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The Bard's Tale IV: Barrows Deep

The Bard's Tale 4: Barrows Deep is a rousing but technically rough adventure driven by great music, clever puzzles, and challenging turn-based combat
The Bard's Tale IV: Barrows Deep Game Cover
64%Game Brain Score
music, graphics
optimization, stability
69% User Score Based on 1,076 reviews
Critic Score 80%Based on 6 reviews

Platforms

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The Bard's Tale IV: Barrows Deep Game Cover

About

The Bard's Tale IV: Barrows Deep is a single player role playing game with a fantasy theme. It was developed by inXile Entertainment and was released on September 17, 2018. It received mostly positive reviews from both critics and players.

The Bard's Tale IV: Barrows Deep takes players to an astonishing adventure packed with puzzle-filled dungeon-crawling and turn-based strategy combat. Blending classic RPG gameplay and fantasy storytelling with modern design and visuals, The Bard's Tale IV: Barrows Deep is perfect for longtime fans and intrepid newcomers alike.

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69%
Audience ScoreBased on 1,076 reviews
music240 positive mentions
optimization77 negative mentions

  • Beautiful, immersive world with great atmosphere and rich lore.
  • Unique, tactical turn-based combat system offering deep strategy.
  • Engaging puzzles integrated well into exploration and story.
  • Excellent voice acting and outstanding Celtic-inspired soundtrack.
  • Lively party banter and character interactions add charm.
  • Good value for its length and content, especially for fans of old-school RPGs.
  • Performance issues like long loading times and occasional crashes on some systems.
  • Save system forcing saves only at checkpoints can be restrictive and frustrating.
  • Limited character customization and inability to respec skill choices.
  • Repetitive puzzles and combat encounters in later parts of the game.
  • Visuals and character models feel dated and can be unappealing.
  • Inventory management lacks sorting and stacking features, making it clumsy.
  • music
    418 mentions Positive Neutral Negative

    The music in the game is widely praised for its exceptional quality, authentic Gaelic and Celtic folk influences, and its integral role in creating a unique and immersive atmosphere. Many reviewers highlight the soundtrack as a standout feature, with beautifully performed songs that blend seamlessly into gameplay and combat, enhancing both mood and narrative. While a few mention some repetitiveness or occasional intrusiveness, the overall consensus is that the music is not only magnificent and memorable but also essential to the game's identity and experience.

    • “The soundtrack is a masterpiece that by itself makes this game amazing.”
    • “The music is absolutely fantastic, hands down the most impressive part of the whole endeavor.”
    • “The music is astounding and creates an atmosphere that has to be experienced to be understood.”
    • “The bard singing upon loading the game and at other points has turned the game into a personal horror and there does not appear to be any apparent way to disable singing music.”
    • “I tried to drop the music volume to zero and there was no way to stop being greeted by this horrible singing upon loading the game and in the adventurer's guild.”
    • “Mainly because each character that sings in the game seems to only have one song that has very repetitive verses, they sing it over and over and you can even hear them in some fights.”
  • graphics
    392 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, often described as decent or good enough for a classic-style RPG but not comparable to modern AAA titles. Some praise the art direction, atmospheric environments, and detailed scenery, while others note outdated character models, occasional glitches, and lack of polish. Performance and optimization issues are frequently mentioned, with many experiencing frame rate drops and crashes even on mid- to high-end systems, making graphics a divisive aspect that can detract from the overall experience.

