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Divinity: Original Sin

Original Sin is a strategic, deep, and rewarding oldschool CRPG that ticks nearly all the boxes needed to make the kind of game that the 30+ crowd has been clamoring for during these past 15 years.
Divinity: Original Sin Game Cover
88%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
87% User Score Based on 19,560 reviews
Critic Score 88%Based on 24 reviews

Platforms

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Divinity: Original Sin Game Cover

About Divinity: Original Sin

Divinity: Original Sin is a single player and multiplayer open world role playing game with fantasy and historical themes. It was developed by Larian Studios and was released on October 27, 2015. It received positive reviews from both critics and players.

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

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Games Like Divinity: Original Sin

Looking for games like Divinity: Original Sin? Here are top open world role playing recommendations with a fantasy and historical focus, selected from player-similarity data — start with Pillars of Eternity, Divinity: Original Sin 2 or Divine Divinity.

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Reviews

87%Audience ScoreBased on 19,560 reviews
story2.9k positive mentions
grinding530 negative mentions

  • story

    8,768 mentions Positive Neutral Negative
    33% positive mentions, 59% neutral mentions, 8% negative mentions

    The story of "Divinity: Original Sin" is generally viewed as engaging but somewhat uneven, with a mix of intriguing elements and clichés. While the initial murder mystery captivates players, the narrative can become convoluted and predictable as it evolves into a more typical "save the world" plot. Many players appreciate the humor and character interactions, but some criticize the quest design for being vague and requiring extensive backtracking, which can detract from the overall experience. Overall, the game offers a rich world with plenty of quests, but the storytelling may not resonate with everyone, especially those seeking a more serious or cohesive narrative.

    • “The story is engaging enough, though there wasn’t that much dialogue from the NPCs, meaning that the lore and story can seem superficial compared to Pillars of Eternity.”
    • “The story has been standard fantasy fare, but as I expect from their performance in BG3, the game shines in its companion narratives and branching quests, which often take you in surprising and rewarding directions.”
    • “The story is fun and funny with well-written dialogue and voice acting.”
    • “The storyline is absolutely incoherent, filled with plot holes and poorly developed.”
    • “The main characters, dialogue and the story itself felt pretty generic and uninteresting.”
    • “The story is bland; you don't get to make any RPG choices, music and voice acting is grating, but worst of all, the combat.”
  • gameplay

    3,072 mentions Positive Neutral Negative
    41% positive mentions, 53% neutral mentions, 6% negative mentions

    The gameplay of "Divinity: Original Sin" is characterized by its deep and intricate mechanics, offering a blend of turn-based combat and real-time exploration that encourages strategic thinking and creativity. Players appreciate the engaging combat system, which features elemental interactions and a variety of character builds, although some find the learning curve steep and the initial hours slow-paced. While the game excels in providing a rich RPG experience, it is also critiqued for its clunky mechanics, tedious inventory management, and occasional frustrating design choices, such as the rock-paper-scissors dialogue system. Overall, the gameplay is often described as rewarding and enjoyable, particularly in co-op mode, making it a standout title for fans of tactical RPGs.

    • “The gameplay mechanics, the writing, and the quality of the characters are all there.”
    • “Its superior combat mechanics, intricate environmental interactions, and challenging encounters make it a standout title.”
    • “Gameplay in Divinity: Original Sin is a masterclass in RPG mechanics.”
    • “The rock-paper-scissors 'argument' system is easily the stupidest choice for a social gameplay mechanic I have ever encountered.”
    • “Gameplay systems are more than a little clunky and samey, and the story and situations you find yourself in are consistently goofy and not compelling.”
    • “The gameplay in this one is not good.”
  • graphics

    1,362 mentions Positive Neutral Negative
    57% positive mentions, 40% neutral mentions, 3% negative mentions

    The graphics of "Divinity: Original Sin - Enhanced Edition" receive mixed reviews, with many praising its vibrant art style and detailed environments that still hold up well despite being nearly a decade old. While some players find the graphics charming and fitting for the game's fantasy theme, others note that they appear dated and somewhat cartoonish, which may detract from immersion. Overall, the visuals are generally considered good for an isometric RPG, with a few critiques regarding the user interface and occasional performance issues.

