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Kingdoms of Amalur: Re-Reckoning

If you missed Kingdoms of Amalur: Reckoning the first time around, I highly recommend checking out Re-Reckoning. It has a great story and a well crafted world, combat is pretty fun and that soundtrack is phenomenal.
Kingdoms of Amalur: Re-Reckoning Game Cover
76%Game Brain Score
story, graphics
stability, optimization
78% User Score Based on 4,986 reviews
Critic Score 74%Based on 47 reviews

Platforms

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Kingdoms of Amalur: Re-Reckoning Game Cover

About

Kingdoms of Amalur: Re-Reckoning is a single player role playing game with a fantasy theme. It was developed by Big Huge Games and was released on September 8, 2020. It received mostly positive reviews from both critics and players.

"Kingdoms of Amalur: Re-Reckoning" is an open-world RPG set in the vibrant and dynamic world of Amalur. The game features a rich story, diverse characters, and a unique combat system that combines skill, strategy, and style. With a multitude of quests, weapons, and customization options, players can shape their own destiny and explore the vast realms of Amalur at their own pace.

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78%
Audience ScoreBased on 4,986 reviews
story656 positive mentions
stability206 negative mentions

  • The combat system is fluid and engaging, allowing for a variety of playstyles and character builds.
  • The world is rich in lore and features a vibrant art style that holds up well over time.
  • The game offers a vast amount of content, including numerous quests and side quests that enhance the overall experience.
  • The quest design can be repetitive, often relying on fetch quests and similar objectives that can feel tedious.
  • The game suffers from various bugs and technical issues, including crashes and quest-breaking glitches.
  • The main storyline lacks depth and can feel overshadowed by the sheer volume of side content.
  • story
    2,211 mentions Positive Neutral Negative

    The story of "Kingdoms of Amalur: Re-Reckoning" is generally viewed as engaging but somewhat generic, often following familiar fantasy tropes. While the main narrative and faction quests are praised for their depth and character development, many side quests are criticized for being repetitive fetch quests that lack meaningful impact on the overall story. Despite these criticisms, the game's rich lore and immersive world-building, combined with solid voice acting, contribute to a compelling experience for players who enjoy expansive RPGs.

    • “The story is interesting and flows well with the gameplay.”
    • “The story is well crafted as expected from the writer they have.”
    • “The story is rich and the gameplay is fun.”
    • “The story is the most boring and generic thing in the world, fine for an MMO.”
    • “The side quests are numerous, but many are repetitive or generic fetch-and-kill tasks that blend together without the narrative richness seen in more curated RPGs like The Witcher 3 or Dragon Age: Origins.”
    • “The main story is uninspired and it never made me feel anything; the side quests are worse.”
  • graphics
    1,300 mentions Positive Neutral Negative

    The graphics of "Kingdoms of Amalur: Re-Reckoning" have received mixed reviews, with many players noting only minor improvements over the original release. While some appreciate the enhanced textures and lighting, others feel the visuals remain dated and similar to the original, lacking the significant upgrades expected from a remaster. Overall, the game's art style, reminiscent of titles like "World of Warcraft," continues to charm despite its age, but players seeking a modern graphical experience may be disappointed.

    • “This is one of the best games I have ever played; the graphics are so immersive, and it feels like you are in the game itself.”
    • “The graphics are extremely nostalgic in a way that evokes the best memories of the 360 era.”
    • “The graphics are lovely, and everything looks so damn pretty.”
    • “The graphics are just garbage.”
    • “The remaster is subpar honestly, does really nothing for me when it comes to the graphics; I'd rather have a reshade mod for the game to bump it up a bit visually.”
    • “The graphics look pretty bad considering it's a 'remastered' version.”
  • gameplay
    676 mentions Positive Neutral Negative

    The gameplay of "Kingdoms of Amalur: Re-Reckoning" is characterized by a blend of action RPG mechanics and a rich, immersive world, offering players a variety of combat styles and character builds. While many players appreciate the fluid combat and engaging mechanics, some criticize the repetitive nature of quests and combat, as well as the dated mechanics that have not significantly changed from the original release. Overall, the game provides a fun experience for fans of classic RPGs, though it may not meet the expectations of those seeking modern gameplay innovations.

