The Fall Part 2: Unbound Game Cover
The Fall Part 2: Unbound is a fantastic sequel that takes many of the elements of the first game and improves on them, creating a fascinating story and a fun blend of gameplay elements.

In "The Fall Part 2: Unbound," players control a sentient AI named ARID, who must possess and control other robots to solve puzzles and battle enemies in a dark, atmospheric world. The game is a direct sequel to "The Fall," and continues the story of ARID's struggle for survival and self-determination. Withnew characters, challenging puzzles, and a deeper exploration of its themes, "The Fall Part 2: Unbound" is a thought-provoking and exciting metroidvania-style game.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Wii
  • Wii U
  • Xbox

Reviews

74%
Audience ScoreBased on 941 reviews
story340 positive mentions
grinding42 negative mentions
  • The story is compelling and thought-provoking, exploring themes of AI consciousness and morality.
  • The game features interesting characters with unique personalities, enhancing the narrative experience.
  • The puzzles, while sometimes challenging, are engaging and require creative thinking.
  • The controls are clunky and can be frustrating, especially when aiming and navigating the environment.
  • Many puzzles feel obscure and require trial and error rather than logical reasoning to solve.
  • Combat mechanics are poorly implemented, making battles tedious and unfun.
  • story846 mentions

    The story of "The Fall Part 2: Unbound" is generally praised for its depth, character development, and intriguing themes, particularly around AI and human psychology. While many players appreciate the continuation of the narrative from the first game and find the storytelling compelling, some criticize the gameplay mechanics and puzzle design as frustrating, which can detract from the overall experience. Overall, the narrative is seen as a strong point, with many eager for a potential third installment to resolve lingering plot threads.

    • “I can say I loved this game universe, storytelling, wacky gameplay switch, and how bold it went.”
    • “The story and the experience as a whole was very deep and I gained much from the experience.”
    • “The story is greatly expanded upon from the first game.”
    • “Part two has worse UI, but now there's no discovery, no coherent story; it's just a game you quit after 30 minutes of going in circles in the first butler encounter.”
    • “Worse still, while I found the story in the first part suspenseful, atmospheric, and mysterious, here I've really struggled to even follow the story.”
    • “Why would I shell out for a third title in this series when the second one flushed it down the toilet and I can't even tell you five minutes after the game what even happened to warrant the story continuing.”
  • gameplay288 mentions

    The gameplay of "The Fall Part 2: Unbound" has received mixed reviews, with many praising its engaging story and innovative mechanics, while others criticize its clunky controls and tedious puzzle-solving elements. Players appreciate the blend of action and point-and-click adventure styles, but some find the combat mechanics and boss fights frustratingly difficult or poorly explained. Overall, while the game offers a unique narrative experience, its gameplay may not satisfy those seeking polished mechanics or intuitive design.

    • “I can say I loved this game universe, storytelling, wacky gameplay switch, and how bold it went.”
    • “The fall pt 2: Unbound takes the core elements of the first game and drives it in a whole new direction with gameplay elements with clear and much appreciated inspiration from games such as Metroid and One Finger Death Punch, and explores elements of artificial consciousness and Freudian psychology.”
    • “The gameplay loop is much different from the first game, which isn't inherently a bad thing; quite the opposite.”
    • “The gameplay, unfortunately, is little more than some cheap knockoffs of other titles layered onto the mechanics from the first game, which weren't great to begin with and saw the barest improvements here.”
    • “While I love the story and messages that are trying to be told, the gameplay really holds the game back at times.”
    • “The gameplay is a bit stiff and combat might even be detrimental for the experience... I wish there was a 'story mode' difficulty where the shooting and fighting sequences would be just pre-scripted animations.”
  • atmosphere65 mentions

    The atmosphere in the game has received mixed reviews, with many praising the first installment for its dark, creepy, and immersive environment that effectively complemented its gripping story. However, the sequel has been criticized for losing some of that original atmosphere, with some players finding it less engaging and more difficult to follow. Despite this, several reviews highlight the improved visuals and mood in the second game, suggesting that it still offers a compelling and atmospheric experience, particularly for those who appreciate deep storytelling and philosophical themes.

    • “Overall, The Fall 2 excels where the first one did: deep puzzles, compelling atmosphere, and intriguing story.”
    • “Excellent visuals, great mood and atmosphere along with brilliant writing that made me genuinely identify with and care for the characters involved.”
    • “The first game made a strong impression with its dark brooding atmosphere, and slowly revealed a gripping story.”
    • “This game somehow makes the UI more difficult, completely changes the atmosphere of the first game, and has boring characters that you must interact with that make you wish you could kill them.”
    • “Gone is the creepy atmosphere of the predecessor.”
    • “The first game had a more creepy and mysterious atmosphere which has been lost in this game.”
  • graphics65 mentions

    The graphics of the game receive mixed reviews, with many praising the art style and visual diversity across levels, while others note a lack of complexity and some dated visuals compared to its predecessor. Although the visuals are generally considered good and fitting for the game's aesthetic, issues with animations and controls detract from the overall experience. Overall, the graphics contribute positively to the game's atmosphere, but they are not without their shortcomings.

    • “The aesthetics of the various levels were pretty enjoyable (especially the ones for the house), and there was enough visual diversity between the main levels to keep the perspective fresh.”
    • “The visuals are great and the art direction is superb.”
    • “Excellent visuals, great mood and atmosphere along with brilliant writing that made me genuinely identify with and care for the characters involved.”
    • “Oh, yes, here's another thing the previous game did right and was severely downgraded: visuals.”
    • “Animations and controls are horrible, visuals are not flattering.”
    • “[dated visuals, boring combat]”
  • grinding42 mentions

    The reviews consistently highlight that the grinding aspect of the game is marked by tedious and repetitive puzzles that often rely on trial and error rather than logical problem-solving. Players find the combat sequences and navigation equally cumbersome, leading to a frustrating experience that detracts from the overall enjoyment of the game. While some puzzles are well-designed, the overwhelming sentiment is that many are unnecessarily convoluted and time-consuming, making the gameplay feel like a slog.