    • “Beautiful graphics, especially some gothic interiors.”
    • “The graphics are pleasing to the eye and an interesting storyline.”
    • “Just enough nostalgia, plenty of build options, gorgeous graphics and animation for this style of game.”
    • “It's quite buggy and unoptimized; graphics aren't top level, and on my okayish rig I saw constant freezes and fps rarely above 50.”
    • “When I turned on this game and let it choose my graphics setting, not only did the game look like something from the PS1 era, it chugged along at a smooth 10-12 fps.”
    • “Graphics are horrendous, unfinished, and poorly optimized while running on a Ryzen 5 and 1080ti.”
  • story
    383 mentions Positive Neutral Negative

    The story in Bard's Tale IV is a nostalgic yet modernized fantasy tale that pays homage to the original series with engaging lore, voice acting, and music, though it is relatively straightforward and sometimes seen as generic or thin. While many players appreciate its immersive atmosphere and well-written characters, some find it overshadowed by frequent, complex puzzles and linear progression, making exploration and quest-tracking occasionally frustrating. Overall, the story is enjoyable, especially for fans of classic RPGs, but may not deeply captivate those seeking a novel or richly branching narrative.

    • “The story is good and kept me playing, and the music was excellent.”
    • “The story and banter between the characters is worth the price of admission (at any price).”
    • “The storytelling seems to lack, favoring dramatic gestures over careful writing.”
    • “Here, it seems they took a puzzle writer and a story writer, but made them work separately, never talking or considering if what they were doing was making a fun game.”
    • “The quest marker sometimes disappears from the map (bug?).”
    • “The storylines in Bard's Tale games weren't ever anything great, but this one was utterly uninspired and made little sense.”
  • gameplay
    269 mentions Positive Neutral Negative

    The gameplay of Bard's Tale 4 offers a unique blend of classic dungeon crawling with modern turn-based tactical combat and challenging puzzles, providing an engaging, atmospheric experience with strong music and worldbuilding. However, many players find the mechanics unintuitive or poorly explained, with issues such as save point restrictions, occasional bugs, performance problems, and repetitive elements detracting from the overall flow. While the combat and exploration systems have depth and novelty, the game’s pacing, technical flaws, and design choices make it a divisive experience, best suited for players who enjoy methodical, puzzle-heavy RPGs and can tolerate some rough edges.

    • “A heart-warming, beautiful adventure that beautifully balances modern gameplay with retro charm and simplicity.”
    • “The puzzles are fun and challenging, and the tactical combat system is well done and harks back to the mechanics of the original trilogy.”
    • “Great puzzles, superb fighting mechanics and the ability to take your time and explore as much as you dare.”
    • “The gameplay isn't interesting.”
    • “Gameplay mechanis that feel clunky, graphical errors both with spells/abilities but also in the world, movement, invisible walls/objects, subtitles disappearing way too fast, random game crashes when trying to save the game or initiate combat, hanging during enemy combat turns for whatever reason, and probably more.”
    • “The devs did design a few great puzzles and areas, but then decided that their game needed to be epic, adding 20 hours of pure filler content: you'll fight the same dumb enemies and solve the same dumb mechanical puzzles over and over again.”
  • optimization
    255 mentions Positive Neutral Negative

    The game launched with severe optimization issues, including frequent crashes, low and inconsistent FPS even on high-end hardware, long load times, and inefficient resource use relative to its modest graphics. While multiple patches have improved stability and performance somewhat, many players still report lag, stuttering, and freezes, indicating that optimization remains a significant problem impacting overall playability. Developers continue to promise ongoing fixes, but current performance shortcomings detract notably from the experience.

    • “The developers have promised performance improvements over the coming weeks, but I've got other games to play and I don't like the idea of having to download god knows how many gigabytes of patches just to maybe have a smoother experience in a few weeks time.”
    • “After a few patches, the game's performance has become quite a bit better.”
    • “There were some launch related problems but there have been a number of patches that have greatly improved performance, bugs and some rough quality of life issues.”
    • “This director's cut had worse performance on launch than the base game, and was just a way to keep reviews from sinking too low, since the majority of the people hooked in by the kickstarter had already ditched the trash fire and were likely not going to come back to warn people off.”
    • “From laggy performance in actions, to ridiculously clumsy inventory (no stacking!), to a headache-inducing framerate in a certain forest, bt4's launch was unoptimized as all hell.”
    • “Even beefy systems are brought to their knees by this poorly-optimized, lazily-coded game.”
  • atmosphere
    73 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive Scottish/Celtic-inspired setting, enhanced by captivating folk music, strong voice acting, and detailed environmental design. Despite some criticism of graphics and occasional pacing issues, the rich soundtrack and thematic world-building consistently create a vivid, engaging, and memorable experience that deeply resonates with players.