    • “One of the best ARPGs I have ever played, it is overlooked, gameplay is fun and smooth and it has tons of content. Even though I have finished it, it is one of my top 10 games ever; give it a chance and you may find tons of fun in this world of wonder, epic music, and dark/light fantasy aesthetic.”
    • “The unique fate system allows players to customize their characters' abilities, making gameplay feel fresh and personalized, probably one of the best gameplays for its time.”
    • “Kingdoms of Amalur: Reckoning delivers exactly what it promises: an awesome fantasy RPG, with visceral, intuitive gameplay that is easy to pick up, wildly flexible, and just plain fun, in a way that had previously not been seen in the genre.”
    • “The gameplay mechanics remain unchanged, with no new abilities or combat moves.”
    • “Once you hit 40 hours of gameplay, the game becomes repetitive and tedious, following the same formula — exploring an empty open area, doing fetch quests, completing faction/main quests, and then doing it all over again in the next area.”
    • “The fighting mechanics are repetitive, boring, and been-there-done-that a million times.”
  • stability
    226 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous players reporting frequent crashes, freezes, and a plethora of bugs that hinder gameplay. Many users noted that both old and new glitches persist, making the experience frustrating and often unplayable, despite some claiming minor improvements in performance. Overall, the remaster is described as a "buggy mess," with significant issues that detract from its potential enjoyment.

    • “The game looks and runs great; I have played about 5 hours without encountering a single bug or glitch or even drop in frame-rate.”
    • “It runs great, looks great, and feels great to play.”
    • “Great game and runs great on Steam Deck.”
    • “Constantly freezes; couldn't get beyond the initial tutorial.”
    • “But unfortunately, in its current state, it has way too many bugs, glitches, and crashes to list.”
    • “This is a bug-ridden mess that performs worse than the old original game.”
  • optimization
    194 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its smooth performance on platforms like the Steam Deck and others reporting significant issues such as stuttering, frame drops, and crashes, particularly on PC. While some users have experienced stable gameplay with no major bugs, many have noted that the remaster's performance is inferior to the original, leading to frustration over its inconsistent optimization across different hardware configurations. Overall, the game appears to require further patches to address these performance concerns effectively.

    • “The remaster doesn’t overhaul the combat significantly, but it tightens performance and smooths out frame rates, making battles more enjoyable and visually coherent than in the original.”
    • “The game is well optimized and will run on just about anything; you pay one price and you get access to a solid 50-60 hours of decent open world RPG gameplay.”
    • “Having found and fixed an issue myself and having had a few updates from the developer, this game now runs smoothly and beautifully.”
    • “The performance is trash, for a game this old.”
    • “The game appears to be okay but it is totally ruined for me because I can't get over the hitching/pausing/stuttering when hitting an object or an enemy, which based on my research is an intentional stylistic feature of the game and there is no way to turn this off.”
    • “Performance is absolutely abysmal for how little the graphics were improved.”
  • music
    188 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its atmospheric qualities and orchestration by Grant Kirkhope, while others find it repetitive and forgettable. Many players appreciate the soundtrack's ability to enhance the game's fantasy setting, though some criticize it for lacking variety and excitement. Overall, while the music contributes positively to the experience for some, it fails to leave a lasting impression for others, leading to a consensus that it is decent but not exceptional.

    • “The soundtrack, composed by Grant Kirkhope, adds grandeur and emotional texture to the world, especially during faction quests and boss battles.”
    • “The music fits very well with the game and I find it interesting enough, although the same combat music gets a little wearing.”
    • “Great story, deep lore throughout the game and beautiful music.”
    • “The soundtrack was relatively basic; nothing really stood out in it.”
    • “The music is nothing special; the music is forgettable and the voice acting is boring.”
    • “The music is what I can only describe as infuriating and annoying, like many other elements it's undercooked standard fare, sounding very much like Fable but unlike Fable, it plays the same tracks incessantly and with songs that repeat the same melody over and over.”
  • grinding
    111 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, especially in the endgame where combat slows down and quests become formulaic. While some appreciate the abundance of content and side quests, others criticize the lack of variety and the monotonous nature of tasks, leading to a sense of burnout. Overall, the game is seen as enjoyable for those who embrace grinding, but it can feel excessively long and tedious for others.

