If you missed Kingdoms of Amalur: Reckoning the first time around, I highly recommend checking out Re-Reckoning. It has a great story and a well crafted world, combat is pretty fun and that soundtrack is phenomenal.
"Kingdoms of Amalur: Re-Reckoning" is a remastered RPG with enhanced visuals and improved gameplay, promising an epic quest through a vibrant world filled with secrets and danger. As a resurrected warrior, players will uncover the mysteries of Amalur and shape the fate of the realm, engaging in intense, customizable combat along the way. Explore the expansive world of Rathir, Dalentarth, and the treacherous Brigand Hall Caverns, and become the key to ending a brutal war.
Engaging combat system that allows for diverse playstyles and character builds.
Rich lore and world-building, with a variety of quests and interesting characters.
Visually appealing environments that create an immersive fantasy experience.
Repetitive side quests that often feel like mundane fetch tasks.
Numerous bugs and glitches, including game-breaking issues that can corrupt save files.
Lack of meaningful character development and consequences for choices made in the game.
story
3,884 mentions Positive Neutral Negative
30%
64%
6%
The story of "Kingdoms of Amalur: Re-Reckoning" is generally described as engaging but somewhat generic, with many players noting its reliance on traditional fantasy tropes. While the main quest and faction storylines are often praised for their depth and interesting characters, the numerous side quests tend to be repetitive and lack meaningful impact, often feeling like typical fetch quests. Overall, the game offers a rich lore and a vast world to explore, but the execution of the story can feel diluted by the sheer volume of quests and occasional bugs that disrupt the experience.
“The story is deep, well scripted, and completely interesting.”
“The stories in this game are phenomenal, some of the plot lines have stuck with me forever and I recall how clever and well crafted they are.”
“The main quest is amazing and then there seems to be 'hundreds' of side quests.”
“The world and story feels surprisingly empty.”
“Too long, inventory system is trash, the story is way too simplistic, everybody talks like they are reading cliffnotes version of fantasy tropes.”
“Held back by a very generic story, uninteresting dialogue, and poor pacing.”
graphics
2,486 mentions Positive Neutral Negative
20%
76%
4%
The graphics of "Kingdoms of Amalur: Re-Reckoning" have received mixed reviews, with many players noting only minor improvements over the original 2012 release. While some appreciate the sharper visuals and enhanced lighting, others feel that the updates are minimal and do not justify the remaster's price, often describing the graphics as still feeling dated or reminiscent of older titles like "World of Warcraft." Overall, the remaster maintains the game's unique art style but fails to deliver a significant graphical overhaul, leading to disappointment among those expecting modern standards.
“It's got fantastic graphics.”
“The visuals, even on such an old game, can still be breathtaking.”
“So far I have over 30 hours in re-reckoning and even though the graphics in the 2012 game were great (for the time) the graphics in the 2021 game are even better.”
“The remaster is subpar honestly, does really nothing for me when it comes to the graphics; I'd rather use a reshade mod for the game to bump it up a bit visually.”
“The world is empty and drab, the same enemy will be repeated over and over in an area or dungeon, the combat is super simple and gets repetitive very quickly, and the graphics are old.”
“The graphics are barely improved and the game jitters like crazy sometimes.”
gameplay
1,196 mentions Positive Neutral Negative
34%
61%
5%
The gameplay of "Kingdoms of Amalur: Re-Reckoning" is generally praised for its fun combat mechanics and engaging RPG elements, offering a mix of action-oriented gameplay reminiscent of titles like "Fable" and "Skyrim." However, many players note that the mechanics can feel dated, with repetitive quests and a lack of depth in combat options leading to a sense of monotony over time. While the remaster introduces some graphical improvements and minor gameplay tweaks, it largely retains the original's structure, which may not appeal to those seeking innovative mechanics or a fresh experience.
“Gameplay in Kingdoms of Amalur is probably one of its strongest suits.”