    • “From the moment I booted up Divinity: Original Sin - Enhanced Edition, I was struck by its breathtaking visuals.”
    • “The art style is a harmonious blend of realism and fantasy, creating a world that's both immersive and enchanting.”
    • “Its combination of stunning visuals, compelling story, strategic gameplay, and replayability makes it a must-play for any RPG fan.”
    • “The art style is horrendous, like a soulless and cartoonish version of your generic fantasy cliches all smashed without a single sense of gravity.”
    • “The texturing and graphics are from 2014, but they look like they're from 2006.”
    • “The graphics are pretty dated, but if you can get past that the game itself is good.”
  • humor

    1,073 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in the game is a prominent feature, characterized by a mix of lightheartedness and clever writing, often resulting in memorable and funny dialogues. Players appreciate the quirky interactions, humorous quests, and the ability to engage with animals through the "pet pal" talent, which adds a unique comedic element. However, opinions vary, with some finding the humor overly juvenile or forced, while others enjoy its whimsical charm and the balance it strikes with more serious narrative elements.

    • “It has serious moments (beautiful ones) but overall, expect a lot of kaboom and funny voiced goblins and talking rats - it's just a blast, very lighthearted, funny game!”
    • “The game provides a good balance of humor and seriousness, with engaging dialogues and memorable characters.”
    • “The writing is generally quite good, with plenty of humor to keep your adventure entertaining to the very end.”
    • “The game frustrates me to no end, the music irritates me, the humor is not funny for me, the characters all look too similar to me and their stories seem bland... I dunno, it looks like it should be an excellent game, but you just get over it so fast.”
    • “The plot is poor and predictable, the characters are insipid and dull, the quests pointless and above all the humor is cheesy and not funny.”
    • “Why is my character (who can talk to animals) expressing surprise over a talking seashell supposed to be funny?”
  • music

    971 mentions Positive Neutral Negative
    59% positive mentions, 37% neutral mentions, 4% negative mentions

    The music in the game has received a mixed reception, with many praising its beautiful and immersive soundtrack, particularly highlighting the work of composer Kirill Pokrovsky. While some players find the music captivating and memorable, others describe it as repetitive or forgettable, especially over long play sessions. Overall, the soundtrack is often noted as a standout feature that enhances the game's atmosphere, despite occasional criticisms regarding its variety and execution during gameplay.

    • “As someone who's not usually big on video game soundtracks, this one hits differently.”
    • “The voice acting is great, the banter witty, the soundtrack surprisingly stellar.”
    • “The music is beautiful and the voiceovers are great - especially the voiceovers for the animals which are just perfect.”
    • “Music is forgettable and generic.”
    • “The soundtrack is rather lacking, especially compared to DOS2.”
    • “The music is terrible as well.”
  • grinding

    542 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    The reviews highlight a pervasive sense of tedium throughout the game, with players frequently describing combat, questing, and inventory management as slow and repetitive. Many noted that while the game offers engaging elements initially, it becomes increasingly grindy and frustrating, particularly in the later stages, leading to a diminished enjoyment of the overall experience. The lack of respawning enemies further exacerbates the grind, as players feel compelled to engage in tedious side quests to level up.

    • “No grinding and the quests don't require a lot of running around.”
    • “I've played this for 169 hours, without finishing all the quests, getting all the achievements or killing every group of enemies; and, since there's no enemy respawn, there's no grinding in this game.”
    • “Enemies don't respawn so there's no grinding.”
    • “The combat is slow and tedious; the quests are just wading through menus of dialogue.”
    • “I have no idea who wants to waste their time with rote story beats and extremely repetitive and tedious puzzles.”
    • “The elemental mechanic coupled with the glacial pace of encounters makes combat incredibly tedious; I found myself dreading combat encounters by the time I got to the last third of the game.”
  • stability

    256 mentions Positive Neutral Negative
    9% positive mentions, 0% neutral mentions, 91% negative mentions

    The game's stability has received mixed reviews, with many players reporting a significant number of bugs and glitches that can disrupt gameplay, including issues with the UI, combat mechanics, and quest progression. While some users noted that the game runs smoothly without major crashes, the overall experience is often marred by frustrating technical problems that can lead to lost progress and confusion. Despite these issues, many players still find enjoyment in the game, suggesting that it has redeeming qualities beneath its buggy surface.