    • “You'll need a second life for grinding.”
    • “Once you hit 40 hours of gameplay, the game becomes repetitive and tedious, following the same formula — exploring an empty open area, doing fetch quests, completing faction/main quests, and then doing it all over again in the next area.”
    • “The chaos gimmick is tedious and is disliked by many players.”
    • “The game also felt insanely long with it becoming tedious after about 15 hours.”
  • humor
    50 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with players finding amusement in its quirky bugs, hammy voice acting, and absurd situations, often reminiscent of B-movie charm. While some appreciate the tongue-in-cheek dialogue and comedic moments, others feel the humor can be inconsistent or overly modern, detracting from the overall experience. Overall, the game's blend of intentional and unintentional humor, including graphical glitches and silly character designs, provides a unique, if sometimes frustrating, comedic backdrop.

    • “The hammy voice acting is also superbly hilarious given the cheesy script; it's a real hoot for sure.”
    • “There were moments, especially in faction questlines, where the character would make a dumb and stupid decision that made me laugh out loud.”
    • “The amusing ones are the heads; when NPCs walk past you and talk, their heads follow you and it looks like something from 'The Exorcist', twisting back 180 to look at my character and wobbling madly, both hilarious and creepy.”
  • monetization
    50 mentions Positive Neutral Negative

    The monetization aspect of the game has been widely criticized, with many reviewers labeling the remaster as a "cash grab" that lacks meaningful improvements over the original. While some appreciate the absence of microtransactions, the general sentiment is that the re-release feels lazy and overpriced, failing to justify its cost with substantial new content or enhancements. Overall, players recommend seeking out the original game instead, as it offers a better experience for a fraction of the price.

    • “However, in this modern age of complex, hard-to-pick-up RPGs with overbearing microtransactions, this remaster felt like a breath of fresh air for me.”
    • “A fun open world hack & slash experience with no paywalls or microtransactions.”
    • “The game is fine for its asking price (no microtransactions, people) and the developers/publishers will support it just as they've supported other games such as Darksiders and Remnant: From the Ashes.”
    • “This was a cash grab move, pure and simple. Not an ounce of heart or love went into this remaster. It pains me as a fan of this game to not recommend it, but if you can find a copy of the original game and play that, it runs better, crashes less often, and looks mostly the same. Do not feed this greedy, lackluster, effortless project.”
    • “All this 'remaster' offers could have been delivered as a patch to the original version. Graphics are the same, except for some higher texture resolution and enhanced lighting. Progression is still broken, the 'higher difficulty' is just a numbers tweak, etc. This is not worth 40-50 bucks; this should have been a patch for the loyal fans of the original, not a cash grab re-release.”
    • “This honestly has all the signs of a lazy and overpriced cash grab in my opinion, so I will be refunding it and grabbing the original for $5 on Origin.”
  • atmosphere
    42 mentions Positive Neutral Negative

    The atmosphere in "Kingdoms of Amalur: Reckoning" is widely praised for its charming, immersive qualities, reminiscent of classic RPGs like Fable and Oblivion. Players appreciate the beautiful world design, atmospheric music, and rich lore, which contribute to a unique and inviting experience, despite some criticisms regarding repetitive quests and dialogue. Overall, the game's atmosphere is considered a standout feature that enhances exploration and storytelling, making it a captivating environment for players.

    • “The atmosphere is charming and dreamy, just like Fable and Oblivion.”
    • “The world building is magnificent - tons of lore and immersive atmosphere.”
    • “It's a fantastic atmospheric game with a nice story and quests, impressive boss fights, open gigantic world... and two nice DLCs.”
    • “It's a game I would love to play all the way through for the world and the atmosphere, but actually playing it for more than a few hours feels like a chore.”
    • “The atmosphere and storytelling just don't deliver.”
    • “Whoever says it's only five hours is obviously rushing through it and not enjoying the atmosphere and story.”
  • replayability
    38 mentions Positive Neutral Negative

    The game is widely praised for its high replayability, offering diverse playstyles, multiple character builds, and a rich open world that encourages exploration and experimentation. Players appreciate the engaging narrative and the impact of choices on gameplay, which significantly enhances replay value. Overall, it is considered a standout title for those seeking a game with substantial content and varied experiences across multiple playthroughs.

