Suite 776 Game Cover
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"Suite 776" is a narrative-driven adventure game where you play as a detective investigating a series of mysterious disappearances in a peculiar hotel. Interrogate witnesses, explore the hotel, and uncover the dark secrets hidden in its rooms. The game features unique puzzle mechanics that test your observational skills and intuition.

  • PC
  • Windows

Reviews

92%
Audience ScoreBased on 812 reviews
story56 positive mentions
music3 negative mentions
  • Great sound design and atmosphere, creating a palpable sense of dread.
  • Engaging story with multiple endings that encourages replayability.
  • Effective jump scares and a unique mechanic involving a bell that builds tension.
  • The game is quite short, lasting around 50 minutes, which may leave some players wanting more.
  • Slow walking speed can make backtracking tedious and disrupt the pacing.
  • Some animations and character movements feel awkward, detracting from the overall immersion.
  • story134 mentions

    The story of *suite 776* revolves around Marcy, an architect whose tragic backstory of obsession and suicide adds depth to the horror experience. While many players found the narrative intriguing and engaging, some criticized it for being muddled or lacking depth, with a few noting grammatical issues in the text delivery. Overall, the game successfully combines a chilling atmosphere with a suspenseful plot, making it a worthwhile experience for indie horror fans.

    • “In the realm of indie horror, Suite 776 stands out with its chilling atmosphere and intriguing backstory.”
    • “The story follows Marcy, an obsessed architect who created her masterpiece, Suite 776, before hanging herself.”
    • “Not only that, but the story is very intriguing and engaging as you have to piece it together as you progress throughout the game by reading notes found around the house and your notebook.”
    • “The story was also very mediocre in this one, as it explains just enough to normalize the actions the character does to push the plot forward, regardless of how nonsensical they are.”
    • “The only aspect I could really bash Suite 776 for is the story itself, which just seems to be missing something, leaving you with that weird feeling of disappointment.”
    • “Yeah, the story is a little bare-bones, the textures and level design have a bit of that copy/paste feel to them, and the sole enemy in the game (a ghostly woman named Marcy) moves a little awkwardly and isn't all that scary when you get a good look at her.”
  • atmosphere96 mentions

    The atmosphere in the game is widely praised for its chilling and immersive qualities, effectively creating tension and unease throughout the experience. Many reviewers highlight the strong sound design and the ability to deliver genuine scares, while some note that certain games in the genre may feel derivative or less impactful in comparison. Overall, the atmosphere is considered a standout feature, contributing significantly to the game's horror elements and player engagement.

    • “In the realm of indie horror, Suite 776 stands out with its chilling atmosphere and intriguing backstory.”
    • “This game creates a good creepy atmosphere on your first run through, definitely provides a number of jump scare moments, and does a good job at making you feel uneasy throughout the whole playthrough.”
    • “Suite 776's creepy atmosphere, realistic graphics, and interesting game design with long hallways make you feel that there's something lurking around every corner, creating a chilling experience where I was constantly on the edge of my seat.”
    • “Unlike the previous game, which had a very unsettling atmosphere that kept you on edge the whole way through, this one failed to even reach that level of unsettling atmosphere, even before the apparition was actually revealed (which has kind of a disproportionate and goofy model).”
    • “The atmosphere is just okay; I wish it was a little more spooky.”
    • “Very unsettling atmosphere throughout.”
  • gameplay46 mentions

    The gameplay is heavily inspired by *P.T.*, featuring a mix of walking, puzzle-solving, and item collection, with a looping mechanic that enhances the suspenseful atmosphere. While many players appreciate the attention to detail and the engaging narrative, some find the gameplay tedious and lacking in meaningful challenges, with criticisms about the absence of saving points and a sense of danger. Overall, the experience is considered enjoyable for indie horror fans, especially with multiple endings to explore, though opinions on its execution vary significantly.

    • “With about two and a half hours of gameplay, it’s worth your time for anyone interested in indie horror or looking for a suspenseful story.”
    • “I was extremely impressed with the attention to detail, and the overall game mechanics kept you wanting more.”
    • “There were no cheap jump scares and well-designed sound effects, interesting story, good optimization, and fluent gameplay.”
    • “Either, and maybe that's also part of the reason why I did not enjoy it as much as the others did... but seriously, the gameplay is kind of tedious, the tasks feel meaningless, the whole gameplay design feels bad.”
    • “There is not much logic, no real sense of danger, there are also no saving points... and at some point after more than an hour of gameplay, it basically said to me, 'you made a mistake, you will be taken to the beginning.'”
    • “The gameplay is mainly comprised of walking, puzzle-solving, item collection, and note-reading.”
  • graphics32 mentions

    The graphics in the game receive mixed reviews, with many praising the photo-realistic visuals, excellent lighting, and immersive atmosphere that enhance the overall experience. However, some users note that certain aspects, such as character models and texture work, are only adequate, leading to a perception of mediocrity in parts. Overall, while the graphics contribute positively to the game's chilling ambiance, there are areas that could benefit from improvement.