“The character progression and power fantasy it can provide is second to none, the lore is incredible and combat is fun and flashy with an incredible finisher mechanic and some really interesting weapons like faeblades or chakrams.”
“The gameplay is great with so many fighting styles and weapons.”
“Tedious and repetitive in its mechanics.”
“The game itself mentions stealth and the stealth gameplay as a big appeal to a rogue/assassin type class but stealth is terrible.”
“The general gameplay and quest system gets repetitive almost immediately.”
stability
432 mentions Positive Neutral Negative
8%
1%
91%
The stability of the game has been widely criticized, with numerous reports of bugs, glitches, and crashes that persist from the original version and some new issues introduced in the remaster. Players have experienced game-breaking bugs, visual glitches, and frequent crashes, making the game feel unfinished and frustrating to play. While some users report a smooth experience on certain platforms, the overall consensus is that the game is plagued by stability issues that detract significantly from the gameplay experience.
“The game looks and runs great; I have played about 5 hours without encountering a single bug or glitch or even drop in frame-rate.”
“It runs great, looks great, and feels great to play.”
“Game runs great above 100 fps most of the time with max settings @ 1440p with 125% scaling, v-sync on, full screen.”
“The amount of glitches and jank can be overwhelming.”
“But unfortunately, in its current state, it has way too many bugs, glitches, and crashes to list.”
“This is a bug-ridden mess that performs worse than the old original game.”
optimization
366 mentions Positive Neutral Negative
15%
60%
25%
The optimization of the game has received mixed reviews, with many players reporting significant performance issues such as stuttering, low frame rates, and crashes, particularly on PC. While some users with high-end systems have experienced smooth gameplay, others have noted that the remastered version performs worse than the original, despite minimal graphical improvements. Overall, it appears that the game may require further patches to address these optimization concerns effectively.
“The game is well optimized and will run on just about anything; you pay one price and you get access to a solid 50-60 hours of decent open world RPG gameplay.”
“Minor technical notes: runs well on Linux, smooth 120fps at max settings with no issues, no stuttering, and load times between 0.5s - 4s (on an SSD, depending on the area).”
“With a fantastic optimization, gameplay improvements, and tweaks, this popular RPG is the best solution for anyone looking into an immersive adventure with impeccable gameplay.”
“This isn't even including how poor the performance is, where I got constant stuttering as I was in combat and went around the world.”
“Paid full price for the experience of the same game with performance issues, bugs, random input disconnects, awful audio sync issues and save corruptions.”
“The performance is beyond worse and the graphics haven't changed that much compared to the original one, game looks actually the same, tbh.”
music
326 mentions Positive Neutral Negative
39%
57%
4%
The music in the game receives mixed reviews, with some praising its atmospheric qualities and orchestration by Grant Kirkhope, while others criticize it for being repetitive and lacking variety. Many players find the soundtrack enhances the game's magical world, but some express disappointment over the limited number of tracks and the tendency for certain themes to become tiresome over long play sessions. Overall, while the music contributes positively to the experience for some, others feel it detracts from immersion and engagement.
“The world design is so magical and the soundtrack makes it even better.”
“The game's music is phenomenal in my honest opinion, almost on a theatrical scale.”
“The music is good and atmospheric at times, but sometimes the calm music sounds like they got it from the same soundpool as another game, Portal Knights.”
“The battle theme only changes for boss fights, so be prepared to listen to the same song for 100+ hours.”
“While the music itself is nothing to write home about, it could definitely be better utilized, and whoever implemented the music failed greatly at this task.”
“The music is what I can only describe as infuriating and annoying, like many other elements it's undercooked standard fare, sounding very much like Fable but unlike Fable, it plays the same tracks incessantly and with songs that repeat the same melody over and over.”
grinding
192 mentions Positive Neutral Negative
1%
4%
95%
The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, particularly due to the sheer volume of side quests and the lack of variety in combat and environments. While some appreciate the extensive content and hybrid class system, others feel that the game overstays its welcome, becoming a monotonous grind for equipment and experience, especially towards the end. Overall, the game is best suited for those who enjoy grinding, but it may frustrate players seeking a more engaging and varied experience.