    • “And it's highly replayable, as it can be played differently every time.”
    • “The open world and ability to respec via a fateweaver make this game very replayable, and completing every side task you come across definitely expands the play-through time considerably, leaving a pretty wide end-game hunting down every side task.”
    • “Gives it a ton of replayability, as a playthrough with a rogue is vastly different than a fighter or a mage, and the cross-class choices give you benefits of both while also reducing your overall power at times.”
    • “While Re-Reckoning is definitely replayable, it is also relentlessly redundant in the same areas that it failed in before.”
    • “Fun game to play with replay value lacking in most games nowadays.”
    • “I don't know how much replay value this game will have.”
  • emotional
    29 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while the soundtrack and some moments evoke strong feelings, many players find the core story and characters lack depth and memorability, leading to a disconnect. Some reviews highlight gut-wrenching moments and a sense of nostalgia, but overall, the repetitive gameplay and uninspired narrative diminish emotional engagement for many. Despite its beautiful presentation, the emotional investment is often overshadowed by design flaws and a formulaic storyline.

    • “The soundtrack, composed by Grant Kirkhope, adds grandeur and emotional texture to the world, especially during faction quests and boss battles.”
    • “Generally beautiful game, there were some utterly gut-wrenching moments (House of Sorrows??? made me cry).”
    • “The story is also really engaging and made me feel like the real last hope of a brutal war where everyone desperately tries to find their own way to end it.”
    • “Mostly boring story and characters.”
    • “I remember enjoying the combat of the original but dropping it due to some bad game design choices and a completely generic and boring story.”
    • “It has the right ideas and would probably be an incredible game that stands the test of time if it wasn't so bloated with lackluster NPCs, fetch quests, boring story, overkill uninteresting NPC dialog, and extremely simple combat.”
  • character development
    23 mentions Positive Neutral Negative

    Character development in this game is praised for its depth and flexibility, allowing players to explore various play styles and customize their characters extensively. While the engaging narrative and rich lore enhance the experience, some players note issues with bugs and dated systems that can hinder progression. Overall, the character design is memorable, but the execution of character development can feel inconsistent, with some reviewers describing it as mediocre despite its potential.

    • “If you're looking for a game similar to 'Kingdoms of Amalur: Reckoning' that features a decent story and enjoyable mechanics, consider 'Fable Anniversary.' This game combines an engaging narrative with deep lore and fun character development, set in a rich fantasy world. The choices you make significantly impact the story and your main character, providing plenty of replay value while retaining that classic RPG feel.”
    • “The character development is fun and you can try a lot of different play styles.”
    • “Character development is incredibly free-formed.”
    • “I could speak about character development, overall design, music, etc. but let's make it simple and say that this game is just the definition of the word 'mediocre'.”
    • “No matter what quest it is; I could have completed it in a previous profile before encountering another quest I could not complete, so I go to make a new character and now that character cannot progress through quests that the previous character did. One simple bug literally ruins this whole game by making it unplayable in unpredictable ways, ensuring that you cannot and will not progress your character development, questlines, or items/rewards, etc.”
    • “Amalur does get more interesting as time goes on, but to me it wasn't Dragon Age levels of intensity and edge-of-your-seat character development.”
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46h Median play time
55h Average play time
13-100h Spent by most gamers
*Based on 75 analyzed playthroughs
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Kingdoms of Amalur: Re-Reckoning is a role playing game with fantasy theme.

Kingdoms of Amalur: Re-Reckoning is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 55 hours playing Kingdoms of Amalur: Re-Reckoning.

Kingdoms of Amalur: Re-Reckoning was released on September 8, 2020.

Kingdoms of Amalur: Re-Reckoning was developed by Big Huge Games.

Kingdoms of Amalur: Re-Reckoning has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Kingdoms of Amalur: Re-Reckoning is a single player game.

Similar games include Kingdoms of Amalur: Reckoning, Titan Quest, Divinity II: Ego Draconis, Darksiders II Deathinitive Edition, Divinity II: Developer's Cut and others.