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Tenebris: Terra Incognita Game Cover

About Tenebris: Terra Incognita

Tenebris: Terra Incognita is a single player tactical role playing game with horror and science fiction themes. It was developed by Tenebris_developer and was released on September 30, 2024. It received positive reviews from players.

A turn-based tactical RPG in which you will explore a harsh planet teeming with terrifying monsters. Experiment with talent builds for 23 heroes. Combine abilities with equipment and other characters. Assemble a squad and learn the secrets of the planet Tenebris!

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Looking for games like Tenebris: Terra Incognita? Here are top tactical role playing recommendations with a horror and science fiction focus, selected from player-similarity data — start with Halcyon 6 Starbase Commander, Deep Sky Derelicts or Stellar Tactics.

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Reviews

87%Audience ScoreBased on 82 reviews
gameplay13 positive mentions
grinding18 negative mentions

  • Engaging and fun turn-based tactical combat with interesting class synergies and combos.
  • Excellent art style and immersive audiovisual design that enhances the sci-fi and Darkest Dungeon-like atmosphere.
  • Strong character development system with distinct base and advanced classes, and rewarding progression.
  • Repetitive and grind-heavy gameplay with many missions feeling similar, causing tedium over extended play.
  • Balance and difficulty issues including some unfair enemy encounters and class imbalances, especially at mid to late game.
  • Early access state with limited content variety, shallow base-building, and UI problems such as clunky inventory management and lack of clear system descriptions.
  • story

    56 mentions Positive Neutral Negative
    5% positive mentions, 90% neutral mentions, 5% negative mentions

    The story is considered basic, on-rails, and sparse, with limited narrative content primarily confined to a few key missions. Players find the progression and mission variety lacking, leading to a grind-heavy experience with repetitive objectives and minimal plot development. While the tactical combat and squad management are praised, the story itself feels underdeveloped and offers little impact on gameplay depth or replayability.

    • “The story is basic, quick, and does not take up a lot of play time - which I welcome because the real joy is the combat and leveling up.”
    • “Pros: good combat, good difficulty balance, great looking characters, good sci-fi setting, tactical and strategy layer, progression is well made with 3 resources, good replayability even if some missions are the same, there are also missions where you farm but also have a lot of story mission, you can also click on items to get resources and they have a faint glow.”
    • “Perhaps missions to expand the base with additional facilities would add to mission types but also base-building too.”
    • “The story feels too on-rails and is only present in a few missions.”
    • “Unfortunately, the mid game is plagued by an almost forced grind where you constantly have to replay low level missions since the monsters aren't properly balanced (missions recommended for levels 4-6 actually require level 8+ units).”
    • “Just be aware progression is currently rough, lots of grinding is required and there isn't much story yet.”
  • gameplay

    21 mentions Positive Neutral Negative
    62% positive mentions, 24% neutral mentions, 14% negative mentions

    The gameplay of Tenebris is praised for its satisfying and unified tactical combat loop, diverse classes, and clever unique mechanics that offer depth and multiple build options. While some find certain mechanics like the fatigue system annoying and note room for polish, overall the gameplay is enjoyable, addictive, well-balanced, and engaging, particularly for fans of squad-based tactical RPGs. The game offers a rich, combat-focused experience with smooth mechanics and rewarding strategic synergy.

    • “Happy to say that that is not the case with Tenebris: everything from the artwork and sound design to the gameplay loop create a really unified feel that makes it satisfying.”
    • “Very fun gameplay loop, diverse classes, and interesting combat mechanics.”
    • “Multiple build options and lots of different ways to slot them into a party to complement each other adds a nice character build layer to the gameplay.”
    • “This seems very simple and fatigue mechanic is very annoying - imagine going your squad with 50% hp into the battle in hardcore game.”
    • “I have a few gripes with the gameplay.”
    • “2°) Your characters have a class, colored according to rarity items and a skill tree you could find in any other game with a bit of RPG mechanics.”
  • grinding

    18 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a prominent aspect, involving repetitive missions to level up heroes, gather resources, and upgrade the base, which some find tedious yet rewarding. While the grind can feel slow and somewhat frustrating, it offers a comfortable pace with various options, and improvements like "operations" help reduce its intensity. Overall, grinding appeals to fans of turn-based games but may feel repetitive and cumbersome due to limited story and inventory management issues.