    • “The atmosphere, the mesmerizing folk music in the background in the various worlds you enter while playing.”
    • “Seeing the towering stone buildings and smaller homes side by side with elegant beauty only to then come across someone being burned alive at the stake brings home the shocking dark brutal atmosphere of this beautiful world.”
    • “This game has something not a lot of other RPGs I played have, and that is a heart and soul; you can tell the devs really poured it all into the making of this and it shows in the level design, the puzzles, the music, atmosphere, and overall feel of the game.”
    • “The first part of the game, which is designed to evoke atmosphere, does a poor job.”
    • “Sorry, could not resist and others have covered the poorly optimized mess with boring combat, extremely limited and outright terrible leveling system and total discarding of the lore and atmosphere of the previous games but for some token references tossed in randomly.”
    • “(An 11 year old game) the atmosphere/environment feels dead, except for the continuous variety of ambient music.”
  • stability
    56 mentions Positive Neutral Negative

    The game suffers from numerous bugs, crashes, and frequent freezes, causing performance issues even on mid to high-end systems. Despite multiple patches improving stability somewhat, lingering graphical glitches, long load times, and occasional game-breaking bugs detract from the overall experience. While some players still find it enjoyable, the game remains unoptimized and buggy enough that prospective buyers may want to wait for further fixes.

    • “The game looks and runs great.”
    • “It runs great!”
    • “Game looks and runs great.”
    • “Buggy mess that freezes or crashes frequently and I have uninstalled and reinstalled a couple times.”
    • “It's been shipped with uncompressed files and lots of technical bugs leading to extremely long load times between levels (ironically worse on some systems with high end GPUs), freezes, stutters, and crashes.”
    • “It is still extremely buggy, the fact that there are savepoints you have to find and use makes the matter worse; got stuck in a battle where everyone is dead but the battle continues for some reason and you have to reset to last savepoint that's 10 minutes back.”
  • humor
    51 mentions Positive Neutral Negative

    The game features a blend of humor ranging from cheeky, tongue-in-cheek banter and witty party interactions to subtle jokes and easter eggs, which many players find charming and well-executed through voice acting. While some praise its lighthearted, bard-inspired wit and atmosphere, a few reviews note that the humor can feel juvenile, forced, or less prominent compared to earlier series entries. Overall, the humor contributes positively to the game's engaging and immersive RPG experience.

    • “Characters are mostly great, the "team banter" is often hilarious and totally on point, great both in writing and voice acting.”
    • “Various minor things such as the brief introduction prior to loading a game from the main menu spoken/sung by the “main menu bard” that keeps changing as the story progresses as well as subtle humor and easter eggs add to the game's charm.”
    • “The game rewards you for poking about (where you probably don't belong) with regularity, and often with a tongue-in-cheek sense of humor.”
  • grinding
    25 mentions Positive Neutral Negative

    The game significantly reduces traditional grinding compared to its predecessors, offering more natural character progression and fewer repetitive battles. While some players find the combat and puzzle-solving occasionally tedious or repetitive, the shift away from endless monster grinding towards lore and puzzles is generally appreciated. Overall, grinding is minimal, allowing players to focus more on story and exploration without being bogged down by monotonous leveling.

    • “There is no grinding in the game, just a natural progression of power.”
    • “If you want to play Bard's Tale 1-3 with boring grinding and 5-minute story which makes you run forwards and backwards in the same corridors for 100 hours (half of them drawing a map), just with better graphics, and think this is fun (like it was for me about 30 years ago with tons of free time), this game is not for you.”
    • “Grinding is pretty much impossible if you're stuck at a boss battle as enemies don't respawn in areas you've cleared until you advance the story.”
    • “It did get tedious when I had armored opponents, who show up often later on.”
  • character development
    15 mentions Positive Neutral Negative

    Character development in the game is initially engaging, offering interesting choices and strategic combat integration, but it becomes limited and repetitive after early levels, with restricted skill progression and reduced relevance in later stages. Some players appreciate the unique builds and early customization, while others find the mechanics oversimplified, restrictive, and lacking depth beyond the mid-game. Overall, character development provides a good start but fails to maintain variety or impact throughout the entire gameplay experience.

