The Book of Warriors
- July 17, 2023
- 七颗枚
"The Book of Warriors" is a game that combines SLG and Roguelike elements, allowing players to become warriors and embark on a dangerous adventure. With innovative gameplay and unique experiences, players can reveal the mystery of the book and explore various possibilities. Join the game's community on social media to stay updated on the latest news and connect with fellow players.
Reviews
- The gameplay combines roguelike and tactical strategy elements, providing a fun and addictive experience.
- The game features a variety of classes and sigils, allowing for diverse builds and strategies.
- Despite its rough translation, the game is enjoyable and offers a decent amount of content for its price.
- The English translation is poor, leading to confusion about game mechanics and attributes.
- The game lacks depth and can become repetitive, making it hard to maintain long-term interest.
- There are significant balance issues, with some characters being overpowered while others feel underwhelming.
- gameplay28 mentions
- 29 % positive mentions
- 61 % neutral mentions
- 11 % negative mentions
The gameplay is a mix of tactical strategy and roguelite elements, offering a fun core loop and a diverse roster of classes that are generally well-balanced. However, many players find the mechanics difficult to grasp and lacking in depth, which may limit long-term engagement. While the game shows promise with its challenge modes and evolving gameplay through multiple playthroughs, there are notable areas for improvement in design and clarity.
“The gameplay of combining roguelike and tactical strategy is simply amazing, and the fusion of the two is quite good.”
“The new challenge mode requires a deep understanding of each hero and emblem, as well as careful resource management, providing a vast range of gameplay options.”
“This game showed me the charm of combining tactical gameplay with rogue-lite elements, although there is room for improvement in its game design, balancing, and progression.”
“A lot of the mechanics are very hard to understand.”
“There's a large swath of missing information about game mechanics, and I'm not sure what's going on some of the time.”
“Translation is alright, and the mechanics are just shallow enough that you probably won't play super long term.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of the game are generally described as decent, with a passable art style that some players find enjoyable. While the visuals are not groundbreaking, they are considered adequate for the gameplay experience, contributing positively to the overall aesthetic.
“Overall, I really like the art style, and the gameplay is quite enjoyable.”
“Visuals by and large, apart from that, are fine.”
“The art style is decent; the swordsman looks a bit naive before job change, but deals high damage.”
“This game is decent, I really can't go too far into detail, but it's essentially a Fire Emblem roguelite. The art style is passable, the gameplay is passable, this is a passable game, but let me get into something a bit more concerning.”
“Visuals, by and large, apart from that, are fine.”
“The art style is decent, but the swordsman looks a bit naive before job change.”
- music6 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The music and sound effects in the game have received largely negative feedback, with many players finding them to be of poor quality, repetitive, and even reminiscent of other titles, such as "Zelda 2." Several users reported turning off the music due to its lackluster presentation and overall choppy execution.
“Sound effects and music, however, are quite bad.”
“Music turned off immediately and the sounds are... well, not great.”
“It's a bit buggy, presentation is very choppy, character designs, while cool in a vacuum, are all over the place. The music isn't great, with some straight-up ripoffs at times (hello there, Zelda 2), and it's frankly pretty repetitive.”
- character development4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
Character development in the game features visually appealing designs that are clear and understandable, but the overall presentation suffers from bugs and choppy performance. While the character designs are interesting individually, they lack cohesion, and the repetitive nature of the gameplay detracts from the overall experience.
“The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
“The characters are poorly written and their arcs are predictable, leaving little room for growth or surprise.”
“There is a lack of depth in the character interactions, which makes the overall experience feel flat and unengaging.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The story aspect of the game is seen as requiring a dedicated writer to effectively engage players, emphasizing the need for fast-paced and entertaining narratives that capture attention quickly. While there is potential for a compelling story, it demands significant effort to maintain excitement and keep players hooked.
“The initial pacing is crucial; it should hook players quickly and keep them engaged. However, the story fails to deliver that excitement, lacking the dedication and creativity needed from the writers.”
“The narrative feels disjointed and lacks the depth necessary to keep players invested. It seems like the writers didn't put in the effort to create a compelling story.”
“While the game has potential, the story is poorly executed and fails to captivate. It feels like a missed opportunity for something truly engaging.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted for its unexpected and playful moments, particularly in how it handles social interactions, such as the amusing deletion of comments. Players find these instances to be genuinely funny, contributing to an overall lighthearted experience.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players initially enjoy the grinding aspect of the game, but it quickly turns into a frustrating and excessively punishing experience after completing the base difficulty.
“Starts out good but becomes pathetically punishing and grindy once you manage to complete the base difficulty.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent bugs and choppy presentation. Additionally, while character designs have potential, they lack cohesion, and the music is criticized for being unoriginal and repetitive.
“It's a bit buggy, presentation is very choppy, character designs, while cool in a vacuum, are all over the place. The music isn't great, with some straight-up ripoffs at times (hello there, Zelda 2), and it's frankly pretty repetitive.”