Kingdoms of Amalur: Re-Reckoning
- September 8, 2020
- 38 Studios
- 46h median play time
"Kingdoms of Amalur: Re-Reckoning" is a remastered RPG with enhanced visuals and improved gameplay, promising an epic quest through a vibrant world filled with secrets and danger. As a resurrected warrior, players will uncover the mysteries of Amalur and shape the fate of the realm, engaging in intense, customizable combat along the way. Explore the expansive world of Rathir, Dalentarth, and the treacherous Brigand Hall Caverns, and become the key to ending a brutal war.
Reviews
- Engaging combat system with a variety of weapons and abilities that allows for diverse playstyles.
- Rich lore and world-building, with a compelling main story and interesting side quests.
- Beautifully designed environments that create an immersive fantasy experience.
- Repetitive side quests that often feel like mundane fetch quests, leading to a sense of tedium.
- Numerous bugs and glitches, including game-breaking issues that can corrupt save files.
- Limited inventory space and poor inventory management system that can hinder gameplay.
- story1,942 mentions
- 30 % positive mentions
- 64 % neutral mentions
- 6 % negative mentions
The story of "Kingdoms of Amalur: Re-Reckoning" is generally regarded as engaging but somewhat generic, featuring a classic high-fantasy narrative centered around the theme of fate and free will. While the main quest and faction storylines are often praised for their depth and character development, many side quests are criticized for being repetitive and resembling typical MMO fetch quests. Overall, the game offers a rich lore and a plethora of quests, but the execution can feel uneven, with some players finding the narrative less compelling as they progress.
“The story is deep, well scripted, and completely interesting.”
“The stories in this game are phenomenal, some of the plot lines have stuck with me forever and I recall how clever and well crafted they are.”
“The main story quests are pretty decent, especially when they distinctly focus on these two aspects: the unchanging nature of the fae or the worldbuilding of Amalur.”
“The world and story feels surprisingly empty.”
“Too long, inventory system is trash, the story is way too simplistic, everybody talks like they are reading cliff notes version of fantasy tropes.”
“The main story is uninspired and it never made me feel anything; the side quests are worse.”
- graphics1,243 mentions
- 20 % positive mentions
- 76 % neutral mentions
- 4 % negative mentions
The graphics of "Kingdoms of Amalur: Re-Reckoning" have received mixed reviews, with many players noting only minor improvements over the original release. While some appreciate the sharper visuals and enhanced lighting, others feel that the graphical updates are minimal and do not justify the remaster's price, often comparing it unfavorably to modern titles. Overall, the game's art style, reminiscent of older RPGs like "World of Warcraft," has aged well, but the lack of significant graphical enhancements has disappointed some fans expecting a more substantial upgrade.
“The visuals, even on such an old game, can still be breathtaking.”
“The graphics are wonderful and full of detail.”
“The graphics are bright and vivid, like WoW but without the cartoon-like characters.”
“The world is empty and drab, the same enemy will be repeated over and over in an area or dungeon, the combat is super simple and gets repetitive very quickly, and the graphics are old.”
“The remaster could have done more to improve the graphics, but the game itself is still a personal favorite.”
“The graphics are barely improved and the game jitters like crazy sometimes.”
- gameplay598 mentions
- 34 % positive mentions
- 61 % neutral mentions
- 5 % negative mentions
The gameplay of "Kingdoms of Amalur: Re-Reckoning" is generally praised for its fluid combat mechanics and engaging RPG elements, offering a mix of action and traditional role-playing features. While many players appreciate the character customization and diverse playstyles, some criticize the repetitive nature of quests and combat, as well as the presence of bugs that can disrupt the experience. Overall, the game is seen as a nostalgic return to classic RPG mechanics, though it may feel dated compared to modern titles.
“Gameplay in Kingdoms of Amalur is probably one of its strongest suits.”
“The character progression and power fantasy it can provide is second to none, the lore is incredible and combat is fun and flashy with an incredible finisher mechanic and some really interesting weapons like faeblades or chakrams.”
“The gameplay is great with so many fighting styles and weapons.”
“The game itself mentions stealth and the stealth gameplay as a big appeal to a rogue/assassin type class, but stealth is terrible.”
“The gameplay changes and additions of new DLC, content updates, etc. make this the absolute definitive way to play this title.”
“The overall gameplay flavor and variety won't change much from the 15 hour to 35 hour mark; if you're okay with that, then more power to you.”
- stability216 mentions
- 8 % positive mentions
- 0 % neutral mentions
- 91 % negative mentions
The stability of the game has been widely criticized, with numerous players reporting persistent bugs, glitches, and crashes that detract from the overall experience. Many issues, including quest-breaking bugs and visual glitches, have carried over from the original version, and some new problems have emerged in the remaster. While some users have experienced fewer issues, the consensus is that the game remains a "buggy mess," making it difficult to recommend without significant patches and improvements.
“Great game and runs great on Steam Deck.”
“The game looks and runs great; I have played about 5 hours without encountering a single bug or glitch or even drop in frame-rate.”
“It runs great, looks great, and feels great to play.”
“The amount of glitches and jank can be overwhelming.”