    • “I enjoyed the unique combat and the team strategy that relied on the skills chosen in character development and items/gear.”
    • “The character development is interesting enough that you often wonder how some other build choices would play out in your current group or even a completely different party.”
    • “Fun and intricate combat, interesting character development, charming dialogue and stories and more secrets and exploration than I expected.”
    • “Character development feels limited, you can make any character a healer through quests, even rogue.”
    • “They definitely suffer a tad from repetitiveness on some of the puzzles, and the character development mechanics are a mess.”
    • “It's true that character development comes down to just 1 skill point per level up.”
  • replayability
    13 mentions Positive Neutral Negative

    Replayability is generally viewed as very limited due to the game's linear and static storyline, with quests and progression remaining largely the same on subsequent playthroughs. While some appreciate crafting and character variety, the lack of meaningful variation and depth in skill trees results in repetitive gameplay with little incentive to replay.

    • “Generally, I hate crafting in RPGs but many people don't and it adds to the replayability of many games.”
    • “Don't know about the replay value since the quests will be the same, but I might give it a replay from scratch when the directors' cut comes out with the new DLC, playing with different characters.”
    • “I will admit that what I briefly saw, the game feels much more playable now and I do not get the random jumps as much as I did previously. Hopefully, when I get back into it, there will be more abilities that can be fun or scale better, as well as having stronger enemies because when you hit level 15 or so on normal mode and find a couple of decent items like shields, the game feels like a breeze and too easy.”
    • “You have to repeatedly go back to the same places you already went in order to simulate replayability.”
    • “I already know the replay value is limited. Yeah, you can have new characters but the game is too linear to really get much variation; you'd just be playing the same game with your characters in different positions.”
    • “6: replayability: basically none as the story is very linear.”
  • monetization
    4 mentions Positive Neutral Negative

    Monetization in this game is divisive, with some appreciating the absence of aggressive microtransactions and cheating, suggesting genuine developer effort. However, many criticize it as a cash grab, citing broken promises and missing paid bonuses that undermine trust.

    • “Early days but this cluster f$%k is one of the worst releases of a game ever, paid for a higher tier of the game but have none of the promised bonuses etc. Feels like a cash grab.”
    • “This is pure and simple a cash grab abusing the Bard's Tale name.”
  • emotional
    3 mentions Positive Neutral Negative

    Users find the game emotionally engaging with a heartwarming and charming adventure that blends modern gameplay with retro simplicity, though some feel it lacks personal nostalgic connection. A common frustration is the save system, which only allows saving at specific points or upon quitting, impacting emotional immersion.

    • “A heart-warming, beautiful adventure that beautifully balances modern gameplay with retro charm and simplicity.”
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26h Median play time
32h Average play time
12-50h Spent by most gamers
*Based on 25 analyzed playthroughs
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Frequently Asked Questions

The Bard's Tale IV: Barrows Deep is a role playing game with fantasy theme.

The Bard's Tale IV: Barrows Deep is available on PC, PlayStation 4, Xbox One, Windows and others.

On average players spend around 32 hours playing The Bard's Tale IV: Barrows Deep.

The Bard's Tale IV: Barrows Deep was released on September 17, 2018.

The Bard's Tale IV: Barrows Deep was developed by inXile Entertainment.

The Bard's Tale IV: Barrows Deep has received mostly positive reviews from both players and critics. Most players liked this game for its music but disliked it for its optimization.

The Bard's Tale IV: Barrows Deep is a single player game.

Similar games include The Bard's Tale IV, Might & Magic X: Legacy, Divinity: Original Sin, Tower of Time, SpellForce 3 and others.