The 111th Soul
- December 5, 2017
- Ricardo Pratas
In "The 111th Soul," you play as a sorcerer's apprentice on a mission to retrieve 111 powerful souls. Explore diverse environments, battle enemies, and solve puzzles to capture each soul in this action-adventure game. With various spells and abilities at your disposal, strategize and adapt to overcome challenges and uncover the apprentice's true destiny.
Reviews
- The game has a strong atmosphere and decent graphics for an indie title, creating a creepy experience.
- It's a short but engaging story with multiple endings, making it a quick and interesting play.
- The game is free or very low-cost, making it accessible for players looking for a brief horror experience.
- The game is extremely short, with playtime averaging around 10-20 minutes, which may leave players wanting more content.
- There are issues with unskippable dialogue and slow pacing, making replaying for different endings tedious.
- The game suffers from technical flaws, including bugs and poor visibility of items, which can detract from the overall experience.
- story40 mentions
- 43 % positive mentions
- 50 % neutral mentions
- 8 % negative mentions
The game's story is generally described as short and somewhat engaging, with a familiar premise involving a haunted inheritance. While some players appreciate the atmosphere and the potential for a deeper narrative, many feel the story lacks originality and depth, often leaving them wanting more. Overall, it is seen as a competent but basic tale that could benefit from expansion and more intricate storytelling.
“The story is well-consumed by tons of other games and novels.”
“I highly recommend it to anyone looking for a short, story-filled horror game.”
“Great little game, great story, very creepy and no cheap jump scares; I think I got the good ending, very beautiful soundtrack.”
“The story is run of the mill: your granddad dies, you inherit his house, which is haunted by evil presences.”
“The story is disjointed and seems to just be coming out of the writer's mind, and there is little to no reward in even working through this.”
“Overall, I would not recommend this game because of its not-so-long-lived storyline, and its low replayability.”
- atmosphere21 mentions
- 48 % positive mentions
- 38 % neutral mentions
- 14 % negative mentions
The atmosphere of the game is widely praised for its creepy and immersive qualities, enhanced by effective lighting, sound design, and a nostalgic low-fi aesthetic reminiscent of older games. While many reviewers appreciate the tension and well-crafted scares, some note that the atmosphere can feel fleeting due to the game's short length. Overall, the game's ability to create a compelling and ominous environment is a standout feature, despite some technical shortcomings.
“The atmosphere is very creepy, and its low-fi feel was a nice nod to the older PC and PlayStation era games.”
“The atmosphere is strong within this one, and one should congratulate the success on making a thousand-time told story somewhat interesting.”
“The animations are all well done, the sound is great, the atmosphere is outstanding for this type of game; all in all, I was very impressed with it, just sad that it ended so soon.”
“Now go and try to do a story that is either: (a) unique, or (b) actually goes somewhere of interest, and then try to do some jump scares or atmosphere that hasn't been done a million times already.”
“The creepiness and atmosphere is there but doesn't last long before you're thrown into the final half of the game (it's that short).”
“There is properly creepy atmosphere and at least one of the scares (when the shadow figure stares you silently from the doorframe when you turn around) I felt was a great one, but all of the negative technical details easily outweigh the good parts.”
- graphics18 mentions
- 39 % positive mentions
- 44 % neutral mentions
- 17 % negative mentions
The graphics of "The 111th Soul" are generally described as decent and fitting for a Unity-based indie game, with many reviewers noting their surprising quality given the game's low budget. While not groundbreaking, the visuals effectively contribute to the game's atmosphere, enhancing the overall experience without detracting from gameplay. Overall, the graphics are considered satisfactory, especially for a one-man project, though some players feel they could benefit from further refinement.
“Although not spectacular, 'the 111th soul' has some pretty decent visuals for a game made with 'Unity'.”
“For a Unity-based game and for a game that's pretty much a one-man project, 'the 111th soul's graphics are very decent and they are pleasing enough to serve their purpose to drive this short but atmospheric game.”
“Very nice graphics and soundtrack.”
“Although not spectacular, 'the 111th soul' has some pretty decent visuals for a game made with 'unity'.”
“Needs more credible dialog and more attention to the graphics and some additional story building sections added.”
“The atmosphere was okay, the graphics were okay, the sound was okay; however, the game is crazy short. I bought it for 54 European cents and still regret it, since I spent a solid 23!”
- gameplay9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The gameplay is generally well-received, featuring minor puzzles and a memory challenge that align with classic point-and-click mechanics. While players appreciate the absence of significant glitches, some have noted that the blur mechanics detract from the overall experience. Overall, the gameplay is considered good, though it lacks action elements.