“But unfortunately, in its current state, it has way too many bugs, glitches, and crashes to list.”
“This is a bug-ridden mess that performs worse than the old original game.”
- optimization183 mentions
- 15 % positive mentions
- 60 % neutral mentions
- 25 % negative mentions
The optimization of the game has received mixed reviews, with many players reporting significant performance issues such as constant stuttering, low frame rates, and crashes, particularly on PC. While some users with high-end systems have experienced smooth gameplay, others have noted that the remastered version runs worse than the original, with minimal graphical improvements. Overall, the game appears to require further optimization and patches to address these widespread performance concerns.
“The game is well optimized and will run on just about anything; you pay one price and you get access to a solid 50-60 hours of decent open world RPG gameplay.”
“Having found and fixed an issue myself and having had a few updates from the developer, this game now runs smoothly and beautifully.”
“In terms of performance, it seems to be able to maintain a stable 70ish fps on my RTX 2070s rig, at max graphics settings and with FXAA antialiasing turned on, at 4k.”
“This isn't even including how poor the performance is, where I got constant stuttering as I was in combat and went around the world.”
“Paid full price for the experience of the same game with performance issues, bugs, random input disconnects, awful audio sync issues and save corruptions.”
“Performance is absolutely abysmal for how little the graphics were improved.”
- music163 mentions
- 39 % positive mentions
- 56 % neutral mentions
- 4 % negative mentions
The music in the game receives mixed reviews, with some praising its atmospheric qualities and orchestration by Grant Kirkhope, while others criticize it for being repetitive and lacking variety. Many players appreciate the soundtrack's ability to enhance the game's fantasy setting, but some find it bland or annoying, leading them to mute it during gameplay. Overall, while the music contributes positively to the experience for some, it falls short for others, often described as generic or forgettable.
“The world design is so magical and the soundtrack makes it even better.”
“The game's music is phenomenal in my honest opinion, almost on a theatrical scale.”
“The music is great.”
“The battle theme only changes for boss fights, so be prepared to listen to the same song for 100+ hours.”
“While the music itself is nothing to write home about, it could definitely be better utilized, and whoever implemented the music failed greatly at this task.”
“The music is what I can only describe as infuriating and annoying, like many other elements it's undercooked standard fare, sounding very much like Fable but unlike Fable, it plays the same tracks incessantly and with songs that repeat the same melody over and over.”
- grinding96 mentions
- 1 % positive mentions
- 4 % neutral mentions
- 95 % negative mentions
The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, particularly due to the sheer volume of side quests and the lack of enemy variety. While some appreciate the extensive content and hybrid class system, others feel that the grinding becomes overwhelming and detracts from the overall experience, especially towards the end of the game. Overall, the game is seen as enjoyable for those who appreciate grinding, but it can quickly become monotonous for players seeking a more streamlined experience.
“You'll need a second life for grinding.”
“Some quests in it are nice, but they changed a lot on some characters, making everything up to this point in the story meaningless, filled with boring dungeons and mass grinding for equipment (which will be useless, because the game will be over to 99% at that time).”
“The game also felt insanely long, becoming tedious after about 15 hours.”
“The chaos rifts are some of the most boring, absolutely tedious and annoying things I've ever experienced.”
- monetization51 mentions
- 6 % positive mentions
- 4 % neutral mentions
- 90 % negative mentions
The monetization aspect of the remaster has been widely criticized as a blatant cash grab, with many reviewers expressing disappointment over the lack of substantial improvements and content. While some appreciate the absence of microtransactions, the general consensus is that the remaster feels like a low-effort re-release that fails to justify its price, leading players to recommend the original game instead. Overall, the remaster is seen as a missed opportunity that capitalizes on nostalgia without delivering meaningful enhancements.
“However, in this modern age of complex, hard-to-pick-up RPGs with overbearing microtransactions, this remaster felt like a breath of fresh air for me.”
“A fun open world hack & slash experience with no paywalls or microtransactions.”
“The game is fine for its asking price (no microtransactions, people) and the developers/publishers will support it just as they've supported other games such as Darksiders and Remnant: From the Ashes.”
“It feels like a lazy cash grab which is undoubtedly not worth 40€ or 55€ if you want some new content.”
“This was a cash grab move, pure and simple. Not an ounce of heart or love went into this remaster. It pains me as a fan of this game to not recommend it, but if you can find a copy of the original game and play that, it runs better, crashes less often, and looks mostly the same. Do not feed this greedy, lackluster, effortless project.”
“All this 'remaster' offers could have been delivered as a patch to the original version. Graphics are the same, except for some higher texture resolution and enhanced lighting. Progression is still broken, the 'higher difficulty' is just a numbers tweak, etc. This is not worth 40-50 bucks; this should have been a patch for the loyal fans of the original, not a cash grab re-release.”
- humor49 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, with some players finding the cheesy voice acting and absurd situations genuinely hilarious, while others criticize the modern, tongue-in-cheek writing that feels out of place. Many reviews highlight the game's bugs and glitches as unintentionally funny, contributing to a comedic experience, though some feel that the humor doesn't compensate for the game's linearity and lack of depth. Overall, while there are moments of genuine amusement, the humor may not resonate with everyone, and the game's technical issues often overshadow its comedic elements.