    • “Works 'straight out of the box' with no messing around and appears to be pretty much bug free.”
    • “+ the enhanced edition lives up to its name with smooth, polished and bug free gameplay.”
    • “Solid Linux port that runs great (at least on NVIDIA).”
    • “The game is full of bugs and glitches that absolutely ruin progress.”
    • “Way too many glitches and bugs, it comes to a point when the game becomes unplayable.”
    • “The number of bugs and glitches in this game is seriously embarrassing.”
  • replayability

    254 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    The game's replayability is highly praised, with many reviewers highlighting its branching storylines, multiple endings, and extensive character customization options, which contribute to a rich and varied gameplay experience. While some players note limited replay value due to linearity or lack of impactful decisions, others emphasize the potential for experimentation with different character builds and playstyles, making it a worthwhile investment for RPG fans. Overall, the consensus leans towards a strong replayability factor, particularly for those who enjoy exploring different approaches and strategies.

    • “With its branching storylines, multiple endings, and deep character customization, Divinity: Original Sin offers tremendous replay value.”
    • “Its combination of stunning visuals, compelling story, strategic gameplay, and replayability makes it a must-play for any RPG fan.”
    • “There's just so much to it - all of the different skills and traits to choose from to define each character, all of the abilities to discover, the cool spell effects, the strategic combat, the element combos, the interesting dialog, the loot, the beautiful environments, the replayability, and on and on.”
    • “On the other hand, there's little replay value since classes are ambiguous and there are few impactful decisions.”
    • “I played this game to see the 'reborn of CRPGs after more than a decade' but this is one of the most linear games I've ever played and with little to no decision making which really made most of my playthrough dull. When I finished the game, I knew I would never play this game again because of the lack of replayability.”
    • “Replayability is also not this game's strong point - the most you can do differently story-wise is skip a few small parts.”
  • character development

    160 mentions Positive Neutral Negative
    39% positive mentions, 57% neutral mentions, 4% negative mentions

    Character development in the game is a mixed bag, with many praising its depth, flexibility, and the variety of skill trees available, allowing for diverse character builds and strategic gameplay. However, some players find it limiting and underwhelming, noting that early mistakes can have lasting consequences and that NPC development is lacking. Overall, while the character development system offers significant customization and replay value, it can also feel overwhelming or insufficient at times.

    • “Character development is very creative and engaging.”
    • “The story is really good, character development is complex and leads you to several paths, and there is a great amount of challenges in the battles.”
    • “Divinity offers an unprecedented depth to character development by offering a plethora of archetypes, styles of play, and even so far as each character's personality through an AI setting to be available at release.”
    • “Character development is just bad, very little options really to build something cool.”
    • “One mistake early on in character development will haunt you for the rest of the game.”
    • “The story doesn't do it either, in fact it breaks every wall so often that it comes off as stale and contrived, not to mention that the insanely lack-luster character skilling and character development leaves you with nothing to look forward to.”
  • atmosphere

    149 mentions Positive Neutral Negative
    61% positive mentions, 36% neutral mentions, 3% negative mentions

    The game's atmosphere is widely praised for its vibrant and immersive qualities, with unique locations, excellent sound design, and a captivating soundtrack that enhances the experience. While some players appreciate the whimsical and colorful tone, others desire a more serious and mature atmosphere. Overall, the world feels alive and engaging, though occasional inconsistencies in quest guidance and writing may detract from the overall experience for some players.

    • “The world feels alive, with each location having its own unique atmosphere and ambiance.”
    • “The game's sound design is also top-notch, with a hauntingly beautiful soundtrack that perfectly captures the game's atmosphere.”
    • “The atmosphere in the game was astounding, the world felt alive and vivid and the combat was the cherry on top.”
    • “The game was very good, but I had hoped for a more mature or serious atmosphere and theme.”
    • “The atmosphere of this game gives off an impression of childishness and facetiousness.”
    • “Great promise ultimately undermined by a lack of atmosphere and the headache of its strange loot/inventory system.”
  • optimization

    115 mentions Positive Neutral Negative
    43% positive mentions, 48% neutral mentions, 9% negative mentions

    Overall, the game's optimization is generally praised, with smooth performance on various platforms, including Linux and Steam Deck, and minimal bugs or glitches reported. However, some users noted issues with graphics optimization, occasional stuttering, and challenges related to character builds that require meticulous optimization for effective gameplay. While the controls are well-optimized for both keyboard/mouse and controller setups, certain aspects, like inventory management and loot distribution, could benefit from further refinement.

