echoes, ENDER MAGNOLIA: Bloom in the Mist, Don't Escape: 4 Days to Survive, Remnant: From the Ashes, Epic Battle Fantasy 5 and others.