“The hammy voice acting is also superbly hilarious given the cheesy script; it's a real hoot for sure.”
“There were moments, especially in faction questlines, where the character would make a dumb and stupid decision that made me laugh out loud.”
“The combat is enjoyable, the sneak system brought some very memorable funny moments, the magic was just busted in late game.”
- atmosphere37 mentions
- 57 % positive mentions
- 35 % neutral mentions
- 8 % negative mentions
The atmosphere of the game is widely praised for its immersive world, beautiful visuals, and captivating soundtrack, often compared to the works of Tolkien and other fantasy influences. Players appreciate the unique blend of relaxing and intense moments, with a rich lore that enhances the overall experience. Despite some criticisms regarding dialogue and gameplay mechanics, the game's atmosphere remains a standout feature, inviting exploration and enjoyment.
“Overall, the experience and atmosphere were something that really was unique, and I haven't really seen it in other RPG games.”
“The world building is magnificent - tons of lore and immersive atmosphere.”
“It's not the most amazing or mind-blowing game, but it's got some depth and really good atmosphere.”
“The atmosphere and storytelling just don't deliver.”
“There's heavy influence from WoW in the atmosphere, overarching design, questing and item sets, Diablo II for randomized monster/treasure loot and how they're tiered and world map layouts, Diablo II and God of War for combat, Elder Scrolls for the copy/paste dungeons, dialog options and mostly traditional fantasy elements but with Todd McFarlane sprinkled in.”
“It resembles something like Fable's atmosphere, with Oblivion's narrative (which actually makes a lot of sense given Ken Rolston's involvement), and something in the vein of Darksiders or God of War combat.”
- replayability33 mentions
- 24 % positive mentions
- 67 % neutral mentions
- 9 % negative mentions
Overall, the game is praised for its high replayability, offering diverse builds, multiple playstyles, and a wealth of content that encourages players to explore different character combinations and side quests. Many reviewers highlight the satisfying combat system and customization options as key factors that enhance replay value, making each playthrough feel unique. Despite some minor technical issues, the game's depth and variety ensure that players can enjoy numerous hours of gameplay.
“All in all, Koa is tremendous fun, highly replayable - recommended without hesitation.”
“This game has a ton of replayability and hundreds of hours of quests and things to do.”
“The open world and ability to respec via a fateweaver make this game very replayable, and completing every side task you come across definitely expands the play-through time considerably.”
“While Re-Reckoning is definitely replayable, it is also relentlessly redundant in the same areas that it failed in before.”
“I don't know how much replay value this game will have.”
“Fun game to play with replay value lacking in most games nowadays.”
- emotional26 mentions
- 69 % positive mentions
- 0 % neutral mentions
- 31 % negative mentions
The emotional aspect of the game elicits mixed responses from players, with some highlighting deeply impactful moments that resonate long after playing, while others criticize the story as uninspired and lacking emotional depth. Many express a nostalgic connection to the game, despite its flaws, indicating that emotional investment may stem from past experiences rather than the current narrative quality. Overall, while some moments are gut-wrenching and memorable, the repetitive gameplay and lackluster story detract from a fully engaging emotional experience.
“Generally beautiful game, there were some utterly gut-wrenching moments (House of Sorrows??? made me cry).”
“But it comes from love and you can feel it; so many lines haven't left my memory in ten years and more without touching the game.”
“The story is also really engaging and made me feel like the real last hope of a brutal war where everyone desperately tries to find their own way to end it.”
“I remember enjoying the combat of the original but dropping it due to some bad game design choices and a completely generic and boring story.”
“Btw, the DLC 'Teeth of Naros' is a completely isolated map with a pretty isolated and boring story, and no interesting characters.”
“It has the right ideas and would probably be an incredible game that stands the test of time if it wasn't so bloated with lackluster NPCs, fetch quests, boring story, overkill uninteresting NPC dialog, and extremely simple combat.”
- character development20 mentions
- 55 % positive mentions
- 30 % neutral mentions
- 15 % negative mentions
Character development in the game is praised for its flexibility and depth, allowing players to explore various play styles and enjoy engaging combat mechanics. While some reviews highlight memorable character designs and a rich story, others note that certain bugs can hinder progression, impacting the overall experience. Overall, the character development system is seen as a strong aspect, though it may not reach the intensity found in other RPGs.
“This level of flexibility in character development ensures that combat never feels stale, even dozens of hours in.”
“The combat feels great and character development is next-level.”
“It provides full character development and customization.”
“I could speak about character development, overall design, music, etc. but let's make it simple and say that this game is just the definition of the word 'mediocre'.”
“No matter what quest it is; I could have completed it in a previous profile before encountering another quest I could not complete, so I go to make a new character and now that character cannot progress through quests that the previous character did. One simple bug literally ruins this whole game by making it unplayable in unpredictable ways, ensuring that you cannot and will not progress your character development, questlines, or items/rewards, etc.”
“Amalur does get more interesting as time goes on, but to me it wasn't Dragon Age levels of intensity and edge-of-your-seat character development.”
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