    • “Technically, the engine feels very well-designed, and the controls are well-optimized for the Steam Deck.”
    • “Performance and stability: 9.5/10 ”
    • “The graphics are well optimized to an absurd amount, allowing me to experience nearly smooth fantasy graphics; it was like a dream come true.”
    • “You can only play a few optimized builds (which required tens of thousands of hours to find out), everything else will halt your progress immediately or force you to save/load 200 times during a fight and hope to get lucky.”
    • “It is full of artificial game lengtheners, the game is not optimized at all for lone wolf gameplay and it is assumed that you have a 4-man team at all times, which is very sad because I enjoy the 2-man party more than the 4 one, since it is much faster and more enjoyable in my opinion.”
    • “Graphics are certainly pretty but oddly unoptimized; I saw a fair bit of slowdown on a PC that can handle Doom and FC5.”
  • emotional

    82 mentions Positive Neutral Negative
    85% positive mentions, 0% neutral mentions, 15% negative mentions

    The emotional aspect of the game receives mixed reviews, with some players finding it to be a wholesome and engaging experience that elicits genuine laughter and emotional responses, while others criticize the narrative for being lackluster and the characters for lacking depth. Despite attempts at humor and light-heartedness, many feel that the emotional engagement is undermined by tedious gameplay and a disjointed story. Overall, while some moments resonate deeply, the game struggles to maintain a consistent emotional connection throughout.

    • “Easily one of, if not the most exciting, gripping and emotional adventures I have ever got to experience.”
    • “Your choices have quite some weight in the game and at times you may find the consequences... unforgiving... but you can label the emotional scars you're left with as 'character building' so that's ok!”
    • “Astonishing details, heart-wrenching soundtrack, compelling story and quests, what more do you want from an RPG title?”
    • “Boring story, horrible wall-of-text dialogs, awful inventory management, useless quest log and map.”
    • “To summarize: boring story, bland world, tedious and repetitive combat.”
    • “- extremely slow paced and boring story progression.”
  • monetization

    18 mentions Positive Neutral Negative
    17% positive mentions, 27% neutral mentions, 56% negative mentions

    The game is praised for its straightforward monetization model, offering the full experience without additional DLCs, microtransactions, or loot boxes, which many players find refreshing in an era dominated by cash grabs. Players appreciate the developers' commitment to delivering a complete game without the pitfalls of modern monetization practices, making it a standout title for those nostalgic for classic RPGs. However, some users express frustration with repetitive in-game advertising.

    • “If you're missing games like they were in the 90s and 2000s, hate infinite DLCs, in-game purchases, and updates that break game balance, then this is your game: simple, good looking, and affordable.”
    • “To end my statement, I'll say that DOS is a great RPG, and I find that the developers (Larian Studios) deserve praise, such as CD Projekt Red, because they made a fantastic game without any scheming microtransactions, loot boxes, or terrible DLCs, which are often overlooked by the majority of players.”
    • “It's really encouraging that in this age of preorders, DLC, season passes, and microtransactions, a studio takes the time to greatly improve their game and releases it for free!”
    • “If you're missing games like they were in the 90s and 00s, hate infinite DLCs, in-game purchases, and updates that break game balance, then this is your game: simple, good looking, and affordable.”
    • “To end my statement, I'll say that Divinity: Original Sin is a great RPG, and I find that the developers (Larian Studios) deserve praise for making a fantastic game without any scheming microtransactions, loot boxes, or terrible DLCs.”
    • “The game itself is great, but the advertising here is terrible.”
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Play Times

70h Median play time
65h Average play time
61h Main story
106h Completionist
19-100h Spent by most gamers
*Based on 220 analyzed playthroughs
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Frequently Asked Questions

Divinity: Original Sin is a open world role playing game with fantasy and historical themes. Common tags for Divinity: Original Sin include turn-based, indie, trading, magic, female protagonist and others.

Divinity: Original Sin is available on PlayStation 4, iPhone, Windows, Xbox Series X|S and others.

The main story can be completed in around 61 hours, while the entire game is estimated to take about 106 hours to finish. On average players spend around 65 hours playing Divinity: Original Sin.

Divinity: Original Sin was released on October 27, 2015.

Divinity: Original Sin was developed by Larian Studios.

Divinity: Original Sin has received positive reviews from both players and critics. Most players liked Divinity: Original Sin for its story but disliked it for its grinding.

Divinity: Original Sin is a single player game with multiplayer and local co-op support.

Similar games include Pillars of Eternity, Divinity: Original Sin 2, Divine Divinity, The Bard's Tale IV, Baldur's Gate 2 and others.