    • “Graphics are excellent, lots to see and explore.”
    • “The first hallway you enter in Suite 776, the placement of the hallway dresser, the second story balcony, the tall antagonist, the jump scares, etc. The visuals have a nice, photo-realistic look to them.”
    • “Suite 776 has a creepy atmosphere, realistic graphics, and interesting game design. The long hallways make you feel that there's something lurking around every corner, which created a chilling experience where I was constantly on the edge of my seat.”
    • “Graphics are not great (which was to be expected); story is quite intriguing, and I don't judge the fact that there is no auto-save feature.”
    • “It doesn't have a save, and in order to play all 3 endings you have to start from the beginning. Graphics are mediocre, and the jumpscares are pretty standard and predictable.”
    • “With the exceptions of the models and character movement, the texture work and objects are only barely adequate, and that's with me cutting the game some slack because it's made by one person.”
  • music16 mentions

    The music in the game is described as both tense and unsettling, effectively enhancing the horror atmosphere, particularly during key moments like approaching the bell. While some users noted the absence of music at times, the overall sound design, including unnerving sound effects, contributes significantly to the game's immersive experience. The soundtrack's ability to build tension and create silence at critical moments is praised, making it a standout feature in the indie horror scene.

    • “The soundtrack sets a tense and unsettling atmosphere.”
    • “Unnerving music playing at times just to remind you that you’re in for a wild ride, with occasional louder encounters causing your heartbeat to raise in an instant, perfectly fitted into the game world.”
    • “Sound effects are decent, but music is absent.”
    • “You ring the bell, the music immediately stops, the bell echoes then silence.”
    • “The music always starts building as you walk down these dark hallways towards the bell.”
  • replayability12 mentions

    The game offers limited replayability, primarily through multiple endings and achievements, which provide some incentive for players to revisit it. However, most reviewers agree that the initial playthrough is the most enjoyable, with only minor replay value for those seeking 100% completion or the true ending. Overall, while there are elements that encourage replay, they are not substantial enough to significantly enhance the experience.

    • “One thing I especially like about this game is that it has some replayability.”
    • “Achievements and multiple endings make for a decent bit of replay value.”
    • “The different endings give it some replay value, but the first playthrough is the best.”
    • “Not much replay value other than getting the true ending and all achievements.”
    • “If you're cool with spending $3.99, or whatever the sale price is, for about an hour's worth of spooks, and maybe some very minor replay value in getting 100% completion, then you'll definitely enjoy this game.”
    • “There is some minor puzzle solving and multiple endings (I have only gotten one of these so far), so there is some replay value.”
  • humor10 mentions

    The humor in the game is described as both unsettling and hilarious, with players noting the eerie laughter and noises that contribute to its comedic effect. The inclusion of a funny easter egg and multiple endings adds to the replayability, making the overall experience a blend of scares and laughs.

    • “Get the easter egg, it's actually pretty funny.”
    • “For a short game (approximately an hour long), it has a lot of replayability, 11 achievements, 3 endings, each very good and a funny easter egg to find.”
    • “This game was eerie, scary, and downright hilarious at times.”
  • grinding8 mentions

    Players have mixed feelings about the grinding aspect of the game, with some finding the slow walking speed and backtracking tedious, leading to a sense of meaningless tasks. However, others appreciate the logical flow of puzzles that keeps the experience engaging, suggesting that while grinding can be frustrating, it doesn't detract from the overall enjoyment for everyone.

    • “Either, and maybe that's also part of the reason why I did not enjoy it as much as the others did... but seriously, the gameplay is kind of tedious, the tasks feel meaningless, the whole gameplay design feels bad.”
    • “Walking in circles in a room waiting for it to unlock isn't fun or scary... it's just tedious.”
    • “The game’s pacing can be hampered by the slow walking speed, making backtracking tedious.”
  • emotional4 mentions

    The game effectively combines horror and puzzle-solving elements with a deeply emotional narrative, particularly impactful after reaching the third ending. Players report intense emotional reactions, including crying, highlighting its ability to evoke strong feelings alongside its frightening atmosphere.

    • “It is a great blend of horror, puzzle solving, and the story itself is quite emotional, once you clear the 3rd ending.”
    • “Honestly, one of the scariest games I've ever played, and I've played 'Getting Over It.' I was in a Discord call the entire game, and I cried and most likely pissed my pants.”
  • optimization4 mentions

    The game is praised for its good optimization, resulting in smooth and fluent gameplay without any performance issues. Users appreciate the well-designed sound effects and engaging story, contributing to an overall positive experience.

    • “There were no cheap jump scares and well-designed sound effects, interesting story, good optimization, fluent gameplay.”
    • “[*] runs smoothly”
    • “[*] runs smoothly”
  • stability2 mentions

    The game's stability has been widely criticized, with multiple users describing it as a "buggy mess," indicating significant issues that affect gameplay.

    • “The game is a buggy mess.”
    • “The game is a buggy mess.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-4hSpent by most gamers
*Based on 6 analyzed playthroughs

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