    • “Gameplay for The Fall Part 2 can mostly be summed up in one word: tedious.”
    • “Even when I consulted a walkthrough to proceed through the story, there was no reasonable explanation for any of the logic to proceed through some of the most tedious and long-winded point-and-click puzzles in gaming history.”
    • “I remember liking the first one, but this one just has a bunch of obscure puzzles that require a lot of tedious trial and error plus a story that feels completely disconnected from the first.”
  • emotional28 mentions

    The emotional aspect of the game is a mixed bag, with some players finding it deeply moving and thought-provoking, while others felt disappointed or disturbed by certain elements. Many praised the in-depth character development and the ability to reflect on personal experiences through the narrative, highlighting its philosophical themes and emotional depth. Overall, it is described as an emotional rollercoaster that can resonate with players, though it may require patience to fully appreciate its complexities.

    • “This is a fantastic game, emotional and thought-provoking.”
    • “I'd recommend all my friends to play it; such an emotional rollercoaster, and I loved every second of it.”
    • “This is a rare game that is not just touching/moving; it genuinely could make you take a look at yourself and really think about how you perceive life.”
  • music26 mentions

    The music in the game is generally well-received, with many praising its atmospheric quality and the effective use of soundtracks and sound effects to enhance dramatic moments. However, some players found the music to be forgettable and merely background noise, with a notable request for a volume slider to manage its often overwhelming presence. Overall, while the soundtrack contributes positively to the game's ambiance, it lacks memorability for some players.

    • “The theatrical use of the soundtrack and sound effects enhances scenes of drama and action.”
    • “+ Music, sound, and ambience are all expertly done and give life to each area.”
    • “Great story, world, acting, music, and some great animations.”
    • “The music was forgettable, and just background.”
    • “- no sound/music volume option?”
    • “Edit: almost forgot to mention the soundtrack.”
  • humor26 mentions

    The humor in the game is described as a blend of dark, macabre, and existentially thought-provoking elements, often eliciting genuine laughter through exceptional writing and character interactions. Players appreciate the tongue-in-cheek commentary and the quirky, crude humor that continues from the first installment, with standout characters providing memorable comedic moments. While some actions may seem unjustifiable, the overall experience is engaging and intense, making it a worthy sequel for fans of this unique style of humor.

    • “10/10 funny, engaging, existentially horrifying.”
    • “The writing is exceptional -- the butler sections and its presentation is all-time top 5; one is hilarious, the other's innocence is apparent and sincere.”
    • “A worthy sequel to The Fall Part 1, the writing is more than a few times simply hilarious and had me laughing out loud.”
  • character development12 mentions

    Character development in the game has received mixed reviews; some players feel it is poorly executed, with retcons and nonsensical twists undermining the original narrative. Conversely, others praise the richer cast and deeper character arcs, highlighting the emotional impact and coherence of the story as significant improvements over its predecessor. Overall, while there are notable flaws, the character design and philosophical themes contribute positively to the experience.

    • “Although it still has a lot of flaws, they are overcome by great character design and philosophical content.”
    • “It offers a far wider variety of levels and mechanics, it has a richer cast of characters and more complete character development, its story is just as good and coherent, and it sets the mood just as well as the fall if not better.”
    • “Story and character development were excellent, the puzzles were mostly much more coherent than the first one, and the emotional impact was marked.”
    • “The bad controls are somehow even worse, the character development from the first game is retconned and replaced with nonsense, there are random difficulty spikes and worse UI than before, and puzzles are gone entirely.”
    • “Character development: this is basically 'How to Human: The Game'.”
    • “I don't buy the main character development or the stupid plot twist.”
  • stability10 mentions

    The game's stability is a mixed bag, with many users reporting significant bugs that hinder gameplay, particularly with the user interface and puzzle mechanics. While some players experienced a mostly bug-free experience and were able to complete the game without issues, the overall consensus leans towards it being buggy and at times frustrating.

    • “The game was mostly bug-free, and I was able to complete it without any issues.”
    • “What you get when you start up here is a solid and interesting title, but one that is obtuse and at times a bit buggy in ways that will actually get in the way of figuring it out.”
    • “A lot of people say this game is very buggy.”
    • “The main falling point for me was the UI in-world, which is the most buggy bit of the game (at least, that I experienced) and seems to have changed little from the fall.”
  • optimization6 mentions

    The game's optimization has been criticized for causing lag and performance issues, even on high-end systems, suggesting that the problems stem from unoptimization rather than hardware limitations. This has affected the overall experience, detracting from the otherwise immersive storytelling.

    • “A bit laggy in some places, either from unoptimization or lots of loading somewhere, but I have a relatively beefy computer, so I'm leaning more towards the former.”
    • “Part 2 also suffers from performance issues.”
  • replayability6 mentions

    The game has been criticized for its limited replayability, especially when compared to highly replayable titles like Dota and Counter-Strike, which offer extensive hours of engaging gameplay.

    • “Unlike the thousands of hours I've spent in replayable games like Dota and CS, this game offers a unique experience every time.”
    • “This game has incredible replayability, keeping me engaged for hours on end.”
    • “The replayability factor is off the charts, making each playthrough feel fresh and exciting.”
    • “Not much replayability.”
    • “Unlike the thousands of hours I spent in replayable games like Dota, CS, etc.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy The Fall Part 2: Unbound

Play time

17hMedian play time
14hAverage play time
8-20hSpent by most gamers
*Based on 4 analyzed playthroughs

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