“You'll need a second life for grinding.”
“Some quests in it are nice, but they changed a lot on some characters, making everything to this point of story meaningless, filled it with boring dungeons and mass grinding for equipment (which will be useless, because the game will be over to 99% at that time).”
“The game also felt insanely long with it becoming tedious after about 15 hours.”
“The chaos rifts are some of the most boring, absolutely tedious and annoying things I've ever experienced.”
monetization
102 mentions Positive Neutral Negative
3%
7%
90%
The monetization aspect of "Kingdoms of Amalur: Re-Reckoning" has been widely criticized as a blatant cash grab, with many reviewers expressing disappointment over the perceived lack of effort in the remaster. While some appreciate the absence of microtransactions, the general consensus is that the game does not justify its price, feeling more like a low-effort re-release than a meaningful upgrade. Overall, players recommend seeking out the original game instead, as it offers a better experience for a fraction of the cost.
“This game has no advanced monetization techniques and it is not a game-service.”
“A fun open world hack & slash experience with no paywalls or microtransactions.”
“The game is fine for its asking price (no microtransactions) and the developers/publishers will support it just as they've supported other games such as Darksiders and Remnant: From the Ashes.”
“It feels like a lazy cash grab which is undoubtedly not worth 40€ or 55€ if you want some new content ...”
“This was a cash grab move, pure and simple. Not an ounce of heart or love went into this remaster. It pains me as a fan of this game to not recommend it, but if you can find a copy of the original game and play that, it runs better, crashes less often, and looks mostly the same. Do not feed this greedy, lackluster, effortless project.”
“All this 'remaster' offers could have been delivered as a patch to the original version. Graphics are the same, except for some higher texture resolution and enhanced lighting. Progression is still broken, the 'higher difficulty' is just a numbers tweak, etc. This is not worth 40-50 bucks; this should have been a patch for the loyal fans of the original, not a cash grab re-release.”
humor
98 mentions Positive Neutral Negative
100%
The humor in the game is a mixed bag, with some players finding the hammy voice acting and cheesy script genuinely hilarious, while others criticize the modern, tongue-in-cheek writing that feels out of place. Many reviews highlight the abundance of bugs and glitches as unintentionally funny, contributing to a comedic experience, though some feel the humor lacks depth compared to other titles. Overall, while there are moments of genuine laughter, the humor often feels overshadowed by the game's linearity and technical issues.
“The hammy voice acting is also superbly hilarious given the cheesy script; it's a real hoot for sure.”
“There were moments, especially in faction questlines, where the character would make a dumb and stupid decision that made me laugh out loud.”
“If you like open worlds where you can wander into places that you shouldn't be, and also become so ridiculous the gods and dragons are hilarious, try this game.”
atmosphere
74 mentions Positive Neutral Negative
57%
39%
4%
The atmosphere in "Kingdoms of Amalur: Reckoning" is widely praised for its immersive world, beautiful visuals, and captivating soundtrack, evoking a sense of wonder reminiscent of Tolkien's works. Players appreciate the unique blend of relaxing and intense atmospheres, enhanced by rich lore and diverse environments, making exploration enjoyable. While some critiques mention repetitive elements and dialogue, the overall ambiance contributes significantly to the game's appeal, creating a memorable RPG experience.
“Overall, the experience and atmosphere was something that really was unique and I haven't really seen it in other RPG games.”
“The world building is magnificent - tons of lore and immersive atmosphere.”
“It is a fantastic atmospheric game with a nice story and quests, impressive boss fights, open gigantic world... and two nice DLCs.”
“The atmosphere and storytelling just don't deliver.”