    • “The base upgrades you can do are mostly really boring numerical stuff - bigger shop, more slots for regenerating vague, more options to send non-deployed people on XP grinding missions.”
    • “You can (and will be) grinding a lot of missions to level up and acquire new gear (which you sell for more currency).”
    • “Thus it's grindy, slightly repetitive, and sort of frustrating at times.”
  • graphics

    15 mentions Positive Neutral Negative
    47% positive mentions, 33% neutral mentions, 20% negative mentions

    The graphics in Tenebris are widely praised for their cohesive and immersive artwork, with detailed character and enemy designs that effectively convey gameplay roles. While the art style and animations are considered excellent and atmospheric, some minor criticism was noted regarding the inventory visuals, which feel underdeveloped. Overall, the visuals create a satisfying and polished aesthetic, especially impressive for an indie title.

    • “Happy to say that that is not the case with Tenebris: everything from the artwork and sound design to the gameplay loop create a really unified feel that makes it satisfying.”
    • “Visually they look great and the artwork again does a good job of telling you what each character does.”
    • “Visuals are immaculately drawn and already generate a good amount of immersion.”
    • “My only gripe is the inventory system, especially the visuals look placeholder; in the first two hours I get a lot of low value items that look ugly.”
    • “Cheap looking graphics, resembling web browser games of the early 2000s.”
    • “That being said the artwork and scenery is very pretty, and I look forward to when they develop this game more.”
  • character development

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    Character development is generally solid, featuring five distinct classes with diverse skill trees and well-designed characters, skills, and equipment. However, replay value may be limited due to the on-rails campaign and restricted variety in mission types and loadouts. The detailed and visually appealing character designs add a charming touch to the experience.

    • “Character development is fairly solid and the skill trees are also enjoyable.”
    • “Character development: 5 different classes each having different options with subclasses.”
    • “The character design, skills and inventory/equipment are very well done.”
    • “Replay value does not look to be that great given the on-rails design of the campaign, mission types and limited diversity of character development and inventory loadouts.”
    • “Character development is fairly solid but limited in diversity.”
    • “+ Character development: 5 different classes each having different options with subclasses, but overall variety feels constrained.”
  • music

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The music is consistently praised for its hypnotic and immersive qualities, complementing the game's colorful visuals and overall atmosphere effectively. Users find the soundtrack fitting and enjoyable, enhancing the gaming experience.

    • “Its colorful landscapes and hypnotic soundtrack already generate a notable level of immersion.”
    • “The notably hypnotic soundtrack proves a suitable companion throughout.”
    • “Music and sounds too, they hit the mark for me.”
  • atmosphere

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features excellent artwork and a cool, immersive atmosphere enhanced by supporting audio. However, some users feel it could benefit from more background noise to further enrich the ambiance. Overall, it provides an enjoyable and visually appealing experience.

    • “Artwork is excellent and atmosphere is immersive.”
    • “Supporting audio adds to the immersion, enhancing the atmosphere.”
    • “Fun game with a cool atmosphere and style.”
  • replayability

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    Replayability is mixed, with some users noting limited diversity in missions, character development, and inventory choices that reduce strategic depth. However, others appreciate the balanced difficulty, tactical layers, resource progression, and a good mix of story and farming missions that contribute positively to replay value. Overall, the on-rails design and recurring mission types may limit variety but do not eliminate replay potential.

    • “Good combat, good difficulty balance, great looking characters, good sci-fi setting, tactical and strategy layer, progression is well made with 3 resources, good replayability even if some missions are the same. There are also missions where you farm but also have a lot of story missions. You can also click on items to get resources and they have a faint glow.”
    • “Features lack diversity and alternate options, cutting into the depth of strategy and replay value.”
  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates impressive stability for an early access title, with minimal bugs and a polished experience that supports a fun and addictive core gameplay loop.

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Play Times

25h Median play time
23h Average play time
15-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Tenebris: Terra Incognita is a tactical role playing game with horror and science fiction themes. Common tags for Tenebris: Terra Incognita include turn-based, gothic, indie, roguelite, early access and others.

Tenebris: Terra Incognita is available on PC and Windows.

On average players spend around 23 hours playing Tenebris: Terra Incognita.

Tenebris: Terra Incognita was released on September 30, 2024.

Tenebris: Terra Incognita was developed by Tenebris_developer.

Tenebris: Terra Incognita has received positive reviews from players. Most players liked Tenebris: Terra Incognita for its gameplay but disliked it for its story.

Tenebris: Terra Incognita is a single player game.

Similar games include Halcyon 6 Starbase Commander, Deep Sky Derelicts, Stellar Tactics, Urtuk: The Desolation, Templar Battleforce and others.