“Good game, similar to escape the room in terms of gameplay.”
“Speaking of gameplay, there is no action part in this one; but some minor yet well-thought-out puzzles in a good old point-and-click way and a small memory challenge at the end are a satisfying enough collection for your dollar.”
“Besides that, the gameplay is fine and I haven't found any outstanding glitches or bugs during my half hour of playing.”
“Speaking of gameplay, there is no action part in this one; but some minor yet well thought puzzles in a good old point-and-click way and a small memory challenge at the end are a satisfying enough collection for your dollar.”
“Could have been a good game, but the blur mechanics were just bad on the eyes.”
- music6 mentions
- 50 % positive mentions
- 33 % neutral mentions
- 17 % negative mentions
The music in the game is generally well-received, effectively enhancing the creepy and psychological horror atmosphere. Reviewers appreciate the beautiful soundtrack, which contributes to the overall experience, although some note that certain sound effects, like the omnipresent ticking clock, can be unsettling. Overall, the audio elements are praised for their quality and ability to immerse players in the game's eerie environment.
“The soundtrack and sound in the game are both fairly good at creating a creepy and psychological horror atmosphere.”
“The music adds a spooky quality to the experience, with two jumpscares, the second being a loud noise that you have to find to stop, so be warned if you're playing with headphones.”
“Great little game, great story, very creepy and no cheap jumpscares. I think I got the good ending; very beautiful soundtrack.”
“Guess what, it doesn't reset when you fall out of the world, or even place you back. You just endlessly fall and hear that clock ticking all the way down, because that clock ticking sound isn't bound to the clock itself; it's on the same plane of existence as the music in that it is omnipresent.”
- replayability6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is considered low, with a short playtime of around 20 minutes and limited incentive to replay, despite having three different endings. Players noted that while there are some variations in outcomes, the need to restart to view all endings detracts from the overall experience.
“The ending has 3 replayable choices; however, beware that if you repeat the 1st or 2nd choice, it will count as your third choice, and you will need to restart to see the third outcome.”
“There are a number of different endings, so there is some replayability.”
“Overall, I would not recommend this game because of its not-so-long-lived storyline and its low replayability.”
“About 20 minutes of playtime (maybe a few more minutes if you don't find the matches right away, as they are a bit hard to spot) and no replay value at all.”
“The ending has 3 replayable choices; however, beware that if you repeat the 1st or 2nd choice, it will count that as your third choice, and you will need to restart to see the third outcome.”
- stability5 mentions
- 20 % positive mentions
- 0 % neutral mentions
- 80 % negative mentions
Overall, the game's stability is mixed; while some players report a smooth experience with minimal bugs, others encounter numerous glitches that detract from gameplay. This inconsistency suggests that while the game has potential, it may require further refinement to enhance stability.
“It plays fine and has lots of potential because it isn't buggy or frustrating.”
“Just a very buggy game.”
“It's kind of buggy and not all that well written, but I enjoyed my time with it.”
“So many glitches I don't know where to start.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
While the game is marketed as a touching and creepy exploration of sacrifice and the consequences of others' sins, players have found it lacking in emotional depth. Technical issues, such as save game failures, detract from the overall experience, making it difficult for players to fully engage with the narrative.
“Embark on a touching and creepy journey about sacrifice and how sometimes a person pays for the sins of another.”
“This game needs some touching up, for an example, save game does not work; I have to start from scratch every time I load up this game.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, as completing it efficiently still requires a significant time investment due to slow dialogue pacing. Many feel that the effort to see all endings is not rewarding, as the differences are minimal and do not justify the time spent.
“If you were to do everything correctly the first time, you could get through the game and see all possible endings in over 20 minutes. Most of that time would be taken up by a character that talks slower than the Ents in 'The Lord of the Rings', making the experience of playing through to see all endings terribly tedious. It's really not worth it; all it amounts to is the credits playing while you're in a different room, after being treated to a tiny unique line of dialogue.”
“The grinding in this game feels endless and repetitive, making it hard to stay engaged. I found myself doing the same tasks over and over just to progress, which quickly became a chore rather than an enjoyable experience.”
“I spent hours grinding for resources, only to realize that the rewards were minimal and not worth the time invested. It felt like a never-ending cycle of monotony that detracted from the overall enjoyment of the game.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find the humor in the game to be highly entertaining and enjoyable, often expressing gratitude for the comedic elements.
“That was hilarious, thank you.”