“There's heavy influence from WoW in the atmosphere, overarching design, questing and item sets, Diablo II for randomized monster/treasure loot and how they're tiered and world map layouts, Diablo II and God of War for combat, Elder Scrolls for the copy/paste dungeons, dialog options and mostly traditional fantasy elements but with Todd McFarlane sprinkled in.”
“It resembles something like Fable's atmosphere, with Oblivion's narrative (which actually makes a lot of sense given Ken Rolston's involvement), and something in the vein of Darksiders or God of War combat.”
replayability
66 mentions Positive Neutral Negative
24%
71%
5%
The game is widely praised for its high replayability, offering diverse character builds, multiple playstyles, and a vast amount of content that encourages players to explore different approaches. Many reviewers highlight the satisfaction of the combat system and the ability to respec, which further enhances the unique experiences in each playthrough. While some note minor issues with redundancy in certain areas, the overall consensus is that the game provides significant replay value, making it a worthwhile investment for players seeking depth and variety.
“All in all, Koa is tremendous fun, highly replayable - recommended without hesitation.”
“This game has a ton of replayability and hundreds of hours of quests and things to do.”
“The open world and ability to respec via a fateweaver make this game very replayable, and completing every side task you come across definitely expands the play-through time considerably, leaving a pretty wide end-game hunting down every side task.”
“While Re-Reckoning is definitely replayable, it is also relentlessly redundant in the same areas that it failed in before.”
“I find this to be a negative as I like consequence and ramifications; it encourages replayability and makes a run of a game unique.”
“I don't know how much replay value this game will have.”
emotional
52 mentions Positive Neutral Negative
69%
31%
The emotional aspect of the game elicits mixed responses from players, with some highlighting deeply impactful moments that resonate long after playing, while others criticize the overall uninspired and repetitive storytelling that fails to engage. Many express a nostalgic attachment to the game, suggesting that emotional connections from past experiences may influence their enjoyment despite current flaws. Overall, while there are moments of genuine emotional depth, the game's narrative shortcomings often overshadow these experiences.
“Generally beautiful game, there were some utterly gut-wrenching moments (house of sorrows??? made me cry).”
“But it comes from love and you can feel it; so many lines haven't left my memory in ten years and more without touching the game.”
“The story is also really engaging and made me feel like the real last hope of a brutal war where everyone desperately tries to find their own way to end it.”
“Btw, the DLC 'Teeth of Naros' is a completely isolated map with a pretty isolated and boring story, and no interesting characters.”
“It has the right ideas and would probably be an incredible game that stands the test of time if it wasn't so bloated with lackluster NPCs, fetch quests, a boring story, overkill uninteresting NPC dialogue, and extremely simple combat.”
“Started over 3-4 times over the course of the years, but each time this game feels like playing WoW solo with a rather boring story and simplified action combat.”
character development
40 mentions Positive Neutral Negative
55%
37%
8%
Character development in the game is praised for its flexibility and depth, allowing players to explore various play styles and enjoy engaging combat mechanics. While some reviews highlight the rich customization options and crafting systems, others note that character designs can be memorable but the overall character narratives may feel average. However, technical issues can hinder progression, impacting the overall experience of character development.
“This level of flexibility in character development ensures that combat never feels stale, even dozens of hours in.”
“A rich story, compelling character development, engaging combat mechanics, and an entertaining narrative.”
“The character development is fun and you can try a lot of different play styles.”
“I could speak about character development, overall design, music, etc. but let's make it simple and say that this game is just the definition of the word 'mediocre'.”
“No matter what quest it is; I could have completed it in a previous profile before encountering another quest I could not complete. So I go to make a new character and now that character cannot progress through quests that the previous character did. One simple bug literally ruins this whole game by making it unplayable in unpredictable ways, ensuring that you cannot and will not progress your character development, questlines, or items/rewards, etc.”
“Amalur does get more interesting as time goes on, but to me it wasn't Dragon Age levels of intensity and edge-of-your-seat character development.”